-Want to help write a lore entry? -Do you have a cool story to tell about your favorite vehicle? -Would you like to see your idea painted up by a professional artist?
Selected entries will be added to Brigador canon, given unique art as part of Brigador Killers' unlockable lore, and will get the writer officially acknowledged in the BK credit roll.
Full rules can be found in the `nose-art-challenge` thread on the Stellar Jockeys Discord, and entries must be submitted in Discord by 4/28/2019 to be considered.
* Welcome, Brigadors in Poland! The game’s full text is now available in your native language. * Thanks for all your feedback – Chinese, Portuguese, Russian and Spanish versions have been revised.
This update features a complete revamp of in-game lighting, as well as Chinese and Italian localizations. It also includes a couple of exciting new features, with balance tweaks and bug fixes. We’re celebrating two years from our 1.0 release and we’ve still got more to come.
For new features, we’ve filled a common request from players: you can now purchase individual campaign missions to run with any loadout in Freelance, without having to attempt the complete campaign Freelance run.
Additionally, we've added the final set of pilots to the Brigador roster, each of whom specializes in fighting against particular factions (for example, only fighting Corvids and Spacers, not Loyalists). Discover who they are, and use them to better tailor your experiences fighting in Solo Nobre.
-Added 'E' campaign mission set -Added vehicle horns (press 'H')! -Added the Pantry Boy as a playable vehicle -Extended ammo pickup timers on destroyed vehicles -Added new explosion effects for all neon lights -Additional visual & balance changes
-Added 'E' campaign mission set -Added vehicle horns (press 'H')! -Added the Pantry Boy as a playable vehicle -Extended ammo pickup timers on destroyed vehicles -Added new explosion effects for all neon lights -Additional visual & balance changes
Hi! We've been pushing fixes every day to Brigador: Up-Armored edition, so here is a cumulative Steam hotfix list since Friday:
Linux
Linux is now UP-ARMORED; Mac support is still underway, but should be finished soon.
If you were previously on the "previous" branch under the BETAS tab in Steam's properties window for Brigador, please switch back to default.
Fixed issues with localization breaking on initial Linux release
General
Added locale persistence, so the game will respect your locale choice and not reset the game's language to the system locale every game launch
Added MS VS2015 Redistributable (x86 and x64) to Steam's install process to solve a "program unable to start" issue caused by missing dependencies (MSVCP140.dll) on the user's machine
Pushed an update to increase the maximum allocatable memory by the process (making it "large-address aware"), solving those 'Brigador won't start due to insufficient memory!' issues.
Missions and Maps
Fixed turret-related crash bug on PLACEBO SYNDROME, Nobre Dunes Freelance, and other maps which have Tobruks which exceed a certain amount.
Fixed the root cause of that crash bug, so we may bring those turrets back once we verify it works for everyone.
User Interface and Localization
Fixed an issue which caused UI text to run out of visual bounds after visiting the language select menu
Set a portion of the achievements to visible (some are available but still hidden to preserve the surprise)
Achievements
SLO-MO INHALER: Fixed float comparison math so that this is possible
THIS IS WHAT YOU WANT/THIS IS WHAT YOU GET: Fixed typo which prevented this achievement from being unlocked
NO STONE UNTURNED: Fixed typo which unlocked this achievement at $10k property damage, rather than $10 million property damage. If you got it early, you'll keep it. Everyone else, have fun.
The achievements for completing the FULL LINEAR SOLO NOBRE, CLOSED CASKET SPECIAL, and CAMPAIGN RUN Freelance runs have been disabled, as those runs are temporarily broken. We're fixing them as soon as possible.
We are really excited to see the tremendous response to the re-launch, and we'll continue working hard on making sure everyone can enjoy it to the utmost! We'll bring these updates to the other platforms as soon as we can.
Hi! We've been pushing fixes every day to Brigador: Up-Armored edition, so here is a cumulative Steam hotfix list since Friday:
Linux
Linux is now UP-ARMORED; Mac support is still underway, but should be finished soon.
If you were previously on the "previous" branch under the BETAS tab in Steam's properties window for Brigador, please switch back to default.
Fixed issues with localization breaking on initial Linux release
General
Added locale persistence, so the game will respect your locale choice and not reset the game's language to the system locale every game launch
Added MS VS2015 Redistributable (x86 and x64) to Steam's install process to solve a "program unable to start" issue caused by missing dependencies (MSVCP140.dll) on the user's machine
Pushed an update to increase the maximum allocatable memory by the process (making it "large-address aware"), solving those 'Brigador won't start due to insufficient memory!' issues.
Missions and Maps
Fixed turret-related crash bug on PLACEBO SYNDROME, Nobre Dunes Freelance, and other maps which have Tobruks which exceed a certain amount.
