Crimelords in GTA Online can now run their own nightclubs with old pal Gay Tony, following today’s launch of the After Hours content update, and lowly criminals can go for a boogy too. As well as moneymaking venues, nightclubs are social spaces where anyone on the server (up to 30 players) can hang out, dance, and maybe get so drunk they black out and wake up several miles away (an actual thing that can happen). And yes, dancing is a minigame doodad with different styles and different moves, covering the span from getting groovy through going hard to awkward wedding uncle. I haven’t invested in my own club yet but am enjoying others’ as long-overdue nonviolent social spaces.
GTA Online's much-anticipated After Hours update rolled out on PC today. And while I've been shackled to the PCG.com news desk this afternoon, our Samuel has been living it up as a nightclub owner. He tells me he's partied, performed fetch quests to improve his nightclub's reputation, and been killed by other players while trying to finish said fetch quests (because this is GTA Online).
It was there he clocked the price of the bar's Blêuter'd Champagne Diamond range.
As you can see, the Blêuter'd Champagne Diamond costs GTA$150,000. For a bottle of pretend fizz. One hundred and fifty thousand in-game dollars. That's steep. That's more expensive than some of the crime sim's sports cars.
Blêuter'd is of course a throwback to GTA 4's The Ballad of Gay Tony expansion—which makes sense given Tony Prince returns in After Hours. You might also have spotted bottles of Blêuter'd in GTA 5's 24/7, Limited Service and Rob's Liquor stores; and you might even have smuggled crates of it in GTA Online's Further Adventures in Finance and Felony update.
Now you can pop bottles of it on the dancefloor, if that's what you're into. Is a life of A-list Los Santosian hedonism and debauchery worth that much in-game cash, though? I'll leave that one with you.
If ever there was a time to plug our how to make money in GTA Online guide, this is it.
GTA Online's much-anticipated After Hours nightclub update is live on PC.
Featuring real-world performers The Black Madonna, Tale of Us, Solomun and Dixon, the update brings with it ten purchasable nightclub locations—available on Maze Bank Foreclosure.
Budding proprietors can fill venues with resident DJs, podium dancers, lighting rigs, and back of house staff. Likewise, players can invite up to 30 other clubbers inside for a boogie or a bust up. Entry fees can be set between free and $100. Be warned: bouncers will eject those who sneak in without paying.
I've yet to jump in myself (expect more words on After Hours later this week), but Rockstar Intel provides this handy breakdown of club prices. The cheapest, located on Elysian Island, comes in at $1,080,000. The most expensive, the West Vinewood Nightclub, costs $1,700,000. Changing your club's name, decor, staff, and security detail among other possible tweaks costs extra—which Twitter person Nuro reckons maxes out at $5,072,400.
Acquiring resident DJs requires players to complete that performer's missions—a snippet of which is teased above as The Black Madonna decks a policeman. "Once the DJ’s set-up missions are complete," explains Rockstar, "the DJ will become the club’s resident DJ, seamlessly changing over from the current resident."
To this end, look out for Solomun at launch—today, July 24—Tale of Us on July 31, Dixon on August 7 and The Black Madonna on August 14, each of whom dictates the tunes on any given night. Next week, look out for new radio station Los Santos Underground Radio which will be updated with new DJ mixes following each DJ's residency.
Interestingly, nightclubs double up as a business venture and hubs for your other businesses. Guest List members are also in-line for a "GTA$350,000 bonus on the house", as detailed on the Rockstar Newswire.
After Hours also adds seven new vehicles—including the Dinka Jester Classic, the Party Bus and Mammoth Patriot Stretch—with more coming down the line.
And if you're simply here to shake yer bum—be that in your club's VIP area or its dancefloor—After Hours adds a range of dance moves, such as Uncle Disco, Salsa Roll, Find the Fish, and Raise the Roof. I recognise the last, but I'm clueless about the others. If Rockstar adds Dad Dance I'll be good to go.
