American Truck Simulator - Dareus
Since you loved our latest Kansas DLC blog post in which we played the "Guess Where We Are" mini-game, we have decided to reach out to our map designers for even more screenshots and they were kind enough to provide us with several more locations. So, here goes round two - can you guess the places?












As before, your hard work will not come to naught, as those who will guess correctly in the comments under the blog or social media posts, will have a chance to eventually receive a free key of the map expansion once it will be released. We were truly amazed by the keen eye of some of you the last time and we wish you the best of luck in this round as well!










Overall, Kansas DLC will offer stunning nature, interesting cities and industries, and a unique atmosphere with new experiences. If you are looking forward to driving across The Sunflower State, add this project to your Steam Wishlist and follow our social media profiles (Twitter, Instagram, Facebook, TikTok) to never miss out on any important updates.

https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/
American Truck Simulator - London
Back in January, we posted a blog sharing some details on some of the Industries that will be featured in our upcoming Oklahoma DLC for American Truck Simulator. Since then, our team has completed a considerable amount of work on the depots and placed them into the world, which we are happy to share with you today!



From Tire Factories to a River Ports, our teams have paid particular attention when creating these industries within the American Truck Simulator economy. This includes designing brand artwork for new and existing depots, which our artists have been tasked with creating. Today we'd love to show you a combination of the both, with a little behind the scenes insight for these upcoming Oklahoma industries.








As we showcased in a previous blogpost, Oklahoma will feature a range of different industries unique to the state. This includes a River Port, Bus Factory, Building Technology Factory, Gas & Chemical Distributions, Tire Factory, Furniture Store and Public Works. With these industries will come some new unique cargo additions too, which we look forward to sharing more about in a future blog post.







Almost as important as the cargo is the companies' image. Our artists have been hard at work updating and creating new brands across the American Truck Simulator world; and Oklahoma is no exception. On your travels, you'll be able to spot an array of new logos and brands, each one going through a process of being changed and refined multiple times to create a design that is recognisable to the industry they represent, which is no easy task!









We spoke with our in-house artist, Annie, about the designs of some of the brands you'll find in Oklahoma, here is what she had to say about them:

Gas & Chemical Factory
Know as ERPO, I designed this logo with a sleek, simple, minimalist design which aims to inspire confidence in the company and its services. I did experiment a lot with this one, especially with the rounded squares (as they were alot of fun to play with!). Even if we end up not using most of the designs, they can be recycled and reused later in production.



Bus Factory
This industry stood out from the rest from the very beginning. Having come with a very unique and exciting new depot, I chose to give Yelco's logo and assets a stylish, modern look - but one that also screamed "reliability". I felt like a diamond and triangular shapes in general fit the theme!



Electrical Appliance Company
Technoma's logo was a fun one to design. Since the company specializes in air conditioning, heating and cooling systems (among other things), I let these concepts inspire the logo creation. As for the assets themselves, I aimed to create a really distinct look that set the company apart from its competitors in ATS, using the "pipe" shape from the logo itself. It was a very fun assignment and I hope our players like the results.



Tire Factory
Dynamix is a manufacturer that isn't at all new to ATS, you may have encountered it in your garage before where it has served as one of our default tire manufacturers for years. It's always exciting to bring an old company closer to fans and letting them interact with it. Dynamix's logo has been given a little "facelift", alongside a brand new depot and modern signs to go with it!



Public Works
Creating a logo for CCW (Central Civil Works) was a fairly challenging task, as we struggled with the artistic direction at first. Ultimately, we chose the more modern take on the logo, in a vibrant dark green colour we considered underrepresented in our game, helping the company stand out.



Furniture Store
Creating the look of our new furniture store, Myroo, was a very fun task. Unlike with most depots, Myroo gave us the opportunity to get extra creative with the building itself. I had fun experimenting with different materials, eventually settling on wooden decorative elements, which we'd use later in the signs designs as well. When it came to the design process behind the logo, the key words in this case were family-friendly, cozy & welcoming.



https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/
American Truck Simulator - London
A couple of months ago we officially announced phase 3 of our ongoing California Rework project and we are really excited to bring you some more news today. Focused mainly on the eastern part of the state, check out the screenshots and information below on what changes you can experience once this phase will be fully ready for you to get your hands on it.



