Version 1.32 has just been released! The highlights include * Russian translations * "Railroad gap" map now also added in campaign * New weapons and items * New modding possibilities, new parameters in AI, impact trigger, soundtrack handling, weapon stab support and vehicle repair * Experimental and optional FOV mode that hides enemies and items when not in player character's sight * Wrench, a vehicle repair tool, added in Dominance mode
Привет, и добро пожаловать, наши Русские друзья!
Behind the scenes, we're collaborating with our dear and excellent modder friends on some new amazing content to be released soon. It's gonna be a big surprise so sit tight!
Below you can find a complete list of changes for version 1.32:
translation: Russian language added - thanks to je_day, Y-crad, NeruoIvljulpass and Tadler for their contributions
maps: "Railroad Gap" map added to the singleplayer campaign (was only in invasion and dominance before)
maps: small fixes here and there
weapons: ChainSAW suppressed microgun-style very rare weapon added
weapons: HK MP7 secondary machinepistol rare weapon added
weapons: SCAR-SSR rare marksman rifle added
weapons: wrench item added in dominance mode only (for now), the user can use it to repair vehicles
weapons: APR rebalanced (kill chance, effective range and movement speed penalty raised)
weapons: AA-12 retrigger time decreased
weapons: Pepperdust rebalanced (ammo capacity raised from 8 to 15, projectiles from 8 to 10)
weapons: sawn-off shotgun reload time reduce by 20%
weapons: Steyr AUG rarity doubled and ammo increased from 30 to 42
items: 2 valuables added, one being a valuable "gold bar" item which is available in the armory (invasion only) to make higher RP-transfers easier
modding: minimum_squad_size_to_send_to_side_base_attack commander_ai parameter externalized where you can set the size of a squad which needs to be fulfilled to launch a random side base attack (default 4 men)
modding: side_base_attack_probability commander_ai parameter externalized where you can set the probability of a squad to attack a side-base instead of the commander target (default 0.05)
modding: added soldier AI parameters min_distance_to_throw_grenade, stab_range
modding: added faction awareness for projectile impact trigger for vehicle and character class impacts, e.g. faction_comparison="any" (default) or "equal" or "not_equal"
modding: externalized required friction value for tire squealing to happen, <sound key="squeal" min_friction="0.2" />
modding: added set_soundtrack XML command, with parameters enabled="0" or "1", and filename="my_soundtrack.wav"
modding: added support for weapon stab, making stab key use the equipped weapon instead of default knife; weapon spec parameter stab_enabled and stab_range, weapon spec animation state_key="stabbing", weapon spec sound keys "stab" and "stab_hit"
modding: added support for affecting vehicles with class 5 (close-range) weapons, weapon specification parameters affect_vehicles, affect_characters, range, damage
modding: added support for custom weapon sound effect with sound key "effect", triggered from animation control frame with key "effect"
modding: added support for experimental FOV, activates when starting the game with XML command start_game and supplying parameter fov="1"
fix: Beretta 93R despawn time doubled (was too short for a rare)
fix: Claymore not detonating but disappearing on character collision in final map II (Frozen Canyon) fixed
fix: equipped/backpack flare turning to Claymore when joining final map II (Frozen Canyon) fixed. It will now remain a flare but being inactive on that map
Version 1.32 has just been released! The highlights include * Russian translations * "Railroad gap" map now also added in campaign * New weapons and items * New modding possibilities, new parameters in AI, impact trigger, soundtrack handling, weapon stab support and vehicle repair * Experimental and optional FOV mode that hides enemies and items when not in player character's sight * Wrench, a vehicle repair tool, added in Dominance mode
Привет, и добро пожаловать, наши Русские друзья!
Behind the scenes, we're collaborating with our dear and excellent modder friends on some new amazing content to be released soon. It's gonna be a big surprise so sit tight!
