Robot Roller-Derby Disco Dodgeball - Erik Asmussen
WOOHOO! After several months of behind-the-scenes work, Disco Dodgeball Steam Trading Cards are now available! They will drop automatically while playing the game and you can trade with other players to complete the set. Collect all 7 and you can craft them into increasingly prestigious badges that are unique to the game, as well as unlock custom emoticons and profile backgrounds of different rarities.
I wanted to do something very special for trading cards, so I contacted seven different amazing artists from around the world and asked them to each do a card in their own style / theme. I think they turned out phenomenally and am very excited to see them get unlocked and traded around by all the players.
Here's one example (from Karen BitMOO). Have fun and happy collecting!
Robot Roller-Derby Disco Dodgeball - Erik Asmussen
WOOHOO! After several months of behind-the-scenes work, Disco Dodgeball Steam Trading Cards are now available! They will drop automatically while playing the game and you can trade with other players to complete the set. Collect all 7 and you can craft them into increasingly prestigious badges that are unique to the game, as well as unlock custom emoticons and profile backgrounds of different rarities.
I wanted to do something very special for trading cards, so I contacted seven different amazing artists from around the world and asked them to each do a card in their own style / theme. I think they turned out phenomenally and am very excited to see them get unlocked and traded around by all the players.
Here's one example (from Karen BitMOO). Have fun and happy collecting!
Robot Roller-Derby Disco Dodgeball - Erik Asmussen
New update just published! Includes a number of improvements I needed to get in before launch.
There's a new find match panel that also allows you to view or change your current server:
There's an in-game guide with instructions on every special KO, game mode, powerup, and technique:
A new set of Power-Up icons, finally replacing my placeholder programmer art:
Here's the full list:
Major changes
- Improved match search list, no longer overlaps with other buttons - Can now view and change server directly from match search list - Added in-game guide with instructions on every special KO, game mode, and high-level techniques like power sliding and rocket jumping - Rebuilt most menus for better formatting & more friendly controller navigation - New powerup icons - Juggernaut challenge mode now gives you bulldozer, boost absorb & slow bots - Fixed PC & Mac controller support, should now work as expected & remap correctly
Minor changes
- Fixed challenge game menus not appearing after same-room restart - Fixed EMP Shock Destruct KO stat not tracking - Fixed combos counting as multikills (I think) - Possibly fixed bots overshooting path targets on walkways - Increased livestream host timeout kick from 15 seconds to 60 seconds - Fixed menus being jumbled when in controller mode - When you are shielded and bots are omniscient (e.g. arcade mode), they'll look at you but not shoot. This should prevent sudden unexpected bot attacks - Now shows 'shield' or 'block' text over a bot when that happens - AlienFX defaults to off - Removed arcade-specific KOs from 'Around The World' achievement - Removed selfie button in controller, was causing unexpected camera switches - Fixed key bindings not updating mid-round - Added value next to sensitivity slider - Added remappable look controls for gamepad
Robot Roller-Derby Disco Dodgeball - Erik Asmussen
New update just published! Includes a number of improvements I needed to get in before launch.
There's a new find match panel that also allows you to view or change your current server:
There's an in-game guide with instructions on every special KO, game mode, powerup, and technique:
A new set of Power-Up icons, finally replacing my placeholder programmer art:
Here's the full list:
Major changes
- Improved match search list, no longer overlaps with other buttons - Can now view and change server directly from match search list - Added in-game guide with instructions on every special KO, game mode, and high-level techniques like power sliding and rocket jumping - Rebuilt most menus for better formatting & more friendly controller navigation - New powerup icons - Juggernaut challenge mode now gives you bulldozer, boost absorb & slow bots - Fixed PC & Mac controller support, should now work as expected & remap correctly
Minor changes
- Fixed challenge game menus not appearing after same-room restart - Fixed EMP Shock Destruct KO stat not tracking - Fixed combos counting as multikills (I think) - Possibly fixed bots overshooting path targets on walkways - Increased livestream host timeout kick from 15 seconds to 60 seconds - Fixed menus being jumbled when in controller mode - When you are shielded and bots are omniscient (e.g. arcade mode), they'll look at you but not shoot. This should prevent sudden unexpected bot attacks - Now shows 'shield' or 'block' text over a bot when that happens - AlienFX defaults to off - Removed arcade-specific KOs from 'Around The World' achievement - Removed selfie button in controller, was causing unexpected camera switches - Fixed key bindings not updating mid-round - Added value next to sensitivity slider - Added remappable look controls for gamepad
Robot Roller-Derby Disco Dodgeball - Erik Asmussen
These patches address a bunch of small presentation issues and bug fixes. .382 was pretty small so I'm bundling it in with this announcement. Got a new launch menu, new achievements, and some performance improvements among other improvements.
