Mar 30, 2018
American Truck Simulator - Nemiro
There is so much that we'd like to add to our games eventually! The input and feedback from you, the truck sim fan community, is a tremendous source of inspiration for us.

For the upcoming 1.31 update, a new feature that has spent quite a few years on the wish list is finally almost ready to be released - trailer cables!
Let us give you a quick preview in motion:

https://www.youtube.com/watch?v=HKpODQGj7ds
As you can see in the video, our developers were able to implement physically simulated trailer cables to both Euro Truck Simulator 2 and American Truck Simulator. And believe us - it was far from easy. These „trivial“ things tend to be much more demanding than they appear, both for programmers when it comes to coming up with fast and robust code, as well as for the vehicle design team to revisit all the existing tractors and trailers and adjust them to the new feature.

Trailer cable support will come for every combination of any truck and trailers, including double and triple trailers where applicable. We will provide three simulation options:
  • Simulated cables visibly connecting your truck to all the trailers.
  • Simulated cables visibly connecting your truck to the first trailer only.
  • Cable simulation turned off completely.
Mar 30, 2018
American Truck Simulator - Nemiro
There is so much that we'd like to add to our games eventually! The input and feedback from you, the truck sim fan community, is a tremendous source of inspiration for us.

For the upcoming 1.31 update, a new feature that has spent quite a few years on the wish list is finally almost ready to be released - trailer cables!
Let us give you a quick preview in motion:

https://www.youtube.com/watch?v=HKpODQGj7ds
As you can see in the video, our developers were able to implement physically simulated trailer cables to both Euro Truck Simulator 2 and American Truck Simulator. And believe us - it was far from easy. These „trivial“ things tend to be much more demanding than they appear, both for programmers when it comes to coming up with fast and robust code, as well as for the vehicle design team to revisit all the existing tractors and trailers and adjust them to the new feature.

Trailer cable support will come for every combination of any truck and trailers, including double and triple trailers where applicable. We will provide three simulation options:
  • Simulated cables visibly connecting your truck to all the trailers.
  • Simulated cables visibly connecting your truck to the first trailer only.
  • Cable simulation turned off completely.
American Truck Simulator - contact@rockpapershotgun.com (Alice O'Connor)

Ohhh yeah!

So far, American Truck Simulator has encouraged safe and legal driving. Don’t speed, don’t crash, don’t run red lights, don’t drive through protected forests. But I have longed for the game to be a little flexible with rules of the road in the name of a pleasant drive and my dream is coming true. The next update will add a new road venturing into a place where commercial trucking is forbidden, driving through a national park just because. The new route goes through Yosemite National Park along the winding Tioga Pass, and it looks lovely. (more…)

Mar 23, 2018
American Truck Simulator - Nemiro
From time to time, we like to revisit a region already covered in our games, and change things around, or add a new route. You can look forward to such retouches appearing especially in Europe later this year ;). For today, we would like to show you a new route that we are adding to American Truck Simulator's California.




With the scale of our worlds compared to reality, we simply have to focus on major road arteries to form the road network. There is usually not enough room to even think about squeezing in any lesser roads. But we enjoy making exceptions and based on feedback from our fan community, so do the players. We have noticed a bit of empty space next to the Sierra Nevada, did a little research, and felt that it would be a great opportunity for one of our new map designers do cut his teeth designing a pass across the mountain range. There was just one small problem - typically commercial trucking is restricted in US national parks! Still, this region is so scenic and the task was so tempting, we decided to give it a go, and to find an excuse in the game for allowing the player to travel across the mountain pass.



The national park in question is considered one of the most beautiful and possibly scariest of them all. But no need to fear. While it's home to many legends and mysterious creatures - be it Wendigos, Seeahtiks, various ghosts or famous Bigfoot – all the encounters took place far away from the road on which you'll travel.



The road in question is one of the very few connections leading through this territory, as almost 95% of this area is considered wilderness. Its designation is CA 120 - the famous Tioga Pass. If you immediately thought that we were talking Yosemite National Park, you were right.

The new route is coming in the next update of ATS, the upcoming version 1.31. This addition to the game map, as well as many other small and not so small touches and additions to California, Nevada, and Arizona, will, of course, appear in the game for free for all the game owners, as a small token of gratitude for the loyalty of our fantastic trucking community!
Mar 23, 2018
American Truck Simulator - Nemiro
From time to time, we like to revisit a region already covered in our games, and change things around, or add a new route. You can look forward to such retouches appearing especially in Europe later this year ;). For today, we would like to show you a new route that we are adding to American Truck Simulator's California.




With the scale of our worlds compared to reality, we simply have to focus on major road arteries to form the road network. There is usually not enough room to even think about squeezing in any lesser roads. But we enjoy making exceptions and based on feedback from our fan community, so do the players. We have noticed a bit of empty space next to the Sierra Nevada, did a little research, and felt that it would be a great opportunity for one of our new map designers do cut his teeth designing a pass across the mountain range. There was just one small problem - typically commercial trucking is restricted in US national parks! Still, this region is so scenic and the task was so tempting, we decided to give it a go, and to find an excuse in the game for allowing the player to travel across the mountain pass.



