Grand Theft Auto V Legacy

That was quick, as we knew it would be. Mods have begun to appear for Grand Theft Auto 5 (check out our review in progress here), and this mod posted over on Reddit by DrDaxxy allows you to set a custom field of view for first-person mode. The vanilla game's FOV is fairly constrictive, so it's not much of a shock that modders immediately started working on a fix.

This mod only takes effect when walking in first-person mode—first-person driving, or playing in third-person mode, are not changed. However, it does work in GTA 5 Online as well as single-player story mode, and works for both the Steam and Rockstar Warehouse versions of the game. You can take a look at some comparison shots here.

WARNING! At the moment, it's not clear if this mod could get you banned for cheating. Since the mod works in GTA 5 Online, and changes the memory settings, it could be viewed as a figurative cheat and possibly result in a ban. Frankly, it could also be seen as a literal cheat, since you'll have a more expansive view than other players. Use this mod at your own risk! Better yet, let someone else use it at their own risk and wait to see if anything bad happens to them.

You can read all about it in the modder's post on Reddit, including instructions on how to get it running. There's also video of it being used with the FOV set at 110 here.

Grand Theft Auto V Legacy
Grand Theft Auto V Legacy

One of the cool things about GTA 5 PC is the ability to play your own music; and not in the usual way of turning down the audio and cranking Spotify in the background. "Self Radio" is GTA 5's music player, and, much like GTA 4, it integrates your tunes into a new radio station, complete with chatter between songs.

How do you set it up, then? For all of GTA 5's many tutorial boxes, it doesn't obviously outline the process. Luckily, it's a pretty painless procedure.

First things first, you'll need some music. Finding what file formats GTA 5 supports is a little tricky, but, if we use GTA 4's Independence FM as a guide, you should be okay with MP3, M4A and WMA. Now find the User Music folder. It's in your user profile, in '\Documents\Rockstar Games\GTA V\'. Next, copy (or move) the music into the folder.

In-game, GTA 5 should automatically find your music and add Self Radio as a new station. If it doesn't, head into the game's settings menu, and open the Audio tab. In there, you'll be given the option to perform a 'Quick' or 'Full' scan. Also in the options menu, you can change how Self Radio plays—either keeping it as a traditional radio station, or simply playing your music sequentially or in a random order.

Grand Theft Auto V Legacy

Grand Theft Auto 5 on PC is the first version of Grand Theft Auto 5 I've played. That's one of the reasons I've been assigned to the review—I'm coming at it as an open-world action game released in 2015, not a long-awaited port of a game everybody rinsed clean a year ago. The following details my first impressions of the game, with our full scored review scheduled for Monday.

I've played fifteen hours of GTA 5 since yesterday morning and I feel like I'm still in the tutorial—or, at the very least, I'm still encountering new stuff at such a clip that it feels like a beginning. Launch-day problems aside (for which we've rounded up a number of fixes here) this is an extraordinarily expensive-feeling game. Like anybody who has been playing games for long enough, I'm sensitive to the amount you can normally expect a developer to spend in either time or resources to achieve a particular effect. GTA 5 breaks those expectations constantly. Few game series have been this lucrative for their developers, but even fewer demonstrate where that money subsequently goes. There is a richness to the game's world and feature-set that mirrors the wealth of the studio that created it. In every sense, this is a game about money.

That being said, I was cool on it when I started playing. It took me an hour to get the launcher to load, and I had to manually install the Rockstar Social Club  application from the game's install directory when Steam failed to do it. Then, sometimes, the game simply wouldn't load. I'd click the icon, my Steam profile border would turn green—indicating that I was in-game—but nothing would happen and eventually the process would end. I am still getting this issue, intermittently, and the only solution is to keep clicking and hope that the game boots up. Not ideal.