Eastern California is reminiscent of Nevada due to its similar desert landscapes, dry climate, and geology. It’s important to know this as there is a fair amount of work being done in this entire area, which will see changes not only to the environment but also to the US-395 and US-6 roads. Additionally, there will be a brand new road to journey across - the CA-120. We hope these changes will further improve your enjoyment of driving through this area of The Golden State.








You may be familiar with the Agricultural Inspection Stations which we’ve added in the previous phases. This time around even more will be added at the border checks at US-50, US-395, and US-6. These enhanced checks are meant to simulate the real-world agricultural inspections that take place at border crossings and we hope it will add a new level of realism to the game.









As you can see, there’s also a small tease in the last screenshot but that’s a story for another day (feel free to guess what it is though!). For now, let us know how you like our progress so far, and make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) to stay in touch with more updates and news in the future.
American Truck Simulator - Dareus
It’s time to test your knowledge and attention to detail in another edition of "Guess Where We Are"! Today, we’ll share with you some screenshots from the upcoming Kansas DLC for American Truck Simulator. Will you step up to the challenge and correctly identify these locations?











These images showcase a variety of places, including cities, highways, and more. While this mini-game can turn out to be quite a difficult task, we’re sure those with a keen eye will notice any possible hint in the screenshots and overcome any issues. And since hard work should always be rewarded, we will eventually randomly select a few users from the comments with most places discovered that will receive the DLC for free once it will be available!












There’s no time to lose so turn your "Sherlock mode" on and do your best to guess all the places in the screenshots. However, one more thing before you do that - make sure to add the Kansas DLC to your Steam Wishlist and follow our social media (Twitter, Instagram, Facebook, TikTok) to always be up to date with any news and updates.

https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/
American Truck Simulator - London
Getting from point A to point B, isn't as simple as it once was. Road networks have changed drastically over the past few decades with the ever increasing demand for more capacity and routes for the growing population. Evidence of this can be found across the highways of the USA, as well as in our upcoming Oklahoma DLC for American Truck Simulator.



Oklahoma has a rich history of transportation, dating back to the 1900s when trails and wagon roads were the primary means of travel. Over time, these routes were replaced by more modern roads and highways, many of which have since become historic landmarks.







One of the most important highways in Oklahoma is the I-35, which runs north-south through the state. This highway is a major route for truckers carrying goods and products between major cities. The I-40 is another major interstate highway, connecting the east and west coasts of the United States. It runs parallel with Route 66, which is a historic highway that was the main route when travelling. You may of even travelled on parts of this route in American Truck Simulator before!









Bridges and interchanges are also prevalent across the state, which our team have accurately recreated as part of the road network in this upcoming DLC.







So no matter where your headed, Oklahoma's roads and highways will take you there! We look forward to sharing more news showcasing its development in the near future. If you like what you see, be sure to add it to your Steam Wishlist!

https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/
American Truck Simulator - London
Steampunk is a fantasy genre that's designed around the style of the industrial era mashed up against futuristic technology. Some of our earliest adopters of American Truck Simulator may already be familiar with this theme, as they were rewarded with the exclusive Steampunk Paint Jobs Pack during a limited time period.



Back in 2016, the initial release of ATS only featured 2 trucks, which made these steampunk paint jobs feel more like exclusive bonus rather than a full-size content package. With more trucks being added over the years, along with countless messages, questions, and suggestions to make this unique pack available for everyone, we think it's the right time to revisit this popular genre.


Today, we're excited to share that not only will all players now have the opportunity to own this unique paint job pack, but our talented team has revisited this DLC to bring new content for all current trucks!



