Nov 15, 2016
RUNNING WITH RIFLES - JackMayol
Hey Runners!

In RWR, you have been told that you are just one among thousands.
That may have been true until today with the Man vs. World mode! This time you're completely on your own, with nothing but your wits and tenacity to win you through.
You've got only one life, no respawning - yes, that's permadeath! The enemies follow the same rule, so at least there's a hypothetical chance for you to make it...
There is also a "Veteran" difficulty with FoV activated for those who want to push the challenge to an extreme!
Find the mode in the campaign start menu, check it out and see how far you can get!



And that's not all, Runners! The update features a new 3-faction map called Iron Enclave in Online Invasion!
You'll find a lot of vehicles, flanking enemies and other interesting surprises in this brand new map!




Below you can find a complete list of changes for version 1.40:

  • vehicles: grenade launcher Humvee added - replaced the radio call Humvee. Map specific Humvee will remain with a MG
  • vehicles: patrol ship health reduced by 35%
  • weapons: deployable grenade launcher added - unlocking item in the campaign/invasion
  • weapons: Pecheneg Bullup machinegun rare weapon added
  • weapons: TOW rebalanced - more damage (single shots any APC), slower projectile speed, 20% longer reload time
  • weapons: Milkor MGL commonness doubled
  • weapons: Model 29 Revolver renamed to 44 Magnum, doubled the damage and reload animation speed increased by 20%
  • equipment: wrench added to invasion
  • maps: new 3-faction map "Iron Enclave" added to quick match and the invasion map rotator
  • maps: minor fixes here and there
  • invasion: player faction switched to Graycollars
  • dominance: Iron Enclave added to the map rotator
  • animations: weapon changing animation speed increased by 20% and for one-handed weapons by 33%
  • misc: UV mapping of the Trox-80 tank fixed
  • campaign: new "Man vs. World" purely single player campaign added. You start as a single soldier and have to capture all bases of a map to progress to the next stage. Permadeath with 2 difficulty levels.
  • campaign: once a campaign completes, it's possible restart it with new settings while keeping the character progression and items
  • campaign: Final mission I now has markers in the mapview to locate the objectives
  • campaign: Final mission II initial enemy rush time (phase 1) reduced by 50%
  • modding: added "draggable" parameter for wearable carry items
  • modding: added "backpack_weight_capacity" parameter (value as an offset)
  • fix: added ai_handles_avoid_regions parameter for platforms (default value = 0) to make avoid regions work for platforms
  • fix: wall/fence elements with penetrability on a platform don't allow bullets to be created when too close to the wall
  • fix: auto-shooting when entering a vehicle weapon slot fixed
  • fix: defensive structures entering non-simulated blocks are now occupied instantly
  • gameplay: fixed a bug with over vehicle shooting allowing prone only weapons to shoot in opposite direction as well
  • gameplay: fixed a bug with stabbing an enemy near vehicle being neglected
  • gameplay: fixed a bug with shooting over walkable object sides
  • gameplay: fixed a bug with stabbing when on certain walkable meshes
  • gameplay: made it easier to shoot over low vehicles on uneven ground
  • menu: added translation support for campaign description and custom campaign menu ui controls
  • menu: added support for custom choice buttons in campaign menu
Nov 15, 2016
RUNNING WITH RIFLES - JackMayol
Hey Runners!

In RWR, you have been told that you are just one among thousands.
That may have been true until today with the Man vs. World mode! This time you're completely on your own, with nothing but your wits and tenacity to win you through.
You've got only one life, no respawning - yes, that's permadeath! The enemies follow the same rule, so at least there's a hypothetical chance for you to make it...
There is also a "Veteran" difficulty with FoV activated for those who want to push the challenge to an extreme!
Find the mode in the campaign start menu, check it out and see how far you can get!



And that's not all, Runners! The update features a new 3-faction map called Iron Enclave in Online Invasion!
You'll find a lot of vehicles, flanking enemies and other interesting surprises in this brand new map!




Below you can find a complete list of changes for version 1.40:

  • vehicles: grenade launcher Humvee added - replaced the radio call Humvee. Map specific Humvee will remain with a MG
  • vehicles: patrol ship health reduced by 35%
  • weapons: deployable grenade launcher added - unlocking item in the campaign/invasion
  • weapons: Pecheneg Bullup machinegun rare weapon added
  • weapons: TOW rebalanced - more damage (single shots any APC), slower projectile speed, 20% longer reload time
  • weapons: Milkor MGL commonness doubled
  • weapons: Model 29 Revolver renamed to 44 Magnum, doubled the damage and reload animation speed increased by 20%
  • equipment: wrench added to invasion
  • maps: new 3-faction map "Iron Enclave" added to quick match and the invasion map rotator
  • maps: minor fixes here and there
  • invasion: player faction switched to Graycollars
  • dominance: Iron Enclave added to the map rotator
  • animations: weapon changing animation speed increased by 20% and for one-handed weapons by 33%
  • misc: UV mapping of the Trox-80 tank fixed
  • campaign: new "Man vs. World" purely single player campaign added. You start as a single soldier and have to capture all bases of a map to progress to the next stage. Permadeath with 2 difficulty levels.
  • campaign: once a campaign completes, it's possible restart it with new settings while keeping the character progression and items
  • campaign: Final mission I now has markers in the mapview to locate the objectives
  • campaign: Final mission II initial enemy rush time (phase 1) reduced by 50%
  • modding: added "draggable" parameter for wearable carry items
  • modding: added "backpack_weight_capacity" parameter (value as an offset)
  • fix: added ai_handles_avoid_regions parameter for platforms (default value = 0) to make avoid regions work for platforms
  • fix: wall/fence elements with penetrability on a platform don't allow bullets to be created when too close to the wall
  • fix: auto-shooting when entering a vehicle weapon slot fixed
  • fix: defensive structures entering non-simulated blocks are now occupied instantly
  • gameplay: fixed a bug with over vehicle shooting allowing prone only weapons to shoot in opposite direction as well
  • gameplay: fixed a bug with stabbing an enemy near vehicle being neglected
  • gameplay: fixed a bug with shooting over walkable object sides
  • gameplay: fixed a bug with stabbing when on certain walkable meshes
  • gameplay: made it easier to shoot over low vehicles on uneven ground
  • menu: added translation support for campaign description and custom campaign menu ui controls
  • menu: added support for custom choice buttons in campaign menu
Sep 29, 2016
RUNNING WITH RIFLES - JackMayol
Hey Runners!

Today, we bring back some memories from the past. Some veterans, who had the game already in Early Access might remember.
Indeed, we dusted the old "Teddy Hunt", "Team Elimination" and "Deathmatch" modes. To celebrate that, we will play a 2-faction Teddy Hunt event the upcoming Saturday, October 1st. For more informations, see the announcement below:



Here is a complete list of the changes in v1.36:

  • weapons: Beretta 93R slightly buffed
  • weapons: Buggy MG slightly buffed and bullet protection of the gunner increased
  • gamemode: "Team Elimination" package updated - FoV is now enabled on default. Faction's resources updated
  • gamemode: "Deathmatch" package adapted for better experience with FoV enabled
  • gamemode: "Team Teddy Hunt" package updated. Time for a new event, eh?
  • maps: minor map fixes
  • ai: reverted reaction time to old value
  • fov: some bugs fixed
  • network: increased supported item type count
  • modding: added start_game parameters preserve_items_on_team_kill and preserve_items_on_disconnect
Sep 29, 2016
RUNNING WITH RIFLES - JackMayol
Hey Runners!

Today, we bring back some memories from the past. Some veterans, who had the game already in Early Access might remember.
Indeed, we dusted the old "Teddy Hunt", "Team Elimination" and "Deathmatch" modes. To celebrate that, we will play a 2-faction Teddy Hunt event the upcoming Saturday, October 1st. For more informations, see the announcement below:



Here is a complete list of the changes in v1.36:

  • weapons: Beretta 93R slightly buffed
  • weapons: Buggy MG slightly buffed and bullet protection of the gunner increased
  • gamemode: "Team Elimination" package updated - FoV is now enabled on default. Faction's resources updated
  • gamemode: "Deathmatch" package adapted for better experience with FoV enabled
  • gamemode: "Team Teddy Hunt" package updated. Time for a new event, eh?
  • maps: minor map fixes
  • ai: reverted reaction time to old value
  • fov: some bugs fixed
  • network: increased supported item type count
  • modding: added start_game parameters preserve_items_on_team_kill and preserve_items_on_disconnect
Sep 10, 2016
RUNNING WITH RIFLES - JackMayol
Hey Runners,

we wanted to wait a bit longer with the next update but there was a critical bug in the campaign, where you spawned dead in the Vigil Island map after comming back to it. For those concerned, if you want to continue your savegame on this map, you'll have to enter "/warp 0" in the ingame chat to load another map, then "/warp 7" to come back to Vigil Island again.

In this update we also added some more modding support, e.g. you can now have a faction that can't pick up items or interact with the equipment. This was done for the mod "Running with the dead" to have the infected faction to be playable in the next mod update later tonight.
We could also see mods like "Alien vs. Predator" to be possible now that this is implemented. So if any modders are interested, just go for it! ;)

Here is a complete list of the latest changes:

  • campaign: fixed spawn dead issue after winning Vigil Island map and coming back again at a later stage
  • maps: minor fixes here and there
  • modding: added faction awareness also for blast result, e.g. faction_compare="any" (default) or "equal" or "not_equal"
  • modding: added character class parameter "can_use_inventory"
  • modding: added character class parameter "can_use_vehicles"
  • modding: externalized character class parameter "wounded_auto_death_time"
  • modding: added character class parameter "reaction_time_after_choosing_target"
  • AI: added a short reaction time delay for the AI combat in vanilla, slightly helps when popping up around e.g. a building corner
  • dominance: suicide time (by holding stab key) raised from 3 seconds (vanilla) to 6 seconds to avoid punishment dodge abusing
  • fov: fixed online synchronization equipping a weapon out of fov
  • characters: fixed standing behing a deployed cover not facing the right direction after being crouched first
Sep 10, 2016
RUNNING WITH RIFLES - JackMayol
Hey Runners,

we wanted to wait a bit longer with the next update but there was a critical bug in the campaign, where you spawned dead in the Vigil Island map after comming back to it. For those concerned, if you want to continue your savegame on this map, you'll have to enter "/warp 0" in the ingame chat to load another map, then "/warp 7" to come back to Vigil Island again.