.383:
- Notifies you when you have made progress towards an achievement - Fixed challenges being paused after restarting from menu - Extended notification width slightly for longer unlock strings - Fixed bots getting stuck at top on lower-central vortex ramps - Can now reset challenge and training modes from the main pause menu - Added some chat filtering - Changed ball spawn position in vortex so they don't immediately roll into the pit - Fixed Cube spawn point trigger zones being visible in Core - Improved layout of room search list - Increased Arcade scores: Dunk 20->25, Alley Oop 25->40, Helicopter 20->30, Quick Draw 10->15 - Fixed memory leak that may have been causing performance issues
.382:
- Improved launch menu icon, particle effects, and animation - Removed inconsistent powerup display from Arcade mode - Fixed low gravity Arcade purchase not taking effect until the next round - Improved bot colors & held ball glow colors
Robot Roller-Derby Disco Dodgeball - Erik Asmussen
These patches address a bunch of small presentation issues and bug fixes. .382 was pretty small so I'm bundling it in with this announcement. Got a new launch menu, new achievements, and some performance improvements among other improvements.
.383:
- Notifies you when you have made progress towards an achievement - Fixed challenges being paused after restarting from menu - Extended notification width slightly for longer unlock strings - Fixed bots getting stuck at top on lower-central vortex ramps - Can now reset challenge and training modes from the main pause menu - Added some chat filtering - Changed ball spawn position in vortex so they don't immediately roll into the pit - Fixed Cube spawn point trigger zones being visible in Core - Improved layout of room search list - Increased Arcade scores: Dunk 20->25, Alley Oop 25->40, Helicopter 20->30, Quick Draw 10->15 - Fixed memory leak that may have been causing performance issues
.382:
- Improved launch menu icon, particle effects, and animation - Removed inconsistent powerup display from Arcade mode - Fixed low gravity Arcade purchase not taking effect until the next round - Improved bot colors & held ball glow colors
Robot Roller-Derby Disco Dodgeball - Erik Asmussen
Just put out a new build to the main branch. As I had originally intended (but didn't have time to code previously), a lot of the Arcade perks, upgrades, and powerups are now unlockable. This means you need to perform a certain number of special KOs or take out specialty bots to earn them.
For those of you who have already been playing Arcade mode a lot, that means some of your favorite powerups now need to be unlocked. It'll feel like a slight step back, but I promise the unlocking process is designed to make Arcade mode feel more rewarding and won't be boring / grindy.
Full release notes:
- Many powerups and upgrades in Arcade mode are unlockable by performing special moves or skill shots or KO'ing special bots / bosses - Can view unlock progress from profile menu or within Arcade pause menu - Game pauses when showing menu in Solo PvE modes - Improved performance by modifying player static flag - Specialty bot waves in Arcade mode can appear more often - Fixed bot navigation issues in Nexus - Fixed bright white light flash on loading level - Poison Ball will no longer KO if thrower matches hit ball owner - Lobby welcome text hides in sub-menus - Added confirm option when resetting arcade mid-match - 'Air Ball' achievement mid-air timer no longer resets on ball collide - Hunter bot homing is stronger - Held ball blocking radius is slightly larger
Robot Roller-Derby Disco Dodgeball - Erik Asmussen
Just put out a new build to the main branch. As I had originally intended (but didn't have time to code previously), a lot of the Arcade perks, upgrades, and powerups are now unlockable. This means you need to perform a certain number of special KOs or take out specialty bots to earn them.
For those of you who have already been playing Arcade mode a lot, that means some of your favorite powerups now need to be unlocked. It'll feel like a slight step back, but I promise the unlocking process is designed to make Arcade mode feel more rewarding and won't be boring / grindy.
Full release notes:
- Many powerups and upgrades in Arcade mode are unlockable by performing special moves or skill shots or KO'ing special bots / bosses - Can view unlock progress from profile menu or within Arcade pause menu - Game pauses when showing menu in Solo PvE modes - Improved performance by modifying player static flag - Specialty bot waves in Arcade mode can appear more often - Fixed bot navigation issues in Nexus - Fixed bright white light flash on loading level - Poison Ball will no longer KO if thrower matches hit ball owner - Lobby welcome text hides in sub-menus - Added confirm option when resetting arcade mid-match - 'Air Ball' achievement mid-air timer no longer resets on ball collide - Hunter bot homing is stronger - Held ball blocking radius is slightly larger
Robot Roller-Derby Disco Dodgeball - Erik Asmussen
I just released a huge update .38 and it contains a new singleplayer mode called Arcade that I'm extremely excited about. In this mode you take out waves of bots & bosses, earn DodgeBux from your trick shots and spend them on superpowered upgrades like slowing down time, EMP balls, and increased catching distance. All the upgrades work together in interesting ways and I think makes each run feel like a new challenge.
