Jun 6, 2017
Darkwood - The Acid Wizard

Hear ye, hear ye!

The time has come for us to unleash the beta unto you! This update features a huge amount of little changes and bugfixes.

The Epilogue is finally finished! It took us a long time, but we can say it's really badass. Too bad you will have to wait for the final release to play it, as it won't be available during beta! :D

What comes next? During the beta phase, we will focus on polishing the existing content, bug fixes, balancing and filling in new content where needed. The main storyline is pretty much done, and won't be changed much.

We don't expect to sit long in beta, so if you haven't played Darkwood yet, we urge you to wait a bit more until the final release!

I won't be posting a changelog this time, as it would take way too much time, and most of the changes are pretty small. The most notable changes are:

- We're dropping 32-bit Linux support. I'm not sure if there is anyone out there affected by this change, as the Steam hardware survey does not even mention any 32-bit users out there. I'd like to support as much hardware as possible, unfortunately fighting memory issues on OSX and Linux has been a nightmare before each new version and has taken a considerable chunk of development time, which could have been used on adding cool new features instead. OSX and Linux builds will now be 64-bit, which will make for a more stable and better performing experience.
- The journal has been cleaned up, and we've removed some of the unused tabs. We originally planned for the protagonist to keep track of the notable enemies, locations etc. he encounters, but we've decided that it would be best if these things would be interpreted by the player only.

Happy playing,
The Acid Wizard
Jun 6, 2017
Darkwood - The Acid Wizard

Hear ye, hear ye!

The time has come for us to unleash the beta unto you! This update features a huge amount of little changes and bugfixes.

The Epilogue is finally finished! It took us a long time, but we can say it's really badass. Too bad you will have to wait for the final release to play it, as it won't be available during beta! :D

What comes next? During the beta phase, we will focus on polishing the existing content, bug fixes, balancing and filling in new content where needed. The main storyline is pretty much done, and won't be changed much.

We don't expect to sit long in beta, so if you haven't played Darkwood yet, we urge you to wait a bit more until the final release!

I won't be posting a changelog this time, as it would take way too much time, and most of the changes are pretty small. The most notable changes are:

- We're dropping 32-bit Linux support. I'm not sure if there is anyone out there affected by this change, as the Steam hardware survey does not even mention any 32-bit users out there. I'd like to support as much hardware as possible, unfortunately fighting memory issues on OSX and Linux has been a nightmare before each new version and has taken a considerable chunk of development time, which could have been used on adding cool new features instead. OSX and Linux builds will now be 64-bit, which will make for a more stable and better performing experience.
- The journal has been cleaned up, and we've removed some of the unused tabs. We originally planned for the protagonist to keep track of the notable enemies, locations etc. he encounters, but we've decided that it would be best if these things would be interpreted by the player only.

Happy playing,
The Acid Wizard
Mar 25, 2017
Darkwood - The Acid Wizard


WARNING! The Sawmill event in Chapter 2 is bugged, don't go there! I'm sorry about that, but I won't be able to hotfix this.

Greetings, mortals!

This update brings a lot of small changes, fixes and additions.

Changes
- Updated engine to Unity 5.5.2. Should help with performance and crashing on some hardware configurations.
- The game will now run in a "high performance" mode if you have at least 4GB of RAM on Windows. This means that textures will not be loaded dynamically, which will help with stuttering during exploration.
- Improvements to how audio is loaded, which also should help with stuttering.
- The Radio Tower has been reworked, and it's underground is now accessible.
- Added new locations, and added new stuff to some existing locations.
- Added new dialogues for existing characters.
- Reworked the transition area between chapters a bit.
- Added a lot of new story items.
- Added new journal entries.
Added remaining outcomes for the Doctor in Chapter 2.
- Changed physics of throwing items.
- Changed the amount of parts required for Piotrek's equipment hunt.
- Changed the sprite for the cursor, when you can't currently interact.
- Changed balance of generator gasoline usage.
- Changed how you tell the Bikeman from where you want to get your stuff moved.
- Added descriptions to weapons which don't interrupt enemy animations.
- Added new modifiers to some weapons.
- Changed crafting requirements for some items in the workbench, and added new items.
- Rebalanced reputation gain for some items.
- The well can now be used once per day at any time of day, not only night.
- Increased duration of invisibility perk.
- Added a exclamation mark icon when you have unshown items, or unheard gossip during dialogue.
- Wolfman ain't a pushover anymore.
- You can "disarm" mushrooms when throwing items at them.
- Vines can now be hit at any part of their body, not just root. They also die after some time when catching you.
- Mushroom man now explodes after some time when chasing you.
- Added a shortcut from the hideout in the swamps.
- You can also visit the Musician in the Church Ruins when on the Violin quest.
- Added confirmation when trying to eat the Mushroom Granny.
- Corpses inside a hideout that are empty will disappear after some time.
- Mushroom man now chases closest enemy when he wakes up, not automatically the player.
- Changed explosion damage for barrels.
- Changed character spawn areas for Chapter 2.
- Changed amount of Baby Banshees spawned by Banshee. Also changed their balance.
- Added new events and dialogues for the Musician in Chapter 2.
- Changed the Elephants' requirement for entering their house.
- New sounds, art and animations.
- New random objects around the woods.
- Less huge roots in the swamps.
- Updated some dialogue portraits.