This pack is the perfect way to add some personality and style to your rig, with a single unique paint job for every truck, three common paints for all trucks, and two corresponding variants for ownable trailers. With all the paint jobs you’ll get to show off your love of this crafty subgenre of science fiction and truly stand out, whether you’ll be hauling cargo across the country or just cruising around on the roads











For drivers who already earned this exclusive DLC back in 2016, we are happy to share that you will also receive all of the described content available as a free update! We hope that you'll enjoy all that it has to offer, and we thank you for your continued support since the release of American Truck Simulator.










We can't wait for you to try out these amazing paint jobs and show them off on the roads! Don't forget to tag us on social media (Twitter, Instagram, Facebook, TikTok) with your screenshots or videos. We love seeing the #BestCommunityEver come together and share their creations. Get the Steampunk Paint Jobs Pack DLC now on Steam and start customizing your ride!

https://store.steampowered.com/app/432710/American_Truck_Simulator__Steampunk_Paint_Jobs_Pack/
American Truck Simulator - London
We are happy to announce that the 1.47 update for American Truck Simulator has been released and is now available on Steam. This update features bug fixes, changes and new content, which are featured below, so we recommend taking a read!



We'd like to take this opportunity to thank everyone who participated, provided their feedback, and made bug reports during the 1.47 Open Beta. Your valuable input helped us make tweaks, changes and squash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the fruits of your work.


Ownable Gas Cisterns

Are you ready to haul your very own Gas Cisterns in American Truck Simulator? As we covered in a previous blog post, Ownable Gas Cisterns are available in this update! These trailers will come in a variety of lengths, chassis and customisation options. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas).



The Ownable Gas Cistern for American Truck Simulator will be available as a single or B-Double trailer. It will also include 5 chassis types; 32ft, 43ft & 48ft 2-axle, 53ft 3-axle and 4-axle 53ft with a steerable rear axle. Each gas cistern comes with over 50 accessories which include (but are not limited to):
  • Paintable/Chrome Boxes
  • Paintable/Chrome Valve Covers
  • Customisable Side Lamps
  • Paintable Wing
  • A wide variety of hoses
  • A variety of rear fenders and rear bumper lights
  • A variety of trailer paintjobs
  • and so much more!


We look forward to seeing you deliver with these new Ownable Gas Cisterns and how you will customize them. Be sure to share your first ride with them on our social media channels.

World Ambient Sounds

As we continue to make sounds more immersive across our truck sim world, one big change we have made for this update is introducing sound scatter technology through FMOD for our virtual environment. So what does this mean for players?

It means you'll now notice a variety of SFX coming from different directions and distances, on top of our base 5.1 sound layer, which has an existing basic environmental loop for a specific place. For example, you may be sitting at a rest area in the quiet Texan plains, hearing the chirping of crickets, but you'll hear them at various distances, some further away, some closer!


Another change we are introducing is a directional filter for trucks. Where applicable, we have included sound engine equalization in the sound system, which works according to your current camera view. For example, if you are using a camera behind the truck, you will hear a change in sound according to that view. The effect is most audible when you are able to watch your truck drive past while the camera remains stationary.

You can read more in detail about this change to our world ambient sounds and more at our previous blogpost on the subject.

Adaptive Cruise Control & Emergency Braking System

Released originally as a hidden experimental feature back in 1.44, we are glad to be able to bring this highly requested addition to the 1.47 update. Adaptive Cruise Control automatically adjusts the distance and speed from the vehicle in front when in cruise control mode. This is especially handy when encountering a busy highway, where you may find traffic often merging into a gap in front of you, or in situations where traffic speed is constantly changing.



Coupled with ACC is the Emergency Braking System, which activates your brakes whenever a collision is imminent with the vehicle in front, to avoid or minimize damage. This technology in the real world has saved countless lives and is found in most modern trucks.

These features have been in the works for a while and thanks to your feedback, we have made quite a few changes internally. We plan to continue to fine-tune this feature going into the future.

Custom City Intros (Utah & Idaho)

Carrying on from our previous update which introduced custom city intros for Colorado & Wyoming, we have now expanded these cutscenes to the Utah and Idaho DLC's for American Truck Simulator!


