Live streams will be running all weekend on the Offworld Trading Co. Steam page, too.
Take on the role of entrepreneur and travel to Mars for an economic showdown against other companies in Offworld Trading Company! Buy out your competition and take control of the Martian market in a strategy game where money, not military force, is your greatest weapon. The real-time, player-driven market is the foundation of the game, allowing you to buy and sell resources and materials - even the food and water that the colonists need to survive. Build up enough capital and gain access to the lucrative offworld markets so that you can buy out your rivals and claim the Martian economy for yourself.
Claim victory against other corporations Leave Earth behind and start up a major corporation on Mars to claim your fortune! Establish yourself as the dominant offworld company in a game that's unique every time you play.
Use the Black Market to trip up your enemies Battle isn’t limited to the board room; you can employ some more... underhanded methods for victory. You - and your opponents - should prepare to deal with pirate raiders, or hackers trying to disrupt production, or a covert electromagnetic pulse to your base, and much more.
Play solo or connect online with friends Play online in games for up to 8 players, or try one of the single player campaigns, skirmishes, or daily challenges.
Check out some of the special livestreams Soren, other members of the dev team, fans, and staff will be streaming live on the Offworld Steam page all weekend to showcase the game throughout the weekend. Stop in, say hello, and play a game or two, then share your thoughts with us!
Players can now see their Masquerade name while when playing in Masquerade mode
Some colony classes have had their resource price minimums lowered. In the Daily Challenge mode the best move was sometimes just throwing down a large number of mines or quarries on an easy to access resource, and because the resource would never drop below $30 a player could just sell that one resource until they had won. This change to address that situation and encourage more interesting strategies.
Increased precision of the server game timer.
Balance
As expressed by the community recently, extra claims can be extremely powerful. In fact, this reward for founding late was so strong that many players would only found without it in the most dire of circumstances. Early claims are being adjusted so that in games of 4 players or less everyone will receive an extra claim eventually.
Last four players to found now all receive a free claim (last to found on HQ2, then HQ3, HQ4, HQ5) regardless of number of players in the game
Several small changes are being made to Black Market items to add consistency and bring costs in line with the power each item brings. Spies and Holograms will now have a cooldown, preventing a player with an early lead from taking them all cheaply to get a significant advantage. Meanwhile, Return a Claim and Core Samples have had their cooldowns reduced to encourage their use.
Return a Claim Black Market item can now be purchased when in D Debt
Changed Black Market cooldown for Bribe a Claim to 90 seconds (up from 60)
Changed Black Market cooldown for Holograms, Spies, Return a Claim, and Core Sample to 30 seconds.
Pirates now steal 200 resources
Pirates and Magnetic Storms are more likely to appear
Patents are receiving some small adjustments, focused on making energy slightly more accessible and bringing Transparent Aluminum’s power down.
Energy Vault now produces 2 backup Energy (up from 1)
Transparent Aluminum now costs 60 chems (up from 40)
Perpetual Motion now costs 40 chems (down from 60)
Bug Fixes
Nomads now receive the correct Black Market time when founding
Infinite Challenge Leaderboard now properly updates when played from the Ranked Queue
Geothermal Borehole Auctions will no longer occur on maps where no Geothermal Vents are present
Overflow bug and formatting fixed for very large amounts of cash
Players can once again see number of players in FFA queue while in the 1v1 queue
Fixed an error with “Infinite Win (Io)” Achievement
Fixed border color artifacts on Medium and Low Rendering Quality
"Greetings Offworld CEOs! Work continues on Offworld, and with the recent launch of SpaceX’s Falcon Heavy, this seemed a good time to touch on an idea that’s core to Offworld Trading Company: the privatization of space back here on Earth."
Check out the newest Offworld Trading Company dev journal here:
"Greetings Offworld CEOs! Work continues on Offworld, and with the recent launch of SpaceX’s Falcon Heavy, this seemed a good time to touch on an idea that’s core to Offworld Trading Company: the privatization of space back here on Earth."
Check out the newest Offworld Trading Company dev journal here:
Stock Markets and Rival Businesses Aren't Your Enemies Here
In "Limited Supply," your main goal is simple: survive.
This was the only objective for the first pioneers from Earth before business on Mars started booming.
Play through over a dozen challenging scenarios and overcome the struggles of settling on Mars by aiding the growing colonies and ensuring their healthy futures.
New Scenarios Experience over a dozen new missions, each with their own challenges! Each new scenario has unique rule sets and locations that will take you on a fun and exciting journey as humanity settles on Mars.
Changing Environment As you progress through the scenarios, you will face different restrictions on what you're able to buy and sell. In order to survive, you'll have to constantly re-evaluate your strategies and adapt to each new location and challenge.
Evolving Technologies In a normal game of Offworld, you'd build up your business so that you could buy out your competition. Instead, you'll need to meet a list of objectives set by the colony. As you progress, the tech you have access to becomes more advanced - but, so do the colony's requests!