Fixes
- Fixed static characters repositioning themselves randomly (very rare).
- Fixed Doctor not appearing in Chapter 2.
- Fixed issues with Mushroom Granny dialogue about villagers.
- Fixed random world sounds appearing in incorrect chapter.
- Fixed missing textures from Snail house.
- Fixed a lot of bugs with invisible walls in the swamp.
- Fixed the rabbit having too much health.
- Fixed issues with infection and fire sounds.
- Fixed road at Piotrek's.
- Fixed Radio Tower not being selectable on the map and no notifier about discovering it.
- Fixed missing names for some objects and items.
- Fixed roof not disappearing when entering the Radio Tower.
- Fixed Musician's infection.
- Fixed some firearms being used up when finding them.
- Fixed a lot issues with the cursor, and added click animations.
- Fixed some tractors not being lootable.
- Fixed some random world sounds being heard too often.
- Fixed lakes sometimes spawning on top of the road in the sawmill.
- Fixed pigs in the pigsheds attacking villagers when you aggro them.
- Fixed time stop disappearing too quickly during sawmill event.
- Fixed vine damage for weapon you get from the sawmill event.
- Fixed a lot of other spoilery issues with the sawmill event :P
- Fixed rot not occuring sometimes when you leave items in wardrobes.
- Fixed some bugs in Musician parents' house.
- Fixed padlock in the chest inside the '"inhabited" border cottage.
- Fixed not being able to use some items via the aim button.
- Fixed some beds being draggable.
- Fixed Bikeman being able to disappear in line of sight when night comes, and not disappearing when it's the 2 night in a row.
- Fixed characters getting stuck in a certain part of the swamp hideout.
- Fixed doors not receiving damage from fire.
- Fixed some characters getting stuck on rotate animations.
- Fixed being able to grab loot through doors in some cases.
- Fixed being able to open the map during cooking.
- Fixed door in pigshed.
- Fixed a lot of objects appearing / disappearing in sight when exploring.
- Fixed item text still visible when hovering mouse over an object and pressing "escape".
- Fixed characters sometimes not emitting sounds when sleeping.
- Fixed some dogs getting stuck at Woflman's.
- Fixed issue with mouse control remapping.
- Fixed rare error when crafting, which could cause random issues. Same with a error during closing dialogue.
- Fixed incorrect text when trying to dig through rubble / holes.
- Fixed issues when placing some traps, like the gas bottle.
- Fixed a lot of little issues with the cursor when aiming, or selecting objects.
- Fixed rare incorrect leg rendering when jumping through window.
- Fixed itempopup sometimes not refreshing.
- Fixed flashlight exploit.
- Fixed missing animations from spiders.
- Fixed a lot of issues with the villagers in the Quarry.
- Added warning messages when trying to drop the boulder in the quarry.
- Fixed fog not saving properly.
- Fixed dogs not playing correct animation when having line of sight at you, but no way to reach you.
- Fixed text / icon pixel movement when draggin notes or map.
- Fixed dragging limits for notes and map.
- Fixed light logic for torches bug.
- Fixed issues when disarming some traps that then went directly to your currently selected hotbar slot.
- Fixed some characters not respawning after player death.
- Fixed rare player freeze after travelling through underwater tunnels.
- Fixed issues where characters would not want to play eating animations.
- Fixed centipede holes disappearing rapidly.
- Fixed pathfinding in the Tree Village.
- Fixed beartrap sprites in the swamp.
- Fixed raven bug in Tree Village.
- Fixed some invisible objects blocking the field of view.
- Fixed incorrect colliders for underground in chapter 1.
- Fixed ravens that don't fly in Radio Tower.
- Fixed particle bug for Shadow Armor.
- Fixed issue with sounds being sometimes cut off.
- Fixed some dialogue portraits not looping correctly.

