Aug 27, 2018
American Truck Simulator - Nemiro
There is no way to leave out Portland if you want to portray Oregon properly. It’s the biggest city in the state, the core of a populated region and a very important transport hub. There is a big harbor there and lots of industry. All that should be reflected in American Truck Simulator, not just in appearance, but also in the game's economy.

We knew that this would not be an easy task right from the early research stages of the Oregon project. The city crosses the Willamette River, and even its nickname "Bridge City" hinted that we would have to deal with several bridges and difficult-to-optimize topology of the area with a lot of reflective water splitting it in half. Indeed, several critical bridges form the very backbone of the transport network. So there is a lot of candidate geometry to render and to strain the 3D card.

Our team has spent a lot of effort and time to build our take on Portland. It has really been quite tough to optimize the layout and design to achieve acceptable framerate. We are quite happy with the result, we believe that it is very representative of the city as seen by a truck driver passing through it, giving the right impression we have been aiming for.

More screenshots on the Oregon's Coming Soon Steam store page here:

https://store.steampowered.com/app/800370/American_Truck_Simulator__Oregon/













American Truck Simulator - Timmy the Duck Thief
The open beta of American Truck Simulator update 1.32 is available now, bringing most of the additions ETS2 received a week ago plus some ATS specific bonuses.

IMPORTANT: Due to the scope and scale of the major changes to the game, in order to receive as much feedback as possible, we're sharing this open beta with the community earlier than usual in the development cycle. There are still minor known issues that we're working on, and it’s possible there are even bigger bugs hidden away that we hope you’ll help us discover. If you think that the risk and possible frustration with an unstable and unpolished beta is worth it for you, make sure to backup your player profile to have a safe way to revert to 1.31 in case you get tired of testing. Many mods may have become broken due to extensive data format and logic changes. An early open beta gives the mod authors a chance to start making the necessary changes right away, but for testing at this moment, you may need to disable most mods just to get things working.

With the disclaimer out of the way, let's focus on different elements of this open beta.



Those reading the blog on a regular basis already know that the major addition coming in 1.32 is trailer ownership. So all the ATS players can now buy, tune and paint their trailers too. And since the laws and rules are a little bit different in the USA than in Europe, we added the option to use Long/Wide vehicles and Oversize Load banners to the trailer tuning options. Just don't forget to lock the trailers up if you want to use them only for yourself, since your employees might decide to try them out too!



Same as in ETS2, some of the trailers were discarded and redesigned, while the rest was adjusted for trailer ownership.  This is just the first stage, as development is still ongoing – and will continue for at least a few more months of hard work. But we didn't want to keep you waiting for the final result when the actual state of trailer ownership allows us to let you play with these new toys already :)



With trailer ownership came the need to add "icons" to access the new functionality through the game's central "desktop" main menu, so we reorganized the user interface screen. You’ll probably notice that there are two larger widgets on the right side of the screen now, instead of three smaller ones. Also, new screens for trailer management have been added, and some company management screens had to be changed to handle the new feature.



The next addition brings changes in the map. The ATS map design team felt that some gaps in the map deserved to be filled, while some other previous work should get a retouch. So in this update, ATS receives three new roads: US-550 – from Albuquerque to Bloomfield (Farmington), US-95 from Yuma to Quartsize (Ehrenberg) and US-191 which connects I-10 and US-60. Also, the intersection of I-5 and I-80 has been razed to the ground and built completely from scratch.



When driving on US-191, right by the newly added small city of Clifton, you'll discover Morenci Mine, the biggest copper mine in the United States. Surely a good place to visit, since there’s also a new cargo dock!



As for other changes, the new ATS update brings trailer cables on AI trucks and one new restriction – long trailers (53 feet – 40+ feet from kingpin to rear axle) are now forbidden in California. Plus one of the community's smaller wishes – parking brake is now disabled by default; those who liked this function need to turn it back on in game options.

Several changes to the code and data were made, related to rendering optimization, and it appears to have brought very nice framerate improvements in some scenarios. But since experience may vary, do share yours with us, please. We're really interested in your feedback on any noticeable FPS changes.