Below you can find a complete list of changes for version 1.32:
translation: Russian language added - thanks to je_day, Y-crad, NeruoIvljulpass and Tadler for their contributions
maps: "Railroad Gap" map added to the singleplayer campaign (was only in invasion and dominance before)
maps: small fixes here and there
weapons: ChainSAW suppressed microgun-style very rare weapon added
weapons: HK MP7 secondary machinepistol rare weapon added
weapons: SCAR-SSR rare marksman rifle added
weapons: wrench item added in dominance mode only (for now), the user can use it to repair vehicles
weapons: APR rebalanced (kill chance, effective range and movement speed penalty raised)
weapons: AA-12 retrigger time decreased
weapons: Pepperdust rebalanced (ammo capacity raised from 8 to 15, projectiles from 8 to 10)
weapons: sawn-off shotgun reload time reduce by 20%
weapons: Steyr AUG rarity doubled and ammo increased from 30 to 42
items: 2 valuables added, one being a valuable "gold bar" item which is available in the armory (invasion only) to make higher RP-transfers easier
modding: minimum_squad_size_to_send_to_side_base_attack commander_ai parameter externalized where you can set the size of a squad which needs to be fulfilled to launch a random side base attack (default 4 men)
modding: side_base_attack_probability commander_ai parameter externalized where you can set the probability of a squad to attack a side-base instead of the commander target (default 0.05)
modding: added soldier AI parameters min_distance_to_throw_grenade, stab_range
modding: added faction awareness for projectile impact trigger for vehicle and character class impacts, e.g. faction_comparison="any" (default) or "equal" or "not_equal"
modding: externalized required friction value for tire squealing to happen, <sound key="squeal" min_friction="0.2" />
modding: added set_soundtrack XML command, with parameters enabled="0" or "1", and filename="my_soundtrack.wav"
modding: added support for weapon stab, making stab key use the equipped weapon instead of default knife; weapon spec parameter stab_enabled and stab_range, weapon spec animation state_key="stabbing", weapon spec sound keys "stab" and "stab_hit"
modding: added support for affecting vehicles with class 5 (close-range) weapons, weapon specification parameters affect_vehicles, affect_characters, range, damage
modding: added support for custom weapon sound effect with sound key "effect", triggered from animation control frame with key "effect"
modding: added support for experimental FOV, activates when starting the game with XML command start_game and supplying parameter fov="1"
fix: Beretta 93R despawn time doubled (was too short for a rare)
fix: Claymore not detonating but disappearing on character collision in final map II (Frozen Canyon) fixed
fix: equipped/backpack flare turning to Claymore when joining final map II (Frozen Canyon) fixed. It will now remain a flare but being inactive on that map
ui: fixed inventory backpack percentage text transitions
ui: added max players slider for server activation menu
modding: fixed item and vehicle delivery configurators in full_campaign_template
modding: added possibility to control client joinable factions in server activation menu; requires <server_options show_available_factions="1"> in package_config.xml
Thanks to DarkyPwnz and Mayster for their weapon contributions and Happy Summer start everyone!
ui: fixed inventory backpack percentage text transitions
ui: added max players slider for server activation menu
modding: fixed item and vehicle delivery configurators in full_campaign_template
modding: added possibility to control client joinable factions in server activation menu; requires <server_options show_available_factions="1"> in package_config.xml
Thanks to DarkyPwnz and Mayster for their weapon contributions and Happy Summer start everyone!
Modulaatio Games is proud to announce that the Steam Workshop support for RUNNING WITH RIFLES just went live! OMG YES! To celebrate the Workshop release, RWR can be purchased with a -50% discount deal, lasting until the end of the weekend! Grab it while it's hot!
Mods for RWR can now be easily subscribed to and shared with RWR's full support of the Steam Workshop. Multiplayer servers using Workshop content will let players subscribe to the required Workshop items automatically upon connecting.
We've prepared the Workshop with some very cool mods already (let it be WWI, WWII, Sci-fi, racing or even Zombiiiies!) and are excited for all-new content submissions. Finally, all the great mods we've seen in the past few years can be made available to players easily. We're also hosting dedicated servers running a few of the mods. See you there!
Here are just 2 examples of mods that have already been submitted:
OVERLORD DEFENSE (WWII wave defense):
RUNNING WITH THE DEAD (zombie apocalypse):
To make it easier to create custom maps, we are actually working on a map video tutorial which is our next top priority! We also added 2 new languages in this update.
欢迎中国的朋友! benvenuto ai nostri amici italiani!
Below you can find a complete list of changes for version 1.30:
translation: Chinese - credits to Candymew, c16gxy, MapleHouse, BillowRock and 牛奶竟然没我纯!
