May 30, 2017
RUNNING WITH RIFLES - JackMayol
Hey Runners!

RWR version 1.51 is out! Along the bug fixes, we've made some re-balancing by raising the importance of the support player role by adding, besides the already existing repair wrench, a new wrench type into the supply quad resources. Also C4 has been added in the supply quad to further increase the impact of this fun vehicle.

Kill combo has gone through another look too. Recently it was decreased all too much after giving cosmic rewards for big artillery combos, so we came up with a formula to reach a new golden mean. Higher than ever rewards are given for smaller combos, but also big combos still give substantial rewards. This should hopefully make everyone happy and encourage vets once again to use those important strikes in Online Invasion!

As by popular request, two new rare weapons have also been added to the already huge collection of over 70 firearms!

An important note for the next version is an RP cap that will be implemented into vanilla when the Pacific DLC will be released. We decided to inform you properly several weeks prior so that you have time to burn your RP in case you have more than the cap of 600.000 RP. The RP limit is being added because some higher ranked players are collecting RP without spending them for cooperative purposes - just use the RP guys :)

And now to the part most of you were eagerly waiting for since the announcement of a DLC:

The WW2 Pacific war themed "RUNNING WITH RIFLES: PACIFIC" DLC will be available on AUGUST, 4 2017!

Even though we have been asked quite a few times already, we still didn't fix a price tag yet but it will most likely be around 10 USD.






Changelog v1.51:

  • maps: few tweaks here and there
  • weapons: rare ARES Shrike light machinegun with 6 burst-shots and 60 rounds added as giftbox reward - can only be operated prone or crouched
  • weapons: very rare PAW-20 semi-auto grenade launcher added - fires 20mm grenades which detonate on impact
  • weapons: Claymore trigger radius raised from 0.65m to 1.2m
  • weapons: lowered the sound volume of the MG-42 shot. No more ear bleeding
  • equipment: "wrench" is now called "small wrench"
  • equipment: "large wrench" added as a Supply quad resource only - repairs 50% more but more expensive
  • equipment: C4 now also added as a Supply quad resource
  • equipment: Vest-III's last layer puts the wearer into wounded state if hit by a bullet instead of being dead
  • vehicles: slightly lowered the speed limiter to match the avg running speed of the soldiers
  • campaign: adding the wrench to the armory
  • invasion: AI distribution in the map "Misty Heights" (map14) has been tweaked (most official servers have been tweaked since a few weeks already)
  • dominance: claymore not exploding but disappearing on enemy character collision fixed
  • dominance: wrench was missing
  • misc: kill combos reworked to allow better combo bonus on high multi-kills. Smaller combo bonuses are also more effective
  • misc: added an under repair flag for the AI to not drive/enter a vehicle while being repaired
  • misc: equipment hud images realignment
  • fix: crash fixed when inventory is open and the game resets itself, related to online
  • fix: fence/wall combo now use the penetration of the wall instead of the fence
  • fix: map attack and defense map target markers not being applied with zoom in all cases
  • fix: anti-air emplacement after map restart after getting defeated caused radio call drops to show up non-functional
  • fix: some trench walls weren't climbable
  • fix: fixed a bug with AI vehicle usage causing abandoning of the vehicle sometimes
  • fix: fixed building base top material issue
  • online: sync join connect at game init: if it fails for a valid reason (like server full), cancel reconnects
  • campaign: fixed a bug with campaign stats and continuation option not showing up after leaving the last map
  • modding: data*.pak files with various shader programs, materials and particle scripts have been extracted into vanilla for easier overriding
  • modding: added support for package specific loading screen visual: splash.png
May 30, 2017
RUNNING WITH RIFLES - JackMayol
Hey Runners!

RWR version 1.51 is out! Along the bug fixes, we've made some re-balancing by raising the importance of the support player role by adding, besides the already existing repair wrench, a new wrench type into the supply quad resources. Also C4 has been added in the supply quad to further increase the impact of this fun vehicle.

Kill combo has gone through another look too. Recently it was decreased all too much after giving cosmic rewards for big artillery combos, so we came up with a formula to reach a new golden mean. Higher than ever rewards are given for smaller combos, but also big combos still give substantial rewards. This should hopefully make everyone happy and encourage vets once again to use those important strikes in Online Invasion!

As by popular request, two new rare weapons have also been added to the already huge collection of over 70 firearms!

