Following the appearance of a mysterious counter on the Evolve website this week, and the game's removal from Steam, many speculated that the game was about to go free-to-play. Well, it turns out those speculations were correct, because studio Turtle Rock has confirmed as much in its official forums.
Studio co-founder Chris Aston made the announcement, revealing that the newly resurrected monster shooter will go into beta on July 7 (or July 8 in the southern hemisphere), allowing time to iron out bugs "over a period of weeks and months". Those who already own Evolve will get "Founder status" in the free-to-play version, with all owned content still accessible, and the promise of "gifts, rewards and special access" in the future.
Meanwhile, the studio is making a series of improvements to the game. Most importantly, experienced trapper and medic players won't be as essential as they were. Maps and UI are being tweaked, more customisation options will be available, and the game's progression system and tutorials are being completed "reworked". Performance and loading times are being seen to as well.
In the announcement, Ashton admitted that while the original version of the game was highly anticipated, it failed to have the impact the team expected. "We worked on it for years and then, suddenly, people got to experience our game, controller in-hand," he said. "There was genuine excitement real joy when people played. It was like nothing they d ever played before and watching it happen was like no high we ever felt."
But the game's well-documented and heavily criticised season pass removed most of that lustre. "When Evolve launched, the reception wasn t what we expected," he continued. "Sure, there were some good reviews. There were also bad reviews. Yes, there was excitement. There was also disappointment for players and for us. The DLC shitstorm hit full force and washed away people s enthusiasm, dragging us further and further from that first magical pick-up-and-play experience."
There's no word as yet on how the studio plans to make money from the free-to-play version, but whatever the case, it's worth having a go when the beta launches tomorrow. In his review, Evan Lahti described Evolve as "a refreshingly asymmetrical FPS with terrific competitive depth, but the thrill of the hunt eventually begins to wane."
The asymmetric FPS Evolve has struggled pretty much from the moment it hit the ground. We actually liked it, but six months after our review it had fallen out of the top 100 games on Steam, and its peak user count today is just 157. According to Steam Charts (because Steam itself doesn't go that low), that puts it just below Bus Simulator 16 and the 13-year-old Star Wars game Jedi Knight: Jedi Academy. But it ain't dead yet.
The top of the Evolve website is now festooned with a ticking countdown, currently with just under 24 hours left on the clock, labeled #StageUp. There's no sign of what that might mean the most recent news post was last week's Parnell's Pro Tip Tuesday, in which Parnell explains that if you're playing as the monster, you should probably act like a monster but it is worth remembering that not too long ago, Turtle Rock began looking for an animation programmer for a new game.
That listing (which has since been joined by postings for a narrative director, senior character artist, and technical artist) is for an unannounced new IP, which would presumably exclude anything related to Evolve. But possibly not, depending on how far you're willing to bend the semantics of "new IP." At a bare minimum, the timing is curious.
We'll found out the truth soon enough, but in the meantime I put it to you: After more than a year of release, punctuated by two season passes, an abundance of pricy DLC, and widespread gamer indifference, can Evolve bounce back?
Update: Evolve is still listed on Steam, but is not currently available for purchase. Could it finally be making the transition to free-to-play?
Turtle Rock is hiring for "an unannounced, cutting edge game". The Evolve and Left 4 Dead developer has been quiet since Evolve's playerbase slipped into the abyss, but there's development pedigree within those walls, now stirring to life.
Unless you're interested in the specifics of a Turtle Rock animation programmer's skillset, the listing gives nothing away. There will be combat! And cinematics too! Truly we're living in the future.
After Evolve's post-release flop, I'll be curious to see if Turtle Rock plays safer that it has been prone to.
Turtle Rock has added a new Hunter to its asymmetric shooter Evolve named Emet, a medical drone that's been "repurposed" for combat. Naturally, the upgrade process didn't go entirely smoothly, and so Emet suffers from a sort of robotic split-personality disorder that's left it part extra-helpful Claptrap, and part HK-51, but more homicidally unhinged.
"E.M.E.T. drones are used throughout the galaxy whenever disaster strikes and injured people need medical attention," the Evolve website explains. "They are reliable medical techs but not very good in battle situations, so Jack shoved a death commando logic core into this one!"
Emet packs a Replay Cannon that tags a target with an explosive dart and then launches several rapid-fire homing missiles at it. He carries Healing Buoys into battle that will regenerate health in nearby allies, and a Respawn Beacon that teleports Hunters into combat directly from the Dropshop, thereby reducing respawn times to 30 seconds. He also has, when he's in murder-mode, a very foul mouth.
Emet launched yesterday alongside Evolve update 7, which features various fixes and balance tweaks, the addition of colorblind support, and plans for two free Hunter adaptations, Wasteland Maggie and Tech Sgt. Hank. Unfortunately for Turtle Rock and 2K, neither the android nor the update appear as though they'll do much to resurrect Evolve: The free weekend in September drove relatively strong numbers for that month, but its average player count over the past 30 days has sunk to just 333—well outside the lower limits of Steam's top 100 game rankings,