So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, and kinks. This time more than ever, due to the sheer size of the update. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The method to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.32 public beta. No password required.

CHANGELOG:
  • Trailer ownership
    https://steamcommunity.com/games/americantrucksimulator/announcements/detail/1698306386977524431
  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ)
  • Remade and redesigned few places (e.g. I5-I80 interchange)
  • Power/air lines on AI vehicles (optional)
  • Rendering speedup
  • Option for automatic parking brake - disabled by default
  • Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California
MOD ALERT:
  • Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!
American Truck Simulator - Nemiro
Two winters ago, as a prize for completing the Christmas Grand Gift Delivery 2016 event, we have rewarded the participants with a time-exclusive content in the form of two pieces of DLC; one for American Truck Simulator and one for Euro Truck Simulator 2.


There was no other way to earn or buy the packs, but as time goes on, we are receiving more and more requests to make our pair of Dragon DLC available for purchase, to make it accessible to new players who have discovered the truck sim phenomenon since then. We have decided to grant this wish, and the two tuning packs are now on Steam Store:

The content of each pack is unique and can be obtained on its own, but we know that there is quite an overlap of ETS2 and ATS player base, so we felt that many people may appreciate a cheaper way to purchase both DLC at the same time. We have created the Dragon Design Bundle with a nice discount to make it possible, so make sure to check it first if this catches your interest.

Dragon Truck Design Pack Content:



You Are A Dragon Be A Dragon!
American Truck Simulator - Nemiro
Some hints about an upcoming major new feature of our truck sim games have already been spotted by the fan community, and it's time to finally start talking about it openly. Trailer ownership has been requested for years, and it's coming at last, as a major part of the upcoming 1.32 update both for Euro Truck Simulator 2 and American Truck Simulator.



Trailer ownership may not necessarily have the same meaning for everybody, different people may have slightly different ideas of what it should include and how far it should go in depicting reality. In our games with lots of different systems, layered on top of each other, we had to figure out a way to add the feature without breaking the existing gameplay loop which has been very much ok for the majority of the millions of players who tried the game over the years, while bringing enough of a change for people eager for more depth. The core feature set had to be created in a reasonable timeframe so that the bulk of the implementation and testing can fit inside a period between two game updates. In reality, the work has been going on for over a year, employing a big cross-discipline team here, as there is a huge number of changes to gameplay logic and economy, camera work, user interface screens, there are tons of new models, artwork, textures, and paint jobs.



We had to decide on what is essential and concentrate on this core. In the upcoming update, there are still some elements left where we see an opportunity to go deeper eventually. Some trailer classes have not been refurbished yet so that they have not been made available for trailer ownership, this will have to wait for a future update, too. We are hopeful that the new feature will be accepted positively especially by the hardcore part of the truck sim players, as we have created not just a fully-fledged equivalent to the existing truck upgrade shop, but there's so much more included.



A new, separate configuration section in the form of trailer upgrade shop will let you build, configure, tune and paint your owned trailers. You can choose from multiple chassis, trailer types, and paint jobs and you’ll be able to tune your trailer with many different parts, of course, the wheels are customizable as well. Company paint jobs available in ETS2 will offer the right options for your new trailer to fit into your company's visual style. From now on your AI drivers are able to choose fitting trailers from your trailer pool and use them!



In a nutshell, we have refrigerated, insulated, curtain siders and dry cargo trailers for both games coming in the update as ready to be owned. Moreover, ETS2 will host moving floor trailer variants. For European trailer configuration, you can choose from single, double or also the newly available b-double. American Truck Simulator will host 28, 45, 48 or 53 feet trailer versions in double, triple or even Rocky Mountain double configurations - these will be based on the geographic location of your garage to comply with the law in each US state. Flatbeds will be available for both ETS2 and ATS. Addition to ATS trailers are also flatbeds with a rolling tarp system (equivalent to European curtain sider). You can see there will be many trailer lengths and types combinations to haul cargoes of all sizes. We added one more fitting feature: ADR (HAZMAT) cargoes will „spawn“ appropriate warning sign on your trailer.