An important note for the next version is an RP cap that will be implemented into vanilla when the Pacific DLC will be released. We decided to inform you properly several weeks prior so that you have time to burn your RP in case you have more than the cap of 600.000 RP. The RP limit is being added because some higher ranked players are collecting RP without spending them for cooperative purposes - just use the RP guys :)

And now to the part most of you were eagerly waiting for since the announcement of a DLC:

The WW2 Pacific war themed "RUNNING WITH RIFLES: PACIFIC" DLC will be available on AUGUST, 4 2017!

Even though we have been asked quite a few times already, we still didn't fix a price tag yet but it will most likely be around 10 USD.






Changelog v1.51:

  • maps: few tweaks here and there
  • weapons: rare ARES Shrike light machinegun with 6 burst-shots and 60 rounds added as giftbox reward - can only be operated prone or crouched
  • weapons: very rare PAW-20 semi-auto grenade launcher added - fires 20mm grenades which detonate on impact
  • weapons: Claymore trigger radius raised from 0.65m to 1.2m
  • weapons: lowered the sound volume of the MG-42 shot. No more ear bleeding
  • equipment: "wrench" is now called "small wrench"
  • equipment: "large wrench" added as a Supply quad resource only - repairs 50% more but more expensive
  • equipment: C4 now also added as a Supply quad resource
  • equipment: Vest-III's last layer puts the wearer into wounded state if hit by a bullet instead of being dead
  • vehicles: slightly lowered the speed limiter to match the avg running speed of the soldiers
  • campaign: adding the wrench to the armory
  • invasion: AI distribution in the map "Misty Heights" (map14) has been tweaked (most official servers have been tweaked since a few weeks already)
  • dominance: claymore not exploding but disappearing on enemy character collision fixed
  • dominance: wrench was missing
  • misc: kill combos reworked to allow better combo bonus on high multi-kills. Smaller combo bonuses are also more effective
  • misc: added an under repair flag for the AI to not drive/enter a vehicle while being repaired
  • misc: equipment hud images realignment
  • fix: crash fixed when inventory is open and the game resets itself, related to online
  • fix: fence/wall combo now use the penetration of the wall instead of the fence
  • fix: map attack and defense map target markers not being applied with zoom in all cases
  • fix: anti-air emplacement after map restart after getting defeated caused radio call drops to show up non-functional
  • fix: some trench walls weren't climbable
  • fix: fixed a bug with AI vehicle usage causing abandoning of the vehicle sometimes
  • fix: fixed building base top material issue
  • online: sync join connect at game init: if it fails for a valid reason (like server full), cancel reconnects
  • campaign: fixed a bug with campaign stats and continuation option not showing up after leaving the last map
  • modding: data*.pak files with various shader programs, materials and particle scripts have been extracted into vanilla for easier overriding
  • modding: added support for package specific loading screen visual: splash.png
Mar 25, 2017
RUNNING WITH RIFLES - JackMayol
Hello Runners!

Today we have some tasty announcements for you guys!

We initially expected 1.47 to be a quick and small update but we ended up adding much much more in it and release this update as v1.50.

Besides the fixes, we added a new map in online Invasion where you assault a well defended beach fortification and village. Additionally we made some balancing efforts, added new weapons, added some new game mechanics, and a method for NAT punch-through which should allow most players to host a game without having to bother about port forwarding!

For a complete list of changes, check the changelog at the end of this news post.




In a news post earlier this year we talked about an exciting announcement related to RWR, so here we go then!

We are proud to introduce RUNNING WITH RIFLES: PACIFIC, which is an Expansion-DLC for Running with Rifles. Set in World War 2, players will be able to engage in an authentic campaign, choosing to play as either the United States Marine Corps, or the Imperial Japanese Army. Playing as either faction, you will conquer a series of real islands located in the Pacific, with maps based on the general outlines of the actual locations! The full-length campaign features two completely new factions, a huge assortment of historical weapons and items, loads of new maps, and several new vehicles.

RWR: Pacific has been developed in co-ordination between the RWR dev team and several big community modders, namely The Soldier, Tremozl, MasterBlaster, with additional contributions by ChippedChap, Remlly, and Sturmfuhrer. The Expansion-DLC will include loads of new content, and using a more historically-rooted setting, it is complete with realistic soldier uniforms and authentic map designs.

More information coming up in the future!