In other news:
During the Winter holidays, we made a special event which could happen during the night. You would hear a knock on your door along with a weird variation on "Jingle Bells", and if you went to check it out, you would find this at your doorstep:



Everyone who sent us a tweet with a screenshot like this would take part in a raffle to win a cool Darkwood t-shirt. Recently we decided to change the rules of the raffle, so that EVERYONE who sent us a tweet will receive a gift! Cograts to everyone who participated, your t-shirt will be sent when all the Indiegogo backer rewards will be shipped.

I'd like to send a special shout out to ShadyS, who helped with squashing many bugs for this release!

This is probably the last major alpha version of Darkwood. After we completely finish the epilogue and do a balance pass, it's beta time!

The Acid Wizard

Hotfix 1, 26.03.2017
- Fixed not being able to load a saved game. Your previous saves are fine, but you can start a new game if you want to be 100% sure.
- Fixed weird stuff that happened when handling lights (like a torch, flashlight etc), that would cause the time to freeze or lots of other things.
- Fixed UI bug when upgrading the workshop if a weapon upgrade window is already open.
- Fixed pigshed cable bug (requires new game).
- Fixed no stamina or durability drain on weapons after upgrading them.
- Changed items on Doctor in chapter 2.

Hotfix 2, 27.03.2017
- Fixed time freezing after loading a saved game.
- Fixed crash when starting a new game, skipping prologue and reloading it without interacting with the oven.
- Hopefully fixed the black overlay not disappearing after loading a saved game.

Hotfix 3, 29.03.2017
- Fixed not being able to load saved games in chapter 2. Very sorry about that! Your saves from before this hotfix should work fine.
- Fixed thrown knives... not being thrown.
- Fixed very noisy and wood-hungry workbench after reaching max level.

Hotfix 4, 30.03.2017
- Fixed black screen when dying after loading a saved game in chapter 2.
- Fixed broken ending of Sawmill event.
- Fixed rare case of bad world generation in chapter 2. This will require a new game to be started to take effect :(
- Fixed some missing texts.
Mar 25, 2017
Darkwood - The Acid Wizard


WARNING! The Sawmill event in Chapter 2 is bugged, don't go there! I'm sorry about that, but I won't be able to hotfix this.

Greetings, mortals!

This update brings a lot of small changes, fixes and additions.

Changes
- Updated engine to Unity 5.5.2. Should help with performance and crashing on some hardware configurations.
- The game will now run in a "high performance" mode if you have at least 4GB of RAM on Windows. This means that textures will not be loaded dynamically, which will help with stuttering during exploration.
- Improvements to how audio is loaded, which also should help with stuttering.
- The Radio Tower has been reworked, and it's underground is now accessible.
- Added new locations, and added new stuff to some existing locations.
- Added new dialogues for existing characters.
- Reworked the transition area between chapters a bit.
- Added a lot of new story items.
- Added new journal entries.
Added remaining outcomes for the Doctor in Chapter 2.
- Changed physics of throwing items.
- Changed the amount of parts required for Piotrek's equipment hunt.
- Changed the sprite for the cursor, when you can't currently interact.
- Changed balance of generator gasoline usage.
- Changed how you tell the Bikeman from where you want to get your stuff moved.
- Added descriptions to weapons which don't interrupt enemy animations.
- Added new modifiers to some weapons.
- Changed crafting requirements for some items in the workbench, and added new items.
- Rebalanced reputation gain for some items.
- The well can now be used once per day at any time of day, not only night.
- Increased duration of invisibility perk.
- Added a exclamation mark icon when you have unshown items, or unheard gossip during dialogue.
- Wolfman ain't a pushover anymore.
- You can "disarm" mushrooms when throwing items at them.
- Vines can now be hit at any part of their body, not just root. They also die after some time when catching you.
- Mushroom man now explodes after some time when chasing you.
- Added a shortcut from the hideout in the swamps.
- You can also visit the Musician in the Church Ruins when on the Violin quest.
- Added confirmation when trying to eat the Mushroom Granny.
- Corpses inside a hideout that are empty will disappear after some time.
- Mushroom man now chases closest enemy when he wakes up, not automatically the player.
- Changed explosion damage for barrels.
- Changed character spawn areas for Chapter 2.
- Changed amount of Baby Banshees spawned by Banshee. Also changed their balance.
- Added new events and dialogues for the Musician in Chapter 2.
- Changed the Elephants' requirement for entering their house.
- New sounds, art and animations.
- New random objects around the woods.
- Less huge roots in the swamps.
- Updated some dialogue portraits.