The new addition of trailer ownership logically means big changes to the in-game economy. It will be much more cargo-focused, but Quick jobs and Freight market will stay around as simpler and satisfying options to get into the game. A whole new Cargo Market screen will let you search for deliveries on your own trailer. Yes, we had to create a LOT of new cargo visualizations for this new feature.

We will show you more of trailer ownership before 1.32 is out, and it's also going to be battle-tested as a part of the upcoming Open Beta, so the wait should not be overly long. We hope you’ll be just as excited for its release as we are!
American Truck Simulator - Nemiro
Players of American Truck Simulator can finally enjoy driving the full length of US Highway 1 again. Thanks to the heroic effort of the truck sim fan community during Operation Big Sur, the landslide was cleared up in record time and the new stretch of the road is ready for you.



As Highway 1 is back in full operation, your help in #OperationBigSur is no longer needed, and the World of Trucks event has been finally wrapped up. Massive thanks to all the participants! Just beware that Steam will automatically update the game today.

We have asked the fan community for 500,000 deliveries to get the job done and ultimately got even more. We have prolonged the event by a few extra days after the goal was reached, giving latecomers a chance to do their part, too.



With these numbers and with the high volume of your positive feedback, it is clear that the event was well accepted and that you would like to see more events engaging the community. It takes considerable effort across several company departments to set up an event and to create all the content, but we will surely do our best to listen to your voice and work on improving our event pipeline.



Together we made it! The scenic coastal road is clear again and the cool event rewards have been distributed to all who have taken part and qualified for them. We are delighted to see that the event truck paint jobs are proudly worn on so many of your trucks!
Jul 16, 2018
American Truck Simulator - Nemiro
As our games mature and as our team grows to be able to focus on multiple projects and features of our games, we also pay more attention to the production chains and local industries within the game world. It is actually not a small task to bring in enough new types of cargo and facilities to populate the economy enough to achieve variety as well as to keep healthy supply and demand balance. We take it as a longer-term ambition, but the goal is definitely for our deliveries to make more sense in players' eyes - we will be gradually moving away from the concept of random cargoes headed from a generic point A to a generic point B.

With Oregon, we are paying special attention to the woodworking logistic chain. It's an interesting and characteristic part of Oregon's economy, and it will be a fun addition to the gameplay. Timber, lumber, and products made of wood will give us a nice reason to journey to rural as well as urban areas of the state and beyond, with cargoes that originated as trees in a forest.





We have already shown you several related screenshots and even some video footage depicting elements of the wood production chain. Today we want to share with you a few more detailed shots of Oregon woodworking facilities under construction for the upcoming American Truck Simulator DLC. As you can see, there will be busy logging sites, dusty sawmills, a furniture factory as well as new building sites.




Jul 9, 2018
American Truck Simulator - Nemiro
Operation Big Sur, our first World of Trucks event with a shared goal for the player community, has been a huge success. Players of American Truck Simulator have exceeded the number of 500,000 deliveries required to clear up and re-open the section of California Highway 1 blocked by last year's landslide at an incredible speed. We are happy to confirm that the bulk of the work is complete now, and after a short inspection by the authorities, the road will reopen soon!



We know that the truck sim fan base is very active, but we have been still surprised by the enthusiasm and commitment of the community. Immediately after the event's launch, thousands and thousands of individual players, as well as many VTC's, came to help, often going beyond the requested quota. Our twitter with the #OperationBigSur tag and all social media have gone ballistic with so many reports and cool pictures illustrating the effort. The strong team spirit has been raised even more by a steady stream of music carefully picked for you by our friends at TruckersFM radio.



Thanks, everybody, and congratulations! Our system should now automatically grant all the event participants who qualify (with at least 5 deliveries completed) the second part of the reward - a unique paint job commemorating the big task we have pulled off together.



