RWR version 1.51 is out! Along the bug fixes, we've made some re-balancing by raising the importance of the support player role by adding, besides the already existing repair wrench, a new wrench type into the supply quad resources. Also C4 has been added in the supply quad to further increase the impact of this fun vehicle.
Kill combo has gone through another look too. Recently it was decreased all too much after giving cosmic rewards for big artillery combos, so we came up with a formula to reach a new golden mean. Higher than ever rewards are given for smaller combos, but also big combos still give substantial rewards. This should hopefully make everyone happy and encourage vets once again to use those important strikes in Online Invasion!
As by popular request, two new rare weapons have also been added to the already huge collection of over 70 firearms!
An important note for the next version is an RP cap that will be implemented into vanilla when the Pacific DLC will be released. We decided to inform you properly several weeks prior so that you have time to burn your RP in case you have more than the cap of 600.000 RP. The RP limit is being added because some higher ranked players are collecting RP without spending them for cooperative purposes - just use the RP guys :)
And now to the part most of you were eagerly waiting for since the announcement of a DLC:
The WW2 Pacific war themed "RUNNING WITH RIFLES: PACIFIC" DLC will be available on AUGUST, 4 2017!
Even though we have been asked quite a few times already, we still didn't fix a price tag yet but it will most likely be around 10 USD.
Changelog v1.51:
maps: few tweaks here and there
weapons: rare ARES Shrike light machinegun with 6 burst-shots and 60 rounds added as giftbox reward - can only be operated prone or crouched
weapons: very rare PAW-20 semi-auto grenade launcher added - fires 20mm grenades which detonate on impact
weapons: Claymore trigger radius raised from 0.65m to 1.2m
weapons: lowered the sound volume of the MG-42 shot. No more ear bleeding
equipment: "wrench" is now called "small wrench"
equipment: "large wrench" added as a Supply quad resource only - repairs 50% more but more expensive
equipment: C4 now also added as a Supply quad resource
equipment: Vest-III's last layer puts the wearer into wounded state if hit by a bullet instead of being dead
vehicles: slightly lowered the speed limiter to match the avg running speed of the soldiers
campaign: adding the wrench to the armory
invasion: AI distribution in the map "Misty Heights" (map14) has been tweaked (most official servers have been tweaked since a few weeks already)
dominance: claymore not exploding but disappearing on enemy character collision fixed
dominance: wrench was missing
misc: kill combos reworked to allow better combo bonus on high multi-kills. Smaller combo bonuses are also more effective
misc: added an under repair flag for the AI to not drive/enter a vehicle while being repaired
misc: equipment hud images realignment
fix: crash fixed when inventory is open and the game resets itself, related to online
fix: fence/wall combo now use the penetration of the wall instead of the fence
fix: map attack and defense map target markers not being applied with zoom in all cases
fix: anti-air emplacement after map restart after getting defeated caused radio call drops to show up non-functional
fix: some trench walls weren't climbable
fix: fixed a bug with AI vehicle usage causing abandoning of the vehicle sometimes
fix: fixed building base top material issue
online: sync join connect at game init: if it fails for a valid reason (like server full), cancel reconnects
campaign: fixed a bug with campaign stats and continuation option not showing up after leaving the last map
modding: data*.pak files with various shader programs, materials and particle scripts have been extracted into vanilla for easier overriding
modding: added support for package specific loading screen visual: splash.png
RWR version 1.51 is out! Along the bug fixes, we've made some re-balancing by raising the importance of the support player role by adding, besides the already existing repair wrench, a new wrench type into the supply quad resources. Also C4 has been added in the supply quad to further increase the impact of this fun vehicle.
Kill combo has gone through another look too. Recently it was decreased all too much after giving cosmic rewards for big artillery combos, so we came up with a formula to reach a new golden mean. Higher than ever rewards are given for smaller combos, but also big combos still give substantial rewards. This should hopefully make everyone happy and encourage vets once again to use those important strikes in Online Invasion!
As by popular request, two new rare weapons have also been added to the already huge collection of over 70 firearms!