These special cutscenes appear when a player selects a starting city when creating a new profile. We hope that new players (or those restarting a new profile) will enjoy these new additions, showcasing the area where you have chosen to begin!

Uneven Surface Simulation

We're excited to introduce Uneven Surface Simulation into 1.47! These small bumps are procedurally generated to give roads and other terrains an imperfect feel to them. While they may not be visible to the driver, you will be able to feel these subtle bumps and in some cases hear them affect your vehicle whilst driving.

We look forward to working on expanding this feature in the future, but for the time being, let us know your thoughts about it!

Career History UI Redesign

This update also includes a refresh for the Career History UI! For those who are unfamiliar with this feature, you can access it via the main menu of American Truck Simulator or Euro Truck Simulator 2. It displays a graph of your experience progress and some statistics.



This new redesign will now feature a much more detailed look into your statistics and previous deliveries. The UI now shows 4 sections which are: Deliveries, Exploration, Driver Experience and Penalties. Each of these sections displays different statistics that give you a more in-depth review of your journey as a truck driver so far including total deliveries, your past delivery ratings, how many of your deliveries were on time, map exploration, companies visited, truck data and discoveries.

We've also included a section that'll show what penalties you have received over the last 2 weeks of your career. We felt that little things such as hitting traffic signs or falling asleep at the wheel don't need to be on your permanent record.



We've also redesigned your delivery log which shows clearly your previous jobs, your cargo, what day you made the delivery on, income, XP, time spent etc. We understand that these statistics are important for drivers to look back on, especially if you are part of a VTC where you may need to log your previous jobs for driver activity.

We really hope you like this redesign, and we hope we can expand on it in the future.

In-Game Update Log

We've now added a new UI feature to both American Truck Simulator and Euro Truck Simulator 2 which will show users the changelog of a major update or showcase the featured of a DLC release.

This will appear in the form of a pop-up either when you launch the game after an update or whilst in-game in the main menu if an update was made during your time on the road. Not only that, but you can also access a history of previous changelogs, in-case you missed out on several, and find all our official social media links.

We hope this helps you stays informed no matter where you are on the latest changes and updates made to our titles.

Economy Reset Teleport

Whenever the player's economy is reset during a game load, it was the norm for you to be teleported to your HQ garage. Today we are happy to make a small change that will allow you a free quick travel to any service station of your choice after a game change was detected. We hope this feature helps continue your journey quickly and easily!



Changelog

Map
  • World Ambient Sounds
  • Trivision billboards
Vehicles
  • Ownable Gas Cisterns
  • Adaptive Cruise Control & Emergency Braking System
Kenworth W900
  • DEF-less fuel tank options returned for certain engine types (150, 220 & 300 gal)
  • Reinstated Cruise Control speed display on dashboard
Gameplay
  • Custom City Intros for Utah and Idaho
  • Sound Direction Filter
  • Performance Improvements (night, bad weather, dense traffic)
  • Uneven Surface Simulation
UI
  • Career History UI Redesign
  • In-Game Update Log
  • Economy Reset Teleport
American Truck Simulator - London
It's time for Part 2 of showcasing some of the Cities & Settlements that will be featured in our upcoming Oklahoma DLC for American Truck Simulator. Previously, we highlighted the cities of Guymon, Enid, Lawton and Idabel. Today we are happy to share with you 4 more cities and several settlements.



Woodward

First up is the city of Woodward. Established in 1887, it was historically known as a shipping point for both livestock and provisions. Today, Woodward, with a population of over 15,000 continues to serve northwest Oklahoma as a commercial and Livestock hub. Load or not, Woodward is a city with a lot charm, history and work for drivers in the state.





Clinton

Positioned in a large valley surrounded by scenic rolling hills and wide-open spaces, Clinton, Oklahoma is a small community of about 10,000 residents. Located in the heart of the Western Oklahoma on Historic Route 66, Clinton is known as the “Hub City of Western Oklahoma.” and features historic buildings in the heart of its downtown business district. With food and agriculture industries present in the area, truckers can expect to find delivery contracts going daily, so be sure to visit!