I'd love any and all feedback on the mode, it's still kind of just the core idea that I hope to greatly expand leading up to and after launch.
Also - because all of you have voiced your support in Steam reviews, Disco Dodgeball just beat Counter-Strike as the #1 best-rated game on all of Steam! Once it crossed 500 reviews total it was eligible for the best-possible tag of 'Overwhelminly Positive', and due to its 99% (!) positive rating, it earned the #1 multiplayer spot. It's also the #4 best-rated game overall right now. This is so, so, crazy rewarding and thanks to all of you for making it happen : )
Ok, here's the release notes for .38:
Arcade Mode - Battle waves of enemy bots & bosses, collect DodgeBux and equip superpowered upgrades (singleplayer) New Fireball powerup: uncatchable, unblockable but only bounces once (Thanks CreativeSushi!) New Arena Modifiers: Big Heads, Low Grav, High Grav, Super Bouncy Balls Added Antialiasing Added improved video settings panel Added video settings presets (low, med, high, and photosensitive) Improved performance by flagging more level geometry as static Added new colliders to bots to lessen chance of getting stuck on ledges Updated arena lighting to illuminate bots better Fixed some menus clipping on 4:3 resolutions Added animations for collecting and charging shots Robot faces now are tinted bot glow color Bots can now use jetpacks and pogo jump Improved ramp edge pathfinding in Radius Made Nexus bigger Stats and leaderboard for Arcade mode Fixed bug where catching a ball thrown prior to a player respawning would KO that player Bots will stop rushing directly at a player at a certain distance Fixed power cube sliding around after being returned to capture point Increased baseline bot speed slightly Stopped taunt VO from not responding to two of the same KO type in a row (except for Air Raid mode) Richocets are counted in more circumstances Game window now resizeable when in windowed mode Changed hoop shot points in Core / Vortex Changed some ramp and walkway geometry in Vortex Added additional visual options for explosions and bot lights Stopped livestream mode from defaulting to ON during quick play
Robot Roller-Derby Disco Dodgeball - Erik Asmussen
I just released a huge update .38 and it contains a new singleplayer mode called Arcade that I'm extremely excited about. In this mode you take out waves of bots & bosses, earn DodgeBux from your trick shots and spend them on superpowered upgrades like slowing down time, EMP balls, and increased catching distance. All the upgrades work together in interesting ways and I think makes each run feel like a new challenge.
I'd love any and all feedback on the mode, it's still kind of just the core idea that I hope to greatly expand leading up to and after launch.
Also - because all of you have voiced your support in Steam reviews, Disco Dodgeball just beat Counter-Strike as the #1 best-rated game on all of Steam! Once it crossed 500 reviews total it was eligible for the best-possible tag of 'Overwhelminly Positive', and due to its 99% (!) positive rating, it earned the #1 multiplayer spot. It's also the #4 best-rated game overall right now. This is so, so, crazy rewarding and thanks to all of you for making it happen : )
Ok, here's the release notes for .38:
Arcade Mode - Battle waves of enemy bots & bosses, collect DodgeBux and equip superpowered upgrades (singleplayer) New Fireball powerup: uncatchable, unblockable but only bounces once (Thanks CreativeSushi!) New Arena Modifiers: Big Heads, Low Grav, High Grav, Super Bouncy Balls Added Antialiasing Added improved video settings panel Added video settings presets (low, med, high, and photosensitive) Improved performance by flagging more level geometry as static Added new colliders to bots to lessen chance of getting stuck on ledges Updated arena lighting to illuminate bots better Fixed some menus clipping on 4:3 resolutions Added animations for collecting and charging shots Robot faces now are tinted bot glow color Bots can now use jetpacks and pogo jump Improved ramp edge pathfinding in Radius Made Nexus bigger Stats and leaderboard for Arcade mode Fixed bug where catching a ball thrown prior to a player respawning would KO that player Bots will stop rushing directly at a player at a certain distance Fixed power cube sliding around after being returned to capture point Increased baseline bot speed slightly Stopped taunt VO from not responding to two of the same KO type in a row (except for Air Raid mode) Richocets are counted in more circumstances Game window now resizeable when in windowed mode Changed hoop shot points in Core / Vortex Changed some ramp and walkway geometry in Vortex Added additional visual options for explosions and bot lights Stopped livestream mode from defaulting to ON during quick play