I also don't think the singleplayer campaign begins particularly well. The opening is a linear tutorial heist sequence that plays out like any other third-person action game might, but the game's way of imparting instructions is irritating—a prompt in the top-right that pops up whenever you do almost anything new, and every time a new feature is introduced, which is almost all of the time. Something like it is necessary—this is a complex game, with a lot of small interactions to learn—but I found its implementation distracting from the off.

The second is the structure of the plot itself. Since the beginning, Rockstar open-world games have placed you into the shoes of a newcomer to a city or region that will one day be yours. Niko Bellic arrives by sea, John Marston arrives by train, the protagonists of GTA 3 and Vice City arrive by air. These introductions served to deliver the world to you in segments that you can chew over one by one.

I can understand the desire to break from the template, but I don't think GTA 5's beginning quite works. There's a twist involved that won't make sense until much later, and a jump in both time, location, and then character. Switching between initially two and then three protagonists on the fly is a clever technical trick, and delivers a couple of cool set-piece story moments, but I found it distancing from the off. Even now, many more hours in, I still don't feel the same attachment to these people—Michael, Trevor and Franklin—as I have done in the past. They're not me, and their goals aren't my goals. For the first time in a GTA game, I'm not particularly sure who I am—a flying ghost, maybe, leaping from mind-to-mind to steer criminals into cutscenes.

In focusing on the critical path for the first couple of hours, I think I uncovered all of the game's biggest problems all at once. I'm yet to really care about any of these people or their dreams. Rockstar has always had a problem with its cinematic ambitions crashing into its game ambitions—GTA 4 is, after all, the gritty story of an underdog immigrant destined to ride motocross bikes off sand dunes while firing rocket launchers at helicopters—but GTA 5 smacks into that disconnect straight away. The 'eighties action movie body-count' is brought up as a joke, an attempt to humanise characters by hanging a lampshade on the very thing that dehumanises them.

Rockstar's skewering of American culture returns, which lends some credibility to the feeling that everybody you encounter has no idea why they're doing anything that they're doing—this is, after all, a game set in an analogue for Los Angeles. In fact, while I've been piecing my thoughts together I've realised that I need to figure out whether a given problem lies with Rockstar's writing or whether it lies with actual L.A.

I need to play more before I say more about the story, but this does bring me to the game's first standout success. Los Santos feels like a real city in a way that no open-world game since GTA 4 has done. The attention to detail is absolutely extraordinary. Play in first person and it feels like a game from the future: a world as detailed as the majority of modern shooters, but far, far larger. The physicality of the game's third-person animations is applied to the first person, too, leading to a strange sense of presence. The first time I crossed the road in first person I was hit by a car and fell down. I started back in real life, momentarily stunned, an experience I've only otherwise had in an Oculus Rift.

Wandering off the critical path, I played a decent approximation of tennis for an hour and went to the cinema to watch a five-minute long parody of Italian art cinema. I went home and watched TV, where an amount of work equivalent to the cinematic budget for an entire game has gone into providing entirely optional comedy asides for the benefit of the player who wants to take a break without actually quitting the game. I've got mixed thoughts about the actual content of this stuff, which I'll get to in the final review, but the amount of effort expended on this game makes my head spin. At some point, GTA stopped being 'GTA'. I've only stolen a handful of cars. This is something else: a life simulator, subtly but persistently weighted to simulate the life of a dick.

That said, there have certainly been moments when the spell breaks. When you sink into the game, it becomes increasingly apparent that the things you're actually doing are very simple. Drive to a place. Press a button to trigger some beautiful, bespoke, never-to-be-repeated animation. Drive to another place. Shoot a man. Watch a cutscene. Despite the extraordinary world, there's no escaping the fact that the critical path presents a rudimentary play experience, one lumbered with tricky controls (both on pad and on keyboard/mouse) that betray the difficulty of packing all of that rich worlds' many activities into a system that a human can actually interact with. I was making progress, I was saying 'wow' a lot, but I realised ten hours in that I wasn't actually having much fun or making many decisions for myself.