Ardmore

Many consider this city a hidden gem in Oklahoma. Located near the famous Adventure Road in Carter County is the historic city of Ardmore. Named after the Irish term Ard Mór, meaning "hills" or "high ground" this is the one place Obi Wan Kenobi hasn't told its resident "Its over". From historic landmarks rich with culture to vibrant businesses, Ardmore has a lot to offer to both residents and visitors alike. Truckers can look forward to picking up contracts to and from the Tire factory, among other industries.






McAlester

Our fourth and final city in this showcase is the city of McAlester. Named after James Jackson McAlester, who started a general store here in 1869. It has since become a bustling city after its rapid expansion, in part thanks to the influx of settlers after the discovery of coal. Since then it has maintained its historic status and is now home to several different industries.







Settlements

That isn't all however! You will also be able to pass through many settlements whilst cruising through Oklahoma. This includes Boise City, which was accidentally bombed during World War 2, Shamrock, which is along Route 66 and Cushing; known as the pipeline crossroads of the world thanks to its major status for trading crude oil.








There's still so much to discover and do in Oklahoma, and we look forward to showing you more in the near future. If you like what you see, be sure to add it your Steam Wishlist! Until next time, keep on truckin'.

https://store.steampowered.com/app/2209650/American_Truck_Simulator__Oklahoma/
American Truck Simulator - Dareus
In addition to the new content that is coming to American Truck Simulator and Euro Truck Simulator 2 in the 1.47 update, we will also be introducing two brand new special transport routes - one for each game. There is an interesting backstory behind the creation of these new routes and we are excited to tell you all about it today.



Special Transport missions have been a fan favorite since their release, providing unique challenges for players. However, revisiting and updating the content of these routes in updates or new expansions can be a significant load and commitment considering it was done by one person alone - Nemiro. But, as our team grows and our know-how is shared across the company, we are excited that more of our colleagues found interest and time to get involved in "servicing" these DLCs.





Over the past few weeks, two new small teams have formed and we have shared the knowledge with them through a few sessions. Both teams have created their first routes for the Special Transport DLCs, and they have turned out so exceptionally well that we have decided to include them in the nearest update for all the players to enjoy. We hope you will all appreciate the new routes and the fact that expanding our internal teams could mean more routes in the future.

The two new routes are:

Barcelona to Vandallos

Truckee to Oakland





To leave on a high note, we would also like to mention that something interesting related to Special Transport is currently shaping up in our vehicle department, but that’s all that we can say for now. For any potential updates and news, follow our social media (Twitter, Instagram, Facebook, TikTok) and stay in touch with all the latest announcements.
American Truck Simulator - Dareus
As you might remember, recently we announced Kansas DLC for American Truck Simulator. Before we fully dive in with the classic news from the development, we have decided to sit down with some of the developers and create a blog article that will let you know a little bit about some of the SCS members themselves, but also their thoughts on this DLC. Sit back, relax, and check out what Patrik, Seki, Martin, Ilona, and Anton had to say about who they are and what working on the Sunflower State means for them.



Patrik, Kansas DLC Lead



As the Map DLC Lead for American Truck Simulator, my primary responsibility is to oversee the development of the assigned map expansion, which is currently the Kansas DLC. I have previously led the Washington and Colorado DLCs, and I started as a regular map designer when we were still working on California.

Our goal with the Kansas DLC is to show players that even seemingly empty and monotonous states have their own unique atmosphere and impression. Our biggest challenge in this project is to create large grass areas that are visually appealing, modern, and well-crafted. Kansas has a distinct architecture that differs from the states we've worked on in the past, so we're also facing the challenge of creating new assets such as neglected shops, barracks, houses, and other buildings.

Players can look forward to a dozen new cities, and we will gradually release the list over time. We are also working on improving the economic model, which we will share with our #BestCommunityEver in due course. Moreover, new economic chains will be introduced as part of the Kansas DLC, as we regularly do with every new DLC in ATS.








