Melody's Escape - Loïc
Music Selection Menu improvements

- Added "Favorite Files" list and functionality (indicated by a small heart in the top right of each Music Info window)
- M3U playlists can now be browsed like folders (in the folders list, with the "[playlist]" prefix) to select indivual songs inside them.
- Changed "B" button behavior on gamepad to not exit the music selection menu directly but simply go back one level in the interface (so if you select a music, pressing B will go back to the music list)
- Going back one folder level from the "My Music" folder now takes you back to the main folder list instead of the "User" Windows folder


Interface improvements

- The video adapter used by the game is now displayed in the Video options menu.
- Added a timed confirmation dialog when changing the video resolution or the window mode (to avoid crashes or black/white screen bug on some systems)
- Fixed keyboard key "None" being autoset on some systems when trying to remap keyboard controls
- Fixed a bug allowing to upload empty items to the Workshop
- Selecting a new hairstyle in the Customization menu will now enable the "Dynamic Hair Simulation" option if it was disabled in "Performances" options


Others

- Fixed tails in Walking mode not always filling up to the very end when the next light orb was too close
Melody's Escape - Epsi
Music Selection Menu improvements

- Added "Favorite Files" list and functionality (indicated by a small heart in the top right of each Music Info window)
- M3U playlists can now be browsed like folders (in the folders list, with the "[playlist]" prefix) to select indivual songs inside them.
- Changed "B" button behavior on gamepad to not exit the music selection menu directly but simply go back one level in the interface (so if you select a music, pressing B will go back to the music list)
- Going back one folder level from the "My Music" folder now takes you back to the main folder list instead of the "User" Windows folder


Interface improvements

- The video adapter used by the game is now displayed in the Video options menu.
- Added a timed confirmation dialog when changing the video resolution or the window mode (to avoid crashes or black/white screen bug on some systems)
- Fixed keyboard key "None" being autoset on some systems when trying to remap keyboard controls
- Fixed a bug allowing to upload empty items to the Workshop
- Selecting a new hairstyle in the Customization menu will now enable the "Dynamic Hair Simulation" option if it was disabled in "Performances" options


Others

- Fixed tails in Walking mode not always filling up to the very end when the next light orb was too close
Melody's Escape - Loïc
- Added Workshop support, to share and download skins, hairstyles and color schemes! This is still in beta testing, and the Workshop is only visible to owners of the game at the moment.
Please join us in the Discussion board if you want to give feedback about that functionality.

- Modified the folder hierarchy and file names for mod support to support Workshop integration. All previous existing mods will need to be renamed correctly and move into the correct Mods folder for them to work again.
- Modified the "boost" animation to make it smoother
- Fixed difficulty selection menu not remembering the last difficulty choice and defaulting to "Autoplay" when using a gamepad or arrow keys
- Fixed a rare issue where a song with constant running wouldn't end with a walking section
- Modified the camera offset at the end of very long jumps in running mode to better anticipate incomining obstacles after landing
- "Halve High Tempos" mode (used in Relaxing) now only triggers on songs above 154BPM instead of above 140BPM
- Removed F10 key "debug" windowed functionality
Melody's Escape - Epsi
- Added Workshop support, to share and download skins, hairstyles and color schemes! This is still in beta testing, and the Workshop is only visible to owners of the game at the moment.
Please join us in the Discussion board if you want to give feedback about that functionality.

- Modified the folder hierarchy and file names for mod support to support Workshop integration. All previous existing mods will need to be renamed correctly and move into the correct Mods folder for them to work again.
- Modified the "boost" animation to make it smoother
- Fixed difficulty selection menu not remembering the last difficulty choice and defaulting to "Autoplay" when using a gamepad or arrow keys
- Fixed a rare issue where a song with constant running wouldn't end with a walking section
- Modified the camera offset at the end of very long jumps in running mode to better anticipate incomining obstacles after landing
- "Halve High Tempos" mode (used in Relaxing) now only triggers on songs above 154BPM instead of above 140BPM
- Removed F10 key "debug" windowed functionality
Melody's Escape - Loïc
New difficulties!

- Added a new "Custom" difficulty: Create your own difficulty thanks to a set of gameplay rules (Want to play with a single color but at the same speed and density as "Intense"? Or play on Intense with the old "Direction + Color" tandem? Now you can!)
- Added a new difficulty: "Overload", with a new input method (Direction and Color mix for solid obstacles). This difficulty is experimental and not finished, its obstacles density will be fine tuned with future updates.
- Added a new held/slide obstacle type: "Boost", in Running mode


Custom Content

- I'm still working on the workshop integration, but in the meantime you can join our new Customization sub-forum to enjoy and share community-made skins, color themes and hairstyles!


Additional changes and bug fixes:

- Arrows sprites are now bigger to improve visibility
- "Direction and Color Mix" and "Direction and Color Tandem" now have a new "double arrows" icon. Its color/direction order can be inverted in the options menu
- Modified the "hold" indicator as the old one wasn't effective at communicating that you had to hold the key
- Fixed cases of audio stuttering during music preview in the selection menu
- Fixed Autoplay vibrations not triggering
- Fixed a very rare case where a track wouldn't end with a walking section
- Fixed fire effect behavior when background scrolling is disabled
Melody's Escape - Epsi
New difficulties!

