There are so many pieces in a trucker’s life that all fit together like a perfectly-built puzzle. From driving on the road to passing by various landmarks, there are certain aspects you simply cannot leave out. One of those elements are undoubtedly the weigh stations. Today we will take a look at some of these locations that will be featured in the upcoming Wyoming DLC.
While the function of weigh stations remains unchanged and they may even seem trivial to some, to others they have become well known and unique places. Echo Point of Entry may certainly be remembered for its rich history and unique design. Not only was this particular station constructed before the famous Interstate 80 was built, the support of commercial vehicles in this area dates back all the way to 1952. But the story with I-80 doesn’t end here, as you will also have a chance to stop by for an inspection at the Evanston I-80 Point of Entry!
There will be several more weigh stations situated throughout Wyoming, and while some of them may not draw their power from history or their architectural value, stopping at Alpine Point of Entry, for example, will leave you in awe purely due to the marvelous mountains nearby. On the contrary, Cheyenne I-25 Point of Entry will give you the opportunity to see far into the distance thanks to its surrounding prairies.
We hope you have enjoyed this peek at some of the weigh stations that will be arriving in Wyoming DLC. If you did, make sure to put some "weight" on the Steam Wishlist button and you’ll always be in touch with any news regarding the new map expansion.
We are celebrating the 1st anniversary since our Idaho DLC release, by highlighting its famous potato industry. So, we’re inviting our #BestCommunityEver to join us in hauling Idaho Spuds - our latest World of Trucks event! The community goal is to achieve 200,000 deliveries of either Potatoes or the The Big Idaho Potato; we’ve gone all out to faithfully reproduce this famous truck and trailer, used to advertise and praise Idaho potatoes throughout the state.
The goal here is simply to have fun #HaulingSpuds and maybe grab a few rewards on the way. We’re sure you’re gonna like what you find. And yes, you can even haul Potatoes cargo using your own trailer in the external market, The Big Idaho Potato, however, is in External contracts only.
Not only do we have the trailer but we've also added the genuine Kenworth T680 paint job to accompany The Big Idaho Potato cargo, available in the game, and we can’t wait to see your pics as you make your deliveries. Don't forget to tag our and The Big Idaho Potato social media profiles (Instagram, Facebook, Twitter) too to let them know how much do you like hauling their pride around!
We're also giving 2 special rewards for completing your personal goal which will require 6 deliveries of Potatoes plus 1 more delivery of The Big Idaho Potato, from any of Idaho’s cities.
This event is a chance to be part of the Potato industry which means so very much to so many people, not only in Idaho and not only in the U.S. but all over the world. I mean, who on earth doesn't enjoy a beautifully roasted spud?! So have fun, Haul them Spuds, and see you on the road!
Rules:
Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to achieve 200,000 deliveries of either Potatoes cargo or the event-specific, The Big Idaho Potato cargo, from any city in Idaho.
When a player completes 6 deliveries of Potatoes cargo and 1 delivery of the event-specific The Big Idaho Potato cargo, from any city in Idaho, it will complete their personal goal.
Note:
The Big Idaho Potato cargo is only available from External Contracts.
Potatoes cargo is available from External Contracts or External Market.
All jobs for the event need to be 100 miles each (161 km) or more.
You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.
Rewards:
Personal goal: Individual player contributions of 6 deliveries of Potatoes cargo and 1 delivery of The Big Idaho Potato cargo, from any Idaho city, will gain that player a personal World of Trucks Achievement, and 2 Steam inventory items for their cabin. A yummy Wooden Bowl of fresh crisp potato chips, and an attractive, Idaho unique, Giant Salamander Sticker.
Community goal: When the community goal of achieving 200,000 deliveries of either Potatoes cargo or The Big Idaho Potato cargo, from any city in Idaho is met, and if the player has also achieved their personal goal then they will receive 2 Steam inventory items for their cabin. A specially designed Idaho Nights Air Freshener, and a cute Idaho Potato Sticker.