In this update we also added some more modding support, e.g. you can now have a faction that can't pick up items or interact with the equipment. This was done for the mod "Running with the dead" to have the infected faction to be playable in the next mod update later tonight.
We could also see mods like "Alien vs. Predator" to be possible now that this is implemented. So if any modders are interested, just go for it! ;)

Here is a complete list of the latest changes:

  • campaign: fixed spawn dead issue after winning Vigil Island map and coming back again at a later stage
  • maps: minor fixes here and there
  • modding: added faction awareness also for blast result, e.g. faction_compare="any" (default) or "equal" or "not_equal"
  • modding: added character class parameter "can_use_inventory"
  • modding: added character class parameter "can_use_vehicles"
  • modding: externalized character class parameter "wounded_auto_death_time"
  • modding: added character class parameter "reaction_time_after_choosing_target"
  • AI: added a short reaction time delay for the AI combat in vanilla, slightly helps when popping up around e.g. a building corner
  • dominance: suicide time (by holding stab key) raised from 3 seconds (vanilla) to 6 seconds to avoid punishment dodge abusing
  • fov: fixed online synchronization equipping a weapon out of fov
  • characters: fixed standing behing a deployed cover not facing the right direction after being crouched first
Sep 4, 2016
RUNNING WITH RIFLES - JackMayol
Hey Runners,

to keep the momentum, we are shipping a new small update which is again basically a small fix update.

Don't forget the PvP FoV session on DominanceEU1 server at 6pm UTC (90 minutes after posting this announcement).

Here is the changelog for 1.34:

  • dominance: resources in Vigil Island map distributed properly
  • dominance: missing mapview mask texture for the map Frozen Canyon added
  • maps: minor fixes here and there
  • characters: changes in how standing against the wall works after being crouched first; helps in fov mode too
  • fov: fixed equipping a weapon out of fov
Sep 4, 2016
RUNNING WITH RIFLES - JackMayol
Hey Runners,

to keep the momentum, we are shipping a new small update which is again basically a small fix update.

Don't forget the PvP FoV session on DominanceEU1 server at 6pm UTC (90 minutes after posting this announcement).

Here is the changelog for 1.34:

  • dominance: resources in Vigil Island map distributed properly
  • dominance: missing mapview mask texture for the map Frozen Canyon added
  • maps: minor fixes here and there
  • characters: changes in how standing against the wall works after being crouched first; helps in fov mode too
  • fov: fixed equipping a weapon out of fov
Sep 1, 2016
RUNNING WITH RIFLES - JackMayol
Hey Runners,

this is mainly a quick fix patch. You can find the changelog below:

  • serverlist: mirror site added (especially interesting for Chinese people who reported having an empty serverlist)
  • items: Claymore now only detonates on contact with enemy factions
  • items: wrench repair animation speed raised by 20%
  • dominance: Black Gold Estuary added to the dominance map rotator
  • dominance: Vigil Island as capture map logic added to the dominance map rotator (instead of King of the Hill mode)
  • dominance: mapview mask textures have been added to better visualize the active bases
  • dominance: buggy-vehicle located at Lab in the Frozen Canyon map swapped to the other faction for balancing purposes
  • maps: minor fixes here and there
  • translation: Russian and Chinese translations slightly reworked
  • fix: bullet type projectile rotation
  • fix: fixed an initialization bug with match restart in campaign
  • fov: vehicles and character markers made fov mode aware
  • fov: performance optimization
Sep 1, 2016
RUNNING WITH RIFLES - JackMayol
Hey Runners,

this is mainly a quick fix patch. You can find the changelog below:

  • serverlist: mirror site added (especially interesting for Chinese people who reported having an empty serverlist)
  • items: Claymore now only detonates on contact with enemy factions
  • items: wrench repair animation speed raised by 20%
  • dominance: Black Gold Estuary added to the dominance map rotator
  • dominance: Vigil Island as capture map logic added to the dominance map rotator (instead of King of the Hill mode)
  • dominance: mapview mask textures have been added to better visualize the active bases
  • dominance: buggy-vehicle located at Lab in the Frozen Canyon map swapped to the other faction for balancing purposes
  • maps: minor fixes here and there
  • translation: Russian and Chinese translations slightly reworked
  • fix: bullet type projectile rotation
  • fix: fixed an initialization bug with match restart in campaign
  • fov: vehicles and character markers made fov mode aware
  • fov: performance optimization
...