Substance Painter 1.2 is here, with a new export wizard and normal map painting support!
We'd also just released a free, 2 volumes, PBR Guide to help everyone get up to speed with the latest rendering techniques used in the game industry! You can download both volumes OVER HERE!
Change list
Added: New Normal channel allowing to paint normal map data and combine the results
Added: [Export] New export window with the ability to create custom packing and set custom names
Added: The project file format is now a single file instead of folders
Added: [Export] Support different Normal formats (DirectX, OpenGL)
Added: [Export] Create a temporary "lock" file during export
Added: [Layers] Shift+LeftMouse click can be used to toggle a mask
Added: [Parameters] Expose the color space at the bottom of an image input
Updated: [Shelf] Effect "MG Mask Builder" has now new settings
Updated: [3D View] Ambient Occlusion map now occlude the diffuse contribution, not the specular
Fixed: Projection material/Stencil preview doesn't show properly in the viewport
Fixed: [3D View] Shortcut tooltip not displayed when using "S" (stencil) shortcut
Fixed: [Shelf] Effect "MatFx Skin Scale" has now better performances at low resolution
Fixed: [Export] Textures from export are just upscaled when specifying a larger document size
Substance Painter 1.1 is out, with a ton of new features and content!
Added: New Material ID mask creator
Added: New angle follow parameter
Added: New backface culling parameter
Added: New Lazy mouse parameter
Added: [Layers] Support for multiple selections and management
Added: [Layers] Copy and paste from one texture set to one another
Added: [Export] Adobe Photoshop's PSD format
And much more...
To celebrate the end of a fantastic year and this release, Substance Painter and the Substance Indie Pack are both on sale for one day only! Thank you all for your support and Happy Holidays!
The new generation of texture painting has arrived! Substance Painter 1.0 is out, with a mission: democratizing 3D painting.
The most significant features for this 1.0 include: • 4K resolution support, to achieve superb detail in your painting. • The ability to import your own rendering shader to paint in your own style. • A much improved UI, making the tool easier than ever. • A lot of new content: a dense library of PBR materials, Substance brushes, noises, mask generators and much more.
As promised, everyone who purchased the Beta will be upgraded today, for free.
We also want to announce that we will be extending the currently running promotion: the Indie license will remain at $99 (instead of $149) and the Pro license at $449 (instead of $590) until October 31st. We hope you like the tool as much as we are excited to unleash it! Let us see what you produce with it, we can't wait!
It has been quite an adventure since we first launched Substance Painter Beta back in March. We had the feeling that we might actually be onto something unique at first, however we did not imagine such an amazing response from the community of 3D artists worldwide (you guys! Thanks again!).
The community has grown substantially since and we believe this is only the beginning: next Wednesday, October 15th, we will be releasing the long-awaited Substance Painter 1.0.
For this launch, we would like to ask for your support:
In order to see this release echo throughout the entire 3D community, and to write the future of digital asset production together, we want to use a simple tool developed by our friends at Launchcrew. The idea is simple, yet powerful: if you want to help us, you just have to register and, on D-Day, Launchcrew will publish a single post on Facebook and/or Twitter on your behalf about the release (which you can already see on the Launchcrew page): JOIN THE CREW!
This common effort could make a huge difference and mark the date of October 15th as the start of the new generation of texture painting.
Thank you all so much for contributing, let's build the future of 3D together!
Substance Painter Beta 11 is out! We are nearing the end of this adventure (and the start of a new one) and are ready to make a long-awaited announcement: Substance Painter 1.0 is being wrapped up and will be released on October 15th, with some milestone new features :)
Here are the changes and addition to the latest build:
Added: Add a splitter between the 3D and 2D views
Added: Use a gradient background in the 2D/3D views
Added: Interface for the Levels histogram
Added: Merge shelf and library
Added: No save action required when creating or updating a preset
Added: Import assets in the shelf through Drag and Drop
Fixed: The name of buttons is displayed over in the main toolbar
The latest Beta of Substance Painter is out and it brings state of the art post processing effects to the viewport, allowing you to capture beauty shots of your assets directly in the tool.
In the past few months, development hasn't slowed down on Painter and the last few updates have brought key new features such as Multi-material support, symmetry painting, Substance Effects support for instant mask generation and weathering effects, new PBR materials, huge performance improvements and more...
We are not planning on stopping anytime soon and are working hard on making sure the tool gets better and better every month. Exciting new features are coming later this summer, thank you all for your support and stay tuned!
We are thrilled to announce our first big Substance Contest! The goal is to have fun, create amazing art and of course win awesome stuff!
An all-inclusive week for 2 in Paris or LA, next-gen consoles, Maya and Modo licenses, a lifetime of Substance software and much more are at stake. ($45,000 worth of prizes to win)!
The contest is open to all until July 7th and a team of talented artists from top AAA studios will judge the submissions and choose the winners on July 21st.
We uploaded today a new beta version of Substance Painter that will blow your mind :) We are introducing today the first seamless 2D painting toolset along with a unified 3D/2D workflow.