Grand Theft Auto V - community


Presenting the Rockstar Editor – a special feature in Grand Theft Auto V for PC that allows players to record, edit, and share videos created from footage in both Story Mode and GTA Online.

Watch today’s video “An Introduction to the Rockstar Editor” at the Rockstar Games website for an overview of just some of the features of this powerful video creation tool including special camera modes, filters, depth of field and audio customization options - as well as the unique Director Mode feature that allows you to stage creative moviemaking sequences from a cast of characters ranging from familiar faces from Story Mode, to pedestrians and even animals. You’ll be able to upload your finished masterpiece to YouTube and to the Rockstar Games Social Club to share with friends.

The Rockstar Editor will be available for use in GTAV PC when the game is released tomorrow April 14th. For much more information and to start brushing up on all of the Rockstar Editor’s features, controls and settings, you can also check out the full Rockstar Editor Online Guide.
Grand Theft Auto V - community


Presenting the Rockstar Editor – a special feature in Grand Theft Auto V for PC that allows players to record, edit, and share videos created from footage in both Story Mode and GTA Online.

Watch today’s video “An Introduction to the Rockstar Editor” at the Rockstar Games website for an overview of just some of the features of this powerful video creation tool including special camera modes, filters, depth of field and audio customization options - as well as the unique Director Mode feature that allows you to stage creative moviemaking sequences from a cast of characters ranging from familiar faces from Story Mode, to pedestrians and even animals. You’ll be able to upload your finished masterpiece to YouTube and to the Rockstar Games Social Club to share with friends.

The Rockstar Editor will be available for use in GTAV PC when the game is released tomorrow April 14th. For much more information and to start brushing up on all of the Rockstar Editor’s features, controls and settings, you can also check out the full Rockstar Editor Online Guide.
Grand Theft Auto V

Less than nine hours to go! While you wait for GTA 5 PC to unlock, you can get a look at the new PC exclusive video editor. Rockstar's latest trailer shows what's possible with the tool, and the brand new 'Director Mode'.

Want to know more? Shaun tried the editor during his recent hands-on session with GTA 5 PC—calling it this version's killer feature. Meanwhile, Sam spoke to Rockstar, and asked them to detail how the editor has been improved since GTA IV.

Grand Theft Auto V

It's taken years, but Grand Theft Auto 5 is almost out on PC. How have Rockstar gone about developing the ultimate version of the game? What can we look forward to from the video editor? Is the game locked at 60fps? We sent Rockstar a few questions to find out. Unless otherwise credited, our queries were answered by a group of Rockstar North developers, including. director of technology Phil Hooker, director of engineering Klaas Schilstra and technical director Adam Fowler.

PC Gamer: Can you talk about the team Rockstar has working on the PC version? How long have they been at Rockstar, what have they worked on before?

The team working on the PC version of the game was a large percentage of the original Grand Theft Auto team augmented by members of the Rockstar studios that specialise in PC development. These were the developers who had worked on the PC versions of GTA 4, Max Payne 3 and LA Noire. Many of them are Rockstar veterans.

Since the latest round of consoles have an architecture similar to PC, this is also the same team that worked on the PS4 and Xbox One builds of the game. Essentially, we pulled the right people from all the Rockstar studios to create a global development team with the deepest base of knowledge of both GTA and PC development. It really was a team effort to deliver something of the highest quality as possible in every area from visuals, audio to tuning gameplay feeling and features.

PC Gamer: When was the decision made to bring GTA 5 to PC and when did work start?To what extent were you thinking about PC during the development of the 360/PS3 versions? Was the game created to be cross-platform from the start?

We were always going to bring GTA 5 to PC. We planned from day 1 for a PC build and we made technical decisions based off the fact that we would be doing a PC version of the game. While we started development of the PC version quite early, we decided to focus the bulk of our attention on the PS3 and XB360 versions first in order to push that as far as we possibly could before turning our attention to the PS4 and Xbox One versions, and then using the shared architecture underpinning the new consoles to help ourselves ramp up into the PC version and push the game as far as we possibly could knowing we would have the opportunity to make the game look and feel better than it ever has.

PC Gamer: How did the process of bringing GTA 5 to PC compare to previous Rockstar games on PC, like GTA 4, LA Noire and Max Payne 3? Was there anything different this time around?