Don't forget the Dominance PvP meet up this evening! More infos here: http://steamcommunity.com/games/270150/events/244724582840921050


Changelog v1.50:

  • maps: new assault map "Misty Heights" (map14) added in invasion/quick match - based on the overlordDefense DDay map
  • maps: few tweaks here and there
  • weapons: UTS-15 pump-action shotgun added as default shotgun for EOD soldiers
  • weapons: rare automatic Jackhammer shotgun weapon added - low spread and high effective range
  • weapons: SMAW rocket launcher added as briefcase unlockable - fast projectile and high zoom, higher damage range damage
  • weapons: balancing out the AKS-74U and P90 basically to have a longer bullet decay frame. Overall slight nerf
  • weapons: Pecheneg Bullpup balancing, overall buff
  • weapons: AA-12 shotgun drum capacity increased from 12 to 20
  • weapons: Javelin commonness reduced by 50%
  • weapons: M202 Flash commonness doubled
  • equipment: added another 5% speed penalty to riot shields, will now be 10% in total
  • achievements: fixed missing achievement levels
  • invasion: removed elite soldiers from player faction
  • invasion: changing player faction to Brownpants in official invasion
  • invasion: map rotation order changed
  • invasion: disabling radio calls once the map is won to avoid unnecessary RP loss or teamkills from happening
  • invasion: radar towers in the map "Iron Enclave" respawns only after 1 hour (instead of 3 minutes) once being destroyed. Also has less protectors assigned
  • dominance: added the map "Misty Heights" (map14) in the map rotator
  • dominance: lowered the price of most radio calls
  • dominance: re-balanced the XP/RP rewards
  • man_vs_world: removed the elites and EOD soldiers from the enemy factions
  • vehicles: vehicle turrets can now aim without shooting - up, down or walk/crouch/prone/command modifier key make the turret point toward the crosshair
  • vehices: adding vehicle speed control key so that the vehicle has the same speed as running soldiers - uses the walk key
  • vehicles: Mortar tank has now the MG on the right side and has a small protection collision box
  • online: NAT punch thru support
  • online: possibility to kick players from menu on player hosted servers
  • ui: number of online people shown in the menu
  • misc: Shotgun types removed from elite soldiers resources, EOD soldiers get them instead
  • misc: item ownership added - when a player gets killed, only himself can pick up the dropped items for 30 seconds (invisibe for others), then it becomes neutral
  • misc: vehicle drops on soldiers won't make them drop their equipment anymore
  • misc: prevent ctrl key controls for character when in inventory view
  • misc: mounted weapons respawn time raised by 15s - affects only weapons loaded with the map
  • misc: added winter model+textures for the black ops vest
  • misc: rocket launchers have their own projectile models
  • misc: Vest Type-II soldier models for Greenbelts and Graycollars are now more distinctive
  • misc: Vest Type-III has now a proper custom hud
  • misc: some mapview/inventory textures have been reworked
  • misc: terrain/vehicles friction tweaked - except more slidings again
  • misc: cleaned the animation file from obsolete animations that aren't in use anymore
  • misc: casual difficulty tweaked to less steamrolly
  • misc: cleaned up noise in font
  • misc: tweaked various sound volumes
  • fix: spawning dead on a map won't make you drop your equipment anymore
  • fix: tank wasn't spawning a tank if the tank is not listed as a resource for the faction; still the tank call was callable and reduced RP
  • fix: item duplication exploit in simulated regions
  • fix: armory interaction with defined soldier group in online
  • fix: AA emplacement mapview marker now visible when spotted
  • fix: kill combo reward bug fixed
  • fix: visual bug with radio call availability meter when calls change
  • fix: character refused to shoot with LMB tap when aiming off motion direction while stopping
  • fix: fixed empty slots in inventory UI from several single item transfers

Thank you to DarkyPwnz and warbrand2 for their contribution!

Keep on running!
Your Osumia Games team
Mar 25, 2017
RUNNING WITH RIFLES - JackMayol
Hello Runners!

Today we have some tasty announcements for you guys!

We initially expected 1.47 to be a quick and small update but we ended up adding much much more in it and release this update as v1.50.

Besides the fixes, we added a new map in online Invasion where you assault a well defended beach fortification and village. Additionally we made some balancing efforts, added new weapons, added some new game mechanics, and a method for NAT punch-through which should allow most players to host a game without having to bother about port forwarding!

For a complete list of changes, check the changelog at the end of this news post.




In a news post earlier this year we talked about an exciting announcement related to RWR, so here we go then!

