Evolve Stage 2 - 2K_Hooley
1.3 PATCH

If you’ve felt Wraith’s wrath or wished that Hyde’s Toxic Grenade could provide more ground control, we’ve been listening – and testing out the new balancing in the Evolve 1.3 Patch.

The 1.3 patch will be hitting PC later today – and coming to Xbox One and PlayStation 4 next week, but here’s the hit list of key balance tweaks incoming:

ALL MONSTERS

—Minor maintenance and improvements

—All monsters can see recent damage on their health bar to help make burst damage visible

KRAKEN

—Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.

VORTEX

—Cooldown increased by one second.

—Reduced knockback magnitude.

TRANQ DARTS, STASIS GRENADES AND HARPOONS

—Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)

—Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.

AFTERSHOCK

—Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.

WRAITH

—Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.

WARP

—Speed reduced 25%

SUPERNOVA

—Duration decreased by 50%

DECOY

—Wraith becomes visible for half a second when shot while cloaked.

—Increased cooldown time by 2 seconds.

WARP BLAST

—Speed reduced by 40%

—Range no longer levels up.

—Radius levels up now.

—Max travel distance set to 30 meters for all levels.

—Damage increased by 10%

MARKOV

— Arc Mine tuning

ARC MINE

—Damage reduced by 20%

—Fixed a bug where damage extended past the trigger radius.

—Health reduced by 75%

—Arm time increased by one second.

HYDE

—Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.

TOXIC GRENADE

—DPS increased by 50%

—Added proximity detonation (works vs airborne Kraken now)

—Reduced fire rate

—Reduced lifetime by 15%

MINIGUN

—Accuracy increased by 25%

—Damage increased by 20%

PARNELL

— Multifire Rocket Launcher tuning


MULTIFIRE ROCKET LAUNCHER

—Has better accuracy while jumping and jetpacking

MAGGIE

—Harpoon Traps tuning

HARPOON TRAPS

—Arm time increased by one second.

GRIFFIN

— Sound Spike tuning

SOUND SPIKE

—Now detect stealthing monsters within a 15 meter radius.

—Radius increased from 50 to 60 meters.

BUCKET

— Guided Missile Launcher tuning

GUIDED MISSILE LAUNCHER

—Damage increased 11%

CABOT

— Rail Cannon tuning

RAIL CANNON

—Damage reduced by 30%

—Reload time increased by 25%

VAL

—Increasing her overall effectiveness.

MEDGUN

—Heals 20% faster

—Consumes ammo 2.5x faster.

TRANQ

—Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)

CAIRA

— Acceleration Field tuning

ACCELERATION FIELD

—Cooldown increased by 15 seconds.

LET US KNOW WHAT YOU THINK!

We are always paying attention to how the game is being played and looking to further refine Evolve. Let us know how you like the balance tweaks on Facebook, Twitter and the Turtle Rock forums.

HAPPY HUNTING!
Evolve Stage 2

It's good news and bad news for the besieged settlers of the planet Shear: Four new monster hunters are about to join the Evolve fray, but so is the Behemoth.

In a surprise twist, the settlers didn't have to call in these hunters, because they were already there! I'm not sure what the practical impact of using home-grown talent will be ("absolutely nothing" is my bet) but in any event, here they are, along with their unique, inspirational quotes/battlecries.

Torvald, Assault: "I have crossed the depths of space to find you, beast! I am your death!"

- The mutilated survivor of a monster attack, Torvald is a "half-human walking tank," with back-mounted mortar cannons, an autofire shotgun, and shrapnel grenades.

Crow, Trapper: "These things are tough... Wonder how they taste."

- Crow has a trained Batray named Gobi that will fly ahead and enable him to "see" nearby creatures.

Slim, Medic: "You've got too much health, Goliath! Gimme some!"

- A highly specialized combat medic, Slim's DNA has been modified so extensively that he now looks like Jeff Goldblum.

Sunny, Support: "Yay! We did it! Why didn t anyone believe me? You guys are such downers."

- Sunny has a jetpack booster that enables her teammates to fly farther and faster.