Seki, DLC Asset Lead



As the DLC Asset Lead and a senior graphic designer, my role at SCS involves collaborating on graphics for ATS and all related projects. I've been with the company for seven years and have contributed to all DLCs for ATS released thus far. While there are others on the team, collaboration is key to our success, and I credit the entire ATS team for our achievements.

As the DLC Asset Lead, I'm responsible for the quality and delivery of all necessary 3D models for the DLC, including everything from generic benches to city and depot areas where trucks move. I consult with Map Designers and ensure that all landmarks are delivered to their cities or settlements. I initially joined SCS as a graphic designer, where I created models for the game, including the last major project, Random Events. I then switched to DLC Lead and completed projects in Idaho, Texas, and am currently working on Kansas.

Our goal is to bring players a new state where they can spend countless hours in their trucks, discovering the beauty of Kansas and its industries. We aim to beat the previous map expansion and give players the best possible experience. We have added many new landmarks to cities and their surroundings, including unique rest areas, truck stops, and industries. We are pushing the limits of our creation with each DLC, and we believe that Kansas will be a great example of this. While we can't reveal everything yet, players can definitely look forward to many new locations and experiences.











Martin, Texas DLC Map Designer



I started at SCS 2 years ago and I have worked on several projects including California Rework, Texas and the city of Emporia, which was my first attempt at designing a city. Currently, I am working on two settlements, roads, and we have received a new palette of terrain materials, which also includes a new set of grasses that I have to include into the map.

One of the most exciting parts of my job so far was designing the city. However, my focus now is on creating a rural-farming atmosphere in Kansas, which is known for its vast grassy plains and farming communities. There will be many farm depots, farm assets, silos, and wind farms to explore, and players will have the opportunity to get up close to the fields with their trucks.

Overall, players can look forward to a truly immersive experience in Kansas, with a focus on the state's farming heritage and beautiful natural landscapes.







Ilona, Texas DLC Map Designer



As a map designer at SCS for four years, I am responsible for designing the layouts of two cities, Colby and Hays, in western Kansas. I also designed depots and generic architectural elements, such as shops and suburban houses, that reflect the state's diverse architectural styles. For example, as part of the new DLC, we've added a brick-and-mortar store and I hope this new store will be a great authentic detail for the town center. Moreover, the generic architecture in Kansas is characterized by great diversity, as it is unique in many ways but it also contains elements of various architectural styles from the surrounding states

Having previously worked on Oregon, Utah, Colorado, and Texas, I am most looking forward to creating an authentic experience that conveys the unique feeling of Kansas. The biggest challenge will be portraying the vastness of the open plains and endless vistas through the use of details. Players can look forward to exploring Kansas's farms, plains, and downtown cities, with unique architecture and details that capture the state's essence.







Anton, Researcher



As a researcher, I deal with a little bit of everything. With every task, our job consists of two components. Firstly, we need to look for more technical kind of information like which variants of the warehouse are more typical for a given state. But also we try to find a deeper meaning behind the raw data we process. For example, while working on the Kansas DLC we took great inspiration from the work of American painters known as the regionalists. They are famous for depicting the American midwest in a really insightful and captivating manner. We used their work a lot, communicating our impressions of the state to our map designers and 3D artists.

Because in our line of work, we need to translate our own vision of a state to the rest of the developing team, each DLC is a surprise for me. I’m really interested to see how 3D artists and map designers are going to implement our comments and ideas regarding Kansas feel. A map expansion is always more than just a mechanical arrangement of assets down the road. It’s the idea of a geographical and economic area that the developers build in their minds as they work on a state. I like to think that we help them in creating that internal image.





We hope you have enjoyed this very early insight into what you can expect to see in the upcoming Kansas DLC. For more news in the future make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) to never miss any updates. We can’t wait to show you more!

https://store.steampowered.com/app/2298430/American_Truck_Simulator__Kansas/
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