I switched to multiplayer, at that point and holy shit. My understanding is that it didn't really work on the consoles for a long time—it can't have done, otherwise I'd have expected to hear people rave about it sooner. My time with Grand Theft Auto Online so far has blown my experience with the singleplayer game out of the water. I absolutely cannot wait to get back to it.

The structure is very simple. You're introduced to Los Santos as a silent character of your own making and you can then participate in races, missions and other activities both in instances (with players joining from your friends list or via matchmaking) or out in the open world. You can own vehicles and property and level up your guy by doing the things you want to get better at. It's the most fun I've had with an MMO in years.

Every so often, you have an experience with a game that feels like a magic trick. I've had a run of them so far. When I started, I was dropped into a street race that I assumed was a tutorial, race-the-AI deal. I won, but the guy who came second was a real person. After that, we were dropped into a mission and he wordlessly hopped into the passenger seat of my car for the ride. We didn't speak, but I was playing in first person—looking over, and seeing somebody's avatar looking back at me in a game rendered with the fidelity of a AAA singleplayer experience felt like gaming in the future.

Fairly quickly, I was asked by a friend to join his heist team. I'm not high enough level to initiate heists by myself yet, but I can join others—and I strongly recommend it. Heists are a run of set-up mission that culminate in a finale, each using a team of four in different ways. I adore co-op games that introduce asymmetry, and GTA Online does it brilliantly. Even though there are only five heists total, the one I played took a whole evening and I can't wait to play it again because my experience felt so specific to the people I was playing with and the roles I was placed in. I've driven a sportscar off a container ship while my friend covers me from the passenger seat. I've evaded cops by hiding a bus behind a moving train. I've waited in the pilot's seat of a light aircraft, nervously idling on a desert runway, praying that the other half of the team make it on time.

Heist missions can be punishing. The team shares a stock of lives, and when you lose them you're back to a distant checkpoint. But the coordination it requires elevates the game's otherwise-simple basic mechanics, and it taps deep into the magic of watching your friends do something awesome. There's a cutscene, at the end of the first one, where your squad clink champagne glasses and cheer. That's how I felt: the take represented more money than I'd ever seen in the game, and I actually felt like I'd somehow cheated at life. I bought a house, and we all went and got identical commemorative tattoos.

Folded into that experience were connection issues, occasional bugs, and lag. Ultimately, they didn't thwart my enjoyment—and I expected far worse from the game's launch day. But it's a factor to be considered, and I'd hope to see steady improvement in performance after this point.

Regardless, it takes active effort for me to load back into the singleplayer game and continue the story. GTA 5 is now, for me, a game about my silent multiplayer character and his dumb heist tattoo. It's heartening to know that when the cinematic stuff is pulled back and GTA is allowed to be a game, it's a really, really good game. There's so much more I'd like to share: the way actual player cop-chases are shown on TV for everybody else to spectate. The time my friend got drunk in the desert and I gave him a lift home. The ceaselessly entertaining selfie function.

This is the stuff that sticks in my head when I quit the game, and—I hope—the stuff that will form the basis of my final verdict. There is heart to be found underneath that pile of money, and based on my experience so far I would recommend anyone put off—as I was—by Rockstar's unrepentant desire to make a movie to ditch singleplayer and treat GTA as a game you play with friends.

Grand Theft Auto V Legacy

A year and a half after its initial launch, Grand Theft Auto 5 has finally arrived on PC with what is supposed to be the most polished and optimized version to date. To test out just how good it could look, we decided to run it on a rig with an Intel i7-5960x CPU, 32GB of RAM, and two (that s right, two) overclocked Nvidia GTX Titan Xs. We cranked all the settings to max at 1440p (the video is at 1080p, as YouTube won't play in 60 fps above that resolution anyway), and took a drive around Los Santos to see what it had to offer. Watch the video above to see how it turned out.