Kevin Hoare—president of Rockstar Toronto: The process of bringing GTA 5 to PC was most similar to our last PC title, Max Payne 3. Our process of bringing titles to PC has evolved over the years. We knew that we would eventually create a PC version so early development was done in parallel with the console versions. In fact, some of the early preparations we made for PC, like 64 bit & DX11 support, paid off very handsomely when the PS4 and Xbox One architectures were announced. That early work made the process of transitioning to the new consoles a lot easier and allowed us to hit the ground running. The artists also prepared for PC by authoring their source art at PC-ready resolutions, even though we had to use massively reduced versions for the PS3 and XB360.

It is still amazing to think how we took a last-gen game that, at the time, was something we were extremely happy with in terms of looks and performance, saw new console versions of that world and were blown away at all the added detail we could show, and now we get to see that same game scale to 4kat 60fps, which is just beyond anything we have experienced as developers. We have aimed to retain that ability to scale the performance for the PC game so players with different hardware platforms can benefit from that as well.

PC Gamer: The minimum and recommended specs for recent AAA PC-titles for many modern games are much more demanding, yet the specs for GTA 5 are quite low in comparison. Which resolution and frame rate are the recommended specs based on? Are the recommended specs for playing it in 1080p / 60 fps? Which specs do you need to play it in 4k resolution and 30/60 fps, and what is the optimal way to run the game?

Kevin Hoare: One of the lessons we have learned over the years through Grand Theft Auto IV and Max Payne 3 on PC was that people want the freedom to configure their system to suit their preferences. So our focus for Grand Theft Auto 5 was to ensure most people could run the game comfortably, and provide a wide range of options to tailor your experience to your system.

We based our recommended spec on hardware that we knew could comfortably achieve 1080P resolution at 60fps.

To run the game on a 4K display at 30fps, you ll need at minimum an AMD HD 7870 or NVidia GTX 760 with 2GB of VRAM.

To be able to run the game at 4K resolution at 60fps you ll need a high-end SLI or Crossfire setup.

The optimal way to run the game will depend on an individual s preference. Some people may want to dial the settings down to hit a really high framerate, while others may appreciate a slower framerate with the graphical settings dialed way up. Overall, with so many variables in various CPU/GPU configurations and depending on game settings, frame rates will vary widely.

PC Gamer: Do you think getting to experience that environment in 60fps makes a difference to the way the game feels?

Absolutely, as developers we re always trying to balance between high framerate and the quality of features and visuals we can pack into the game. PC has allowed us to deliver both so you can feel and see the game in a different light. It really allows you to appreciate the subtleties and detail that s already there in all features form vehicle handling, to impacts, to explosions, weapon handling etc… everything.

PC Gamer: Is the frame rate locked at 60 fps?

The target framerate for the PC build of the game is 60fps, when you start up GTA 5 for the first time it chooses settings to maximise the framerate and visual quality on your PC. These are simply recommendations though, and players can change these to whatever they want. We will never be able to guarantee the framerate when someone decides to push their texture, shader or post-fx quality to a level that their PC can t support. That said, if your monitor and PC support it you can choose to run at even higher framerates.

PC Gamer: GTA 5 supports 4K resolution on PC how much of a big deal do you think 4K will be for players? Do you think it ll transform the way they experience that world?

4k is an eye opener when you see if for the first time, it really does make you look at the world differently and in greater detail as you would expect. That said, you could probably say the same thing about a lot of the other high-end graphical options and ultimately it will be personal preference which particular resolution and graphical settings that each player decides to settle on.

PC Gamer: Can you talk about the range of PC-specific visual options in GTA 5? In the PS3 and Xbox 360 editions I was blown away by the environmental detail and water effects how far can players push those options on high-end PCs?

Kevin Hoare: We opened up a lot of options, offering a broad range of settings that allow us to support more basic PC s as well as being able to push the visual limits on the latest high-end, multi-GPU setups. There are incredible range of visual parameters for players to play with. Not only can you manipulate settings like textures, shaders and water quality, but we will give you the option to manipulate the quality of grass and particles, tessellation, reflections and Post FX, to name a few. We will also have a population density slider, allowing you to configure how busy the streets and sidewalks are and how busy the city can be around the player.

