We're pleased to announce Enter the Gungeon’s Supply Drop Update coming this fall, a shotgun blast of delicious Enter the Gungeon right into your content hole. Also, it's free.
The Enter the Gungeon’s Supply Drop Update will add over a hundred new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!
The new Supply Drop Update for Enter the Gungeon will be playable this weekend at PAX West Booth 2343.
We're pleased to announce Enter the Gungeon’s Supply Drop Update coming this fall, a shotgun blast of delicious Enter the Gungeon right into your content hole. Also, it's free.
The Enter the Gungeon’s Supply Drop Update will add over a hundred new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!
The new Supply Drop Update for Enter the Gungeon will be playable this weekend at PAX West Booth 2343.
Starting today all owners of Enter the Gungeon on steam will automatically get 25% off Okhlos at checkout. Okhlos is a neat rogue-like, angry Greek mob sim from Coffee Powered Machine. Enjoy!
Starting today all owners of Enter the Gungeon on steam will automatically get 25% off Okhlos at checkout. Okhlos is a neat rogue-like, angry Greek mob sim from Coffee Powered Machine. Enjoy!
Okhlos from our friends at Coffee Powered Machine is out and is chaotic roguelike-ish game where you control an ever expanding mob of Ancient Greeks trying to take down the gods. Take a look!
Okhlos from our friends at Coffee Powered Machine is out and is chaotic roguelike-ish game where you control an ever expanding mob of Ancient Greeks trying to take down the gods. Take a look!
We are pushing a new version of Gungeon 1.0.10b to the public beta branch!
If you would like to test the new version of Gungeon, you can access the beta branch by right clicking Enter the Gungeon in Steam, selecting Properties, going to the Betas tab, and finally selecting the public beta branch from the dropdown.
Please report any problems to bugreports@dodgeroll.com, especially if: (1) You can run the normal branch fine, but the beta version does not work, or (2) You experience compatibility problems with the normal branch, but the beta version works. (2a) Especially Linux users with audio problems!
Depending on how things go, this beta will be up (and perhaps updated) over the next few days. When everything looks stable, we'll push it live to everyone.
A note: we have been a little quiet of late because we are hard at work on a content update! The save-and-continue-later feature is very close to completion and should be pushed to the beta branch soon, assuming no critical bugs pop up. This update was also a little long in the making because of some core systems we've been updating behind the scenes to improve compatibility across the board.
Now, patch notes:
Major
Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility Improved VRAM usage (should prevent some crash bugs)
Improvements
Added a more reliable way to encounter Brother Albern and his Lies Brother Albern's chest can no longer spawn as a Mimic or have a fuse Flying players can now access the maintenance room (for unlocking shortcuts) Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status Improved the Yari's damage output to bosses You can now quick reload with the Cog of Battle by simply clicking the "Fire" button Corpses will no longer vanish on low quality settings if the player has the Melted Rock Players can no longer take fire damage while in a conversation Improved the Big Boy item Greatly improved the Flame Hand The Gunboots' shots will no longer be blocked by orbitals Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key. Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell The iBomb Companion App should now destroy all enemy exploding projectiles when activated Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor) Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain Pressing Left Alt no longer makes the game blurry (... lol) Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage) The Bullet Bore can now kill Lead Maidens Gave the RC rockets a very small delay before tracking to reduce rocket overlap Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
Bug Fixes
Fixed multiple situations where chests could drop items into pits Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked Fixed the Zilla Shotgun's ammo usage Fixed a crash during dungeon generation caused by the Sense of Direction Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale Fixed an issue where the secret characters had 1 less i-frame during their dodge roll Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay Fixed an issue where followers wouldn't shoot mimics if they left their initial room Fixed an issue that could prevent players from saving Fixed several issues caused by certain items combined with the Polaris The Metronome is no longer broken by gun swaps in Blessed Gun runs Fixed an issue where the Gun Cultists had several unintended i-frames Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game Fixed several issues with the <REDACTED> fight (final final final boss) - Phase 1/2: Fixed a freeze caused by having a dead player in co-op - Phase 2: Fixed a freeze caused by falling into the pit during the transition - Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet - Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions Fixed a bug where dying in the mine cart with a gun soul caused control issues Fixed (another) issue where players could become stuck while talking to the dying cop Fixed a visual issue with jammed bullets while using Fast Scaling mode Fixed a bug caused by blowing up the mirror chest Fixed an audio bug caused by chests with fuses Fixed several bugs involving the transition to the second secret level Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op Fixed a bug caused by spamming the Use key with the Air Strike item Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen Fixed misleading UI when resetting the save progress for Slot D Fixed a bug where Mimics would drop double loot when pushed into a pit Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze Fixed a UI bug caused by items that increase the player's ammo capacity Fixed a bug where teleporters could spawn outside of room bounds Fixed an issue where the Frifle hunt achievement would unlock one step early Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor Fixed a minor visual bug in the Sorceress's room Fixed a bug which could prevent Mimic's from animating (while still hidden)
Quite possibly a few more that we've missed... we've tried to include everything in these notes though.