An important note on recording

When comparing any of the framerates we ve listed to your own, remember this very important difference: we are trying to record while we play the game. For GTA5 and most of our videos, we use Nvidia s ShadowPlay which generally has a low impact on performance. However, it is noticeable and it scales with resolution. It isn t uncommon for us to see our frame rates cut in half while recording at 4K.

Were we not trying to record, two Titan Xs would absolutely play GTA5 at max settings and 4K without dropping below 60fps. The fact that we can t do so while recording indicates how demanding recording gameplay footage at high resolutions can be.

Though Grand Theft Auto 5 is very well optimized, it didn t run quite as nicely on max settings while recording with Nvidia ShadowPlay as I had hoped. At high settings, the game ran buttery smooth and was consistently staying above 100fps, but maxing everything out—and especially trying to do so at 4K resolution—resulted in some pretty inconsistent framerates. 60fps at 4K and max settings was achievable, but not in every part of Los Santos.

For example, the downtown area ran much faster than anything in the northern part of the map, Blaine County. Indeed, most parts of the map with long sight lines suffered, including the beach and the freeways heading north. Additionally, I saw noticeably slower frame rates during the day than at night, most likely because of the need for increased draw distance and shadows. What surprised me most about the differences between these areas and times of day was just how much the framerate changed. At 1440p, I could easily hit 120fps in the city only to drop to 40fps as I drove toward Blaine.

The average player probably won t notice these issues, because GTA 5 is truly a well optimized game (the crashes and other problems some are experiencing aside)—as I mention in the boxout to the side, recording while playing was the primary reason I had framerate troubles at all. 

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (Graham Smith)

I’ve played almost four hours of GTA Online and I haven’t had any fun yet. I’ve been trying – to find a Last Team Standing match in which my foes aren’t overpowered or barely visible, a race where my opponents don’t teleport due to lag, to participate in heist preparation in which the other players communicate or at least stick together, or to make my own fun with Los Santos’ open world of vehicles, guns and players. But any moment of levity has felt like it’s come in spite of the game, not because of it.

Grand Theft Auto V [official site] came out on console 574 days ago, so there’s a good chance you’ve played it, read about it, watched videos about it, or made up your mind about it long ago. The PC version of Grand Theft Auto V came out at midnight however, which means you might have some questions: Is the performance good? Does it offer a broad array of PC graphics options? Is the PC-exclusive Replay Editor improved over what we had in GTAIV? Is first-person mode everything we dreamed it to be? Has GTA Online grown beyond those teething problems that made for such a bumpy launch on PS3 and 360? I’ll endeavor to answer each of those questions over the next couple of days, updating this feature as I go and eventually sloping my way towards an all-encompassing review – with a few new words on singleplayer, too, just in case you haven’t read about it before.

But for now: I’ve played almost four hours of GTA Online and I haven’t had any fun yet.

… [visit site to read more]

Grand Theft Auto V Legacy
Apr 14, 2015
Grand Theft Auto V Legacy

Some players have been struggling to install and play Grand Theft Auto 5, so we've rounded up some of the most common problems we've seen so far and included advice on how to resolve them where possible.

If your problem isn't listed, Rockstar's support page is being quickly updated with new issues, so keep an eye out there. Also—standard practice—check that your GPU manufacturer hasn't put out a new driver update, and make sure Social ClubMicrosoft Visual C++ 2008 SP1, and  DirectX are up to date.

"The Rockstar update service is unavailable"

If you're getting "the Rockstar update service is unavailable (code 1)" when trying to install the game, or the launcher is crashing to desktop. Rockstar Support has already released a workaround for the issue. It's caused by Windows usernames with unconventional characters.

Basically, if the Windows username you're using features any characters not included in this handy list, then you'll need to sign in with another user account, or else create a new one. It's only a temporary solution—Rockstar is working on a fix as we speak but if you can't wait to get started, it's good enough.

Simply changing your Windows username won't work, Rockstar reports, and if you do choose to use a different account in the meantime, you're advised to restart your PC before continuing.