These settings not only allow the player to adjust graphical options but also some gameplay-oriented options as well. We obviously support high resolution displays and high resolution shadow and reflections maps, as well as many of the common graphical settings. This would include things such as AA filter type and level, level of anisotropic filtering, SSAO options and so on. Some of the graphical enhancements available exclusively to PC include contact hardening shadows, enhanced light ray volumes, particle system shadows, etc. We expose separate render quality settings for the various game components such as shadows, reflections, grass, water, tessellation level, post-fx etc., which have all been enhanced for PC. We ve increased the variety and population density of vehicles and pedestrians and allow the LOD draw distances to be increased. All of these enhancements bring the quality of the visuals to an entirely new level and give the player very fine grained control of all the settings.

PC Gamer: Can you talk about the development of the Rockstar Video Editor for GTA 5? What are the differences between the version for GTA 4 and this one?

John Macpherson - lead gameplay designer, Rockstar Toronto: The Rockstar Video editor in GTA 5 features a number of significant improvements. This starts at the recording level, where players now have the option to start and stop their captures at will. We have also added a brand new feature known as Director Mode . This gives users the ability to play and record using any actor from GTA 5 such as story and heist crew characters, members of the ambient population and even animals. Wherever applicable, those characters can then speak and perform contextual actions at will. This radically increases the possibilities for creativity.

Certain world settings such as the time of day and weather can also be adjusted. In addition to this, a host of cheats are available in Director Mode to further enhance cinematic efforts.

On the editing side of things, GTA 5 now allows players to add and trim multiple radio tracks to a single video. Scored music is also available as are numerous in-game commercial recordings. A new suite of custom filters have been added along with custom post effects tuning. Players can add and customize depth of field effects in their videos now as well. For camera edits, additional targeting and blend options have been added for greater control over shots. Final edits can now be shared directly to YouTube and entered into upcoming Social Club contests.

For more, read our hands-on preview with GTA 5 running at 4k and 60fps. In addition, here's everything you need to know about GTA 5, and why not check out the latest batch of sweet GTA 5 PC screenshots.

Grand Theft Auto V - community


With just a few days to go until the launch of Grand Theft Auto V for PC, select press across the globe have had a chance to experience Grand Theft Auto V in 4K at 60 frames a second. Read on for a quick sample of their thoughts and head to their respective sites for full impressions, new screenshots, and interviews with the development team about the road to the ultimate version of Grand Theft Auto V.

PC Gamer’s hands-on impressions: “I played the PC version for the first time recently... this absolutely plays like the ultimate version... I swore a hell of a lot (in a good way) at the gorgeous skylines during my hands-on. This is a handsome game... First of all, 60fps makes a hell of a difference. You can’t get this in any of the console versions, so on that level alone makes GTA 5 PC the superior version. Seeing this extraordinary environment run so smoothly while you’re driving through it is a treat... This is GTA 5 as I've always wanted to see it. The rich weather and day/night effects make this approximation of Los Angeles feel far nicer than the real thing... This looks insanely good... If you've never played GTA 5 and have been waiting all this time for the PC version, what a genuine pleasure you're in for... It's all ahead of you. If, like me, you're going back to Los Santos, it looks like it'll be more than worth the return journey on PC."

Read more at: http://www.pcgamer.com/why-gta-5-pc-is-the-definitive-version-of-rockstars-epic

IGN’s preview delves into many of the new features and options available in the PC release…

On GTAV PC's graphical detail:
"Depending on your hardware GTA V on PC also supports resolutions “up to 4K and beyond” and this brings an incredible amount of additional clarity to the world, both close up and particularly over long distances... Parachuting high above the Mount Chiliad side of the Alamo Sea I note Los Santos’ tallest buildings are not only completely visible from this distance, but amazingly crisp. Impressive, considering they’re nearly the entire length of the map away at this moment."

On GTAV PC's deep customization and settings options:
"Rockstar has also baked in a wide selection of options that players can fiddle with in order to either increase performance or visual fidelity, one of which is a city density slider which allows us to determine just how bustling streets and footpaths are and how busy the city can be around us at any given time."

On the Rockstar Editor video creator feature and its unique Director Mode:
"Some of the video content that players will create with more time to hone their productions will no doubt be fantastic, especially now that Rockstar has augmented the system with a new option it has dubbed Director Mode. Director Mode will allow us to stage elaborate scenes and control characters and animals, adjust weather and time of day on the fly, and trigger actions like gestures and dialogue phrases. Players will also be able to warp to different locations around the map and activate in-game cheats."