Unique Challenges This DLC breaks the core rule of Offworld Trading Company, which is "buy what you want, when you want (as long as you've got the cash)." Each scenario has a different ruleset that restricts what resources you're allowed to buy and sell - even essentials like food, water, fuel and oxygen! Failing to maintain a steady supply and manage your resources effectively could mean catastrophe for the colony - and for you.
A New Way to Play Instead of the head-to-head "buy or be bought out" combat in a normal game of Offworld, this DLC lets you experience the game through a series of puzzles needing to be solved. There is no stock market, no competing businesses - your only competition here is Mars itself.
Stock Markets and Rival Businesses Aren't Your Enemies Here
In "Limited Supply," your main goal is simple: survive.
This was the only objective for the first pioneers from Earth before business on Mars started booming.
Play through over a dozen challenging scenarios and overcome the struggles of settling on Mars by aiding the growing colonies and ensuring their healthy futures.
New Scenarios Experience over a dozen new missions, each with their own challenges! Each new scenario has unique rule sets and locations that will take you on a fun and exciting journey as humanity settles on Mars.
Changing Environment As you progress through the scenarios, you will face different restrictions on what you're able to buy and sell. In order to survive, you'll have to constantly re-evaluate your strategies and adapt to each new location and challenge.
Evolving Technologies In a normal game of Offworld, you'd build up your business so that you could buy out your competition. Instead, you'll need to meet a list of objectives set by the colony. As you progress, the tech you have access to becomes more advanced - but, so do the colony's requests!
Unique Challenges This DLC breaks the core rule of Offworld Trading Company, which is "buy what you want, when you want (as long as you've got the cash)." Each scenario has a different ruleset that restricts what resources you're allowed to buy and sell - even essentials like food, water, fuel and oxygen! Failing to maintain a steady supply and manage your resources effectively could mean catastrophe for the colony - and for you.
A New Way to Play Instead of the head-to-head "buy or be bought out" combat in a normal game of Offworld, this DLC lets you experience the game through a series of puzzles needing to be solved. There is no stock market, no competing businesses - your only competition here is Mars itself.
Hacker Array: Well, it ain't Vegas, but it'll have to do. Take your chances and make luck your mistress while styling the goofy roulette version, or embrace the retro feel with an old-style radio tower.
Offworld Market: The colors, Duke, the colors! Launch your goods offworld and hope the popsicle rocket doesn't melt, or change to a sleek retro rocket to make your opponents envious of your sweet ride.
Pleasure Dome: Disco Inferno, baby! Tear up the dance floor inside a giant disco ball, or leave your platform shoes at home and enjoy some space burgers at a retro-styled diner. Just...don't order the special.
Optimization Center: Careful not to burst anyone's bubble while you optimize your resources in a silly bubble machine, or give your opponents a little shock with the retro-styled Tesla coil.
Patent Lab: Research some science inside a giant Rubik's cube (we DARE you not to get distracted trying to match the sides!), or get ahead of your opponents in a building that looks suspiciously like the robot's head from "Forbidden Planet."
Conspicuous Consumption is now available on Steam.
Patch 1.16.17762 adds 4k support and a large number of UI optimizations to Offworld Trading company. The team also continues to support the game with balance, stability and performance updates to continue to improve the game for all players.
Balance
Increased profit from Elite Pleasure Domes by +50%
Return Claim black market now gives 2 items
Patent time penalty is lowered with >4 players.
Lowered base market demand slightly
Fixes/Perf
Fixed some AI sabotage bugs and AI is less likely to target human in Practice Challenges
Fixing built-in mods failing to register on start up
Buying out an unfounded player no longer gives them shares after they found
Fixing bug where loading a map doesn't check if a mod is required.
Fixing replay's overwriting previous match history
Fixed an issue where some text elements were not updating due to being enabled and disabled in one frame
Disabling claim canceling in the last two tutorials to fix a bug related to doing that.
Fixing strange map number return on the infinite challenge screen
Fixing issue with lobbies not refreshing properly because Steam thought we were still in a mod
Optimizing Tile network message performance by 2x
Reduced network message sizes by 50%
Loaded games now wait for the loading screen to finish before progressing
Optimizing AI found performance by 2x
UI
Added 4k support
Game Option size is no longer hard-coded
Fixed random prices bug, added warning when player has X% of the money to buy you out
Added Options Toggle for muting the menu music when application is out of focus
Made location nodes on io appear less blurry
Adjusted ceres lighting fog
Made sure Banner Notification scales uniformly as it animates in and out
Fixed splotchy outline text on banner notifications by scaling uniformly
Added higher poly version of io
Adjusted scaling for glowing text on tutorial check buttons
Adjusted "Compare Players" text to scale correctly in the charts and graphs screen
Added layout element to pagination text on daily and infinite map challenge pages so they scale properly
Slight adjustment to Infinite Map Challenge updating leaderboard current page (so it stays the same when a button is pressed, and switches to first page onEnable)
Fixed scaling issues for the auto sell indicator and the espionage arrows
Patents now highlight for perks in campaign mode
Clicking on the Infinite Map Challenge Leaders will now take you to that map number
Mod dropdown menus now have tooltips so users can read long mod names
Adjusted credit text and unity image to scale with larger monitors
Changed width of object so the help button (campaign screen) would display onscreen in 1920x1080 and other resolutions
Fixed alignment of banner notification text
Styling Loading Screen progress bars
Adjusted auto sell icon to scale with aspect to prevent squishing
New text-tutorial info regarding placement of scientific buildings on ice (text provided by Dorian)
Fixed tooltip blocking map number for infinite map challenge
Hacker Array: Well, it ain't Vegas, but it'll have to do. Take your chances and make luck your mistress while styling the goofy roulette version, or embrace the retro feel with an old-style radio tower.
