Offworld Trading Company - contact@rockpapershotgun.com (Adam Smith)

Last week I visited Mohawk Studios to speak to Soren Johnson. His short but impressive CV has one standout entry – he was the lead designer of Civilization IV, a game which I hold in very high regard. His latest project is a short-form sci-fi strategy game with no military component and, in fact, no combat whatsoever. Offworld Trading Company [official site] is an economic strategy game and it’s about as far from Civ as a strategy game could be.

… [visit site to read more]

Offworld Trading Company - Yarlen
Offworld Trading Company Beta 10 is now available. This update includes a variety of improvements and fixes including new custom maps, new building auctions, optimized multiplayer, and more.

See all the updates in the changelog:


[Gameplay]
  • New custom maps are available!
  • Buying out a player costs less the more shares of them you own.
  • Stock value now takes into account whether you are Expansive or Scavenger when valuing your buildings.
  • Adjusted stock delay after buyouts.
  • Pleasure Dome now gets +10% per adjacent housing module (instead of +16%).
  • Boosted base wind power from 0.9 to 1.0
  • Bond rating thresholds now scale from 2 to 8 players.
  • Water and carbon is no longer guaranteed on maps with ice and dry ice, respectively.
  • More carbon on maps.
  • Added Building auctions.
  • Better game event warnings
  • Power Surges, etc. no longer have "bad bounces"
  • Added Core Sample probability help
  • Better Hologram logic.
  • Added Pause Selection mode where the game pauses in single player while you are founding, claiming, building, etc.
  • AI is better at founding with Reveal Map on.
  • Reveal map timer is a little slower.
  • Better & faster AI.


[Art]
  • New Scavenger HQ art and animation!
  • New Art for Colony Hub!
  • New Art for Colony Office Module
  • New Art for Colony Lab Module
  • New Patent Lab construction animation
  • Sparks added to construction animations
  • Fixed terrain shaders for ambient lighting.
  • Placeholder Solar Flare effect is back, baby!
  • Animation polish for elemental quarry, engineering lab, and scientific electrolysis reactor.
  • Nighttime animation for solar panels.


[Multiplayer]
  • Reduced network traffic by half!
  • Add code to display the number of people waiting for a ranked match while waiting for a match so people playing 4 Player FFA quick match can see that other people have joined the wait and how many.
  • Multiplayer screen now shows the leaderboards
  • Changed it so the player's handicap is the default handicap instead of none which speeds up the process of joining a lobby.


[UI]
  • Colony now has a name visual and HQs now have a player name visual.
  • Clamping terrain mouse over to minimum playable height
  • Improved patent/tech messaging.
  • Added a warning popup if you try to found too early with Reveal Map on.
  • 7 Sols end game screen added.
  • Blocking input while the game is loading. Preventing hotkeys and mouse input from firing.
  • Multiplayer observers are automatically ready and the ready button is disabled.
  • In-game campaign results screen improved.
  • Adding a gameplay tip while the game is loading.
  • Displaying resource icon in region text.
  • Build panel is always up. Until it's not when you close it. But if you open it again it is sticky.
  • Resource ordering: moved silicon next to carbon as Dorian requested.
  • Now showing building connection lines to constructions as well as buildings.
  • Showing potential dividend in buy stock button for subsidiaries.
  • Enabling MapSeed field in Skirmish & Multiplayer settings screen.
  • The map seed can be found in the main game's escape menu.
  • Resource rates now show buildings that are short of resource input.
  • Reworked cursor and selection logic.
  • Moved tile tooltips below mouse cursor
  • Added Random options for resource presence and minimums.
  • Clicking on a player's name will now select their HQ.
  • Added mouseover help for sabotage if tile is invalid.


[Graphics]
  • Fixing depth of field effect to work on D3D10 video cards


[Audio]
  • Added 6th song to the game.
  • New win & lose end game music.
  • New HQ founding/upgrade sounds.
  • “Quickmatch thrill ride” sound effect added back in.
  • Added delay ability to sounds and made the found & upgrade slightly delayed so they don't smash on top of the music fanfares.
  • When you set the music to zero volume in the options window, the volume changes appropriately.