Fixes
- Fixed static characters repositioning themselves randomly (very rare).
- Fixed Doctor not appearing in Chapter 2.
- Fixed issues with Mushroom Granny dialogue about villagers.
- Fixed random world sounds appearing in incorrect chapter.
- Fixed missing textures from Snail house.
- Fixed a lot of bugs with invisible walls in the swamp.
- Fixed the rabbit having too much health.
- Fixed issues with infection and fire sounds.
- Fixed road at Piotrek's.
- Fixed Radio Tower not being selectable on the map and no notifier about discovering it.
- Fixed missing names for some objects and items.
- Fixed roof not disappearing when entering the Radio Tower.
- Fixed Musician's infection.
- Fixed some firearms being used up when finding them.
- Fixed a lot issues with the cursor, and added click animations.
- Fixed some tractors not being lootable.
- Fixed some random world sounds being heard too often.
- Fixed lakes sometimes spawning on top of the road in the sawmill.
- Fixed pigs in the pigsheds attacking villagers when you aggro them.
- Fixed time stop disappearing too quickly during sawmill event.
- Fixed vine damage for weapon you get from the sawmill event.
- Fixed a lot of other spoilery issues with the sawmill event :P
- Fixed rot not occuring sometimes when you leave items in wardrobes.
- Fixed some bugs in Musician parents' house.
- Fixed padlock in the chest inside the '"inhabited" border cottage.
- Fixed not being able to use some items via the aim button.
- Fixed some beds being draggable.
- Fixed Bikeman being able to disappear in line of sight when night comes, and not disappearing when it's the 2 night in a row.
- Fixed characters getting stuck in a certain part of the swamp hideout.
- Fixed doors not receiving damage from fire.
- Fixed some characters getting stuck on rotate animations.
- Fixed being able to grab loot through doors in some cases.
- Fixed being able to open the map during cooking.
- Fixed door in pigshed.
- Fixed a lot of objects appearing / disappearing in sight when exploring.
- Fixed item text still visible when hovering mouse over an object and pressing "escape".
- Fixed characters sometimes not emitting sounds when sleeping.
- Fixed some dogs getting stuck at Woflman's.
- Fixed issue with mouse control remapping.
- Fixed rare error when crafting, which could cause random issues. Same with a error during closing dialogue.
- Fixed incorrect text when trying to dig through rubble / holes.
- Fixed issues when placing some traps, like the gas bottle.
- Fixed a lot of little issues with the cursor when aiming, or selecting objects.
- Fixed rare incorrect leg rendering when jumping through window.
- Fixed itempopup sometimes not refreshing.
- Fixed flashlight exploit.
- Fixed missing animations from spiders.
- Fixed a lot of issues with the villagers in the Quarry.
- Added warning messages when trying to drop the boulder in the quarry.
- Fixed fog not saving properly.
- Fixed dogs not playing correct animation when having line of sight at you, but no way to reach you.
- Fixed text / icon pixel movement when draggin notes or map.
- Fixed dragging limits for notes and map.
- Fixed light logic for torches bug.
- Fixed issues when disarming some traps that then went directly to your currently selected hotbar slot.
- Fixed some characters not respawning after player death.
- Fixed rare player freeze after travelling through underwater tunnels.
- Fixed issues where characters would not want to play eating animations.
- Fixed centipede holes disappearing rapidly.
- Fixed pathfinding in the Tree Village.
- Fixed beartrap sprites in the swamp.
- Fixed raven bug in Tree Village.
- Fixed some invisible objects blocking the field of view.
- Fixed incorrect colliders for underground in chapter 1.
- Fixed ravens that don't fly in Radio Tower.
- Fixed particle bug for Shadow Armor.
- Fixed issue with sounds being sometimes cut off.
- Fixed some dialogue portraits not looping correctly.