We are proud to introduce RUNNING WITH RIFLES: PACIFIC, which is an Expansion-DLC for Running with Rifles. Set in World War 2, players will be able to engage in an authentic campaign, choosing to play as either the United States Marine Corps, or the Imperial Japanese Army. Playing as either faction, you will conquer a series of real islands located in the Pacific, with maps based on the general outlines of the actual locations! The full-length campaign features two completely new factions, a huge assortment of historical weapons and items, loads of new maps, and several new vehicles.

RWR: Pacific has been developed in co-ordination between the RWR dev team and several big community modders, namely The Soldier, Tremozl, MasterBlaster, with additional contributions by ChippedChap, Remlly, and Sturmfuhrer. The Expansion-DLC will include loads of new content, and using a more historically-rooted setting, it is complete with realistic soldier uniforms and authentic map designs.

More information coming up in the future!




Don't forget the Dominance PvP meet up this evening! More infos here: http://steamcommunity.com/games/270150/events/244724582840921050


Changelog v1.50:

  • maps: new assault map "Misty Heights" (map14) added in invasion/quick match - based on the overlordDefense DDay map
  • maps: few tweaks here and there
  • weapons: UTS-15 pump-action shotgun added as default shotgun for EOD soldiers
  • weapons: rare automatic Jackhammer shotgun weapon added - low spread and high effective range
  • weapons: SMAW rocket launcher added as briefcase unlockable - fast projectile and high zoom, higher damage range damage
  • weapons: balancing out the AKS-74U and P90 basically to have a longer bullet decay frame. Overall slight nerf
  • weapons: Pecheneg Bullpup balancing, overall buff
  • weapons: AA-12 shotgun drum capacity increased from 12 to 20
  • weapons: Javelin commonness reduced by 50%
  • weapons: M202 Flash commonness doubled
  • equipment: added another 5% speed penalty to riot shields, will now be 10% in total
  • achievements: fixed missing achievement levels
  • invasion: removed elite soldiers from player faction
  • invasion: changing player faction to Brownpants in official invasion
  • invasion: map rotation order changed
  • invasion: disabling radio calls once the map is won to avoid unnecessary RP loss or teamkills from happening
  • invasion: radar towers in the map "Iron Enclave" respawns only after 1 hour (instead of 3 minutes) once being destroyed. Also has less protectors assigned
  • dominance: added the map "Misty Heights" (map14) in the map rotator
  • dominance: lowered the price of most radio calls
  • dominance: re-balanced the XP/RP rewards
  • man_vs_world: removed the elites and EOD soldiers from the enemy factions
  • vehicles: vehicle turrets can now aim without shooting - up, down or walk/crouch/prone/command modifier key make the turret point toward the crosshair
  • vehices: adding vehicle speed control key so that the vehicle has the same speed as running soldiers - uses the walk key
  • vehicles: Mortar tank has now the MG on the right side and has a small protection collision box
  • online: NAT punch thru support
  • online: possibility to kick players from menu on player hosted servers
  • ui: number of online people shown in the menu
  • misc: Shotgun types removed from elite soldiers resources, EOD soldiers get them instead
  • misc: item ownership added - when a player gets killed, only himself can pick up the dropped items for 30 seconds (invisibe for others), then it becomes neutral
  • misc: vehicle drops on soldiers won't make them drop their equipment anymore
  • misc: prevent ctrl key controls for character when in inventory view
  • misc: mounted weapons respawn time raised by 15s - affects only weapons loaded with the map
  • misc: added winter model+textures for the black ops vest
  • misc: rocket launchers have their own projectile models
  • misc: Vest Type-II soldier models for Greenbelts and Graycollars are now more distinctive
  • misc: Vest Type-III has now a proper custom hud
  • misc: some mapview/inventory textures have been reworked
  • misc: terrain/vehicles friction tweaked - except more slidings again
  • misc: cleaned the animation file from obsolete animations that aren't in use anymore
  • misc: casual difficulty tweaked to less steamrolly
  • misc: cleaned up noise in font
  • misc: tweaked various sound volumes
  • fix: spawning dead on a map won't make you drop your equipment anymore
  • fix: tank wasn't spawning a tank if the tank is not listed as a resource for the faction; still the tank call was callable and reduced RP
  • fix: item duplication exploit in simulated regions
  • fix: armory interaction with defined soldier group in online
  • fix: AA emplacement mapview marker now visible when spotted
  • fix: kill combo reward bug fixed
  • fix: visual bug with radio call availability meter when calls change
  • fix: character refused to shoot with LMB tap when aiming off motion direction while stopping
  • fix: fixed empty slots in inventory UI from several single item transfers

Thank you to DarkyPwnz and warbrand2 for their contribution!