[General]
  • Tutorial 2 is now ready to play!
  • Added “Show Total Cost” player option.
  • Added “Hide Build Menu” player option.
  • Added “reset” to skirmish and campaign games.
  • Moved replay files into a "Replays" sub-folder.
  • Add the file picker for selecting a replay file to playback from the main menu.  Also added a popup to show if you selected a file that it can't play back and what version of the game it was created with.
  • Separated skirmish and campaign games saves into their own folders
  • Added file picker for saving and loading skirmishes.
  • Daily Challenge replays now work!


[Bug fixes]
  • Fixed bug where you could resign, go back in as observer, and then resign again in Skirmish mode.
  • Fixed bug where you could resign, go back in as observer, and then couldn't exit the game in multiplayer mode.
  • Fix for trying to resume a ranked match when the game is over.
  • Fix so that exiting a non-ranked lobby game takes you back to the find lobby screen.
  • Fixed orders not updating when game is paused
  • Fixed where "Exit and Save" option was available when playing back a replay.
  • Fixed being able to existing and saving a game from a replay and exiting and saving a game after the play has conceded.
  • Fixed save games to have the correct game pause state.
  • Fixed HQ hotkeys not working.
  • Fixed a bug with where the "save and exit" option takes you from a campaign.
Offworld Trading Company - IslandDog
Offworld Trading Company Beta 10 is now available. This update includes a variety of improvements and fixes including new custom maps, new building auctions, optimized multiplayer, and more.

See all the updates in the changelog:


[Gameplay]
  • New custom maps are available!
  • Buying out a player costs less the more shares of them you own.
  • Stock value now takes into account whether you are Expansive or Scavenger when valuing your buildings.
  • Adjusted stock delay after buyouts.
  • Pleasure Dome now gets +10% per adjacent housing module (instead of +16%).
  • Boosted base wind power from 0.9 to 1.0
  • Bond rating thresholds now scale from 2 to 8 players.
  • Water and carbon is no longer guaranteed on maps with ice and dry ice, respectively.
  • More carbon on maps.
  • Added Building auctions.
  • Better game event warnings
  • Power Surges, etc. no longer have "bad bounces"
  • Added Core Sample probability help
  • Better Hologram logic.
  • Added Pause Selection mode where the game pauses in single player while you are founding, claiming, building, etc.
  • AI is better at founding with Reveal Map on.
  • Reveal map timer is a little slower.
  • Better & faster AI.


[Art]
  • New Scavenger HQ art and animation!
  • New Art for Colony Hub!
  • New Art for Colony Office Module
  • New Art for Colony Lab Module
  • New Patent Lab construction animation
  • Sparks added to construction animations
  • Fixed terrain shaders for ambient lighting.
  • Placeholder Solar Flare effect is back, baby!
  • Animation polish for elemental quarry, engineering lab, and scientific electrolysis reactor.
  • Nighttime animation for solar panels.


[Multiplayer]
  • Reduced network traffic by half!
  • Add code to display the number of people waiting for a ranked match while waiting for a match so people playing 4 Player FFA quick match can see that other people have joined the wait and how many.
  • Multiplayer screen now shows the leaderboards
  • Changed it so the player's handicap is the default handicap instead of none which speeds up the process of joining a lobby.


[UI]
  • Colony now has a name visual and HQs now have a player name visual.
  • Clamping terrain mouse over to minimum playable height
  • Improved patent/tech messaging.
  • Added a warning popup if you try to found too early with Reveal Map on.
  • 7 Sols end game screen added.
  • Blocking input while the game is loading. Preventing hotkeys and mouse input from firing.
  • Multiplayer observers are automatically ready and the ready button is disabled.
  • In-game campaign results screen improved.
  • Adding a gameplay tip while the game is loading.
  • Displaying resource icon in region text.
  • Build panel is always up. Until it's not when you close it. But if you open it again it is sticky.
  • Resource ordering: moved silicon next to carbon as Dorian requested.
  • Now showing building connection lines to constructions as well as buildings.
  • Showing potential dividend in buy stock button for subsidiaries.
  • Enabling MapSeed field in Skirmish & Multiplayer settings screen.
  • The map seed can be found in the main game's escape menu.
  • Resource rates now show buildings that are short of resource input.
  • Reworked cursor and selection logic.
  • Moved tile tooltips below mouse cursor
  • Added Random options for resource presence and minimums.
  • Clicking on a player's name will now select their HQ.
  • Added mouseover help for sabotage if tile is invalid.