In other news:
During the Winter holidays, we made a special event which could happen during the night. You would hear a knock on your door along with a weird variation on "Jingle Bells", and if you went to check it out, you would find this at your doorstep:



Everyone who sent us a tweet with a screenshot like this would take part in a raffle to win a cool Darkwood t-shirt. Recently we decided to change the rules of the raffle, so that EVERYONE who sent us a tweet will receive a gift! Cograts to everyone who participated, your t-shirt will be sent when all the Indiegogo backer rewards will be shipped.

I'd like to send a special shout out to ShadyS, who helped with squashing many bugs for this release!

This is probably the last major alpha version of Darkwood. After we completely finish the epilogue and do a balance pass, it's beta time!

The Acid Wizard

Hotfix 1, 26.03.2017
- Fixed not being able to load a saved game. Your previous saves are fine, but you can start a new game if you want to be 100% sure.
- Fixed weird stuff that happened when handling lights (like a torch, flashlight etc), that would cause the time to freeze or lots of other things.
- Fixed UI bug when upgrading the workshop if a weapon upgrade window is already open.
- Fixed pigshed cable bug (requires new game).
- Fixed no stamina or durability drain on weapons after upgrading them.
- Changed items on Doctor in chapter 2.

Hotfix 2, 27.03.2017
- Fixed time freezing after loading a saved game.
- Fixed crash when starting a new game, skipping prologue and reloading it without interacting with the oven.
- Hopefully fixed the black overlay not disappearing after loading a saved game.

Hotfix 3, 29.03.2017
- Fixed not being able to load saved games in chapter 2. Very sorry about that! Your saves from before this hotfix should work fine.
- Fixed thrown knives... not being thrown.
- Fixed very noisy and wood-hungry workbench after reaching max level.

Hotfix 4, 30.03.2017
- Fixed black screen when dying after loading a saved game in chapter 2.
- Fixed broken ending of Sawmill event.
- Fixed rare case of bad world generation in chapter 2. This will require a new game to be started to take effect :(
- Fixed some missing texts.
Jan 5, 2017
Darkwood - The Acid Wizard
Hi!

Here's a small bugfix update. It does not break your saves.

- Fixed frozen centipede in Swamp hideout.
- Fixed redneck close to the shrine not running away. (needs new worldgen)
- Fixed Musician and his infection wrongly positioned when in the Swamp hideout. (needs new worldgen)
- Fixed incorrect Chomper behaviour in Hunter's cabin. (needs new worldgen)
- Fixed incorrect colliders in the holes shortcut in the chapter 1 village. (needs new worldgen)
- Fixed weird animal behaviour in chapter 1 village.
- Fixed invisible cursor in the second part of Doctor's dream.
- Fixed duplicate enemy sprites sometimes appearing on top of corpses.
- Fixed blue tint from the signs on the ground and the darkness when entering the Musician's room in the Swamp hideout staying on the screen in rare cases.
- Fixed incorrect letter in the junkyard.

The Acid Wizard
Jan 5, 2017
Darkwood - The Acid Wizard
Hi!

Here's a small bugfix update. It does not break your saves.

- Fixed frozen centipede in Swamp hideout.
- Fixed redneck close to the shrine not running away. (needs new worldgen)
- Fixed Musician and his infection wrongly positioned when in the Swamp hideout. (needs new worldgen)
- Fixed incorrect Chomper behaviour in Hunter's cabin. (needs new worldgen)
- Fixed incorrect colliders in the holes shortcut in the chapter 1 village. (needs new worldgen)
- Fixed weird animal behaviour in chapter 1 village.
- Fixed invisible cursor in the second part of Doctor's dream.
- Fixed duplicate enemy sprites sometimes appearing on top of corpses.
- Fixed blue tint from the signs on the ground and the darkness when entering the Musician's room in the Swamp hideout staying on the screen in rare cases.
- Fixed incorrect letter in the junkyard.

The Acid Wizard
Dec 21, 2016
Darkwood - The Acid Wizard


Greetings!

We have a new update for you just before Christmas, so you can get lost in the twisted world of Darkwood again if you get tired of all that family quality time, singing carols and holiday spirit!