Read more at: http://www.ign.com/articles/2015/04/08/hands-on-with-gta-5-on-pc-at-4k

Check out GameSpot for an exclusive interview with GTAV PC developers ‘What New Things Should You Expect in GTAV PC?’ as well as their video feature explaining GTAV PC’s Video Editor and Director Mode.

And James and Dan from GTA V o’clock are joined by PC Gamer’s Sam Roberts for a special episode on GTAV PC which you can watch on YouTube.

Check out more impressions and interviews around the web and around the globe at Gameswelt (German), Meristation (Spanish), 3D Juegos (Spanish), Jeuxactu (French) and more.

In addition to a wide array of graphical and technical upgrades, Grand Theft Auto V for PC includes all Rockstar-created content for Grand Theft Auto Online including Heists, available on day one; a brand new Los Santos Radio station called The Lab featuring all new music from the album "Alchemist & Oh No Present: Welcome To Los Santos including the two singles "Play It Cool" and "Lock & Load"; and the all new Rockstar Editor for advanced movie making and sharing.

For those who've pre-purchased the digital version of the game, pre-loading is already underway. Digital pre-orders are still available via Steam. Make sure to pre-purchase GTAV PC before game release in order to get $1,200,000 in in-game money (as well as a bonus $150,000 for use in GTA Online if you pre-order the digital download version).
Grand Theft Auto V - community


With just a few days to go until the launch of Grand Theft Auto V for PC, select press across the globe have had a chance to experience Grand Theft Auto V in 4K at 60 frames a second. Read on for a quick sample of their thoughts and head to their respective sites for full impressions, new screenshots, and interviews with the development team about the road to the ultimate version of Grand Theft Auto V.

PC Gamer’s hands-on impressions: “I played the PC version for the first time recently... this absolutely plays like the ultimate version... I swore a hell of a lot (in a good way) at the gorgeous skylines during my hands-on. This is a handsome game... First of all, 60fps makes a hell of a difference. You can’t get this in any of the console versions, so on that level alone makes GTA 5 PC the superior version. Seeing this extraordinary environment run so smoothly while you’re driving through it is a treat... This is GTA 5 as I've always wanted to see it. The rich weather and day/night effects make this approximation of Los Angeles feel far nicer than the real thing... This looks insanely good... If you've never played GTA 5 and have been waiting all this time for the PC version, what a genuine pleasure you're in for... It's all ahead of you. If, like me, you're going back to Los Santos, it looks like it'll be more than worth the return journey on PC."

Read more at: http://www.pcgamer.com/why-gta-5-pc-is-the-definitive-version-of-rockstars-epic

IGN’s preview delves into many of the new features and options available in the PC release…

On GTAV PC's graphical detail:
"Depending on your hardware GTA V on PC also supports resolutions “up to 4K and beyond” and this brings an incredible amount of additional clarity to the world, both close up and particularly over long distances... Parachuting high above the Mount Chiliad side of the Alamo Sea I note Los Santos’ tallest buildings are not only completely visible from this distance, but amazingly crisp. Impressive, considering they’re nearly the entire length of the map away at this moment."

On GTAV PC's deep customization and settings options:
"Rockstar has also baked in a wide selection of options that players can fiddle with in order to either increase performance or visual fidelity, one of which is a city density slider which allows us to determine just how bustling streets and footpaths are and how busy the city can be around us at any given time."

On the Rockstar Editor video creator feature and its unique Director Mode:
"Some of the video content that players will create with more time to hone their productions will no doubt be fantastic, especially now that Rockstar has augmented the system with a new option it has dubbed Director Mode. Director Mode will allow us to stage elaborate scenes and control characters and animals, adjust weather and time of day on the fly, and trigger actions like gestures and dialogue phrases. Players will also be able to warp to different locations around the map and activate in-game cheats."

Read more at: http://www.ign.com/articles/2015/04/08/hands-on-with-gta-5-on-pc-at-4k

Check out GameSpot for an exclusive interview with GTAV PC developers ‘What New Things Should You Expect in GTAV PC?’ as well as their video feature explaining GTAV PC’s Video Editor and Director Mode.