[Graphics]
  • Fixing depth of field effect to work on D3D10 video cards


[Audio]
  • Added 6th song to the game.
  • New win & lose end game music.
  • New HQ founding/upgrade sounds.
  • “Quickmatch thrill ride” sound effect added back in.
  • Added delay ability to sounds and made the found & upgrade slightly delayed so they don't smash on top of the music fanfares.
  • When you set the music to zero volume in the options window, the volume changes appropriately.


[General]
  • Tutorial 2 is now ready to play!
  • Added “Show Total Cost” player option.
  • Added “Hide Build Menu” player option.
  • Added “reset” to skirmish and campaign games.
  • Moved replay files into a "Replays" sub-folder.
  • Add the file picker for selecting a replay file to playback from the main menu.  Also added a popup to show if you selected a file that it can't play back and what version of the game it was created with.
  • Separated skirmish and campaign games saves into their own folders
  • Added file picker for saving and loading skirmishes.
  • Daily Challenge replays now work!


[Bug fixes]
  • Fixed bug where you could resign, go back in as observer, and then resign again in Skirmish mode.
  • Fixed bug where you could resign, go back in as observer, and then couldn't exit the game in multiplayer mode.
  • Fix for trying to resume a ranked match when the game is over.
  • Fix so that exiting a non-ranked lobby game takes you back to the find lobby screen.
  • Fixed orders not updating when game is paused
  • Fixed where "Exit and Save" option was available when playing back a replay.
  • Fixed being able to existing and saving a game from a replay and exiting and saving a game after the play has conceded.
  • Fixed save games to have the correct game pause state.
  • Fixed HQ hotkeys not working.
  • Fixed a bug with where the "save and exit" option takes you from a campaign.
Offworld Trading Company - IslandDog
New stock mode and ELO rankings for the top players.


[Gameplay]
  • Subsidiary dividends now come each turn.
  • Reveal Map is on for Daily Challenges
  • Renamed Parks to Warehouses.
  • Offworld Markets launch faster if next to Warehouses.
  • Hacker Arrays are faster next to Offices.
  • Patent Labs are faster next to Labs.
  • Upgrade Labs are faster next to Toolshops.
  • 2-3 players: start with 1 share of stock.
  • 4-5 players: start with 2 shares.
  • 6+ players: start with 3 shares.
  • Fixed issues with team game.
  • Better AI.


[Multiplayer]
  • The main menu will indicate if there is a lobby available.
  • Displays "Game Available" next to multiplayer if a lobby is up or a player is looking for a quick match.
  • Fixed replay after a multiplayer AI game.

 [UI]
  • Player list now re-orders when players lose and become subsidies.
  • Double clicking on lobby entry now takes you to that lobby.
  • Added Verbose Messages player option (to show more messages in chat)


[General]
  • New version of tutorial 1.
  • Fixed a 3-4MB/minute memory leak.
  • Recording application errors to the cloud.
  • Updated language translations.


[Graphics]
  • Defaulting new installations to fullscreen.
  • Drawing ambient occlusion behind depth fog.
  • Updated the edge-of-map visual.
  • Fixed camera mouse drag when switching between Offworld and other applications.
  • Increased the number of extra tiles around the edge of the map.
  • Reduced the number of internal objects by 30%.
  • Improved terrain mouse ray-casting.Fixed missing Offworld Rocket trail.
     