Note: In order to qualify for the community rewards, you must complete at least your personal goal in American Truck Simulator. Each reward will be a Steam inventory item for American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.
The event will be concluded on Sunday the 15th of August at 23:59 UTC.
With lots of testing, feedback, fixing, and fine-tuning, we are excited to announce the highly anticipated arrival of update 1.41 for American Truck Simulator.
We'd like to thank all those who took part in the 1.41 Open Beta, made bug reports, and provided general feedback on this new version. We hope you can now begin to fully enjoy the various new features which are included within this update.
So, what can you find in the 1.41 update for ATS? Let's take a closer look!
Convoy Multiplayer
Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players.
Convoy allows you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.
You can also see, filter, browse and eventually join any of the available sessions that have already been created by your friends or other truckers.
So what options and features will players be able to use and experience in Convoy?
Any player can host and create their own private sessions for up to 8 people
Ability to haul the same contracts/jobs together from the same company and to the same destination
Synchronized AI traffic
Synchronized time and weather
Synchronized paint jobs, truck accessories, cabin accessories, cargoes, and more
Ability to communicate with other drivers via CB radio broadcast (X key), quick replies (Q key), or text chat (Y key)
We know how many players are eager to try out this new feature; however, there are some things you will need to know before joining your friends on the road! Notable issues / not yet implemented:
Mods in Convoy mode are not supported in the initial release.
AI vehicles might disappear when a player disconnects.
Lifting bridges are not synchronized. They will be stationary for the initial release of Convoy.
When using an owned trailer, there might be a company trailer spawned in the same location you are supposed to go to to load your cargo.
Steam invites work only through the Steam overlay.
CB radio broadcast (hotkey "X") interferes with the text input line.
The on-screen map in Convoy "M" zooms out together with chat scrolling in the Route Advisor.
Worried about your profile progress? In case of trouble-makers or other circumstances out of your control, players will have the option to revert their savefile to one made previously before joining the session. From friends to VTC's, we are excited to see how you will enjoy Convoy and we look forward to hearing your constructive feedback on this new online feature.
California Reskin
During our special Christmas 2020 live stream, we announced that we would be revisiting California in American Truck Simulator to give our starting state a reskin! Today, we bring the first iteration of this reskin, carrying a major road layout rework, agriculture stations, and more!
One of the most noticeable changes drivers will experience when arriving in California are the new agriculture border control stations! All drivers hauling goods into the state will have to undergo special checks from the control station where vehicles are inspected for commodities that may be infested with invasive species, and for the correct documentation. In-game, we will mimic these scenarios with a new feature, which will work very similarly to the current weigh stations. Upon your arrival at the border, depending on what you are hauling, drivers will be notified to pull over for an inspection at one of the control stations before they are given the green light to enter the state.
Our world design tools have been considerably improved during the years since ATS was released as well, and we plan to take advantage of the new power. For example, our map designers can now pay attention to details like the proper roll of the road surface in a curve. We are also trying to make sure we get our research right when it comes to unique road signage elements, proper road markings, or the use of cat's eyes. We hope to achieve a completely new look and feel when driving across the State. Read more here.
Photo Mode: Time & Weather options
We know how much our players love to take photos in-game and spend a lot of time creating that perfect shot, and for many, this also includes finding the right lighting conditions and weather. So to help create that perfect trucking memory, we have implemented a new feature that may save you quite a bit of time when it comes to using console commands!
Introducing the new Time and Weather options! Players will now be able to choose the conditions of their liking, to create the perfect trucking snap just by simply adjusting a new slider to change the time, or clicking on two buttons to control the lighting/weather, all of which will appear in the updated in-game photo studio. We can't wait to see how drivers will use this new feature in the future and we look forward to seeing your snaps!