Changes
- The biggest addition are new outcomes for Wolfman , Musician , Doctor, Mutated Sow and chapter 1 villagers.
- New dialogues for some NPCs.
- New sounds.
- If you load a save from a previous alpha which ended in chapter 2, you can start from chapter 2 with a random set of choices made in chapter 1.
- Cursor now disappears during cutscenes and video transitions.
- Mutated dogs have the ability to sniff you out.
- New location in chapter 2 : the sawmill.
- Knife is not repairable anymore.
- Ambient light transitions smoothly now (it was most jarring when the night was ending).
- Added journal entry when killing the Doctor or Chicken Lady.
- Added a option to eat the Mushroom Granny at any point.
- Removed option to return to the cellar if the Tree has started burning.
- Added a introductory encounter with the Human Spider.
- Chains now have a better break effect.
- All lights are disabled during the Burning Tree night scenario.
- You can now transfer the whole item stack in the trading menu when using the Run (default shift) button.
- Added dive in and out animations when entering the water tunnel.
- Added a loading screen when loading locations outside of the main world.
- The approximate Mushroom Granny's location on the map is now less accurate.
- You can take exploding barrels back into your inventory now.
- You can shoot exploding barrels and gas bottles.
- Added some dialogue for Piotrek, and changed the required amount of parts to give him to 5.
- Added new random enviroment sounds.

Fixes
- Gumboots (formely Wellingtons) work as intended now.
- Fixed night mushrooms disappearing instantly after being picked up.
- Fixed some wall glitches in the prologue.
- Fixed gasoline on water.
- Some cursor and cursor text fixes.
- Fixed monsters in prologue not really keen on chasing the player if he's holed up pretty well.
- Fixed bad context menu for Electronic Game.
- Fixed message about the beartrap in hideout 1 displaying if it DID go off in the night.
- Fixed some weird stuff happening if traveling in and out of the well underground and village areas rapidly.
- Fixed being able to mark the approximate Mushroom Granny's location on the map when walking around it.
- Fixed some night scenarios running for a few nights in a row.
- Fixed incorrect audio muting during video transitions.
- Fixed being able to select some objects behind doors.
- Fixed some events in the burned cottages in the swamp.
- Fixed visible world culling after being transported to Elephants.
- Fixed improper display and selection area for long decision buttons in dialogue.
- Fixed layer for Mushroom Man gibs.
- Fixed spark effects for disabled lights being synchronized.
- Fixed thrown knives not being saved.
- Fixed centipedes sometimes attacking you in the morning.
- Fixed incorrect chain loading for Antek.
- Fixed compressor removing all empty fuel tanks except one when refuelling.
- Fixed some objects appearing in player's FOV, even though they should appear only when outside of it.
- Fixed wrong aim animation when releasing the aim button for thrown items.
- Fixed missing oven introductory dialogue if you've reloaded the game immediately after finishing the prologue.
- Gamepad: Fixed being able to flip journal pages when looking at a journal note.
- Fixed some maps not displaying popups when reading them.
- Removed a very slightly visible aura around the cursor.
- Fixed UI issues when on Hard mode and got the more health perk.
- Fixed incorrect text displayed when using some items via the context menu from the inventory.
- Fixed a rare issue with the player being frozen if dragging a object and the morning comes.
- Fixed not being able to select some objects, like the car or ovens in the village.
- Fixed a split second sprite issue when spawning the Human Spider.
- Fixed characters sometimes shooting / throwing at their target even though they are not looking right at it.
- Fixed ambient light in doctor's dream.
- Fixed doctor running too soon from the player if succeeding in the dream trap.
- Fixed being able to highlight notes in the journal when already looking at a note.
- Fixed improper selection areas for notes in the journal.
- Performance improvements for some particles, like the smoke in the village.
- Fixed descriptions for items with shadow armor after it's been destroyed.
- Fixed characters disappearing and reappearing randomly.
- Fixed shadow armor effect sometimes appearing on items even though it should be gone.
- Fixed game breaking if you killed the doctor before he finishes his falling down animation and reloading the game immediately after that.
- Fixed thunder sound being cut off around the big lake.
- Fixed madman at radio tower and... a weird thing sometimes reincarnating.
- Fixed Cripple not disappearing after a certain event.
- Fixed madman dialogue at radio tower still displaying when killed.
- Fixed dialogues still being displayed when interrupting the villagers at the pigsheds or quarry.
- Fixed character shadows sometimes appearing on top of the character sprite for a split second when being killed.
- Fixed being able to select stuff when the white morning screen appears.
- Fixed bad selection areas for Mushroom Granny, Swamper, Elephants.
- Fixed no particles and sounds when hitting a larvae egg.
- Fixed a fence being visible on top of the wall at Piotrek's place.
- Fixed wrong random welcome dialogue when the Musician is under the tractor.
- Fixes to dragging and displaying of journal notes / items.
- Fixed sometimes spawning more random objects than there should be (like mushrooms).
- Fixed some villagers disappearing after being killed.
- Fixed some villagers not being lootable.
- Burning villager corpses are unselectable now.
- Fixed player being frozen after dodging into a beartrap / jumping through window into a beartrap while simultaneously spamming the jump button.
- Fixed issues when killing the Musician before he could hide under the tractor.
- Fixed some issues with the cursor icon not falling back into the idle state.