This weekend, we've asked the PC Gamer writers about the upcoming games that have made them the most excited over the years, sometimes from reading ancient issues of our own magazine. You'll find a mix of old and new games in here, and we'd love to hear your choices in the comments below too.
We've also thrown in some answers from subscribers to the PC Gamer Club membership program via our exclusive Discord channel. Find out more about the PC Gamer Club here.
I remember reading a preview in PC Gamer which stated that you could go from an indoor environment to an outdoor environment seamlessly—and in New York City! That was really all it took to get me hyped. I was a Quake 2 map maker, and the best you could really do there is have an outdoor area with a skybox surrounded by architecture. The idea that I could walk around inside an NYC apartment building, and then walk right outside into the street was huge to me (and with physics!). I was getting tired of sci-fi settings at the time, too. In the late-90s and early 2000s, even most historical war shooters were mods (this is before MoHAA and Call of Duty) and there wasn't a lot of modern day stuff (there was Rainbow Six, but that wasn't really up my alley). So I was playing a lot of Action Quake 2 (a mod that attempted to turn Q2 into a modern day action movie) and watching movies like Enemy of the State and Rush Hour and wondering why games weren't reflecting that stuff. And of course I'd seen The Matrix. So Max Payne became my obsession after I read that preview—the only game I wanted. I don't recall feeling let down at all when it came out.
I owned Starsiege: Tribes for a full year before I had internet. I had the instruction manual, which featured generous descriptions of the Diamond Sword, Blood Angels, and other factions. I had the CD-ROM, but all I could access were a handful of dull tutorials and some demo files (replays, basically) of the developers playing real matches—just another way that Tribes was years ahead of its time, now that I think about it. I bided my time, writing fan fiction of imaginary battles. I don't know if a game has ever built up in my mind so much... and then actually delivered on the fantasy I'd cultivated in my mind. Tribes was the first shooter I'd played with bases—the whole concept of bases with tunnels, generators, turrets, and infrastructure that could be attacked and defended was so cool to me in '98-'99. It paved the way for addictions to stuff like Unreal Tournament's Assault mode in '99, which, thankfully, featured bots.
The one which springs immediately to mind is Operation Wolf on Amstrad CPC 6128, a conversion of the arcade game which had a big metal Uzi strapped to the cabinet. I first played it on Eastbourne Pier (sadly RIP), during a visit to my grandparents (even more sadly RIP). As this would have been around the time of Arnie's Imperial Phase—ie Commando and The Terminator—the chance for a young boy to go hog wild on 8-Bit sprites with a bucking SMG left a sizable impression. Once I learned it was coming to computers I was basically beside myself. I would spend literally hours staring at the paltry couple of screenshots in my copy of Amstrad Action which contained the preview. And when the game finally landed months later? It was okay I guess. Turns out the fun really was in the Uzi.
I pre-ordered Skyrim based on my love of Oblivion. (Don't pre-order, kids). I actually booked a week off my non-games journalism job to luxuriate in it. It was okay, but I realised after booting it up that what I'd really wanted was more Oblivion. Skyrim felt too different—it wasn't cosy or weird in the ways I liked it being weird. I mean, there was no speechcraft minigame—how do you have conversations with people if you can't manipulate a pie? And why was it so big? And why wasn't I massively overpowered through hundreds of hours of wandering about? Actually, thinking about it, these are pretty much the same complaints I have about Destiny 2. It's not Destiny 1 but I'd really like it to be. Anyway, that week off work ended up involving very little Skyrim and a lot of finding things to do in London in the middle of November.
It's probably boring to say Half-Life 2 which feels like my answer to most "What game did you X or Y or Z" questions, but it's definitely Half-Life 2. And that was a hell of a long wait, plenty of time to get excited and disappointed and excited again. Remember the early gameplay footage of the strider (see above)? It's probably the video I've watched the most in my lifetime apart from maybe Bob's New Boots. I studied it the way investigators studied the Zapruder film. As a follow-up to Half-Life it seemed impossible that HL2 could actually be better but there was also the possibility that it somehow could be better. I pre-loaded it and stayed up late to unlock it and of course Steam went down for a while and I couldn't play it, and by 3 am (with work at 7 am) I had managed to play like 20 minutes of it. I guess I should have taken a week off like Pip did.