An important note for the next version is an RP cap that will be implemented into vanilla when the Pacific DLC will be released. We decided to inform you properly several weeks prior so that you have time to burn your RP in case you have more than the cap of 600.000 RP. The RP limit is being added because some higher ranked players are collecting RP without spending them for cooperative purposes - just use the RP guys :)
And now to the part most of you were eagerly waiting for since the announcement of a DLC:
The WW2 Pacific war themed "RUNNING WITH RIFLES: PACIFIC" DLC will be available on AUGUST, 4 2017!
Even though we have been asked quite a few times already, we still didn't fix a price tag yet but it will most likely be around 10 USD.
Changelog v1.51:
maps: few tweaks here and there
weapons: rare ARES Shrike light machinegun with 6 burst-shots and 60 rounds added as giftbox reward - can only be operated prone or crouched
weapons: very rare PAW-20 semi-auto grenade launcher added - fires 20mm grenades which detonate on impact
weapons: Claymore trigger radius raised from 0.65m to 1.2m
weapons: lowered the sound volume of the MG-42 shot. No more ear bleeding
equipment: "wrench" is now called "small wrench"
equipment: "large wrench" added as a Supply quad resource only - repairs 50% more but more expensive
equipment: C4 now also added as a Supply quad resource
equipment: Vest-III's last layer puts the wearer into wounded state if hit by a bullet instead of being dead
vehicles: slightly lowered the speed limiter to match the avg running speed of the soldiers
campaign: adding the wrench to the armory
invasion: AI distribution in the map "Misty Heights" (map14) has been tweaked (most official servers have been tweaked since a few weeks already)
dominance: claymore not exploding but disappearing on enemy character collision fixed
dominance: wrench was missing
misc: kill combos reworked to allow better combo bonus on high multi-kills. Smaller combo bonuses are also more effective
misc: added an under repair flag for the AI to not drive/enter a vehicle while being repaired
misc: equipment hud images realignment
fix: crash fixed when inventory is open and the game resets itself, related to online
fix: fence/wall combo now use the penetration of the wall instead of the fence
fix: map attack and defense map target markers not being applied with zoom in all cases
fix: anti-air emplacement after map restart after getting defeated caused radio call drops to show up non-functional
fix: some trench walls weren't climbable
fix: fixed a bug with AI vehicle usage causing abandoning of the vehicle sometimes
fix: fixed building base top material issue
online: sync join connect at game init: if it fails for a valid reason (like server full), cancel reconnects
campaign: fixed a bug with campaign stats and continuation option not showing up after leaving the last map
modding: data*.pak files with various shader programs, materials and particle scripts have been extracted into vanilla for easier overriding
modding: added support for package specific loading screen visual: splash.png
Today we have some tasty announcements for you guys!
We initially expected 1.47 to be a quick and small update but we ended up adding much much more in it and release this update as v1.50.
Besides the fixes, we added a new map in online Invasion where you assault a well defended beach fortification and village. Additionally we made some balancing efforts, added new weapons, added some new game mechanics, and a method for NAT punch-through which should allow most players to host a game without having to bother about port forwarding!
For a complete list of changes, check the changelog at the end of this news post.
In a news post earlier this year we talked about an exciting announcement related to RWR, so here we go then!
We are proud to introduce RUNNING WITH RIFLES: PACIFIC, which is an Expansion-DLC for Running with Rifles. Set in World War 2, players will be able to engage in an authentic campaign, choosing to play as either the United States Marine Corps, or the Imperial Japanese Army. Playing as either faction, you will conquer a series of real islands located in the Pacific, with maps based on the general outlines of the actual locations! The full-length campaign features two completely new factions, a huge assortment of historical weapons and items, loads of new maps, and several new vehicles.