All four new hunters are included in the Hunting Season Pass, which sells for $25, or will be purchasable separately for $7.50 each. Joining them will be the Behemoth, revealed in January as literally the biggest monster Turtle Rock could make, which will be free for everyone who preordered the game and sell for $15 otherwise.

Evolve Stage 2 - contact@rockpapershotgun.com (Adam Smith)

Two free maps, to be precise.

The Broken Hill Mine and Broken Hill Foundry maps introduce two totally unique environments: Mining caves below the planet s surface and a fully industrial setting that has you sprinting down factory corridors.

Maybe you’re running around as one of Evolve’s [official site] big beasties, smashing your friends and shouting RAWWWWWRRRR out of the window to let people know you mean business. Maybe you’re having a great time and can’t wait to stomp around in a mining cave or a factory. But on the off-chance that you’re not already enjoying Evolve, two new maps probably won’t tempt you to join the hunt, eh?

… [visit site to read more]

Evolve Stage 2 - 2K_Hooley
We put together an infographic, and a character profile video for each of the first three Assault characters, highlighting their weapons and abilities, as well as some pretty interesting bits of backstory.

Check them out below, then get back in the game and. . . DAMAGE! DAMAGE! DAMAGE!



Click on the image above to view the Hunter Profile - Assault Video and also check out three new infographics!

Follow Evolve on Facebook: http://www.facebook.com/evolvegame
Follow Evolve on Twitter: http://www.twitter.com/evolvegame
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While the kerfuffle around Evolve's pre-order DLC still dominates discussions about the game's post-launch support, it's easy to forget that all forthcoming maps will be free. Turtle Rock is already making good on its promise with two new maps scheduled to roll out in April. These come in the form of Broken Hill Foundry and Broken Hill Mine. 

Each map will support Hunt, Nest, Rescue, Skirmish and Evacuation game modes, with each boasting their own Evacuation campaign effects (basically, narrative twists based on the outcome of matches). The studio will showcase the maps this coming Friday (or Saturday in Australia) on its official Twitch channel, but in the meantime all we have is lowly text. 

Here's the rundown for Broken Hill Mine:

"Broken Hill Mine is a deep labyrinth of caves running below the surface of Shear. The cave system divides into three visually distinct areas: One area is a rock quarry, a venom hound nest is set in another, and the last zone has a massive conveyor belt running through it. These surround a central drill chamber. Hidden, destructible entryways allow the Monster to shortcut through the map or to fake out the Hunters and lead them down the wrong path. The mine s tight confines reduce running and encourages a lot of stealth and close-quarters firefights. One cool thing to look for: Look up and you ll see the crane for the Broken Hill Foundry (the second new map) above."

And Broken Hill Foundry:

"Broken Hill Foundry gets you out of the wilds of Shear and into an industrial complex. It s an overlapping mix of open areas, corridors and low ceilings create new tactical options for both Monster and Hunter players. In the warehouse alone, there are three levels to stalk prey. Another area takes you through the streets and to the rooftops of Slagtown where a Monster can be lurking around every corner. Crates of bohrium, found throughout the facility, can be eaten as food for the Monster. Though the crates are easy meals, they don t have a pop top. Breaking them open makes considerable noise and give away the Monster s location."

The maps will release on April 30. It follows recent news on a forthcoming Spectator Mode, as well as a new patch adding a FOV slider, among other things.

Evolve Stage 2 - 2K_Hooley


Grab your gear and get back to Shear. Last week, you saw the upcoming Observer Mode update coming soon to Evolve. This week, we’re talking about two brand new, free maps headed your way.



The Broken Hill Mine and Broken Hill Foundry maps introduce two totally unique environments: Mining caves below the planet’s surface and a fully industrial setting that has you sprinting down factory corridors.

You can play these maps in Hunt, Nest, and Rescue game modes – through Skirmish, a Custom match or an Evacuation campaign. Better yet, each new map includes some pretty sweet, new Evacuation campaign effects, which we’ll get to in a second.

