Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps) Performance improvements for the Forge The Lead God acheivement now correctly unlocks the Super Hot Watch Map zoom level will no longer reset each floor Fixed an issue where enemies could spawn inside of sarcophagi Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets Chests and health pickups now have more descriptive icons on the map Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests) Pushing a table into another room will no longer cause it to become invisible Fixed an issue with reflected bullet directions for some enemy projectiles Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor Blizzbulons that die in pits will no longer reappear when you reenter the room Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever Fixed a visual bug that occurs when completing <REDACTED> (final secret floor) Players can no longer get stuck on Trorc's (truck merchant's) display in the Breach The cop will no longer immediately die if acquired in the Forge Gun selection hotkeys on the keyboard now only affect the player using the keyboard (in coop)
Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps) Performance improvements for the Forge The Lead God acheivement now correctly unlocks the Super Hot Watch Map zoom level will no longer reset each floor Fixed an issue where enemies could spawn inside of sarcophagi Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets Chests and health pickups now have more descriptive icons on the map Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests) Pushing a table into another room will no longer cause it to become invisible Fixed an issue with reflected bullet directions for some enemy projectiles Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor Blizzbulons that die in pits will no longer reappear when you reenter the room Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever Fixed a visual bug that occurs when completing <REDACTED> (final secret floor) Players can no longer get stuck on Trorc's (truck merchant's) display in the Breach The cop will no longer immediately die if acquired in the Forge Gun selection hotkeys on the keyboard now only affect the player using the keyboard (in coop)
Made secret room spawns slightly more predictable The Mac version is now a Universal App (32-bit/64-bit) Fixed a crash bug related to Gunther Fixed a rare bug involving elevators and the Bloody Scarf Wiping a save slot's progress will no longer wipe the slot once again when the game closes Fixed a bug which prevented the Great Hall achievement from unlocking properly Conversations can no longer be interrupted by projectiles Fixed more issues which could cause dropped controller inputs or odd vibration behavior Fixed some cases where the Lord of the Jammed could cause damage to the player in unfair moments Fixed an issue where the caped <REDACTED> wouldn't escape when some invulnerable enemies remaining in the room Fixed various issues when entering the Oubliette in coop Fixed a positioning issue with the television toss that could cause it to unfairly fall into pits Fixed an exploit where the hip holster could to fire extremely rapidly Gave Gatling Gull's melee attack a cooldown (no more cheesing!) The Molotov gun no longer puts out fires The Boomerang is no longer usable in empty rooms
Made secret room spawns slightly more predictable The Mac version is now a Universal App (32-bit/64-bit) Fixed a crash bug related to Gunther Fixed a rare bug involving elevators and the Bloody Scarf Wiping a save slot's progress will no longer wipe the slot once again when the game closes Fixed a bug which prevented the Great Hall achievement from unlocking properly Conversations can no longer be interrupted by projectiles Fixed more issues which could cause dropped controller inputs or odd vibration behavior Fixed some cases where the Lord of the Jammed could cause damage to the player in unfair moments Fixed an issue where the caped <REDACTED> wouldn't escape when some invulnerable enemies remaining in the room Fixed various issues when entering the Oubliette in coop Fixed a positioning issue with the television toss that could cause it to unfairly fall into pits Fixed an exploit where the hip holster could to fire extremely rapidly Gave Gatling Gull's melee attack a cooldown (no more cheesing!) The Molotov gun no longer puts out fires The Boomerang is no longer usable in empty rooms
Made key acquisition more reliable Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots) Added d3d11 support (which may help some players with black screen and map issues) Fixed an issue where enemies could spawn in unreachable locations Players can no longer teleport in coop while one player is interacting with a shrine or NPC Players can no longer be set on fire while ethereal Increased quality tier of the Fightsabre (less likely to spawn in low level chests) Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire Fixed an issue where Lost Adventurer progress was not being tracked correctly Fixed an issue where Gunsling King progress was being tracked twice per success Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)
Made key acquisition more reliable Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots) Added d3d11 support (which may help some players with black screen and map issues) Fixed an issue where enemies could spawn in unreachable locations Players can no longer teleport in coop while one player is interacting with a shrine or NPC Players can no longer be set on fire while ethereal Increased quality tier of the Fightsabre (less likely to spawn in low level chests) Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire Fixed an issue where Lost Adventurer progress was not being tracked correctly Fixed an issue where Gunsling King progress was being tracked twice per success Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)
We just pushed an update live for Mac users that were experiencing a static black screen on startup which was caused by last night's patch. Sorry for the trouble!
If you're still experiencing this issue on Mac, please let us know in the Technical Issues area of our Discussions page!
We just pushed an update live for Mac users that were experiencing a static black screen on startup which was caused by last night's patch. Sorry for the trouble!
If you're still experiencing this issue on Mac, please let us know in the Technical Issues area of our Discussions page!