Of the many trailers released in the run-up to V's launch, it was this one that really sent my excitement spinning into overdrive. Moody synth music and atmospheric shots of Los Santos give way to a detailed, narrated breakdown of (almost) everything you can do in the game. It's a great format for a trailer, and I'm surprised more developers haven't stolen it.
Compared to the cinematic trailers it actually gives you a sense of how the game will play, and I watched it so many times, dreaming of finally getting my hands on it. I've been writing about videogames for my entire adult life, and while some people in this line of work get gradually more jaded over time, I'm glad I can still get excited about a new Grand Theft Auto. I hope GTA VI, whatever that turns out to be and whenever it gets announced, gives me the same feeling.
A friend of mine, who had previously shown no interest in PCs or videogames, decided one day to jump into it with both feet, buying himself a hot setup with a massive 19" monitor and a super-sweet Gravis joystick. I went over one night and he was playing this amazing deep space combat sim with all these different types of ships and weapons, wingman interactions, and incredible between-mission interludes where he was talking to people and climbing a kill board and socializing and doing stuff, and WOW! It was called Wing Commander, and I had to have it. And I did! Took a while—no Steam back in those days, kids—and I recall that my own rig didn't run it nearly as well as his. But damn, it was good—totally lived up to the self-induced hype. Shame about the rest of the series.
I've sort of fallen out of love with D&D games, but for most of my early years and into my twenties, I devoured anything and everything D&D. I played the tabletop version as well, but that took more time and often involved a lot of arguing about rules and other stuff. With the computer games, going back to the SSI Gold Box and Pool of Radiance, I didn't have to roll dice, track stats, etc. Anyway, Baldur's Gate was one of my favorite games, and when the sequel was announced I pre-ordered as soon as I was able. Thankfully it didn't disappoint.
Baldur's Gate 2: Shadows of Amn arrived on a Thursday. I skipped the remainder of my classes at uni and waited for the mail to arrive, as I had paid extra for express shipping. As soon as the box arrived I commenced the install process. I also had the foresight to stock up on Mt. Dew, Dr. Pepper, and Totino's pizzas, and I barely left my room much for the next five days. I definitely didn't bother showering. I ripped through the entire game, including most side quests, by Sunday. My roommates all laughed at my insanity, but two of them were secretly just jealous. The only real casualty was my grades.
Like Andy, it was GTA 5 for me. It promised GTA 4's detail crossed with the openness of San Andreas. I kept thinking about that idea for months after watching the above trailer, which when the Lazer jet flies over Los Santos for one brief moment near the end, made me do a little somersault inside my brain.
I was so hyped, in fact, that I audaciously booked a meeting room for two whole days at my old workplace while I reviewed it. More important people with folders and computers would walk past, looking for a place to meet, and see me in there with my legs practically up on the table while I shot down police helicopters on a giant TV. That's what meeting rooms are for.
Thanks to those who contributed this week via the PC Gamer Club Discord. User Imbaer says, "Vermintide 2 for me. I played Vermintide 1 for close to 1700 hours so when they announced Vermintide 2 I pre-ordered it as soon as it was possible pretty much (one of the rare cases where I pre-ordered a game). I was right to be excited because Vermintide 2 ended up being my main game now instead and I still play it regularly to this day."
User Marko goes for Mount & Blade 2: Bannerlord. "I'd say Bannerlord is the game I've been the most excited about ever since its announcement because I spent more than two thousand hours playing the multiplayer of its predecessor (Warband), and the prospect of a game like Warband but bigger, better looking, more advanced, moddable etc. seems like potentially the greatest game ever to me." Topperfalkon adds this: "Also Bannerlord for me. I love Warband and the general idea behind it, but stuff like sieges were janky as shit in Warband, hoping when Bannerlord finally does come we'll be able to see the improvements."