- Added a new "Custom" difficulty: Create your own difficulty thanks to a set of gameplay rules (Want to play with a single color but at the same speed and density as "Intense"? Or play on Intense with the old "Direction + Color" tandem? Now you can!)
- Added a new difficulty: "Overload", with a new input method (Direction and Color mix for solid obstacles). This difficulty is experimental and not finished, its obstacles density will be fine tuned with future updates.
- Added a new held/slide obstacle type: "Boost", in Running mode


Custom Content

- I'm still working on the workshop integration, but in the meantime you can join our new Customization sub-forum to enjoy and share community-made skins, color themes and hairstyles!


Additional changes and bug fixes:

- Arrows sprites are now bigger to improve visibility
- "Direction and Color Mix" and "Direction and Color Tandem" now have a new "double arrows" icon. Its color/direction order can be inverted in the options menu
- Modified the "hold" indicator as the old one wasn't effective at communicating that you had to hold the key
- Fixed cases of audio stuttering during music preview in the selection menu
- Fixed Autoplay vibrations not triggering
- Fixed a very rare case where a track wouldn't end with a walking section
- Fixed fire effect behavior when background scrolling is disabled
Melody's Escape - Epsi
Complete rebalancing of each difficulty:

- Relaxing: reduced movement speed and orbs density (especially when walking). Music above 140BPM gets its effective tempo halved.
- Normal: Slightly reduced movement speed and orb density (especially when walking)
- You can now use either Color buttons or Directions keys in Relaxing and Normal difficulties
- Intense mode input change: obstacles with arrows now require only a Direction key press, and have their own distinct color. Light orbs still require a Color key press.
- Intense mode: augmented orbs density by 50% in Energy Peak's Flying parts.
- Intense mode: Music below 90BPM now has twice the amount of obstacles in Running and Flying parts (doubling the effective tempo)
Added support for the right thumbstick on gamepads, binded to Color keys.
- Pressing a direction keys outside of obstacles now correctly cancel the score multiplier.

Interface changes:

- Added auto-scroll/repeat feature if you hold Up or Down keys in the music selection lists. You can also use PgDown and PgUp (LB/RB on gamepad) to scroll a complete page at once.
- Music files will now play as preview once selected in the music list
- Added the ability to go back to the music selection menu once a song has been analysed (in the track loading screen).
- Added track intensity profile preview in the track loading screen.
- Added error screens for common audio errors.
- Big performance boost for the fire effect visualization in Running mode (this was previously dropping a huge amount of FPS on some computers)
Melody's Escape - Epsi
Complete rebalancing of each difficulty:

- Relaxing: reduced movement speed and orbs density (especially when walking). Music above 140BPM gets its effective tempo halved.
- Normal: Slightly reduced movement speed and orb density (especially when walking)
- You can now use either Color buttons or Directions keys in Relaxing and Normal difficulties
- Intense mode input change: obstacles with arrows now require only a Direction key press, and have their own distinct color. Light orbs still require a Color key press.
- Intense mode: augmented orbs density by 50% in Energy Peak's Flying parts.
- Intense mode: Music below 90BPM now has twice the amount of obstacles in Running and Flying parts (doubling the effective tempo)
Added support for the right thumbstick on gamepads, binded to Color keys.
- Pressing a direction keys outside of obstacles now correctly cancel the score multiplier.

Interface changes:

- Added auto-scroll/repeat feature if you hold Up or Down keys in the music selection lists. You can also use PgDown and PgUp (LB/RB on gamepad) to scroll a complete page at once.
- Music files will now play as preview once selected in the music list
- Added the ability to go back to the music selection menu once a song has been analysed (in the track loading screen).
- Added track intensity profile preview in the track loading screen.
- Added error screens for common audio errors.
- Big performance boost for the fire effect visualization in Running mode (this was previously dropping a huge amount of FPS on some computers)
Melody's Escape - Epsi
- Balanced orbs hitboxes to be 50% larger in Relaxing, and 25% larger in Normal.
- Fixed blur on monitors with a high refresh-rate. The game logic cycles and FPS are now uncapped, allowing to VSYNC at your monitor's true refresh rate, greatly reducing ghosting/blur effect on monitors with a refresh rate above 60Hz.
- Reduced default zoom level in jogging, running and flying modes, to enlarge the field of view and reduce eye-strain.
- Added a zoom option in General options to help reduce eye-strain.
- Added a FPS counter to the game. A bad FPS would impact your music timing perception, so the counter will turn red if your computer is struggling to keep up (in which case you should disable "Post-Processing" to ease the GPU load. You can also boost performances further by disabling "Background Visualizations").
- Added an option to disable background scrolling or set it to half-speed.
- New particle effects.
- Improved drawing quality at resolutions above 1280x720.
- Improved performances on resolutions below 1280x720.
Melody's Escape - Epsi
- Balanced orbs hitboxes to be 50% larger in Relaxing, and 25% larger in Normal.
- Fixed blur on monitors with a high refresh-rate. The game logic cycles and FPS are now uncapped, allowing to VSYNC at your monitor's true refresh rate, greatly reducing ghosting/blur effect on monitors with a refresh rate above 60Hz.
- Reduced default zoom level in jogging, running and flying modes, to enlarge the field of view and reduce eye-strain.
- Added a zoom option in General options to help reduce eye-strain.
- Added a FPS counter to the game. A bad FPS would impact your music timing perception, so the counter will turn red if your computer is struggling to keep up (in which case you should disable "Post-Processing" to ease the GPU load. You can also boost performances further by disabling "Background Visualizations").
- Added an option to disable background scrolling or set it to half-speed.
- New particle effects.
- Improved drawing quality at resolutions above 1280x720.
- Improved performances on resolutions below 1280x720.
...