The national park in question is considered one of the most beautiful and possibly scariest of them all. But no need to fear. While it's home to many legends and mysterious creatures - be it Wendigos, Seeahtiks, various ghosts or famous Bigfoot – all the encounters took place far away from the road on which you'll travel.



The road in question is one of the very few connections leading through this territory, as almost 95% of this area is considered wilderness. Its designation is CA 120 - the famous Tioga Pass. If you immediately thought that we were talking Yosemite National Park, you were right.

The new route is coming in the next update of ATS, the upcoming version 1.31. This addition to the game map, as well as many other small and not so small touches and additions to California, Nevada, and Arizona, will, of course, appear in the game for free for all the game owners, as a small token of gratitude for the loyalty of our fantastic trucking community!
Mar 13, 2018
American Truck Simulator - Nemiro
A new map region usually means, among other things, some new industries inspired by typical real facilities identified by our location scouts. Today we want to share a few work-in-progress images from American Truck Simulator: Oregon map expansion development. They are depicting one of the new industrial prefabs we're working on: a shipyard.








Oregon related articles:
Which way to go? beaver knows!
Mar 13, 2018
American Truck Simulator - Nemiro
A new map region usually means, among other things, some new industries inspired by typical real facilities identified by our location scouts. Today we want to share a few work-in-progress images from American Truck Simulator: Oregon map expansion development. They are depicting one of the new industrial prefabs we're working on: a shipyard.








Oregon related articles:
Which way to go? beaver knows!
Euro Truck Simulator 2 - contact@rockpapershotgun.com (Alice O'Connor)

Our Adam once told a story in the RPS treehouse about meeting with folks from Truck Simulator developers SCS Software, who were surprised and somewhat confused by how much we’re into their virtuatrucks in totally non-ironic ways as chillout games. We really are. (Well, when we’re not modding horns into alien wails.) You’ll get to see this encounter happen again live on stage in April at EGX Rezzed, the London games show run by our corporate siblings, as Adam will host an interview with two SCS fellas. (more…)

American Truck Simulator - Nemiro
We have received a lot of positive feedback to our recently-released ETS2 Special Transport DLC. We continue to work on it - more routes are coming as well as various subtle code improvements. Meanwhile, we are bombarded with questions about a comparable expansion for American Truck Simulator, and we feel that we should not keep you completely in the dark. We are happy to confirm that ATS will also receive its own oversize loads!

Our vehicle team is currently building a bunch of new massive cargoes for ATS, so the route designers have to use placeholders for now. When the creators are setting up the route parameters, a ton of testing and iterating is required to make sure that the given cargo can get from point A to point B smoothly but with just the right level of challenge for the players. This is very time consuming, so we had better start on "scripting" the routes before the final cargo models are available. Let's take a look at a couple of screenshots below...




You can see our special cargo placeholder trailer. Our designers use it to verify that a particular cargo we have in our plans will eventually fit through critical places of the in-game world. If it doesn't fit, usually we try to tweak the map, perhaps raise a bridge by a feet or two, or move a big rock a bit further from a tight bend on the road. If such a change would ruin the place, we have to find and set up an alternate route. As you can see, some places are rather tight, with only a few inches of space left to drive thru!

Our Special Transport development team is spending a lot of time pulling this placeholder trailer, and as a joke they've started to call this weird empty box "the aquarium". When the vehicle team heard about it, they've decided to elaborate on this little joke. So now, when we're looking for suitable routes, we're also taking the SCS Hammerhead shark for a nice ride. :-)



American Truck Simulator - Nemiro
We have received a lot of positive feedback to our recently-released ETS2 Special Transport DLC. We continue to work on it - more routes are coming as well as various subtle code improvements. Meanwhile, we are bombarded with questions about a comparable expansion for American Truck Simulator, and we feel that we should not keep you completely in the dark. We are happy to confirm that ATS will also receive its own oversize loads!

Our vehicle team is currently building a bunch of new massive cargoes for ATS, so the route designers have to use placeholders for now. When the creators are setting up the route parameters, a ton of testing and iterating is required to make sure that the given cargo can get from point A to point B smoothly but with just the right level of challenge for the players. This is very time consuming, so we had better start on "scripting" the routes before the final cargo models are available. Let's take a look at a couple of screenshots below...




You can see our special cargo placeholder trailer. Our designers use it to verify that a particular cargo we have in our plans will eventually fit through critical places of the in-game world. If it doesn't fit, usually we try to tweak the map, perhaps raise a bridge by a feet or two, or move a big rock a bit further from a tight bend on the road. If such a change would ruin the place, we have to find and set up an alternate route. As you can see, some places are rather tight, with only a few inches of space left to drive thru!

Our Special Transport development team is spending a lot of time pulling this placeholder trailer, and as a joke they've started to call this weird empty box "the aquarium". When the vehicle team heard about it, they've decided to elaborate on this little joke. So now, when we're looking for suitable routes, we're also taking the SCS Hammerhead shark for a nice ride. :-)



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