[Audio]
  • New building complete sounds. There is a unique sound for the four building types: mining, factories, power, and advanced.
  • New sounds for opening and closing the tabs.
Offworld Trading Company - IslandDog
New stock mode and ELO rankings for the top players.


[Gameplay]
  • Subsidiary dividends now come each turn.
  • Reveal Map is on for Daily Challenges
  • Renamed Parks to Warehouses.
  • Offworld Markets launch faster if next to Warehouses.
  • Hacker Arrays are faster next to Offices.
  • Patent Labs are faster next to Labs.
  • Upgrade Labs are faster next to Toolshops.
  • 2-3 players: start with 1 share of stock.
  • 4-5 players: start with 2 shares.
  • 6+ players: start with 3 shares.
  • Fixed issues with team game.
  • Better AI.


[Multiplayer]
  • The main menu will indicate if there is a lobby available.
  • Displays "Game Available" next to multiplayer if a lobby is up or a player is looking for a quick match.
  • Fixed replay after a multiplayer AI game.

 [UI]
  • Player list now re-orders when players lose and become subsidies.
  • Double clicking on lobby entry now takes you to that lobby.
  • Added Verbose Messages player option (to show more messages in chat)


[General]
  • New version of tutorial 1.
  • Fixed a 3-4MB/minute memory leak.
  • Recording application errors to the cloud.
  • Updated language translations.


[Graphics]
  • Defaulting new installations to fullscreen.
  • Drawing ambient occlusion behind depth fog.
  • Updated the edge-of-map visual.
  • Fixed camera mouse drag when switching between Offworld and other applications.
  • Increased the number of extra tiles around the edge of the map.
  • Reduced the number of internal objects by 30%.
  • Improved terrain mouse ray-casting.Fixed missing Offworld Rocket trail.
     

[Audio]
  • New building complete sounds. There is a unique sound for the four building types: mining, factories, power, and advanced.
  • New sounds for opening and closing the tabs.
Offworld Trading Company - Yarlen
Mercy is for the weak. Crush your enemies -- and your friends! -- one share at a time with the new "No Buyout!" Mode in Offworld Trading Company Beta 8!

The new "No Buyout" mode makes it so that rival corporations must buy out your shares one at a time instead of all at once. When your shares are out, you are eliminated from the game.
 
Full Change Log:

New stock mode: “No Buyout!”, new music, and leaderboards for multiplayer!

[ Gameplay ]
 