Fixed the root cause of that crash bug, so we may bring those turrets back once we verify it works for everyone.
User Interface and Localization
Fixed an issue which caused UI text to run out of visual bounds after visiting the language select menu
Set a portion of the achievements to visible (some are available but still hidden to preserve the surprise)
Achievements
SLO-MO INHALER: Fixed float comparison math so that this is possible
THIS IS WHAT YOU WANT/THIS IS WHAT YOU GET: Fixed typo which prevented this achievement from being unlocked
NO STONE UNTURNED: Fixed typo which unlocked this achievement at $10k property damage, rather than $10 million property damage. If you got it early, you'll keep it. Everyone else, have fun.
The achievements for completing the FULL LINEAR SOLO NOBRE, CLOSED CASKET SPECIAL, and CAMPAIGN RUN Freelance runs have been disabled, as those runs are temporarily broken. We're fixing them as soon as possible.
We are really excited to see the tremendous response to the re-launch, and we'll continue working hard on making sure everyone can enjoy it to the utmost! We'll bring these updates to the other platforms as soon as we can.
Massive thanks to all our players who've stuck with us over the last year, especially those who've been with us all the way since Early Access. Having a community like this makes all the difference in the world – and it's what kept us going through another year of development. Thank you, Brigadors.
Now for the re-launch! What wonderful new things await?
Achievements!
New Campaign!
New Pilots!
New Playable Vehicles!
Better Explosions!
Other changes include spawnlist scaling, allowing us to better tailor enemy unit spawns relative to the level size (no more enemy tidal waves on Gasworks Turnpike), and more weapon / vehicle balance tweaks. We'll continue fine-tuning these elements, but for now get playing and tell us what you think in the discussion forums! And if you haven't posted a review for the game yet, now would be a perfect time.
As a special gift for those of you who own the Deluxe Edition, we're adding the Up-Armored EP to the audio collection. Curated by Makeup and Vanity Set and featuring tracks by a variety of outstanding musicians, the Up-Armored EP puts the total Brigador OST length at over 3 hours, and the total Deluxe Edition audio to 10 hours of content. A labor of love, all for your listening pleasure.
Massive thanks to all our players who've stuck with us over the last year, especially those who've been with us all the way since Early Access. Having a community like this makes all the difference in the world – and it's what kept us going through another year of development. Thank you, Brigadors.
Now for the re-launch! What wonderful new things await?
Achievements!
New Campaign!
New Pilots!
New Playable Vehicles!
Better Explosions!
Other changes include spawnlist scaling, allowing us to better tailor enemy unit spawns relative to the level size (no more enemy tidal waves on Gasworks Turnpike), and more weapon / vehicle balance tweaks. We'll continue fine-tuning these elements, but for now get playing and tell us what you think in the discussion forums! And if you haven't posted a review for the game yet, now would be a perfect time.
As a special gift for those of you who own the Deluxe Edition, we're adding the Up-Armored EP to the audio collection. Curated by Makeup and Vanity Set and featuring tracks by a variety of outstanding musicians, the Up-Armored EP puts the total Brigador OST length at over 3 hours, and the total Deluxe Edition audio to 10 hours of content. A labor of love, all for your listening pleasure.
Brigadors! We're proud to announce the game will re-launch on June 2nd as a free update, a special thanks to all of you for sticking with us.
The changes include:
A new intro campaign
New pilots and playable vehicles
Achievements
Complete rebalance of difficulty to better ease in new players
Localization to German, Russian, Japanese, French, Spanish, & Brazilian Portuguese
A few more things we're keeping secret for now
In the mean time, we've used your feedback to guide today's Design Bureau update, which includes a major rebalance to all weapons, better descriptions for weapons and campaign loadouts, more LORE (we always have time for more LORE), an FAQ section with a more thorough explanation of gameplay mechanics, and three new playable vehicles: The Spacer Zöllig Heavy mech, the Loyalist Kilgore Ultra tank, and the Corvid Canavan Light anti-grav. A complete changelog can be found here.
To celebrate this update we've also discounted Brigador for the next 4 days, so if you've enjoyed the game please tell your friends, and if you haven't picked up the OST + audiobook now's the perfect time to do so!
We'll continue with minor updates between now and the re-launch, and remain happy to answer any questions you may have over in the discussion forums.
Thanks again, and as a small reminder if you haven't left a review for the game yet please do—recent changes to how Steam collates reviews brought us back below the minimum 500 review threshold for the Overwhelmingly Positive rating, which is pretty important for us. If you like the game, let us know, and if you don't, well tell us what we can do for you and we'll see what we can do. Otherwise, catch you all in June!