And James and Dan from GTA V o’clock are joined by PC Gamer’s Sam Roberts for a special episode on GTAV PC which you can watch on YouTube.

Check out more impressions and interviews around the web and around the globe at Gameswelt (German), Meristation (Spanish), 3D Juegos (Spanish), Jeuxactu (French) and more.

In addition to a wide array of graphical and technical upgrades, Grand Theft Auto V for PC includes all Rockstar-created content for Grand Theft Auto Online including Heists, available on day one; a brand new Los Santos Radio station called The Lab featuring all new music from the album "Alchemist & Oh No Present: Welcome To Los Santos including the two singles "Play It Cool" and "Lock & Load"; and the all new Rockstar Editor for advanced movie making and sharing.

For those who've pre-purchased the digital version of the game, pre-loading is already underway. Digital pre-orders are still available via Steam. Make sure to pre-purchase GTAV PC before game release in order to get $1,200,000 in in-game money (as well as a bonus $150,000 for use in GTA Online if you pre-order the digital download version).
Grand Theft Auto V

Shaun has had his mitts all over GTA 5's video editor, something he refers to as the game's "killer feature". The one thing he didn't get to try was the editor's new "Director Mode". To find out more about this PC-exclusive feature, we asked Rockstar to explain how the editor had improved since GTA IV.

"The Rockstar Video editor in GTA V features a number of significant improvements," says John Macpherson, lead designer at Rockstar Toronto. "This starts at the recording level, where players now have the option to start and stop their captures at will. We have also added a brand new feature known as 'Director Mode'. This gives users the ability to play and record using any actor from GTA V such as story and heist crew characters, members of the ambient population and even animals."

In addition to manipulating the characters (and animals), players can make them speak and perform contextual actions. "This radically increases the possibilities for creativity," he says. Macpherson also notes that the Director Mode will let players adjust the time of day, weather, and enable a "host of cheats" to enhance the scene.

"On the editing side of things," Macpherson says, "GTA V now allows players to add and trim multiple radio tracks to a single video. Scored music is also available as are numerous in-game commercial recordings. A new suite of custom filters have been added along with custom post effects tuning. Players can add and customize depth of field effects in their videos now as well. For camera edits, additional targeting and blend options have been added for greater control over shots. Final edits can now be shared directly to YouTube and entered into upcoming Social Club contests."

For more on GTA 5 PC, read Sam's hands-on impressions. GTA 5 comes out on April 14.

Grand Theft Auto V

After playing GTA 5 on PC, I m not overly excited about playing in 4K resolution at 60 frames-per-second. Nor does the prospect of a prettier draw distance and foliage stand out as sufficient reason to replay Rockstar s classic. These things help of course—GTA 5 on PC looks gorgeous—but something else, something intrinsically PC , has me more interested.

It s the video editor. The creative element is what makes GTA 5 a truly native PC experience, and imagining what the community will do with this toolset—considering all we ve achieved with the likes of Minecraft, Gary s Mod, Arma 3 and much more—is staggering. YouTube is gonna buckle under the weight of this surge in creativity, and with tools as intuitive and powerful as GTA s video editor, a lot of it is going to look really good, too.

Down and out in Los Santos

I don't realise I'm being recorded. The Rockstar rep tasked with chaperoning me through Los Santos had a heist in mind, but there I am, standing at a crossroads somewhere in upper Los Santos, blowing police helicopters out of the air with a grenade launcher. It s really satisfying and funny, but as the minutes crawl past I realise it must be weird. I m still here killing cops and the Rockstar rep is sitting there, in silence, watching me do it.

I m just testing the frame rate, I say as six crumpled police cars go up in flames. The frame rate holds up very well—perfectly in fact—because, like Sam did for his impressions, I m playing on a rig that can handle 4K at 60fps. The destruction is gorgeous. I want to stay there with my grenade launcher, but I don t want the rep to think I am insane.

Frame rate seems okay, I say with a straight face. Can I fly a jet now?

The rep spawns a heavy duty Hydra jet. As I take to the skies above Vinewood on my way to Mount Chiliad, I m hit with the first of many wow moments during my two-hour hands on time with the PC build. GTA 5 looked amazing on last-gen consoles and incredible when it made the conversion to new-gen consoles, but now it kinda looks like real life. Flying about 500 metres above the Vinewood sign and looking west towards the ocean as the sun melts into the horizon, for a moment I feel like I don t want to destroy something.