  • No Buyout mode (on by default): Rival corporations can buyout your own shares one at a time. Once your own shares are gone, you are eliminated from the game, and your corporation becomes a subsidiary of its shareholders, who then receive a dividend from your old company three times a day.
  • When you buyout yourself, other players get double values of the shares as cash.
  • Offworld prices raise slowly throughout the game.
  • Energy Vault now fills automatically at 1 unit per tick.
  • Engineering Lab is now called the Upgrade Lab.
  • Patent Office is now Patent Lab.
  • Pleasure Dome and Hacker Array can only be built at level 3.
  • First Offworld Market can be built at level 4, and the second one can be built at level 5.
  • Fixed a number of bugs involving buying stock in a team game.
  • Added better, more thematic events.
  • “Days” are now “Sols”.
  • Added colony names.
  • Fixed for how adjacency is calculated.
  • Adjusted difficulty at lower settings and in the tutorials.
  • Added terrain regions to scanning phase.
  • Improved AI for placing Pleasure Domes.
  • Will auction tiles near the colony for Pleasure Domes.
  • Expansive HQs now have a higher entertainment demand than Scavenger HQs.
  • Added some AI quips from various events.
  • Player buy percentage now include resources stored in orders (like launches and research).
  • Workshop is now Toolshop.
  • Improved AI.
  • Improved Campaign AI.
[ Multiplayer ] 
  • Only the lobby owner can change the difficulty and team settings in a custom game.
  • Added lost communications messages to loading screen in case we lose communications to the server during the game load.
[ Art ] 
  • New Glass Furnace model and construction animation.
  • New Electronics Factory.
  • Added Expansive HQ construction.
  • Improved Robotics HQ construction.
  • New Upgrade Lab construction animation.
  • New Solar Condenser model and animation.
  • New Dry Ice Condenser animation.
  • New scientific version of Electrolysis Reactor with animations.
[ UI ] 
  • Made buying and price text bigger. (Thanks blackmagic1!)
  • Added outline around chat messages. (Thanks blackmagic1!)
  • Building tooltips now show unused resources (Thanks blackmagic1!)
  • Fixed black market items not appearing a second time. (Thanks GalacticWino!)
  • New leaderboards with rankings on the quickmatch menu.
  • In team game, when your teammate is in danger of being bought out, a percentage number shows up next to their name.
  • When a building or claim is in progress, meaning that a vehicle is moving to do the action, it appears in the list at the top of the screen. While it is in transit, you can right click on the button to cancel it.
  • Fixed not showing “off” when a building is virused.
  • Removed player dropdown from summary screen.
  • Charts & graphs screen now shows all players when appropriate.
  • Added colony stock purchase button for 7 Sols mode.
  • During found mode, grey out undiscovered resources.
  • Fixed incorrect resource level showing on UI when player has slant drilling.
  • Putting active player at the top of the player list at game start.
  • You can now click on the alerts in the top right to pan the camera to the location that is associated with the event.
  • Improved end-of-game stats screen.
  • Fixed a bug where reveal map text was not being rendered at certain resolutions.
  • Tile tips for scientific don't point to tiles adjacent to the HQ for factories.
  • Black market buttons slightly improved. Removed false-positive state.
  • Improved cost tooltip layout.
  • Selected tile UI betrays a hologrammed building 100% less.
[ General ] 
  • Added loading screen to the game.
  • Saving skirmish setting file so it persists between games.
  • SHIFT-A will skip auctions in single-player.
  • Can now fast forward during replays.
  • Fixed achievements with the campaign.
[ Audio ] 
  • Two new in-game dynamic songs and a new version of the existing one.
  • Audio now plays when you sell all. (Still needs new sound.) (Thanks blackmagic1!)
  • Added new building construction sounds.
  • Selecting a building to construct plays a click sound.
  • Added audio for reveal map mode when money and credit ranking is dropping.
 
Offworld Trading Company - IslandDog
Mercy is for the weak. Crush your enemies -- and your friends! -- one share at a time with the new "No Buyout!" Mode in Offworld Trading Company Beta 8!

The new "No Buyout" mode makes it so that rival corporations must buy out your shares one at a time instead of all at once. When your shares are out, you are eliminated from the game.
 
Full Change Log:

New stock mode: “No Buyout!”, new music, and leaderboards for multiplayer!

[ Gameplay ]
 