Keep on running!
Your Osumia Games team
Feb 9, 2017
RUNNING WITH RIFLES - JackMayol
Hey Runners,

new update is available, enjoy!

Changelog:

  • maps: fixed several glitches in the Iron Enclave map
  • maps: fixed a bug with platform wall creation
  • invasion: wrenches now available at the supply quads AND (mobile) armory
  • equipment: black ops vest now doesn't get damaged from stun projectile
  • equipment: raised the encumbrancy of vests to 4.0 (was 3.0)
  • equipment: added a 5% speed penalty to riot shields
  • campaign: unlocked black ops vest and MK23 SOCOM are also available in supply quad inventory
  • campaign: "Man vs. World" campaign stage 3 crash fixed
  • vehicles: added small gravity offset for all light vehicles
  • vehicles: Mortar Tank leave request enabled
  • vehicles: Quads health points raised to sustain a frag grenade
  • balancing: elite soldiers don't suffer from the recently added speed penalty of the vest-III, they now even get a slight speed boost
  • fix: camouflage suits in winter theme maps now showing properly
  • ui: stash item number indication added
Feb 9, 2017
RUNNING WITH RIFLES - JackMayol
Hey Runners,

new update is available, enjoy!

Changelog:

  • maps: fixed several glitches in the Iron Enclave map
  • maps: fixed a bug with platform wall creation
  • invasion: wrenches now available at the supply quads AND (mobile) armory
  • equipment: black ops vest now doesn't get damaged from stun projectile
  • equipment: raised the encumbrancy of vests to 4.0 (was 3.0)
  • equipment: added a 5% speed penalty to riot shields
  • campaign: unlocked black ops vest and MK23 SOCOM are also available in supply quad inventory
  • campaign: "Man vs. World" campaign stage 3 crash fixed
  • vehicles: added small gravity offset for all light vehicles
  • vehicles: Mortar Tank leave request enabled
  • vehicles: Quads health points raised to sustain a frag grenade
  • balancing: elite soldiers don't suffer from the recently added speed penalty of the vest-III, they now even get a slight speed boost
  • fix: camouflage suits in winter theme maps now showing properly
  • ui: stash item number indication added
Jan 21, 2017
RUNNING WITH RIFLES - JackMayol
Dear Runners!

First of all, we at Osumia Games hope you all started well in the new year!

With today's 1.45 update we're introducing 3 new vehicles, a new radio call, a couple of new weapons and something called "gift boxes"!
This is the last major update before we make an exciting announcement in the upcoming weeks! Stay tuned and never stop running!

Below you can find a complete list of changes for version 1.45:

  • weapons: M240 replaced with M60 in the "Man vs. World" campaign. Rambo intimidated us so we had to...
  • weapons: added Claymores to dominance pvp mode
  • weapons: Humvee GL range lowered from 1.3 to 1.0 and rate of fire decreased by 20%
  • weapons: XM-25 projectile blast radius lowered by 15%
  • weapons: HK MK23 SOCOM burst stealth pistol added as a laptop unlockable
  • weapons: Honey Badger suppressed burst SMG added - only available from "gift boxes" in invasion/campaign
  • weapons: M60 MG with Rambo-style hipfire added - only available from "gift boxes" in invasion/campaign
  • weapons: overall buff of the stock machine pistols
  • weapons: added retrigger time after the burst shots of the FAMAS and L85A2
  • weapons: Deployable GL rate of fire increased by 25%
  • vehicles: Mortar tank added
  • vehicles: very fast Quad vehicle added
  • vehicles: supply Quad added - fast armory vehicle with restricted armory
  • vehicles: terrain friction/drag offset parameters added for most wheeled vehicles
  • valuables: laptop item added - unlocks custom stealth weapons
  • valuables: "gift boxes" added - sell them for a surprise!
  • items: black ops stealth armor added as a laptop unlockable - has a night detectability bonus
  • items: vests Type III now have a 8% speed penalty
  • maps: several fixes here and there
  • balance: Vigil Island and Iron Enclave map difficulty in coop lowered (especially with a high amount of players)
  • campaign: repair wrench now also added in the campaign as a Supply Quad resource
  • campaign: renaming "less hard" difficulty to "casual"
  • fix: custom costume not showing in winter maps fixed
  • fix: patrol ship's physics now less affected by low water levels
  • fix: fixed some alt-tab loading screen crashes
  • fix: fixed Russian & Chinese language UTF8 crashes
  • modding: added last_burst_retrigger_time for hand weapons with burst shots
  • modding: added night_detectability parameter for carry items
  • modding: added y_offset_parameter1 and 2 for scene.xml camera settings
  • modding: added friction_offset as vehicle physics offset parameter
  • modding: added drag_offset as vehicle physics offset parameter