1.0.10b2
Fixed an issue where glitched items were showing up as unlocks at the end of a run ("item_string_not_found") The Big Boy no longer one shots bosses Fixed an issue where the High Priest's big attack wasn't making the room dark like it used to
1.0.10b3
Fixed an issue where some enemies/follers were not spawning with weapons (Gummies, Super Space Turtle) No longer possible to lose Duct Tape by taping the same gun twice (woops...) The Treadnaught now drops money like other bosses Fixed erroneous Patriot unlock notices in the Ammonomicon Fixed an issue where the Membrane shots were no longer piercing Fixed an issue where the DraGun's rocket attack could damage the player *during* his phase transition
1.0.10b4
Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!) Blasphemy is now affected by more passives (Scattershot, Double Vision) Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head The Owl will no longer attempt to blank the player's bullets The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc) Fixed an issue which could cause the mouse cursor to be offset at some resolutions Players can no longer teleport to teleporters that are not visible in the minimap Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch Added the Gungeon font to the game in a way that makes it more accessible to modders
1.0.10b5
Gungeon will now default to DirectX 11 (as this is a workaround for the "disappearing sprites" glitch) Fixed an issue with the Magic Lamp that could result in other bullets hanging frozen in the air Rainbow chests can no longer be mimics Gunsling King can no longer require you to clear a room with "Spice" The Owl will no longer attempt to blank the other player's bullets (Co-op only) Fixed a memory leak caused by using the slow motion gun select menu frequently Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen The Ring of Chest Friendship now *actually* increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing) Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)
1.0.10b6
Fixed an issue causing many sounds not to play (forge hammers, spike traps, etc) Fixed an issue where missing dependencies would cause the game to hang at a black screen on startup Fixed an issue where boss intros could be missing some sprites Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
1.0.10b7
(marked as 1.0.10 on title screen) - Fixed an issue which was causing crashes for some players in the Treadnaught fight - Fixed a rare issue which could cause dungeon generation to hang indefinitely
We are pushing a new version of Gungeon 1.0.10b to the public beta branch!
If you would like to test the new version of Gungeon, you can access the beta branch by right clicking Enter the Gungeon in Steam, selecting Properties, going to the Betas tab, and finally selecting the public beta branch from the dropdown.
Please report any problems to bugreports@dodgeroll.com, especially if: (1) You can run the normal branch fine, but the beta version does not work, or (2) You experience compatibility problems with the normal branch, but the beta version works. (2a) Especially Linux users with audio problems!
Depending on how things go, this beta will be up (and perhaps updated) over the next few days. When everything looks stable, we'll push it live to everyone.
A note: we have been a little quiet of late because we are hard at work on a content update! The save-and-continue-later feature is very close to completion and should be pushed to the beta branch soon, assuming no critical bugs pop up. This update was also a little long in the making because of some core systems we've been updating behind the scenes to improve compatibility across the board.
