Enter the Gungeon - br33dlove


https://youtu.be/rKf7kzaGe80

The Enter the Gungeon’s Supply Drop Update adds nearly 200 new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!

More details on updates here: http://steamcommunity.com/app/311690/discussions/0/143388511230666244/

33 New guns and items
7 New enemy types, including Keybullet Kin
New third floor boss, the Mine Flayer
Pasts and alternate costumes for both secret characters
Save and Quit at the end of each floor
A new NPC, Challenge Mode, shrines, a new companion, and more!
Numerous bug fixes, item balancing, and quality of life improvements

EDIT: Hotfix for the Bullet's past issue is live now! Title screen should say "1.1.0 h1"
Enter the Gungeon - TasteyMaggot


https://youtu.be/rKf7kzaGe80

The Enter the Gungeon’s Supply Drop Update adds nearly 200 new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!

More details on updates here: http://steamcommunity.com/app/311690/discussions/0/143388511230666244/

33 New guns and items
7 New enemy types, including Keybullet Kin
New third floor boss, the Mine Flayer
Pasts and alternate costumes for both secret characters
Save and Quit at the end of each floor
A new NPC, Challenge Mode, shrines, a new companion, and more!
Numerous bug fixes, item balancing, and quality of life improvements

EDIT: Hotfix for the Bullet's past issue is live now! Title screen should say "1.1.0 h1"
Enter the Gungeon - Rubel


Just a quick note to those currently in the Supply Drop beta; if you want to keep progress related to Supply Drop content (e.g. new item/gun/NPC unlocks), do not launch an old version of the game with your beta save. We'll update the main game and the beta_public branch at the same time (shooting for 10am PST or a little earlier), so you can switch off the beta at any time after release safely.

After a day or two we'll probably take down the beta branch, which will cause Steam to migrate you back to the main branch; the builds are unchanged though, so this will not require a new download.

Soon Gungeoneers!
Enter the Gungeon - Rubel


Just a quick note to those currently in the Supply Drop beta; if you want to keep progress related to Supply Drop content (e.g. new item/gun/NPC unlocks), do not launch an old version of the game with your beta save. We'll update the main game and the beta_public branch at the same time (shooting for 10am PST or a little earlier), so you can switch off the beta at any time after release safely.

After a day or two we'll probably take down the beta branch, which will cause Steam to migrate you back to the main branch; the builds are unchanged though, so this will not require a new download.

Soon Gungeoneers!
Enter the Gungeon - br33dlove


Enter the Gungeon's Supply Drop update will drop this Thursday, January 26! Thanks for your patience and all your support!

Enter the Gungeon - br33dlove


Enter the Gungeon's Supply Drop update will drop this Thursday, January 26! Thanks for your patience and all your support!

Enter the Gungeon - Rubel


The results to the Enter the Gungeon Gun Contest are now live on Mod Workshop! Check out some of the winning guns and a number of runner ups.

Congrats again to all the winners, especially Dr. Alvarofenshmirtz who will be receiving this awesome plushie!


Enter the Gungeon - Rubel


The results to the Enter the Gungeon Gun Contest are now live on Mod Workshop! Check out some of the winning guns and a number of runner ups.

Congrats again to all the winners, especially Dr. Alvarofenshmirtz who will be receiving this awesome plushie!


Enter the Gungeon - DecoyOctorok
Hey Gungeoneers,

First, the sad news; the Supply Drop Update as a whole needs a little more time to cook before we're ready for a full release, and with the upcoming holidays, this realistically means we won't be ready for launch until January.

While we're disappointed to report this, we also have some good news... the majority of the Supply Drop is ready to go, so we're releasing these portions on the public beta branch today. If you'd like to start playing with these right now, you can switch to the beta easily in Steam by right clicking Enter the Gungeon, going to Properties, opening the Betas tab, and choosing "beta_public" from the dropdown. Steam should automatically start downloading the beta version. If you are reading this message, it should be live!

UPDATE: For those interested, patch notes for the ongoing beta will be posted here.



Anyone who has been following the development of the Supply Drop Update closely knows that it has, sadly, been progressing more slowly than we would have liked or predicted. As always, we apologize for this and thank you for your enthusiasm and continued patience while we finish up the remaining work on the update. Specifically, while the update is nearly complete, a few things that are planned for the update require further testing and polish. Secondly, the update text is still being localized, and the current timeline sets its completion at early January. For this reason, the beta is in English only. You can play the update in any other language- but you will see the message “String Not Found” for any update content.

We really hate to have to delay the update further, so we are doing this beta as a way to get fans playing it as soon as possible. We really hope you enjoy it.

So... what's in the beta?!







Ever thought it was weird that the Mines only had 2 bosses? Us too! The Mine Flayer has emerged from the deep to torment your mind with his sinister bell.





*Well, Key Bullet Kin... you'll have to hunt them down before they escape if you want to collect their shiny key-shaped corpses!





This is probably our most requested feature. You can now save between floors and resume your run at a later time. Just speak with the red button located at all floor exits, tell him you'd like to save and hop into the cryochamber.





Looking for a challenge? Free Daisuke and you'll have access to the Challenge Mode run modifer, which provides random restrictions and modifications as you progress through the Gungeon. The deeper you go the more modifiers you'll have to contend with; we wish you luck!





Doug peddles exotic goods from around the galaxy; rescue him and gain access to his traveling emporium. Some of the best equipment in Gungeon can be purchased from him, roughly half of his inventory is available in the beta.







Explore some of the 100+ new rooms, unlock 20+ new guns/items, and challenge several new enemies.



(or what is NOT in the beta, but will be included in the full Supply Drop Update.)