To allow the road inspectors enough time to do the job right, and frankly, to give the last chance to finish their deliveries to many players who have approached us in the past couple of days, we are not shutting down the event system yet. Your speed has taken by surprise not only us, but also many other fellow truckers, and we have received a ton of requests to keep registering the deliveries for a time even after the 500K mark is crossed.

If you have finished your 15 deliveries, enjoy your reward now, and relax at last - there are many more great routes in American Truck Simulator (and Euro Truck Simulator 2) that you can now explore stress-free again!

On the other hand, if you are a couple deliveries short of your personal goal, we are still giving you a chance to earn your reward, too. The event system will keep registering Operation Big Sur deliveries until July 15, 23:59 UTC. The road should be reopened the next day with an automatic American Truck Simulator game update.
American Truck Simulator - Nemiro
Just as we did with the videos of revisiting northern Germany in ETS2, today we'd like to bring you also the in-game footage of Oregon, which we've shown during our second live developer stream on Steam last week. (If you would like to watch the recording of the whole stream you can do it here.)

Please bear in mind that these videos are straight from our development labs and that the content shown is still very much "work in progress."


https://www.youtube.com/watch?v=sCR7nch5dMQ
https://www.youtube.com/watch?v=_MKlJRxHCYE
https://www.youtube.com/watch?v=3Z4ij8L25LY
American Truck Simulator - Nemiro
Join us for our second stream tomorrow! We'll concentrate on American Truck Simulator, discuss #OperationBigSur, and show you some in-development stuff.




Live Wed Jun 27 at 7 pm Prague time (GMT+2). Stream & chat on ATS Steam page here ATS Steam page or on our developer page (while you're there, don't forget to follow us to get notifications about new releases from us!)

See you soon!
American Truck Simulator - Nemiro
Operation Big Sur Starting![/h1]Here we are with a World of Trucks event dedicated solely to American Truck Simulator! The most recent "Start Your Engines!" event related to our association with the FIA ETRC 2018 season roadshow attracted a lot of interest among the players. We were happy to see so many of you taking part in it, and we have high expectations again for our very first community event with a shared goal.



Many of you probably know about the Big Sur Landslide. It happened in May 2017 and made the Carmel-San Simeon Highway (a part of California State Route 1) unpassable. While the Caltrans workers and private contractors work seven days a week ever since to rebuild it as soon as possible, there is still enough of the landslide left for us. Let's help them and speed up the work! After all, we are talking 2 million cubic foot of dirt, rocks, sand, and mud.




Are you ready to join the Operation Big Sur? You can bet that along with that proud feeling of accomplishment there will be also some unique rewards for everyone who'll join us in this quest! Let's take a look at the rules and rewards:

Rules:
Using External Contracts deliver 15 cargos of material and equipment either TO or FROM Big Sur Landslide on California's Highway 1 to do your part and mark your personal contribution in the effort to restore the scenic coastal road.

This is also a global trucker's community project: In order to complete Operation Big Sur and open the road in the game, the entire American Truck Simulator trucking community will need to make at least 500,000 deliveries. You can track the community progress on the front page of the World of Trucks.

If you go beyond the required personal quota, your effort will still be counted towards the community goal completion.



Rewards:
For doing your part and finishing 15 deliveries, you will receive a cute "Plush Excavator" cabin toy and an awesome "Juggernaut" paint job.

When the community goal is accomplished, everyone will receive a memorial paint job "Operation Big Sur". However, in order to qualify for the community reward, you must have completed at least 5 event jobs.

All rewards are tradable and marketable Steam Inventory items.





Ready? It's time to put on the hauling pants and hop in the cabins of our diesel beast. Meeting point - the Big Sur Landslide!

This is a community event, and we hope for the various fan communities around the globe to feel that they are all a part of the united effort! We will be looking forward to seeing your screenshots of the event shared on social media, too. We have once again partnered with http://truckers.fm/ to entertain us all during the hauls, and they have some cool giveaways ready for reaching specific milestones on the general progress bar of Operation Big Sur (see World of Trucks frontpage). Just make sure to tag the pictures with hashtag #OperationBigSur and also notify @scssoftware and @TruckersFM.
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