Now, patch notes:
Major
Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility Improved VRAM usage (should prevent some crash bugs)
Improvements
Added a more reliable way to encounter Brother Albern and his Lies Brother Albern's chest can no longer spawn as a Mimic or have a fuse Flying players can now access the maintenance room (for unlocking shortcuts) Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status Improved the Yari's damage output to bosses You can now quick reload with the Cog of Battle by simply clicking the "Fire" button Corpses will no longer vanish on low quality settings if the player has the Melted Rock Players can no longer take fire damage while in a conversation Improved the Big Boy item Greatly improved the Flame Hand The Gunboots' shots will no longer be blocked by orbitals Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key. Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell The iBomb Companion App should now destroy all enemy exploding projectiles when activated Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor) Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain Pressing Left Alt no longer makes the game blurry (... lol) Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage) The Bullet Bore can now kill Lead Maidens Gave the RC rockets a very small delay before tracking to reduce rocket overlap Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
Bug Fixes
Fixed multiple situations where chests could drop items into pits Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked Fixed the Zilla Shotgun's ammo usage Fixed a crash during dungeon generation caused by the Sense of Direction Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale Fixed an issue where the secret characters had 1 less i-frame during their dodge roll Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay Fixed an issue where followers wouldn't shoot mimics if they left their initial room Fixed an issue that could prevent players from saving Fixed several issues caused by certain items combined with the Polaris The Metronome is no longer broken by gun swaps in Blessed Gun runs Fixed an issue where the Gun Cultists had several unintended i-frames Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game Fixed several issues with the <REDACTED> fight (final final final boss) - Phase 1/2: Fixed a freeze caused by having a dead player in co-op - Phase 2: Fixed a freeze caused by falling into the pit during the transition - Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet - Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions Fixed a bug where dying in the mine cart with a gun soul caused control issues Fixed (another) issue where players could become stuck while talking to the dying cop Fixed a visual issue with jammed bullets while using Fast Scaling mode Fixed a bug caused by blowing up the mirror chest Fixed an audio bug caused by chests with fuses Fixed several bugs involving the transition to the second secret level Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op Fixed a bug caused by spamming the Use key with the Air Strike item Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen Fixed misleading UI when resetting the save progress for Slot D Fixed a bug where Mimics would drop double loot when pushed into a pit Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze Fixed a UI bug caused by items that increase the player's ammo capacity Fixed a bug where teleporters could spawn outside of room bounds Fixed an issue where the Frifle hunt achievement would unlock one step early Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor Fixed a minor visual bug in the Sorceress's room Fixed a bug which could prevent Mimic's from animating (while still hidden)
Quite possibly a few more that we've missed... we've tried to include everything in these notes though.
1.0.10b2
Fixed an issue where glitched items were showing up as unlocks at the end of a run ("item_string_not_found") The Big Boy no longer one shots bosses Fixed an issue where the High Priest's big attack wasn't making the room dark like it used to
1.0.10b3
Fixed an issue where some enemies/follers were not spawning with weapons (Gummies, Super Space Turtle) No longer possible to lose Duct Tape by taping the same gun twice (woops...) The Treadnaught now drops money like other bosses Fixed erroneous Patriot unlock notices in the Ammonomicon Fixed an issue where the Membrane shots were no longer piercing Fixed an issue where the DraGun's rocket attack could damage the player *during* his phase transition
1.0.10b4
Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!) Blasphemy is now affected by more passives (Scattershot, Double Vision) Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head The Owl will no longer attempt to blank the player's bullets The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc) Fixed an issue which could cause the mouse cursor to be offset at some resolutions Players can no longer teleport to teleporters that are not visible in the minimap Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch Added the Gungeon font to the game in a way that makes it more accessible to modders
1.0.10b5
Gungeon will now default to DirectX 11 (as this is a workaround for the "disappearing sprites" glitch) Fixed an issue with the Magic Lamp that could result in other bullets hanging frozen in the air Rainbow chests can no longer be mimics Gunsling King can no longer require you to clear a room with "Spice" The Owl will no longer attempt to blank the other player's bullets (Co-op only) Fixed a memory leak caused by using the slow motion gun select menu frequently Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen The Ring of Chest Friendship now *actually* increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing) Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)
1.0.10b6
Fixed an issue causing many sounds not to play (forge hammers, spike traps, etc) Fixed an issue where missing dependencies would cause the game to hang at a black screen on startup Fixed an issue where boss intros could be missing some sprites Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
1.0.10b7
(marked as 1.0.10 on title screen) - Fixed an issue which was causing crashes for some players in the Treadnaught fight - Fixed a rare issue which could cause dungeon generation to hang indefinitely
THIS SEVENTH OF JULY! WE'RE BACK WITH AWESOME STUFF!