RWR: Pacific has been developed in co-ordination between the RWR dev team and several big community modders, namely The Soldier, Tremozl, MasterBlaster, with additional contributions by ChippedChap, Remlly, and Sturmfuhrer. The Expansion-DLC will include loads of new content, and using a more historically-rooted setting, it is complete with realistic soldier uniforms and authentic map designs.
maps: new assault map "Misty Heights" (map14) added in invasion/quick match - based on the overlordDefense DDay map
maps: few tweaks here and there
weapons: UTS-15 pump-action shotgun added as default shotgun for EOD soldiers
weapons: rare automatic Jackhammer shotgun weapon added - low spread and high effective range
weapons: SMAW rocket launcher added as briefcase unlockable - fast projectile and high zoom, higher damage range damage
weapons: balancing out the AKS-74U and P90 basically to have a longer bullet decay frame. Overall slight nerf
weapons: Pecheneg Bullpup balancing, overall buff
weapons: AA-12 shotgun drum capacity increased from 12 to 20
weapons: Javelin commonness reduced by 50%
weapons: M202 Flash commonness doubled
equipment: added another 5% speed penalty to riot shields, will now be 10% in total
achievements: fixed missing achievement levels
invasion: removed elite soldiers from player faction
invasion: changing player faction to Brownpants in official invasion
invasion: map rotation order changed
invasion: disabling radio calls once the map is won to avoid unnecessary RP loss or teamkills from happening
invasion: radar towers in the map "Iron Enclave" respawns only after 1 hour (instead of 3 minutes) once being destroyed. Also has less protectors assigned
dominance: added the map "Misty Heights" (map14) in the map rotator
dominance: lowered the price of most radio calls
dominance: re-balanced the XP/RP rewards
man_vs_world: removed the elites and EOD soldiers from the enemy factions
vehicles: vehicle turrets can now aim without shooting - up, down or walk/crouch/prone/command modifier key make the turret point toward the crosshair
vehices: adding vehicle speed control key so that the vehicle has the same speed as running soldiers - uses the walk key
vehicles: Mortar tank has now the MG on the right side and has a small protection collision box
online: NAT punch thru support
online: possibility to kick players from menu on player hosted servers
ui: number of online people shown in the menu
misc: Shotgun types removed from elite soldiers resources, EOD soldiers get them instead
misc: item ownership added - when a player gets killed, only himself can pick up the dropped items for 30 seconds (invisibe for others), then it becomes neutral
misc: vehicle drops on soldiers won't make them drop their equipment anymore
misc: prevent ctrl key controls for character when in inventory view
misc: mounted weapons respawn time raised by 15s - affects only weapons loaded with the map
misc: added winter model+textures for the black ops vest
misc: rocket launchers have their own projectile models
misc: Vest Type-II soldier models for Greenbelts and Graycollars are now more distinctive
misc: Vest Type-III has now a proper custom hud
misc: some mapview/inventory textures have been reworked
misc: terrain/vehicles friction tweaked - except more slidings again
misc: cleaned the animation file from obsolete animations that aren't in use anymore
misc: casual difficulty tweaked to less steamrolly
misc: cleaned up noise in font
misc: tweaked various sound volumes
fix: spawning dead on a map won't make you drop your equipment anymore
fix: tank wasn't spawning a tank if the tank is not listed as a resource for the faction; still the tank call was callable and reduced RP
fix: item duplication exploit in simulated regions
fix: armory interaction with defined soldier group in online
fix: AA emplacement mapview marker now visible when spotted
fix: kill combo reward bug fixed
fix: visual bug with radio call availability meter when calls change
fix: character refused to shoot with LMB tap when aiming off motion direction while stopping
fix: fixed empty slots in inventory UI from several single item transfers
Thank you to DarkyPwnz and warbrand2 for their contribution!
Today we have some tasty announcements for you guys!
We initially expected 1.47 to be a quick and small update but we ended up adding much much more in it and release this update as v1.50.
Besides the fixes, we added a new map in online Invasion where you assault a well defended beach fortification and village. Additionally we made some balancing efforts, added new weapons, added some new game mechanics, and a method for NAT punch-through which should allow most players to host a game without having to bother about port forwarding!
For a complete list of changes, check the changelog at the end of this news post.