We've also been working on expanding the prologue and the underground beneath the radio tower, but they're not ready for release yet.

Ho ho ho,
The Acid Wizard

Hotfix 1, 22.12.2016
- Fixed huge number of mushrooms and ravens spawned if you play the game for a long time. This could cause large performance drops. If you already experienced this bug, I'm afraid this hotfix will not remove the existing mushrooms in your current save, but will stop more from spawning.
- Fixed Antek busting the door before he's released.
- Fixed pigshed lever getting stuck.
- Pig heads in player hideout now appear some time after killing the sow, not instantly after that.
- Fixed villagers in pigsheds talking even if killed.

Hotfix 2, 26.12.2016
- Fixed trap placement bug if you right-clicked out of it.
- Fixed compressor removing empty oxygen tanks instead of filling them up.
Dec 21, 2016
Darkwood - The Acid Wizard


Greetings!

We have a new update for you just before Christmas, so you can get lost in the twisted world of Darkwood again if you get tired of all that family quality time, singing carols and holiday spirit!

Changes
- The biggest addition are new outcomes for Wolfman , Musician , Doctor, Mutated Sow and chapter 1 villagers.
- New dialogues for some NPCs.
- New sounds.
- If you load a save from a previous alpha which ended in chapter 2, you can start from chapter 2 with a random set of choices made in chapter 1.
- Cursor now disappears during cutscenes and video transitions.
- Mutated dogs have the ability to sniff you out.
- New location in chapter 2 : the sawmill.
- Knife is not repairable anymore.
- Ambient light transitions smoothly now (it was most jarring when the night was ending).
- Added journal entry when killing the Doctor or Chicken Lady.
- Added a option to eat the Mushroom Granny at any point.
- Removed option to return to the cellar if the Tree has started burning.
- Added a introductory encounter with the Human Spider.
- Chains now have a better break effect.
- All lights are disabled during the Burning Tree night scenario.
- You can now transfer the whole item stack in the trading menu when using the Run (default shift) button.
- Added dive in and out animations when entering the water tunnel.
- Added a loading screen when loading locations outside of the main world.
- The approximate Mushroom Granny's location on the map is now less accurate.
- You can take exploding barrels back into your inventory now.
- You can shoot exploding barrels and gas bottles.
- Added some dialogue for Piotrek, and changed the required amount of parts to give him to 5.
- Added new random enviroment sounds.