weapons: MGL Flasher - longer drum reload time
weapons: Pepperdust - overall buff
weapons: Milkor MGL - very rare weapon added
weapons: M202 Flash - very rare weapon added
weapons: Mini UZI, Steyr TMP and AEK-919K accuracy buffed
maps: Several map fixes
items: lowered the price for respawn flare from 300 to 150 RP
items: camouflage suit - detectability modifier reduced from 25% to 20%
vehicles: overall fill requirements adjusted - several vehicles were operated with too low amount of soldiers
general: all scripts ported to Angelscript
general: added campaign selection screen
misc: woman Greenbelts elite soldier model added
misc: woman elite soldiers have now custom die sound effects
misc: Brownpants have now 3 different basic soldier models instead of 1, like it already is for the other factions
misc: quick-picking up a vest type item won't make your former vest to disappear, but will be put in your backpack instead
ai: fixed a bug preventing stab usage sometimes
online: subscription handling for Steam Workshop items when joining a server with Workshop items
online: teamkill does not drop victim's items anymore
online: translations work more consistently on servers now
online: the player faction in official invasion servers switches from Brownpants to Greenbelts
modding: overlays-folder is deprecated but continues to work; all mods are now to be placed under packages, with package_config.xml defining how they show up in-game
Thanks to Warbrand2 and TheSoldier for their contributions!
Modulaatio Games is proud to announce that the Steam Workshop support for RUNNING WITH RIFLES just went live! OMG YES! To celebrate the Workshop release, RWR can be purchased with a -50% discount deal, lasting until the end of the weekend! Grab it while it's hot!
Mods for RWR can now be easily subscribed to and shared with RWR's full support of the Steam Workshop. Multiplayer servers using Workshop content will let players subscribe to the required Workshop items automatically upon connecting.
We've prepared the Workshop with some very cool mods already (let it be WWI, WWII, Sci-fi, racing or even Zombiiiies!) and are excited for all-new content submissions. Finally, all the great mods we've seen in the past few years can be made available to players easily. We're also hosting dedicated servers running a few of the mods. See you there!
Here are just 2 examples of mods that have already been submitted:
OVERLORD DEFENSE (WWII wave defense):
RUNNING WITH THE DEAD (zombie apocalypse):
To make it easier to create custom maps, we are actually working on a map video tutorial which is our next top priority! We also added 2 new languages in this update.
欢迎中国的朋友! benvenuto ai nostri amici italiani!
Below you can find a complete list of changes for version 1.30:
translation: Chinese - credits to Candymew, c16gxy, MapleHouse, BillowRock and 牛奶竟然没我纯!
weapons: MGL Flasher - longer drum reload time
weapons: Pepperdust - overall buff
weapons: Milkor MGL - very rare weapon added
weapons: M202 Flash - very rare weapon added
weapons: Mini UZI, Steyr TMP and AEK-919K accuracy buffed
maps: Several map fixes
items: lowered the price for respawn flare from 300 to 150 RP
items: camouflage suit - detectability modifier reduced from 25% to 20%
vehicles: overall fill requirements adjusted - several vehicles were operated with too low amount of soldiers
general: all scripts ported to Angelscript
general: added campaign selection screen
misc: woman Greenbelts elite soldier model added
misc: woman elite soldiers have now custom die sound effects
misc: Brownpants have now 3 different basic soldier models instead of 1, like it already is for the other factions
misc: quick-picking up a vest type item won't make your former vest to disappear, but will be put in your backpack instead
ai: fixed a bug preventing stab usage sometimes
online: subscription handling for Steam Workshop items when joining a server with Workshop items
online: teamkill does not drop victim's items anymore
online: translations work more consistently on servers now
online: the player faction in official invasion servers switches from Brownpants to Greenbelts
modding: overlays-folder is deprecated but continues to work; all mods are now to be placed under packages, with package_config.xml defining how they show up in-game
Thanks to Warbrand2 and TheSoldier for their contributions!
Olá aos nossos amigos Portugueses e Brasileiros! Witajcie! Chcielibyśmy powitać wszystkich graczy z Polski!
this small update is mainly dedicated to our Polish and Brazilian/Portugese runners out there! Full credits go to Paweł "Brodaty" Midvith ( https://www.youtube.com/user/Midvith ) and Ivan Santos aka "DGangJ" without whom those translations wouldn't exist, thanks a lot guys!
Happy running!
Changelog:
Portugese translation added
Polish translation added
fixed a bug with inventory UI staying busy after switching to an unreloadable weapon, e.g. riot shield
Olá aos nossos amigos Portugueses e Brasileiros! Witajcie! Chcielibyśmy powitać wszystkich graczy z Polski!
this small update is mainly dedicated to our Polish and Brazilian/Portugese runners out there! Full credits go to Paweł "Brodaty" Midvith ( https://www.youtube.com/user/Midvith ) and Ivan Santos aka "DGangJ" without whom those translations wouldn't exist, thanks a lot guys!
Happy running!
Changelog:
Portugese translation added
Polish translation added
fixed a bug with inventory UI staying busy after switching to an unreloadable weapon, e.g. riot shield