The full Supply Drop release next month will include pasts for both secret characters, alternate Bullet/Robot costumes and an additional ~13 guns/items… along with a few secrets. Naturally, we will also continue to tweak, polish, and balance the beta content for the full release. Oh yeah, and other languages- including simplified Chinese!



You can freely switch to the beta and continue from your current save, and when the final version is released next month, you can switch back to the main branch and continue your progress. While we do not anticipate save issues, as with any beta we must advise that you make a backup of your saves before you switch to the beta branch! For reference, they are located here:

  • Windows: %USERPROFILE%/AppData/LocalLow/Dodge Roll/Enter the Gungeon
  • OSX: ~/Library/Application Support/Dodge Roll/Enter the Gungeon
  • Linux: ~/.config/unity3d/Dodge Roll/Enter the Gungeon

If you would like to assist in assuring the quality and stability of the final release of the Supply Drop Update, we welcome your aid! As always please send any bug reports or other relevant feedback to bugreports@dodgeroll.com, or make a post on the Technical Issues form. We will be monitoring both closely over the next few weeks. We do read Twitter messages, but it is not the ideal way to communicate, especially if we need more information. Sometimes the causes of bugs are not obvious, and in those cases getting a log file can be critical to our ability to find and solve the issue. If the game should crash, or there is some strange bug where something is behaving “obviously wrong,” please stop the game- and BEFORE RUNNING IT AGAIN find and copy log file and send it to us! Details about logs can be found here.

  • Windows: ~/<Path_To_Game>/ETG_Data/output_log.txt
  • OSX: ~/Library/Logs/Unity/Player.log
  • Linux: ~/.config/unity3d/CompanyName/ProductName/Player.log


And finally...












Enter the Gungeon - Rubel
Hey Gungeoneers,

First, the sad news; the Supply Drop Update as a whole needs a little more time to cook before we're ready for a full release, and with the upcoming holidays, this realistically means we won't be ready for launch until January.

While we're disappointed to report this, we also have some good news... the majority of the Supply Drop is ready to go, so we're releasing these portions on the public beta branch today. If you'd like to start playing with these right now, you can switch to the beta easily in Steam by right clicking Enter the Gungeon, going to Properties, opening the Betas tab, and choosing "beta_public" from the dropdown. Steam should automatically start downloading the beta version. If you are reading this message, it should be live!

UPDATE: For those interested, patch notes for the ongoing beta will be posted here.



Anyone who has been following the development of the Supply Drop Update closely knows that it has, sadly, been progressing more slowly than we would have liked or predicted. As always, we apologize for this and thank you for your enthusiasm and continued patience while we finish up the remaining work on the update. Specifically, while the update is nearly complete, a few things that are planned for the update require further testing and polish. Secondly, the update text is still being localized, and the current timeline sets its completion at early January. For this reason, the beta is in English only. You can play the update in any other language- but you will see the message “String Not Found” for any update content.

We really hate to have to delay the update further, so we are doing this beta as a way to get fans playing it as soon as possible. We really hope you enjoy it.

So... what's in the beta?!







Ever thought it was weird that the Mines only had 2 bosses? Us too! The Mine Flayer has emerged from the deep to torment your mind with his sinister bell.





*Well, Key Bullet Kin... you'll have to hunt them down before they escape if you want to collect their shiny key-shaped corpses!





This is probably our most requested feature. You can now save between floors and resume your run at a later time. Just speak with the red button located at all floor exits, tell him you'd like to save and hop into the cryochamber.





Looking for a challenge? Free Daisuke and you'll have access to the Challenge Mode run modifer, which provides random restrictions and modifications as you progress through the Gungeon. The deeper you go the more modifiers you'll have to contend with; we wish you luck!





Doug peddles exotic goods from around the galaxy; rescue him and gain access to his traveling emporium. Some of the best equipment in Gungeon can be purchased from him, roughly half of his inventory is available in the beta.







Explore some of the 100+ new rooms, unlock 20+ new guns/items, and challenge several new enemies.



(or what is NOT in the beta, but will be included in the full Supply Drop Update.)

The full Supply Drop release next month will include pasts for both secret characters, alternate Bullet/Robot costumes and an additional ~13 guns/items… along with a few secrets. Naturally, we will also continue to tweak, polish, and balance the beta content for the full release. Oh yeah, and other languages- including simplified Chinese!



You can freely switch to the beta and continue from your current save, and when the final version is released next month, you can switch back to the main branch and continue your progress. While we do not anticipate save issues, as with any beta we must advise that you make a backup of your saves before you switch to the beta branch! For reference, they are located here:

  • Windows: %USERPROFILE%/AppData/LocalLow/Dodge Roll/Enter the Gungeon
  • OSX: ~/Library/Application Support/Dodge Roll/Enter the Gungeon
  • Linux: ~/.config/unity3d/Dodge Roll/Enter the Gungeon

If you would like to assist in assuring the quality and stability of the final release of the Supply Drop Update, we welcome your aid! As always please send any bug reports or other relevant feedback to bugreports@dodgeroll.com, or make a post on the Technical Issues form. We will be monitoring both closely over the next few weeks. We do read Twitter messages, but it is not the ideal way to communicate, especially if we need more information. Sometimes the causes of bugs are not obvious, and in those cases getting a log file can be critical to our ability to find and solve the issue. If the game should crash, or there is some strange bug where something is behaving “obviously wrong,” please stop the game- and BEFORE RUNNING IT AGAIN find and copy log file and send it to us! Details about logs can be found here.

  • Windows: ~/<Path_To_Game>/ETG_Data/output_log.txt
  • OSX: ~/Library/Logs/Unity/Player.log
  • Linux: ~/.config/unity3d/CompanyName/ProductName/Player.log


And finally...












...