Important Notice: ---------- This update might be slightly broken online (our jet-setting Networking Programmer extraordinaire Richard got back from leave a day before we launched the update). He's promised not to sleep until it's up and working smoothly, but we'd rather he didn't die before the job was done. So please be patient and we'll have an online update for you in a few days!
DIRTY BRORRY Terrorists across the globe have been seen to be deeply contemplating how fortunate they really feel...
TANK BRO *Tank included
SNAKE BROSKIN 2.0! Now with more Snake! Show terror the middle finger with his technologically advanced hologram decoy grenade!
STEAM TRADING CARDS!
Steam trading cards been submitted to Steam and should be available shortly! Finally...
MORE NEW STUFF!
NEW SOUNDS! ---------- The talented Jason Sutherland, sound designer, has joined the Free Lives team, and added some brilliant sound effects to the Broforce world. Have a listen and see if you can spot all the places we've added new sounds! (Hint: A LOT)
BUG FIXES! ---------- Main bug fixes are listed in the Changelog below. Sorry for the inevitable new ones we've created.
AWESOME NEW LOAD SCREEN!
CHANGELOG
* Fixed alien purple spreading all over World Map * Fixed island burning on World Map * Loading Screens! * Load time improvements * Menu Screen performance improvements on low-spec machines * Menu flow improvements * Control binding improvements * Fix some ammo boxes not being collectible * Fixed some covert ops levels not finishing under certain circumstances * Improved Satan tumble animation * Save slots show images * Esc menu and cutscenes do pause game now (i.e. you can't get killed) * Satan true form's laser can now destroy himself (legs) * Fixed disappearing legs on Satan true form * Can now force custom campaign difficulty in options
THIS SEVENTH OF JULY! WE'RE BACK WITH AWESOME STUFF!
Important Notice: ---------- This update might be slightly broken online (our jet-setting Networking Programmer extraordinaire Richard got back from leave a day before we launched the update). He's promised not to sleep until it's up and working smoothly, but we'd rather he didn't die before the job was done. So please be patient and we'll have an online update for you in a few days!
DIRTY BRORRY Terrorists across the globe have been seen to be deeply contemplating how fortunate they really feel...
TANK BRO *Tank included
SNAKE BROSKIN 2.0! Now with more Snake! Show terror the middle finger with his technologically advanced hologram decoy grenade!
STEAM TRADING CARDS!
Steam trading cards been submitted to Steam and should be available shortly! Finally...
MORE NEW STUFF!
NEW SOUNDS! ---------- The talented Jason Sutherland, sound designer, has joined the Free Lives team, and added some brilliant sound effects to the Broforce world. Have a listen and see if you can spot all the places we've added new sounds! (Hint: A LOT)
BUG FIXES! ---------- Main bug fixes are listed in the Changelog below. Sorry for the inevitable new ones we've created.
AWESOME NEW LOAD SCREEN!
CHANGELOG
* Fixed alien purple spreading all over World Map * Fixed island burning on World Map * Loading Screens! * Load time improvements * Menu Screen performance improvements on low-spec machines * Menu flow improvements * Control binding improvements * Fix some ammo boxes not being collectible * Fixed some covert ops levels not finishing under certain circumstances * Improved Satan tumble animation * Save slots show images * Esc menu and cutscenes do pause game now (i.e. you can't get killed) * Satan true form's laser can now destroy himself (legs) * Fixed disappearing legs on Satan true form * Can now force custom campaign difficulty in options