Changelog:
Gameplay:
Convoy Multiplayer
Time and weather adjustments in photo mode
Quick Travel
Map
California Reskin part 1 including 7 Agricultural Stations and a road layout rework
An interesting couple of weeks full of testing is behind us and we have been making great improvements largely thanks to your feedback, our #BestCommunityEver. The time to switch gears and drive forward into the future is almost here and we believe now is the right time for another teaser!
In case you have missed our coverage of experimental and open betas and want to learn more about our upcoming Convoy gameplay mode, you can read more about it in the 1.41 Update Open Beta blog articles (ETS2, ATS). Apart from celebrating your fellow truckers on International Friendship Day, which is this month (how convenient, right?), you will also have a chance to join them on the road, taking the same job and delivering cargo together, navigating through synchronized traffic, braving the weather along the route and much more!
But before all this will come with the 1.41 release, let us put you in the right mood with this video:
The full release of the 1.41 update is coming soon, hopefully in a matter of days. So now is the best time to let your friends know what’s happening so everyone is ready for its arrival. We hope to see you doing some deliveries on the roads of ETS2 and ATS together!
We have received some interesting images today, in which you can see that a CCTV camera located at an unspecified place, that seems to be a farm, has captured a really cool-looking trailer and truck. The search for further information is still ongoing, so for now all we can do is wait for more details to be released.
Until more concrete news emerges, keep an eye out on our social media profiles for any possible updates. Everyone is rooting for additional hints and we’ll let you know as soon as they arrive!
You may have noticed a certain pattern evolving when we are talking about the upcoming Wyoming expansion. Every once in a while there is a mention of the Interstate 80 (or simply I-80) and there is a proper reason for that. Today we will describe to you the importance of this transcontinental freeway and show you which cities you will be able to visit on your journey along this historic road.
I-80 is the second-longest Interstate highway in the United States and it runs from downtown San Francisco all the way to the New York City Metropolitan Area. Not only that, the I-80 has existed since 1956, and its route resembles the historic Lincoln Highway, which was the first road across the United States. More importantly, what makes Wyoming so significant in the I-80’s 2,899.59 mi (4,666.44 km) distance journey, is the fact that the road reaches its maximum elevation of 8,640 feet (2,630 m) above sea level at Sherman Summit.
Since we are already in the area of the Laramie Mountains, we might as well mention one of the cities that you will be able to visit in the new map expansion. Laramie is situated on the high plains in southeastern Wyoming and its population makes it the third-largest city in the state. The rich history is apparent at every corner and the feeling of a growing local culture is inescapable.
Moving a bit to the west, the city of Rawlins has definitely progressed from being just a place for a short drink for General John A. Rawlins, who proclaimed the local water as the most refreshing drink he ever had. After this, the area was named Rawlins Springs and the name was eventually shortened to what we are calling it today.
Speaking of springs, apart from historical importance, Rock Springs is the most industrialized county in Wyoming, with over half of the workforce being employed by industry, mining, power generation and related services. The city’s rich cultural heritage is underlined mainly by the architecture of the City Hall, which you will be able to see as well.
And finally, Evanston is the last city we’re going to mention today. This town was founded during the construction of the First Transcontinental Railroad in 1868 and back then, a saloon/restaurant was built in a tent near what is now Front Street. The area was an important trading location for over a hundred years, with massive growth arriving during an oil boom in the 1980s.
Don’t worry, we haven’t forgotten the capital city of Wyoming - Cheyenne. It will be a part of a special future blog instead! For now, we hope we have done the importance of I-80 and its Wyoming cities justice. Whether you fancy the beautiful architecture or the general feel of rich history, make sure to add Wyoming DLC to your Steam Wishlist and stay in touch with the latest news.
Good news everyone! After releasing several articles related to the Wyoming map expansion and teasing you with a lot of beautiful images, we figured that in order to keep things moving, today may be the right time to bring out an actual gameplay video and add more fuel to the fire in the engine of the speeding hype train. Please sit down, get some snacks and enjoy this short ride-along in the upcoming Wyoming DLC, covering a drive from Riverton to Jackson, WY.