Here's a neat one from Logicbomb82: "In response to your question, It was Pirates of the Burning Sea in 2005. Sid Meier's Pirates in MMO form with more features! I was beyond excited. The Flying Labs teams was at Gencon and I met with them and got some sweet swag. They took my email address down and said they'd send me a beta key, which they did. Still got the mug! :)" A picture was included of the mug, which we've cropped here to fit our website:
User Truzen opts for playing Minecraft in the year 2018. "Yeah, I know it's been out for quite some time, but because it's not on any of the storefronts (Steam, Origin, etc), I would always forget about it. Just picked it up today and installing it as we speak, but I'm excited to play the game that arguably mainstreamed survival crafting. Plus it'll be interesting to experience something that has become part of the Maker/Computer Science community."
Finally, here's a cool story from user WinD about The Witcher 2. "The most excited I have been for a game release has to be when I received an email from the office of Adam Badowski, Head of CD Projekt RED studio on the 17th of September 2009. Inside was included full press access with an FTP username and password. Below that information was a message that read, 'We deeply value your continued support of our game The Witcher. You posted one of the first North American video reviews for The Witcher and continued with numerous playthrough videos on YouTube. You have been selected as a CD Projekt Red 'Community Influencer'. With this title comes great responsibility to report the rewards within the FTP directories to the world. Duettaeánn aef cirrán Cáerme Gláeddyv. Yn á esseáth. vatt'ghern twe. a'taeghane aen'drean aép 'FTP' glosse evn'gesaen y Temeria.'
"This is in the Elder Tongue / Elvish language used in The Witcher, no translation had been given although I was able to figure it out from a Polish website dedicated to the book series and game. 'The Sword of Destiny has two edges. You are one of them. The Witcher 2 today enter in to (the) 'FTP' to look and watch. Ambassador of Temeria.' We really want to hear what you and your friends think about our game, that is why we have given you hi-quality assets intended for editors from gaming media. On the FTP server you will find a brand new video, screenshots and documents you might use in your work. We would appreciate it if you would spread the word using your own social media channels (Facebook, Twitter, YouTube etc.).
va faill (farewell)
Adam Badowski, Head of CD Projekt RED studio.'
Inside the FTP was the debut trailer for The Witcher 2 alongside screenshots and documentation regarding the REDengine. I was so excited I could not wait to spread the word and to eventually get the play the game. Although I had to wait quite a while (May 17th, 2011), the wait was worth it. The Witcher 2 became my all time favorite role-playing game. I have played The Witcher 2 nine times twice using Nvidia 3D Vision which in my opinion is the best example of Nvidia 3D Vision. I built a brand new PC for the release of the game and it was not until 2012 that I upgraded SLI GPUs and could play the game on the very demanding UberSampling option. While The Witcher 3 had me more excited and surpassed The Witcher 2 as my favorite RPG, this was a special and personal reveal of the game for me. I've never had a feeling that could quite emulate that experience."
Grand Theft Auto IV’s fallen nightclub king Anthony “Gay Tony” Prince will return to help players run nightclubs in GTA Online, reveals a new trailer for the upcoming ‘After Hours’ free content update. That’ll launch on July 24th, Rockstar announced today. Tony is coming to the west coast to help us lowly criminals start clubs, recruit talent, and get into explosive japes which honestly seem quite secondary to the business of playing songs for people to dance to. Today’s trailer makes club missions look fairly story-focused, more like the ace Doomsday Heist than other businesses, and I hope that’s true. Watch it below. (more…)
GTA Online's new nightclubs will feature real-world performers, including Tale of Us, The Black Madonna, Solomun and Dixon. Due July 24, this coming Tuesday, GTA Online: After Hours rolls out the red carpet for partygoers and proprietors alike—including Grand Theft Auto 4's Tony Prince, aka Gay Tony.