Read more here: http://evolvegame.com/news/two-new-free-maps-coming-to-evolve

Follow Evolve on Facebook: http://www.facebook.com/evolvegame
Follow Evolve on Twitter: http://www.twitter.com/evolvegame
Evolve Stage 2

The 1.1 patch for the monster-hunting FPS Evolve has been released into the wild. Turtle Rock and 2K say the update fixes a "slew" of bugs, which by my count, based on the patch notes, adds up to four.

Squished bugs aside, the patch also make a number of significant changes that were detailed in the accompanying blurb. A more detailed breakdown of the progression and mastery changes wasn't provided, but in the big picture sense, this is what you get:

  • Added FOV slider to the options menu
  • Improved 21:9 monitor support
  • Improved support for shared memory GPUs
  • Various Progression / Mastery balance changes
  • Improved Direct X stability
  • Fixed a windows timer issue may have caused FPS problems on some systems
  • Fix for a shadow rendering bug
  • Fixed five Hunter bug
  • Fix for disappearing/persisting mouse cursor

The real problem facing Evolve may not be lingering technical issues, however, but a simple lack of interest. Steam Charts indicates that in the month since its launch the number of concurrent Evolve players has slid from a peak of 27,403 to just over 3000 today. That's less than half the number of people playing Turtle Rock's previous game, Left 4 Dead 2, which came out more than five years ago, and a far, far cry from the top-played games on Steam. The number obviously doesn't take into account the console side of the equation, but it's still not a good sign by any stretch of the imagination.

Evolve Stage 2 - 2K_Hooley
Since the launch of Evolve, we’ve been working hard to troubleshoot issues that have been communicated from YOU to our teams. We have every intention of providing the best gameplay experience to our community of players and you’ve helped us get there. From your assistance, we have hunted and destroyed a slew of bugs! Shown below is the rundown of fixes for PC Patch 1.1:

— Added FOV slider to the options menu

— Improved 21:9 monitor support

— Improved support for shared memory GPUs

— Various Progression / Mastery balance changes

— Improved Direct X stability

— Fixed a windows timer issue may have caused FPS problems on some systems

— Fix for a shadow rendering bug

— Fixed “five Hunter” bug

— Fix for disappearing/persisting mouse cursor
Evolve Stage 2 - 2K_Hooley


We want to give back to you. We also want to show our appreciation for your immense support over the last month, for believing in Evolve – and in us – from the very beginning. So, this weekend only, play a few rounds of Evolve and we will reward you with the coveted TRS Gold Skins for Goliath, Kraken and Wraith – free.

All you need to do: Play!

Play alongside us. Play against us. Just jump online and get into an Evolve match between 9:00 PM PT on Thursday, March 5th and 9:00 PM PT on Sunday, March 8th and metallic glory is yours. (These skins will be delivered to players sometime after the weekend ends, but before Saturday, March 14th.)

More information in the link below...
http://evolvegame.com/news/join-turtle-rock-studios-play-evolve-hunt-for-gold

Follow Evolve on Facebook: http://www.facebook.com/evolvegame
Follow Evolve on Twitter: http://www.twitter.com/evolvegame
Evolve Stage 2

Evolve will soon offer an Observer Mode that will enable a sixth player to join the game, track the action from multiple perspectives, and livestream matches, complete with commentary. The new mode will be added as a free update to the game, on all platforms.

Observers will be able to switch seamlessly between the Hunters and the Monster, and rotate the camera 360 degrees in order to view the battle from any angle. Turtle Rock has also created a special HUD for the new mode that can display details like survival odds, perks in use, and a minimap overlay, or that can be switched off completely for a more spectator-friendly view.

The addition of the new mode isn't surprising—Evolve is getting its own ESL Go4 tournament series this year, and accessible livestreaming functionality is mandatory if it's going to succeed as an e-sport. Speaking of which, you'll be able to see the Observer Mode in action this Friday during the Evolve ESL Pro-Am tournament, which will be broadcast live from PAX East on Twitch.

A release date for Observer Mode hasn't been announced, but Turtle Rock said it's "coming soon." 

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