If you're still holding on to the hype train and not planning on falling off yet, be sure to add Wyoming DLC to your Steam Wishlist, and eventually you will all be able to drive through the same route on your own. Until then, we have much more to show you, so keep an eye out for any possible news in the near future!
Just like great movies always deserve a sequel, content updates with a large amount of beautiful screenshots deserve a second part as well. That is why today we are bringing to you a second collection of images from the upcoming Wyoming DLC and its road network. The feedback for the first set of pictures involved a lot of praise (such as - great, nice, wonderful, superb and... crazy) so we’ll see how this one will fare.
In the previous post we mentioned the fact that Wyoming will certainly have no shortage of colorful bridges, that’s why it is only fair to give a mention to a particularly unique style here. And no, this isn’t a quick trip over to the Hanging Gardens of Babylon, these are just expertly-crafted multi-level bridge bases that you can directly pass by while driving on the road in this brand new map expansion. Don’t worry, if "stairs" are not your thing, we’ve thrown some of the more usual bridge constructions into the mix.
One of the signs of fresh things coming your way are also, well... signs! The roads are always changing, they expand and evolve, and their companions made of metal (usually) have to keep up with this trend.
And last but not least, we have more images of gantries to share. These are traffic signs assemblies in which signs are mounted on and they are usually built on high traffic roads with several lanes, in order to avoid drivers having difficulties seeing the signals/signs at the side of the route.
We hope you have enjoyed the additional peek at the road network in the upcoming Wyoming DLC and if you cannot wait to experience all the new additions on your own, add the expansion to your Steam Wishlist and you’ll always stay in touch with the latest news!
It is a generally known fact that about seventy-one percent of Earth’s surface is covered by water, and that is why it would be unimaginable to talk about the upcoming Wyoming DLC without ever mentioning the local water bodies! Without any hesitation, let’s dive into what you can expect.
Even though the local environment of Wyoming may not consist of the same proportion of water as Earth itself, passing by some of the reservoirs may in fact create such an illusion. The Glendo, Boysen and Palisades reservoirs are not mere ponds; they are vast water-filled areas, which are capable of creating extraordinary scenery in conjunction with the surrounding hillsides and mountains. Palisades Reservoir is also located along Snake River, which has one of the oldest place names in the area - reportedly derived from the S-shaped hand sign made by a Native American tribe.
Man-made reservoirs cannot exist without their dams. You will have the opportunity to witness the Boysen Dam, which has a unique look to it, being a rockfill dam. Additionally, not only will the Flaming George Dam be a part of the game, but you will also be able to drive on the road built across the top of it and there will be a viewpoint included as well! Trust us, despite the dam’s name, there’s still plenty of water around.
Furthermore, there’s also going to be a chance to pass by a couple of lakes. These are namely Bear Lake and Wind River Lake. Bear Lake (actual bears not guaranteed) is a popular destination for tourists and it is no wonder, that you will be able to enjoy this beautiful scenery with an included viewpoint. Wind River Lake is an alpine lake found at a high altitude, and even though you will not be able to visit its frequently visited picnic area, you can always take that one perfect screenshot and enjoy a snack or two looking at it afterwards!
If you are excited for the release of Wyoming DLC, do not forget to bring your swimming trunks and add Wyoming to your Steam Wishlist. Well... You will not be able to swim in the water bodies so just focus on delivering goods and basking in the glory of Wyoming’s natural beauty.
We love to bring you new game updates, especially when they contain features that have been requested for a long time! Those who are familiar with our forum probably already heard about our quietly released Experimental Open Beta for 1.41 update, which we have decided to release without extra promotion so we could closely and carefully monitor the first wave of community feedback. Convoy is, for sure, the most anticipated content coming to ATS with this update. Today, we are happy to share with you that Update 1.41 Open Beta for American Truck Simulator is now ready to be tested fully and publicly by our community!