On launch Steam briefly displays "installing" window, then nothing

Chris is reviewing GTA for us, and has had problems launching the game that are unrelated to the above Windows username error. Specifically, Steam displayed an 'Installing' window for a few seconds and then closed, after which the game wouldn't load. Fortunately, he's found a possible fix.

Open GTA 5's install directory, found by right-clicking the game in the Steam library, going to 'Properties', and clicking 'Browse Local Files' in the Local Files tab. From there, go into the 'Installers' folder and manually install the Rockstar Social Club through the installers found in that directory.

From there, it should load normally—although we think some of the problems are due to a Rockstar Social Club connection issue.

Nothing happens when trying to start singleplayer or multiplayer

This seems to be a problem affecting mobile GPUs. We've been unable to test it yet, but MustacheEmperor on  GTA 5 Reddit proposes this solution.

"Open device manager, go to display adapters, and disable your nvidia device so only the intel card is enabled. After launching the game re-enable the nvidia card quickly. The game will then work. Seems like there's a compatibility problem with mobile nvidia cards."

Unpacking problems

If you preloaded GTA 5 be aware that the unpacking process requires tons of spare hard drive space, and is quite slow. I needed about an extra 60GB of memory overhead above the initial 60GB for the game to fully install. Fortunately the file shrinks back down to 60GB when installation is finished, but if unpacking hangs, try making some more room on the HDD.

Social Club failed to initialise message

Rockstar's says: "The most common cause for these errors is an incorrect installation of Social Club. If you are receiving one of these errors, we recommend uninstalling Social Club and then reinstalling it manually from this page."

If you have the Steam edition, verifying the game cache can help—right click the game in Steam, go to properties, hit the local files tab and click the verify integrity of game cache button.

Rockstar also recommends running the game as administrator (right click Social Club, choose "Run as Administrator") and checking that the Social Club is installed in the right place—Program Files\Rockstar Games\Social Club.

Infinite loading on Rockstar Social Club

Rockstar's advice: "If you are stuck loading, auto-signin may have failed. Press the Home key and see if you can log in manually."

If that doesn't fix it it seems that Social Club is struggling with launch demand. Repeated tries can get you in, but it's not likely to ease off until the demand reduces or Rockstar bolsters the system.

"Unable to detect Windows Media Player" issue

GTA 5 won't install without Windows Media Player, it seems. An easy fix. Open the Control Panel, go to Programs, then Turn Windows Features On or Off, and then check Windows Media Player in the Media Features folder. When you press OK it should install.

Don't run the benchmark

This is an odd one. The benchmark test loads a bunch of different timelapse landscape shots to test your rig, but also seems to launch the single player campaign at the same time. The first mission starts, then there's a nice shot of a mountain. Then a bridge. Then the game tells you that you've failed a mission and your only option is to Alt-F4 out. Best leave it alone for now.

These are some of the most common issues we've seen discussed around the web. Do you have a problem installing or launching GTA 5, have you encountered any workarounds that have helped you get into the game? Share your wisdom in the comments. Update: We hear that the benchmark works, but only if you beat the prologue and run it from in the game (not the initial menu) and are not in a car.

Grand Theft Auto V Legacy

Warning: Not safe for kitties.

Shaun said that the video editor was GTA 5 PC's killer feature. He was more right than he realised.

"If you want a vision of the future of videogames, imagine a boot stamping on a cat's face - forever."

- PC Gamer's Tony Ellis, channelling George Orwell

Thanks, Reddit.

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (Graham Smith)

It’s no accident that the first video made using Grand Theft Auto V‘s [official site] new PC replay editor is well-shot and edited, since it was commissioned specifically by Rockstar to show off the power of the new tool. You can watch it below: it’s called Running, Man, it’s about Trevor going for a jog, and I’ve included another recent trailer which explains the abilities of the Replay Editor that you can use for yourself as soon as your copy of the game finishes download.

… [visit site to read more]

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