In a news post earlier this year we talked about an exciting announcement related to RWR, so here we go then!
We are proud to introduce RUNNING WITH RIFLES: PACIFIC, which is an Expansion-DLC for Running with Rifles. Set in World War 2, players will be able to engage in an authentic campaign, choosing to play as either the United States Marine Corps, or the Imperial Japanese Army. Playing as either faction, you will conquer a series of real islands located in the Pacific, with maps based on the general outlines of the actual locations! The full-length campaign features two completely new factions, a huge assortment of historical weapons and items, loads of new maps, and several new vehicles.
RWR: Pacific has been developed in co-ordination between the RWR dev team and several big community modders, namely The Soldier, Tremozl, MasterBlaster, with additional contributions by ChippedChap, Remlly, and Sturmfuhrer. The Expansion-DLC will include loads of new content, and using a more historically-rooted setting, it is complete with realistic soldier uniforms and authentic map designs.
maps: new assault map "Misty Heights" (map14) added in invasion/quick match - based on the overlordDefense DDay map
maps: few tweaks here and there
weapons: UTS-15 pump-action shotgun added as default shotgun for EOD soldiers
weapons: rare automatic Jackhammer shotgun weapon added - low spread and high effective range
weapons: SMAW rocket launcher added as briefcase unlockable - fast projectile and high zoom, higher damage range damage
weapons: balancing out the AKS-74U and P90 basically to have a longer bullet decay frame. Overall slight nerf
weapons: Pecheneg Bullpup balancing, overall buff
weapons: AA-12 shotgun drum capacity increased from 12 to 20
weapons: Javelin commonness reduced by 50%
weapons: M202 Flash commonness doubled
equipment: added another 5% speed penalty to riot shields, will now be 10% in total
achievements: fixed missing achievement levels
invasion: removed elite soldiers from player faction
invasion: changing player faction to Brownpants in official invasion
invasion: map rotation order changed
invasion: disabling radio calls once the map is won to avoid unnecessary RP loss or teamkills from happening
invasion: radar towers in the map "Iron Enclave" respawns only after 1 hour (instead of 3 minutes) once being destroyed. Also has less protectors assigned
dominance: added the map "Misty Heights" (map14) in the map rotator
dominance: lowered the price of most radio calls
dominance: re-balanced the XP/RP rewards
man_vs_world: removed the elites and EOD soldiers from the enemy factions
vehicles: vehicle turrets can now aim without shooting - up, down or walk/crouch/prone/command modifier key make the turret point toward the crosshair
vehices: adding vehicle speed control key so that the vehicle has the same speed as running soldiers - uses the walk key
vehicles: Mortar tank has now the MG on the right side and has a small protection collision box
online: NAT punch thru support
online: possibility to kick players from menu on player hosted servers
ui: number of online people shown in the menu
misc: Shotgun types removed from elite soldiers resources, EOD soldiers get them instead
misc: item ownership added - when a player gets killed, only himself can pick up the dropped items for 30 seconds (invisibe for others), then it becomes neutral
misc: vehicle drops on soldiers won't make them drop their equipment anymore
misc: prevent ctrl key controls for character when in inventory view
misc: mounted weapons respawn time raised by 15s - affects only weapons loaded with the map
misc: added winter model+textures for the black ops vest
misc: rocket launchers have their own projectile models
misc: Vest Type-II soldier models for Greenbelts and Graycollars are now more distinctive
misc: Vest Type-III has now a proper custom hud
misc: some mapview/inventory textures have been reworked
misc: terrain/vehicles friction tweaked - except more slidings again
misc: cleaned the animation file from obsolete animations that aren't in use anymore
misc: casual difficulty tweaked to less steamrolly
misc: cleaned up noise in font
misc: tweaked various sound volumes
fix: spawning dead on a map won't make you drop your equipment anymore
fix: tank wasn't spawning a tank if the tank is not listed as a resource for the faction; still the tank call was callable and reduced RP
fix: item duplication exploit in simulated regions
fix: armory interaction with defined soldier group in online
fix: AA emplacement mapview marker now visible when spotted
fix: kill combo reward bug fixed
fix: visual bug with radio call availability meter when calls change
fix: character refused to shoot with LMB tap when aiming off motion direction while stopping
fix: fixed empty slots in inventory UI from several single item transfers
Thank you to DarkyPwnz and warbrand2 for their contribution!
