Torment: Tides of Numenera - contact@rockpapershotgun.com (Alice O'Connor)

With Torment: Tides of Numenera [official site] out later this month, developers inXile Entertainment have addressed complaints that some features billed in the RPG’s crowdfunding campaign won’t appear as expected. Some of these changes sound for the better, inXile following paths that they thought more Tormentous rather than ticking stretch goal boxes. Some, like ditching the Italian localisation, are more of a bummer. Crowdfunding campaign pitches are always broad “We’d like to make this sort of game; here’s what we’re currently thinking” ideas, likely to change and develop as the game takes shape, but stretch goals do feel different for being specific. … [visit site to read more]

Torment: Tides of Numenera - contact@rockpapershotgun.com (Alice O'Connor)

Torment: Tides of Numenera [official site] and the game which inspired it might prize frank exchanges of views above fisticuffs but sometimes one holds views such as “I believe splitting your lip would make me feel better” and, well, that can escalate. With the release of Torment now only five weeks away, a new trailer is out to demonstrate what happens when such views are expressed. While the trailer’s surprisingly surface-level, starting out explaining what stats and experience even are in RPGs, it does show some pretty places and spell effects so I’m content. … [visit site to read more]

Torment: Tides of Numenera - contact@rockpapershotgun.com (Alice O'Connor)

Torment: Tides of Numenera [official site] will pose such intriguing questions as “What’s in a monster’s guts?” and “How badly do you want to know what is in a monster’s guts?” That’s the lesson I’m taking away from a new ‘interactive’ trailer for Torment, which shows the possible paths through one simple quest in inXile’s upcoming Planescape-y RPG. That may be the lesson you take out of it–“there are quests with weird things and a variety of approaches”–but for me, nope, it’s all about the guts. Here, come have a fake playthrough of the quest yourself. … [visit site to read more]

Torment: Tides of Numenera - contact@rockpapershotgun.com (RPS)

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we’re looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature, which contains details on more than a hundred of the exciting games that are coming our way over the next twelve months. 2016 was a good one – in the world of games at least – but, ever the optimists, we’re hoping next year will be even better.

… [visit site to read more]

Torment: Tides of Numenera - sear
Hello all,

Today we're excited to share some very important news with you!

Release Date

First off, Torment: Tides of Numenera now has a final release date! The game is coming February 28th, 2017. When that date comes, your Steam copy will automatically update to the release build and you will be able to enjoy the entire game's contents.

We are incredibly excited about this milestone. It has been a long road and now we are finally almost ready to share the next chapter in the Torment legacy with you.

Tidal Surge Update



Second, we have a brand new update to Torment's early access version. We know many of you have been waiting for this update, and now we're very happy to be able to deliver a much-improved version of Torment for you to enjoy.

Like previous builds, this one will allow you to play the game's first major chunk, taking you through Sagus Cliffs and some parts of the Castoff's Labyrinth – the remaining content will come with the final game, as we don't want to spoil everything, after all!

The Tidal Surge Update includes literally thousands of changes from the last beta version. There's simply far too many to show you as we'd probably start to approach the word count of the entire game just in version notes, but we'll certainly give you the highlights...

Update Highlights:

  • Voice-acting has been added to key characters and conversations.
  • Huge balance improvements across combat, loot and economy.
  • Tweaks and adjustments to character stats, such as armor and resistances.
  • Many interface art and functionality improvements, fixes and other refinements.
  • Improvements to visual and sound effects, especially combat abilities.
  • Reworked early-game crisis flow.
  • Game settings such as key rebinding and text size are now available.
  • Added tutorials and other helpers (optional).
  • Hundreds of bug fixes and performance optimizations.

Please note that there are some known issues with this build. You can find them listed over here.

We encourage you to check out the forums and let us know of any bugs or issues you run into, as well as for your general feedback!

Thanks everyone!
Torment: Tides of Numenera - contact@rockpapershotgun.com (Alice O'Connor)

When you receive a ‘Great Horses of the Isle of Wight 2017’ calendar from your uncle this holiday season, tear it open, flip to February, break out your spiffy new glitter gel pens, and write “NEW TORMENT!!!” on February 28th. That’s the newly-announced release date for Torment: Tides of Numenera [official site], inXile’s “spiritual successor” to the venerable Planescape: Torment. That means a weird fantasy-ish setting with mish-mash of worlds and a focus on words over weapons, all of which makes it one of Cobbo’s most-anticipated RPGs of 2017. … [visit site to read more]

Dec 5, 2016
Torment: Tides of Numenera - contact@rockpapershotgun.com (Richard Cobbett)

So… 2016. (FX: ‘Urrrrrrrrrrrrrrrrrrrrgh….’) It’s not been the greatest> of years, from just about every celebrity you might have loved deciding to peg it, to America electing the Curious Orange. As far as RPGs go, it’s also been fairly quiet, thanks to lots of stuff deciding to stay in the oven for a few more months. That’s not to say we’ve had nothing, not least Early Access versions of many of these games. Awards are coming later this month! But in terms of big, BIG, BIG releases, it’s been kinda quiet. Next year though? Whoooo-boy, do we have a lot of awesome stuff on the way. Here are some of my picks for the games I’m most excited to get my hands on in 2017.

… [visit site to read more]

Torment: Tides of Numenera - contact@rockpapershotgun.com (Brittany Vincent)

Torment: Tides of Numenera [official site] was the highest-funded video game at the time of its Kickstarter, and although its missed its release date more than once, things are looking on track for an early 2017 release as it progresses through early access. A recent trailer for Torment focuses on the Nano Class, which utilizes ancient technology to achieve feats that appear like magic. … [visit site to read more]

Wasteland 2: Director's Cut - contact@rockpapershotgun.com (Alec Meer)

I ain’t looked too close at Torment: Tides of Nutella [official site], even despite having its alpha installed on my PC, because if I’m gonna do this thing, I want to do it cold and I want to do it complete. But lately I realised that I knew barely a thing about inXile’s spiritual sequel to revered-by-the-sort-of-people-who-revere-cRPGs cRPG Planescape: Torment, and had nothing more than a loose expectation of similarity. Turns out this latest video was something of a solution for me: it focuses on describing and showing off Numenera’s strange new world and weird technologies, as opposed to dwelling specifically on the player’s journey through it.

… [visit site to read more]

Torment: Tides of Numenera - sear
Hi everyone,

Today we are thrilled to debut a brand new trailer for Torment, going into depth and introducing the Ninth World's most bizarre reaches:

https://www.youtube.com/watch?v=dyLFgmsVhSQ

Enjoy!
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