Fixes
- Gumboots (formely Wellingtons) work as intended now.
- Fixed night mushrooms disappearing instantly after being picked up.
- Fixed some wall glitches in the prologue.
- Fixed gasoline on water.
- Some cursor and cursor text fixes.
- Fixed monsters in prologue not really keen on chasing the player if he's holed up pretty well.
- Fixed bad context menu for Electronic Game.
- Fixed message about the beartrap in hideout 1 displaying if it DID go off in the night.
- Fixed some weird stuff happening if traveling in and out of the well underground and village areas rapidly.
- Fixed being able to mark the approximate Mushroom Granny's location on the map when walking around it.
- Fixed some night scenarios running for a few nights in a row.
- Fixed incorrect audio muting during video transitions.
- Fixed being able to select some objects behind doors.
- Fixed some events in the burned cottages in the swamp.
- Fixed visible world culling after being transported to Elephants.
- Fixed improper display and selection area for long decision buttons in dialogue.
- Fixed layer for Mushroom Man gibs.
- Fixed spark effects for disabled lights being synchronized.
- Fixed thrown knives not being saved.
- Fixed centipedes sometimes attacking you in the morning.
- Fixed incorrect chain loading for Antek.
- Fixed compressor removing all empty fuel tanks except one when refuelling.
- Fixed some objects appearing in player's FOV, even though they should appear only when outside of it.
- Fixed wrong aim animation when releasing the aim button for thrown items.
- Fixed missing oven introductory dialogue if you've reloaded the game immediately after finishing the prologue.
- Gamepad: Fixed being able to flip journal pages when looking at a journal note.
- Fixed some maps not displaying popups when reading them.
- Removed a very slightly visible aura around the cursor.
- Fixed UI issues when on Hard mode and got the more health perk.
- Fixed incorrect text displayed when using some items via the context menu from the inventory.
- Fixed a rare issue with the player being frozen if dragging a object and the morning comes.
- Fixed not being able to select some objects, like the car or ovens in the village.
- Fixed a split second sprite issue when spawning the Human Spider.
- Fixed characters sometimes shooting / throwing at their target even though they are not looking right at it.
- Fixed ambient light in doctor's dream.
- Fixed doctor running too soon from the player if succeeding in the dream trap.
- Fixed being able to highlight notes in the journal when already looking at a note.
- Fixed improper selection areas for notes in the journal.
- Performance improvements for some particles, like the smoke in the village.
- Fixed descriptions for items with shadow armor after it's been destroyed.
- Fixed characters disappearing and reappearing randomly.
- Fixed shadow armor effect sometimes appearing on items even though it should be gone.
- Fixed game breaking if you killed the doctor before he finishes his falling down animation and reloading the game immediately after that.
- Fixed thunder sound being cut off around the big lake.
- Fixed madman at radio tower and... a weird thing sometimes reincarnating.
- Fixed Cripple not disappearing after a certain event.
- Fixed madman dialogue at radio tower still displaying when killed.
- Fixed dialogues still being displayed when interrupting the villagers at the pigsheds or quarry.
- Fixed character shadows sometimes appearing on top of the character sprite for a split second when being killed.
- Fixed being able to select stuff when the white morning screen appears.
- Fixed bad selection areas for Mushroom Granny, Swamper, Elephants.
- Fixed no particles and sounds when hitting a larvae egg.
- Fixed a fence being visible on top of the wall at Piotrek's place.
- Fixed wrong random welcome dialogue when the Musician is under the tractor.
- Fixes to dragging and displaying of journal notes / items.
- Fixed sometimes spawning more random objects than there should be (like mushrooms).
- Fixed some villagers disappearing after being killed.
- Fixed some villagers not being lootable.
- Burning villager corpses are unselectable now.
- Fixed player being frozen after dodging into a beartrap / jumping through window into a beartrap while simultaneously spamming the jump button.
- Fixed issues when killing the Musician before he could hide under the tractor.
- Fixed some issues with the cursor icon not falling back into the idle state.

We've also been working on expanding the prologue and the underground beneath the radio tower, but they're not ready for release yet.

Ho ho ho,
The Acid Wizard

Hotfix 1, 22.12.2016
- Fixed huge number of mushrooms and ravens spawned if you play the game for a long time. This could cause large performance drops. If you already experienced this bug, I'm afraid this hotfix will not remove the existing mushrooms in your current save, but will stop more from spawning.
- Fixed Antek busting the door before he's released.
- Fixed pigshed lever getting stuck.
- Pig heads in player hideout now appear some time after killing the sow, not instantly after that.
- Fixed villagers in pigsheds talking even if killed.

Hotfix 2, 26.12.2016
- Fixed trap placement bug if you right-clicked out of it.
- Fixed compressor removing empty oxygen tanks instead of filling them up.
Nov 2, 2016
Darkwood - The Acid Wizard
Hi there!

I've posted another hotfix for the latest alpha. It is compatible with previous Alpha 8.1 saves!

- Removed option to go into the radio tower underground, which resulted in being stuck in THE BLACK VOID.
- Fixed weird stuff happening after crafting the last workbench upgrade.
- Fixed disappearing beartrap when trying to aim when placing it.
- Fixed some missing texts.
Nov 2, 2016
Darkwood - The Acid Wizard
Hi there!

I've posted another hotfix for the latest alpha. It is compatible with previous Alpha 8.1 saves!

- Removed option to go into the radio tower underground, which resulted in being stuck in THE BLACK VOID.
- Fixed weird stuff happening after crafting the last workbench upgrade.
- Fixed disappearing beartrap when trying to aim when placing it.
- Fixed some missing texts.
...