Offworld Market: The colors, Duke, the colors! Launch your goods offworld and hope the popsicle rocket doesn't melt, or change to a sleek retro rocket to make your opponents envious of your sweet ride.
Pleasure Dome: Disco Inferno, baby! Tear up the dance floor inside a giant disco ball, or leave your platform shoes at home and enjoy some space burgers at a retro-styled diner. Just...don't order the special.
Optimization Center: Careful not to burst anyone's bubble while you optimize your resources in a silly bubble machine, or give your opponents a little shock with the retro-styled Tesla coil.
Patent Lab: Research some science inside a giant Rubik's cube (we DARE you not to get distracted trying to match the sides!), or get ahead of your opponents in a building that looks suspiciously like the robot's head from "Forbidden Planet."
Conspicuous Consumption is now available on Steam.
Patch 1.16.17762 adds 4k support and a large number of UI optimizations to Offworld Trading company. The team also continues to support the game with balance, stability and performance updates to continue to improve the game for all players.
Balance
Increased profit from Elite Pleasure Domes by +50%
Return Claim black market now gives 2 items
Patent time penalty is lowered with >4 players.
Lowered base market demand slightly
Fixes/Perf
Fixed some AI sabotage bugs and AI is less likely to target human in Practice Challenges
Fixing built-in mods failing to register on start up
Buying out an unfounded player no longer gives them shares after they found
Fixing bug where loading a map doesn't check if a mod is required.
Fixing replay's overwriting previous match history
Fixed an issue where some text elements were not updating due to being enabled and disabled in one frame
Disabling claim canceling in the last two tutorials to fix a bug related to doing that.
Fixing strange map number return on the infinite challenge screen
Fixing issue with lobbies not refreshing properly because Steam thought we were still in a mod
Optimizing Tile network message performance by 2x
Reduced network message sizes by 50%
Loaded games now wait for the loading screen to finish before progressing
Optimizing AI found performance by 2x
UI
Added 4k support
Game Option size is no longer hard-coded
Fixed random prices bug, added warning when player has X% of the money to buy you out
Added Options Toggle for muting the menu music when application is out of focus
Made location nodes on io appear less blurry
Adjusted ceres lighting fog
Made sure Banner Notification scales uniformly as it animates in and out
Fixed splotchy outline text on banner notifications by scaling uniformly
Added higher poly version of io
Adjusted scaling for glowing text on tutorial check buttons
Adjusted "Compare Players" text to scale correctly in the charts and graphs screen
Added layout element to pagination text on daily and infinite map challenge pages so they scale properly
Slight adjustment to Infinite Map Challenge updating leaderboard current page (so it stays the same when a button is pressed, and switches to first page onEnable)
Fixed scaling issues for the auto sell indicator and the espionage arrows
Patents now highlight for perks in campaign mode
Clicking on the Infinite Map Challenge Leaders will now take you to that map number
Mod dropdown menus now have tooltips so users can read long mod names
Adjusted credit text and unity image to scale with larger monitors
Changed width of object so the help button (campaign screen) would display onscreen in 1920x1080 and other resolutions
Fixed alignment of banner notification text
Styling Loading Screen progress bars
Adjusted auto sell icon to scale with aspect to prevent squishing
New text-tutorial info regarding placement of scientific buildings on ice (text provided by Dorian)
Fixed tooltip blocking map number for infinite map challenge
“Jupiter’s Forge expands on Offworld Trading Company, taking you to Jupiter’s moon, Io. With this area comes two new factions, a range of new buildings and a whole new way in how to manage resources. Io is a try planet, there is no water to pump and the game will challenge you in a way that makes it feel fresh.” -Chris Wray, wccftech
“Jupiter’s Forge expands on Offworld Trading Company, taking you to Jupiter’s moon, Io. With this area comes two new factions, a range of new buildings and a whole new way in how to manage resources. Io is a try planet, there is no water to pump and the game will challenge you in a way that makes it feel fresh.” -Chris Wray, wccftech