Borderlands 2

In Grand Theft Auto 5's final scene, protagonists Michael, Franklin and Trevor have odious billionaire Devin Weston trussed up like a turkey in the boot of a swanky car. It's time for some payback - Weston, a marauding tycoon of the Gordon Gekko school, has double-crossed Michael and attempted to hire Franklin to kill him. But first, a little speech from Michael on the subject of the "great evils that bedevil American capitalism". One of these evils, he says, is offshoring - the act of moving part of your business overseas to lower costs by, for example, paying less tax in the country where you're based.

Offshoring is legal in many countries, but is widely regarded as a dirty trick, denying the society that supports you an appropriate share of your earnings - and in a moment of blunt poetic justice, Michael, Franklin and Trevor proceed to "offshore" Weston by rolling the car over a cliff into the Pacific Ocean. It's typical of Rockstar's brand of social satire, clownish and macabre and, in this case, spiced with hypocrisy. Six years after the game's release, the company's UK businesses stand accused by TaxWatch of moving billions of dollars in profits overseas in order to avoid paying corporation tax, all the while claiming back 47.3 million via a tax relief scheme for creators of "culturally British" art, and doling out large bonuses to UK-based executives. It's difficult to assess that accusation without knowledge of how development of GTA5 was distributed across Rockstar's various studios, but well, I'm not sure Michael would be very forgiving.

Videogame "satires" of giant corporations have never rung that true for me, largely because some of the most prominent examples are developed by giant corporations. GTA aside, the field is led by Portal 2, a historical and architectural cross-section of a dysfunctional science company created by Valve, the owner of the world's largest PC game distribution platform. I don't think it's impossible to critique the upper echelons of the private sector while working for one of the Powers That Be - if I did, I wouldn't be writing this for a website owned by a million-dollar events business. But it's harder to laugh along to jokes about, say, brutal working practices or womanising CEOs when they come from those at the summit of an industry that worships crunch and has a lingering sexism problem.

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Grand Theft Auto V


For Grand Theft Auto Online diehards, there is nothing more infamous than the Vinewood Casino. A rumoured playable location since players first got their hands on the game in 2013, I remember parking my busted Sultan on Mirror Park Boulevard and seeing the 'Opening Soon' banner for the first time - a beacon of hope back then for an ambitious multiplayer game that hadn't quite found its feet.

Since its inclusion, gumshoed players (myself included) have obsessed over this eerily quiet corner of Los Santos, searching for clues behind the scenes and lobbying Rockstar to put together a grand opening. Alas, much like that decaying lot you see each time you return to your hometown - nothing changed.

That was true until 6th June this year, when something extraordinary happened. During a routine weekly update, the once-legendary banner vanished, a selection of props changed location, and every corner of GTA fandom on the internet erupted in tandem.

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Grand Theft Auto V

Following Rockstar's announcement last month, GTA Online's casino finally opens for business on 23rd July.

The Diamond Casino & Resort will have its grand opening on Tuesday next week, allowing players to gamble against the house using chips in classic casino games such as Three Card Poker, Blackjack and Roulette. There'll also be Slot Machines with various prizes, and an Inside Track lounge to "watch and cheer along with friends as the drama of virtual horse racing unfolds".

In a post on Rockstar's website, the developer mentions the "massive construction project on the corner of Vinewood Park Drive and Mirror Park Boulevard" players have seen being built in game is "nearing completion".

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Grand Theft Auto V

GTA Online's casino finally opens its doors later this summer, Rockstar has announced.

The Diamond Casino & Resort, situated in the heart of Vinewood, is described as "a brand-new luxury destination and the largest mass entertainment complex of its kind in Southern San Andreas".

According to Rockstar's blurb: "With something for everyone, The Diamond Casino & Resort will feature lavish amenities, exclusive shopping, first-class entertainment and state-of-the-art gaming facilities.

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Grand Theft Auto V

A former Rockstar employee has come forward and shared their story of how they were sexually assaulted by a member of the studio's top executive team.

The incident, which occurred back in 2014 but has come to light now after a thorough Kotaku investigation, involves Jeronimo Barrera, who was Rockstar's vice president of product development.

Barrera quietly left Rockstar after 20 years last December, but during his time at the company he was feared by staff as a volatile boss happy to dole out threats of firings - and actual firings - on a whim.

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Grand Theft Auto V

Ray tracing is the hot new thing in video game graphics - so hot in fact that Sony's already announced the PlayStation 5 will be capable of it. So we're starting to see existing games with the tech enabled - with impressive results.

Digital Foundry has already reported on Half-Life 2, Minecraft and Crysis with ray tracing enabled. But I wanted to point to a couple of videos that show what Grand Theft Auto 5 and The Witcher 3 look like with ray tracing.

First up we have Grand Theft Auto 5 with ray tracing. You can really see the improvement in lighting in Rockstar's open world epic, particularly with the car parked under the freeway. I also love what it does to the house interior - the tables look fantastic!

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Grand Theft Auto V

PlayerUnknown's Battlegrounds has topped Valve's 2018 Steam Awards as its overall Game of the Year.

Launched alongside Steam's 12th Annual Winter Sale in early December, players were invited to select their favourites across eight categories, including game of the year, best developer, and 'better with friends'. All participants were rewarded with a set of digital trading cards as a thank you for voting.

"Best Developer proved to be a highly-contested category with a lot of close calls among the top nominees," Valve explained at the time, expanding on why there were so many shortlisted for this particular category. "As a result, we expanded the set of nominees to ten. In addition, we've excluded Valve (ourselves) from this category."

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Grand Theft Auto: San Andreas

There is a familiar pattern to media coverage whenever Rockstar publishes a game. There is talk about how the developer has used its newest game to iterate upon and redefine the open world genre. There are almost always articles on how various Hollywood films influenced Rockstar's development process. And there are at least one or two polemics that attack the developer for transgressing established norms about what can and cannot be done in video games. This last type of essay inevitably concludes that video games are bad, and lead to an increase in interpersonal violence as well as the downfall of civilisation.

What's interesting about this pattern of coverage is how often it overlooks Rockstar's own development and publishing habits, most notably the company's steady development and publication of games set in the past. Indeed, if we were to remove the typical narrative surrounding Rockstar games related to game mechanics, cinema and satire, we might instead see Rockstar as a publisher of historical games on par with Firaxis (Civilization), Paradox (Crusader Kings and Europa Universalis), or Ubisoft (Assassin's Creed). It's now commonplace to see articles, podcasts and videos criticising those publishers' appropriation of the past, but Rockstar remains remarkably unscathed even though the company has developed and published a series of games that, taken together, chronicle modern American history. These games include Red Dead Redemption 2 (set in 1899), Red Dead Redemption (1911), L.A. Noire (1947), Grand Theft Auto: Vice City (1986) and Grand Theft Auto: San Andreas (1992).

Whenever one attempts to analyse the history in historical fiction they'll always run into the hand-waving argument that "it's fiction, not history". This defense has been used by Red Dead Redemption 2 lead writer Dan Houser, who stated recently: "[the game] may be a work of historical fiction, but it's not a work of history.". Yet we know popular historical fiction often plays an outsized influence on the way the public remembers historical figures or important time periods. Consider, for instance, the impact of Shakespeare's plays on the reputations of Cleopatra and Richard III. Or the importance of Saving Private Ryan to public commemorations of D-Day. To take an example from my own life, I've probably had more conversations with students on the influence of Blackadder Goes Forth on our memory of the First World War than I've had on the actual history of the First World War (although that probably says something more about the quality of my teaching than anything else). The truth is better than fiction, but it's often the fiction we remember the best.

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