First of all, we at Osumia Games hope you all started well in the new year!
With today's 1.45 update we're introducing 3 new vehicles, a new radio call, a couple of new weapons and something called "gift boxes"! This is the last major update before we make an exciting announcement in the upcoming weeks! Stay tuned and never stop running!
Below you can find a complete list of changes for version 1.45:
weapons: M240 replaced with M60 in the "Man vs. World" campaign. Rambo intimidated us so we had to...
weapons: added Claymores to dominance pvp mode
weapons: Humvee GL range lowered from 1.3 to 1.0 and rate of fire decreased by 20%
weapons: XM-25 projectile blast radius lowered by 15%
weapons: HK MK23 SOCOM burst stealth pistol added as a laptop unlockable
weapons: Honey Badger suppressed burst SMG added - only available from "gift boxes" in invasion/campaign
weapons: M60 MG with Rambo-style hipfire added - only available from "gift boxes" in invasion/campaign
weapons: overall buff of the stock machine pistols
weapons: added retrigger time after the burst shots of the FAMAS and L85A2
weapons: Deployable GL rate of fire increased by 25%
vehicles: Mortar tank added
vehicles: very fast Quad vehicle added
vehicles: supply Quad added - fast armory vehicle with restricted armory
vehicles: terrain friction/drag offset parameters added for most wheeled vehicles
First of all, we at Osumia Games hope you all started well in the new year!
With today's 1.45 update we're introducing 3 new vehicles, a new radio call, a couple of new weapons and something called "gift boxes"! This is the last major update before we make an exciting announcement in the upcoming weeks! Stay tuned and never stop running!
Below you can find a complete list of changes for version 1.45:
weapons: M240 replaced with M60 in the "Man vs. World" campaign. Rambo intimidated us so we had to...
weapons: added Claymores to dominance pvp mode
weapons: Humvee GL range lowered from 1.3 to 1.0 and rate of fire decreased by 20%
weapons: XM-25 projectile blast radius lowered by 15%
weapons: HK MK23 SOCOM burst stealth pistol added as a laptop unlockable
weapons: Honey Badger suppressed burst SMG added - only available from "gift boxes" in invasion/campaign
weapons: M60 MG with Rambo-style hipfire added - only available from "gift boxes" in invasion/campaign
weapons: overall buff of the stock machine pistols
weapons: added retrigger time after the burst shots of the FAMAS and L85A2
weapons: Deployable GL rate of fire increased by 25%
vehicles: Mortar tank added
vehicles: very fast Quad vehicle added
vehicles: supply Quad added - fast armory vehicle with restricted armory
vehicles: terrain friction/drag offset parameters added for most wheeled vehicles
2016 comes to an end and we want to wish you all a Merry Christmas and a Happy New Year 2017! The latest update 1.40 was the 100th public update for RWR and we can't wait to raise this number in the new year. Indeed, 2017 will come along with cool new stuff and a big surprise in a couple of weeks, stay tuned! Thank you for your support and fidelity and don't forget to Rock n' Roll!
Your Osumia Games formerly known as Modulaatio Games / pasik & JackMayol / the lazy devs or whatever you call us ;)
2016 comes to an end and we want to wish you all a Merry Christmas and a Happy New Year 2017! The latest update 1.40 was the 100th public update for RWR and we can't wait to raise this number in the new year. Indeed, 2017 will come along with cool new stuff and a big surprise in a couple of weeks, stay tuned! Thank you for your support and fidelity and don't forget to Rock n' Roll!
Your Osumia Games formerly known as Modulaatio Games / pasik & JackMayol / the lazy devs or whatever you call us ;)