The year 2015 has come to an end and we want to wish you a Happy New Year 2016! We wish you especially health, love and success in your job/studies. We, at Modulaatio Games, are looking forward to provide you with some more quality entertainment in the future! Running with Rifles has been our first title and we are rather happy with the reactions overall (91% positive reviews on Steam speaks for itself - don't forget to post a review if you didn't yet, no matter if positive or negative).
Thanks for your support and keep running guys, you rock! Your Modulaatio Games team
The year 2015 has come to an end and we want to wish you a Happy New Year 2016! We wish you especially health, love and success in your job/studies. We, at Modulaatio Games, are looking forward to provide you with some more quality entertainment in the future! Running with Rifles has been our first title and we are rather happy with the reactions overall (91% positive reviews on Steam speaks for itself - don't forget to post a review if you didn't yet, no matter if positive or negative).
Thanks for your support and keep running guys, you rock! Your Modulaatio Games team
today, we release version 1.22 which is mainly a quick fix patch.
We also want to seize the occasion to let you know that this year again, indieDB has opened the votes for the "IndieDB Game of the Year 2015" award. In beta, RWR was chosen as the Tactical Shooter of the year 2012 and 2013. Let's try to achieve more this year by voting HERE to get into the top100 !
Changelog for version 1.22:
fix: EOD armor commonness raised to 100% so that this time every designed EOD soldier will spawn with such an armor
fix: map11: flare_checkpoint vehicle points at the darkcat marker
fix: several map fixes here and there
fix: some newer rare weapons didn't be tagged as rare, thus cleaned from the world twice as fast as expected
fix: AI grenade usage bug fixed
fix: inventory view item layout bug fixed
maps: Railroad Gap map partially redesigned
maps: lowered the player ai compensation in the Frozen Canyon map to make it slightly easier in invasion
weapons: javelin ballistic tweaked
weapons: soldiers carrying javelin(s) now drop at least one on death
vehicles: collision model of the buggy extended, so that it provides slightly more bullet cover
vehicles: AI slot priorization order of the buggy exchanged. Now the gunner slot will be taken prior to the passenger seat
calls: buggy drop call price lowered from 350 to 300RP
dominance: raised max RP value from 1000 to 2000
misc: added a custom uniform for "general of the army" rank (mainly relevant for online invasion)
Also, to give you an idea what we are working on next:
today, we release version 1.22 which is mainly a quick fix patch.
We also want to seize the occasion to let you know that this year again, indieDB has opened the votes for the "IndieDB Game of the Year 2015" award. In beta, RWR was chosen as the Tactical Shooter of the year 2012 and 2013. Let's try to achieve more this year by voting HERE to get into the top100 !
Changelog for version 1.22:
fix: EOD armor commonness raised to 100% so that this time every designed EOD soldier will spawn with such an armor
fix: map11: flare_checkpoint vehicle points at the darkcat marker
fix: several map fixes here and there
fix: some newer rare weapons didn't be tagged as rare, thus cleaned from the world twice as fast as expected
fix: AI grenade usage bug fixed
fix: inventory view item layout bug fixed
maps: Railroad Gap map partially redesigned
maps: lowered the player ai compensation in the Frozen Canyon map to make it slightly easier in invasion
weapons: javelin ballistic tweaked
weapons: soldiers carrying javelin(s) now drop at least one on death
vehicles: collision model of the buggy extended, so that it provides slightly more bullet cover
vehicles: AI slot priorization order of the buggy exchanged. Now the gunner slot will be taken prior to the passenger seat
calls: buggy drop call price lowered from 350 to 300RP
dominance: raised max RP value from 1000 to 2000
misc: added a custom uniform for "general of the army" rank (mainly relevant for online invasion)
Also, to give you an idea what we are working on next:
weapons: Claymore blast radius raised from 5m to 6m
fix: 8x paratroopers radio call had become borked by dropping only 2 paratroopers
fix: now possible to make a radio call while being wounded after going prone
fix: harmless script error at resource unlock handling
fix: EOD group soldiers now all spawning with EOD armor
fix: flares can't be used on the map Frozen Canyon anymore, throwing one will just throw the flare object which can be picked up again
fix: BTX APC body collision model offset as it was too low and could not cross railroads properly
fix: AI driven vehicles can now cross the railroads without restriction as the collision model of the railroads changed to deck type without collision walls. That way, the AI don't see it as an obstacle.
fix: issue where Desert Eagles couldn't always shoot while prone
fix: bullets shot for achievements now tracked properly
fix: stun projectile (e.g. from Pepperdust) don't destroy the first stage of a vest anymore
fix: few map fixes here and there
fix: exploit where it was possible to duplicate equipment
fix: exploit where it was possible to skip the reloading animation
misc: Darkcat tank is not enterable anymore by soldiers from the faction which isn't owning it
weapons: Claymore blast radius raised from 5m to 6m
fix: 8x paratroopers radio call had become borked by dropping only 2 paratroopers
fix: now possible to make a radio call while being wounded after going prone
fix: harmless script error at resource unlock handling
fix: EOD group soldiers now all spawning with EOD armor
fix: flares can't be used on the map Frozen Canyon anymore, throwing one will just throw the flare object which can be picked up again
fix: BTX APC body collision model offset as it was too low and could not cross railroads properly
fix: AI driven vehicles can now cross the railroads without restriction as the collision model of the railroads changed to deck type without collision walls. That way, the AI don't see it as an obstacle.
fix: issue where Desert Eagles couldn't always shoot while prone
fix: bullets shot for achievements now tracked properly
fix: stun projectile (e.g. from Pepperdust) don't destroy the first stage of a vest anymore
fix: few map fixes here and there
fix: exploit where it was possible to duplicate equipment
fix: exploit where it was possible to skip the reloading animation
misc: Darkcat tank is not enterable anymore by soldiers from the faction which isn't owning it
Woohoo a new patch! RWR has just been updated to version 1.2!
Besides an all new map, we added 2 new vehicles, a few new weapons and added the Final Mission II campaign map to the online cooperative Invasion. The much requested Steam Achievements and Trading cards are also in now.
For a more detailed changelog, scroll below.
Next, we will make a short map-making tutorial video as it would be about time to have some decent community maps! ;)
Happy running!
Changelog for version 1.2:
Steam: 45 achievements added
Steam: Trading cards added
gameplay: encumbrancy of rare weapons increased (from average 10% to 50%)
gameplay: camouflage suit added to dominance resources
vehicles: vulcan tank added (minigun mounted tank type)
Woohoo a new patch! RWR has just been updated to version 1.2!
Besides an all new map, we added 2 new vehicles, a few new weapons and added the Final Mission II campaign map to the online cooperative Invasion. The much requested Steam Achievements and Trading cards are also in now.
For a more detailed changelog, scroll below.
Next, we will make a short map-making tutorial video as it would be about time to have some decent community maps! ;)
Happy running!
Changelog for version 1.2:
Steam: 45 achievements added
Steam: Trading cards added
gameplay: encumbrancy of rare weapons increased (from average 10% to 50%)
gameplay: camouflage suit added to dominance resources
vehicles: vulcan tank added (minigun mounted tank type)