  • No Buyout mode (on by default): Rival corporations can buyout your own shares one at a time. Once your own shares are gone, you are eliminated from the game, and your corporation becomes a subsidiary of its shareholders, who then receive a dividend from your old company three times a day.
  • When you buyout yourself, other players get double values of the shares as cash.
  • Offworld prices raise slowly throughout the game.
  • Energy Vault now fills automatically at 1 unit per tick.
  • Engineering Lab is now called the Upgrade Lab.
  • Patent Office is now Patent Lab.
  • Pleasure Dome and Hacker Array can only be built at level 3.
  • First Offworld Market can be built at level 4, and the second one can be built at level 5.
  • Fixed a number of bugs involving buying stock in a team game.
  • Added better, more thematic events.
  • “Days” are now “Sols”.
  • Added colony names.
  • Fixed for how adjacency is calculated.
  • Adjusted difficulty at lower settings and in the tutorials.
  • Added terrain regions to scanning phase.
  • Improved AI for placing Pleasure Domes.
  • Will auction tiles near the colony for Pleasure Domes.
  • Expansive HQs now have a higher entertainment demand than Scavenger HQs.
  • Added some AI quips from various events.
  • Player buy percentage now include resources stored in orders (like launches and research).
  • Workshop is now Toolshop.
  • Improved AI.
  • Improved Campaign AI.
[ Multiplayer ] 
  • Only the lobby owner can change the difficulty and team settings in a custom game.
  • Added lost communications messages to loading screen in case we lose communications to the server during the game load.
[ Art ] 
  • New Glass Furnace model and construction animation.
  • New Electronics Factory.
  • Added Expansive HQ construction.
  • Improved Robotics HQ construction.
  • New Upgrade Lab construction animation.
  • New Solar Condenser model and animation.
  • New Dry Ice Condenser animation.
  • New scientific version of Electrolysis Reactor with animations.
[ UI ] 
  • Made buying and price text bigger. (Thanks blackmagic1!)
  • Added outline around chat messages. (Thanks blackmagic1!)
  • Building tooltips now show unused resources (Thanks blackmagic1!)
  • Fixed black market items not appearing a second time. (Thanks GalacticWino!)
  • New leaderboards with rankings on the quickmatch menu.
  • In team game, when your teammate is in danger of being bought out, a percentage number shows up next to their name.
  • When a building or claim is in progress, meaning that a vehicle is moving to do the action, it appears in the list at the top of the screen. While it is in transit, you can right click on the button to cancel it.
  • Fixed not showing “off” when a building is virused.
  • Removed player dropdown from summary screen.
  • Charts & graphs screen now shows all players when appropriate.
  • Added colony stock purchase button for 7 Sols mode.
  • During found mode, grey out undiscovered resources.
  • Fixed incorrect resource level showing on UI when player has slant drilling.
  • Putting active player at the top of the player list at game start.
  • You can now click on the alerts in the top right to pan the camera to the location that is associated with the event.
  • Improved end-of-game stats screen.
  • Fixed a bug where reveal map text was not being rendered at certain resolutions.
  • Tile tips for scientific don't point to tiles adjacent to the HQ for factories.
  • Black market buttons slightly improved. Removed false-positive state.
  • Improved cost tooltip layout.
  • Selected tile UI betrays a hologrammed building 100% less.
[ General ] 
  • Added loading screen to the game.
  • Saving skirmish setting file so it persists between games.
  • SHIFT-A will skip auctions in single-player.
  • Can now fast forward during replays.
  • Fixed achievements with the campaign.
[ Audio ] 
  • Two new in-game dynamic songs and a new version of the existing one.
  • Audio now plays when you sell all. (Still needs new sound.) (Thanks blackmagic1!)
  • Added new building construction sounds.
  • Selecting a building to construct plays a click sound.
  • Added audio for reveal map mode when money and credit ranking is dropping.
 
Offworld Trading Company - IslandDog
Majority buyout and subsidiaries have been added to Beta 7. The brand new UI is also live in this update. The team continues to work on performance and bug fixes while continuing to add new game play content. 

We appreciate the continued support from our great community!You can see the full list of changes here: http://forums.offworldgame.com/472417

Every Thursday at 10am ET you can watch our developer livestream on the Mohawk Games Twitch channel. To stay updated with other news and happenings with Offworld Trading Company, be sure to follow us on Twitter and Facebook.
Offworld Trading Company - IslandDog
Majority buyout and subsidiaries have been added to Beta 7. The brand new UI is also live in this update. The team continues to work on performance and bug fixes while continuing to add new game play content. 

We appreciate the continued support from our great community!You can see the full list of changes here: http://forums.offworldgame.com/472417

Every Thursday at 10am ET you can watch our developer livestream on the Mohawk Games Twitch channel. To stay updated with other news and happenings with Offworld Trading Company, be sure to follow us on Twitter and Facebook.
Offworld Trading Company - IslandDog
Beta 6 includes a new Destroy Buyout game mode, new UI, faster patent research, and the Robotic HQs now get a bonus from power buildings.You can see the full list of changes here: Link

Every Thursday at 10am ET you can watch our developer livestream on the Mohawk Games Twitch channel. To stay updated with other news and happenings with Offworld Trading Company, be sure to follow us on Twitter and Facebook.
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