However, please keep in mind that this is still an open beta, which remains in a very much work-in-progress state. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter in the appropriate section of our official forum. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
Please bear in mind that this update will likely render many community MODs incompatible. MOD authors may need to adjust and update their mods to work with this update. We strongly recommend that you use a profile without any third-party modifications if you wish to participate in the 1.41 Open Beta.
So, let's take a look at what the 1.41 update has in store!
Convoy Multiplayer Open Beta
Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players.
During this open beta phase, Convoy will allow you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.
You can also see, filter, browse and eventually join any of the available sessions that have been already created by your friends or other truckers.
So what options and features will players be able to use and experience in the open beta of Convoy?
Any player can host and create their own private sessions for up to 8 people
Ability to haul the same contracts/jobs together from the same company and to the same destination
Synchronized AI traffic
Synchronized time and weather
Synchronized paint jobs, truck accessories, cabin accessories, cargoes and more
Ability to communicate with other drivers via CB radio broadcast (X key), quick replies (Q key), or text chat (Y key)
We know how many players are eager to try out this new feature; however, there are some things you will need to know before joining your friends on the road! Convoy is in a beta phase, which means you may potentially run into some bugs, imperfections, or unexpected problems whilst driving.
Notable issues / not yet implemented:
Mods in Convoy mode are not supported in the initial release.
AI vehicles might disappear when a player disconnects.
Lifting bridges are not synchronized. They will be stationary for the initial release of Convoy.
When using an owned trailer, there might be a company trailer spawned in the same location you are supposed to go to to load your cargo.
Steam invites work only through the Steam overlay.
CB radio broadcast (hotkey "X") interferes with the text input line.
The on-screen map in Convoy "M" zooms out together with chat scrolling in the Route Advisor.
Worried about your profile progress? In case of trouble-makers or other circumstances out of your control, players will have the option to revert their save to one made previously before joining the session. From friends to VTC's, we are excited to see how you will enjoy Convoy and we look forward to hearing your constructive feedback on this new online feature.
California Reskin
During our special Christmas 2020 live stream, we announced that we would be revisiting California in American Truck Simulator to give our starting state a reskin! Today, we bring the first iteration of this reskin, carrying a major road layout rework, agriculture stations, and more!
One of the most noticeable changes drivers will experience when arriving in California are the new agriculture border control stations! All drivers hauling goods into the state will have to undergo special checks from the control station where vehicles are inspected for commodities that may be infested with invasive species, and for the correct documentation. In-game, we will mimic these scenarios with a new feature, which will work very similarly to the current weigh stations. Upon your arrival at the border, depending on what you are hauling, drivers will be notified to pull over for an inspection at one of the control stations before they are given the green light to enter the state.
Our world design tools have been considerably improved during the years since ATS was released as well, and we plan to take advantage of the new power. For example, our map designers can now pay attention to details like the proper roll of the road surface in a curve. We are also trying to make sure we get our research right when it comes to unique road signage elements, proper road markings, or the use of cat's eyes. We hope to achieve a completely new look and feel when driving across the State. Read more here.
Photo Mode: Time & Weather options
We know how much our players love to take photos in-game and spend a lot of time creating that perfect shot, and for many, this also includes finding the right lighting conditions and weather. So to help create that perfect trucking memory, we have implemented a new feature that may save you quite a bit of time when it comes to using console commands!
Introducing the new Time and Weather options! Players will now be able to choose the conditions of their liking, to create the perfect trucking snap just by simply adjusting a new slider to change the time, or clicking on two buttons to control the lighting/weather, all of which will appear in the updated in-game photo studio. We can't wait to see how drivers will use this new feature in the future and we look forward to seeing your snaps!
Changelog
Gameplay:
Convoy Multiplayer
Time and weather adjustments in photo mode
Quick Travel
Map
California Reskin part 1 including 7 Agricultural Stations and a road layout rework
UI
New icons in the map legend
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.41. No password required.