The draw distance is noticeably better and crisper than in the current-gen console version, but what impresses most is the lighting. As I draw closer to Mount Chiliad the city behind me emits a glowering light pollution, while the plains over the Vinewood hills are still and eerie, save for scattered networks of highway and the pulsing of headlights. As for Chiliad itself, it s a looming mass of black, with only the guiding lights at the peak providing shape.

Overwhelmed by the beauty, I nosedive my high speed jet into a nearby highway, killing myself and several carloads of commuters. 

Vinewood Dreams

Little of what I ve written above tells you more than you already know about GTA 5. The game s been out for nearly 18 months on consoles, and if you want to see all the cool stuff that can happen in Los Santos there are thousands of videos to choose from on YouTube. On my way to the Sydney Rockstar offices last week, I wasn t overly excited by the prospect of seeing a better looking version of a game I ve played through twice, but when I left the office several hours later, I felt that electric sensation you get when you ve seen something truly impressive.

The Rockstar rep takes me back to my embarrassing little standoff at the upper Los Santos crossroads. That whole sequence was recorded—all six gruelling minutes of it—and I m free to turn it into a cinematic masterpiece. Using the editor is as simple as setting marks on the recorded footage, which determine separate sections in the film. These can be as long or short as you wish. Once a section is made you can choose from a series of preset camera angles which can be zoomed in and out, but free camera is the most powerful tool, allowing you to position the camera wherever you like within a certain range of the action.

After five minutes of fiddling I d turned my violent fracas into a shaky cam video nasty, replete with wobbly VHS filter and 'artistic' handcrafted camera angles. If I d desired I could have sped up or slowed down the footage (from 5 to 200 per cent of the original speed), or applied some of the other filters I browsed including gonzo (presumably named because it resembles the cinematography in Fear and Loathing in Los Vegas), drunk (self-evident) and a number of noir-esque darkening effects that remove the last shred of evidence that this is, in fact, a video game.

It only took a matter of minutes tinkering to make my lazy helicopter target practice into a captivating (I thought) cinematic film. With the depth provided by the tools at hand (I didn't even touch the many audio options, which include mixers to adjust music and environmental sounds) and knowing that most people have better video editing prowess than I, it's only a matter of time before clever folk up the ante on projects like this.

There is a Director Mode also, which allows you to change weather effects, choose from an array of characters (human and animal) and even use built-in dialogue, but I didn t get to see that. The standard video editor is likely to keep anyone with even a close-to-zero interest in filmmaking busy, and when applied to GTA Online and the type of shenanigans people get up to in that sandbox… let s just say, you won t need to buy GTA 5 to be entertained by it come April 14. If what I saw is anything to go by, GTA 5 isn t just better on PC: it belongs there. 

Grand Theft Auto V

Rockstar has already outlined the minimum and recommended system requirements for Grand Theft Auto 5. What does that mean in real terms, though? To find out, we asked Rockstar what players would need to run the game at 4K resolutions.

"One of the lessons we have learned over the years through Grand Theft Auto IV and Max Payne 3 on PC was that people want the freedom to configure their system to suit their preferences," says Kevin Hoare, president of Rockstar Toronto. "Our focus for Grand Theft Auto V was to ensure most people could run the game comfortably, and provide a wide range of options to tailor your experience to your system."

According to Rockstar, the recommended specifications are based on hardware that can run the game at 1080p, at 60 frames-per-second. For that, Rockstar suggest a Nvidia GTX 660 2GB or AMD HD7870 2GB.

"To run the game on a 4K display at 30fps," says Hoare, "you ll need at minimum an AMD HD 7870 or Nvidia GTX 760 with 2GB of VRAM." As for the 4K at 60 frames-per-second, that'll require a "high-end SLI or Crossfire setup."

"The optimal way to run the game will depend on an individual s preference," says Hoare, noting that the multitude of graphics options will allow players to find a balance between a high framerate and high settings.

Grand Theft Auto V - Valve
Grand Theft Auto V is available for Pre-Load now on Steam! Be ready when the game launches on April 14th.

Pre-Purchase Grand Theft Auto V and receive $1,200,000 in-game in addition to a bonus $150,000!

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