"Los Santos is a city of bright lights, long nights and dirty secrets, and they don’t come brighter, longer or dirtier than in GTA Online: After Hours," reads the Rockstar Newswire. "Partner with legendary impresario Tony Prince to open and operate a top shelf Nightclub featuring world-class DJ acts Solomun, Tale Of Us, Dixon and The Black Madonna, and use it as a front for the most concentrated network of criminal enterprise ever to hit San Andreas."
Not much else to go on beyond that just yet, but the trailer above has me quietly hopeful we're getting something relatively narrative-heavy. I guess we'll find out either way come Tuesday. Best dust off yer dancing shoes.
JulioNIB is best known as the GTA 5 modder bringing The Avengers to Los Santos. His player-made projects include Ghost Rider, The Flash, Iron Man, Dragon Ball Z, Thanos and The Hulk—the latter of which has now been upgraded to devastating effect. Without further ado, here's the new 'HULK v2 script' in motion. It's, dare I say it, pretty Incredible.
As showcased there, The Hulk now has 17 special abilities including: Super Strength, Auto Heal, Super Jump, Super Sprint, Super Melee Attacks, Grab and Throw, the aptly-named Use Lamp Pole as Baseball Bat… Hulk-sized breath... Jump and Smash Ground, Atomic Slam, Thunder Clap, Jump and Special Attack, Attack Mid-Air Targets, Jump to Mid-Air Vehicles, Take Down Mid-Air Vehicles, Wall Climb, and, my favourite, Rip Off Pilot/Driver From Mid-Air Vehicle.
That last one is best demonstrated at the 3.27 mark above. That parachute ain't saving you there, pal.
JulioNIB explains players can customize the Green FX with different colors by "checking the suit .ini files, and the fxBaseColor variable (Alpha, Red, Green and Blue)". The creator then explains how to activate the Hulk's 'Wall Climb' manoeuvre, how to grab vehicles in mid-air, and how to perform the aforementioned pull-dude-from-flying-helicopter action.
Head over to JulioNIB's blog for HULK v2 script installation instructions, and check out our collection of the best GTA 5 mods.
Despite rumblings from some corners of the interwebs, GTA Online's incoming nightclub update did not land yesterday. Instead, Rockstar has extended last week's Smuggler Sell Missions double RP/GTA$ bonus, its 25 percent discount on Special Cargo Crates, and its extra 25 percent earnings on Biker Business Sales. Likewise, Guest List signees can claim another $100,000 of free in-game cash, and a Blue Wireframe Bodysuit.
All of which marks another pretty underwhelming week for GTA Online. Property discounts from now through July 23 range from Executive Offices and Bike Clubhouses at half price, to Bunkers and Hangars at 40 percent off, and Facilities with 30 percent reductions.
A range of vehicle upgrades are on sale—with engine upgrades, handling upgrades, brakes, transmission, turbo, suspension, and spoilers all 30 percent less their regular cost. Phil and Samuel both called my souped-up Deluxo "gauche", with its light strips and add-ons and pearlescent paintwork. But what do they know?
Check out this week's vehicle discounts this way, the most appealing of which, I reckon, is the Nagasaki Shotaro. Admittedly, the Tron-inspired bike isn't the most efficient way to scoot around in free-play, but you're required to play a round of Deadline in order to unlock it. That's great fun. At 30 percent off, the Shotaro drops from $2,225,000 to $1,557,500. If you can't afford that, here's how to make money in GTA Online.
Moreover, a host of aircraft and attack vehicles—and their respective weapon upgrades—are going cheap this week. The list of discounts in full can be found here.
"Stay tuned for more nightlife scene details coming soon," reads the intro of this Rockstar Newswire post. The promotional material for GTA Online's incoming nightclub update promises a July launch and, given it tends to roll out its updates on Tuesdays, means it'll likely arrive on July 24 or July 31.
If rumblings from other corners of the interwebs are to be believed, we'll know more sooner rather than later. In any event, expect nightclub news in the coming weeks.
Hello! Goodness me, it’s good to have you with us. If you’re reading this sentence on Steam, then I simply implore you to click through to the site to read what has been described by Simon Pulitzer as “the greatest games journalism the world has ever been blessed to receive.” (more…)