thanks to ThinkTank, warbrand2 and tremozl for their contributions and ideas.
Jan 21, 2017
RUNNING WITH RIFLES - JackMayol
Dear Runners!

First of all, we at Osumia Games hope you all started well in the new year!

With today's 1.45 update we're introducing 3 new vehicles, a new radio call, a couple of new weapons and something called "gift boxes"!
This is the last major update before we make an exciting announcement in the upcoming weeks! Stay tuned and never stop running!

Below you can find a complete list of changes for version 1.45:

  • weapons: M240 replaced with M60 in the "Man vs. World" campaign. Rambo intimidated us so we had to...
  • weapons: added Claymores to dominance pvp mode
  • weapons: Humvee GL range lowered from 1.3 to 1.0 and rate of fire decreased by 20%
  • weapons: XM-25 projectile blast radius lowered by 15%
  • weapons: HK MK23 SOCOM burst stealth pistol added as a laptop unlockable
  • weapons: Honey Badger suppressed burst SMG added - only available from "gift boxes" in invasion/campaign
  • weapons: M60 MG with Rambo-style hipfire added - only available from "gift boxes" in invasion/campaign
  • weapons: overall buff of the stock machine pistols
  • weapons: added retrigger time after the burst shots of the FAMAS and L85A2
  • weapons: Deployable GL rate of fire increased by 25%
  • vehicles: Mortar tank added
  • vehicles: very fast Quad vehicle added
  • vehicles: supply Quad added - fast armory vehicle with restricted armory
  • vehicles: terrain friction/drag offset parameters added for most wheeled vehicles
  • valuables: laptop item added - unlocks custom stealth weapons
  • valuables: "gift boxes" added - sell them for a surprise!
  • items: black ops stealth armor added as a laptop unlockable - has a night detectability bonus
  • items: vests Type III now have a 8% speed penalty
  • maps: several fixes here and there
  • balance: Vigil Island and Iron Enclave map difficulty in coop lowered (especially with a high amount of players)
  • campaign: repair wrench now also added in the campaign as a Supply Quad resource
  • campaign: renaming "less hard" difficulty to "casual"
  • fix: custom costume not showing in winter maps fixed
  • fix: patrol ship's physics now less affected by low water levels
  • fix: fixed some alt-tab loading screen crashes
  • fix: fixed Russian & Chinese language UTF8 crashes
  • modding: added last_burst_retrigger_time for hand weapons with burst shots
  • modding: added night_detectability parameter for carry items
  • modding: added y_offset_parameter1 and 2 for scene.xml camera settings
  • modding: added friction_offset as vehicle physics offset parameter
  • modding: added drag_offset as vehicle physics offset parameter

thanks to ThinkTank, warbrand2 and tremozl for their contributions and ideas.
RUNNING WITH RIFLES - JackMayol
Dear Runners,

2016 comes to an end and we want to wish you all a Merry Christmas and a Happy New Year 2017!
The latest update 1.40 was the 100th public update for RWR and we can't wait to raise this number in the new year. Indeed, 2017 will come along with cool new stuff and a big surprise in a couple of weeks, stay tuned!
Thank you for your support and fidelity and don't forget to Rock n' Roll!

Your Osumia Games formerly known as Modulaatio Games / pasik & JackMayol / the lazy devs or whatever you call us ;)

RUNNING WITH RIFLES - JackMayol
Dear Runners,

2016 comes to an end and we want to wish you all a Merry Christmas and a Happy New Year 2017!
The latest update 1.40 was the 100th public update for RWR and we can't wait to raise this number in the new year. Indeed, 2017 will come along with cool new stuff and a big surprise in a couple of weeks, stay tuned!
Thank you for your support and fidelity and don't forget to Rock n' Roll!

Your Osumia Games formerly known as Modulaatio Games / pasik & JackMayol / the lazy devs or whatever you call us ;)

...