The past few months have been pretty much non-stop working around the clock and the lack of sleep can be truly felt. But oh boy do we have an improved game on our hands! Our beta testers have been absolutely amazing at providing feedback and together we have cooked one craaaaazy season for you good people! The patch notes just surpassed 800 lines and are massive!
A decade ago Jussi and I got the opportunity of releasing Hero Siege on Steam and starting our company Panic Art Studios. Reflecting on the journey, it's almost surreal how our passion project transformed into a thriving reality. Back in the days of our studies at TAMK University of Applied Science we dabbled in game development during our free hours, but it was a spontaneous decision to do a 48-hour game jam that set the wheels in motion.
Pooling in votes for Style & Genre from our audience, the winning combination turned out to be "Arena/Hack n slash" + "Medieval/Fantasy". What started as a game jam project after the event evolved into Hero Siege. The journey from then till now has been an insane commitment, with nonstop efforts to bring the game to its current state. We stand here today proud of what we've built, and equally grateful for the passionate individuals who now form our team.
Hero Siege is not just a game it's a manifestation of our passion and dedication, a project for creative minds to thrive and a source of excitement for our players. To everyone who has played, supported our journey, and provided invaluable feedback - Thank you! Your passion has fueled our drive to continuously improve and innovate.
As we celebrate this milestone, we still have so much work to do and ideas to release thus this is only the beginning! Here's to another decade of Hero Siege and beyond!
- Fixed angelic chest augment incorrectly rolling existing augments - Fixed wrong player rank shown ingame - Fixed Valhalla Access Denied quest being available on higher difficulties - Fixed Odin voice acting not respecting voice acting volume - Improved Chaos Tower networking - Fixed Vitality tooltip - Fixed "Obtain Satanic Item" pop-up on first satanic of session - Fixed Toxic Remains augment working wonky and corrected the tooltip - Fixed Rich nodes dropping items they shouldn't drop, like the framings - Moved Rat Den 2 challenge chest upwards - Fixed some issues with Heroic Rune dropsound - Fixed flying scimitar sound (with augment destroys ears) - Fixed Attack Rating per level not working from items - Fixed Defunct Surgeon being able to kill the player (blaming Nimo :D) - Fixed an inventory crash - Fixed Player Health bar rank being incorrect - Fixed a bug in Valhalla quests
Valhalla questline is part of Main questline, and only doable on Normal now. If you are/were stuck, do the following:
1. Delete all Valhalla quests 2. Go to Normal and try to proceed from the point you got stuck on, the most usual spot being "Access Denied" quest. For this, go to Zone 2 "Flooded Plains", find the portal to "Gates of Valhalla" and enter the room and walk the chains. You should receive the quest correctly when leaving the room by falling to Zone 3.
- St. Rexi's Sundering Axe: Replaced Flat Phys damage with flat Attack Rating (750-1250) - Added more assets to 6-2 (Cathedral) - Removed destructibles from the minimap to reduce clutter - Added some candles to Satan's Throne room - Added Fighter Magi's Grips [Heroic Gloves] - Added Light Bringer’s Mark [Satanic Amulet SS Tier] - Increased D, C, B, A and S tier drops - Increased Ancient enemy satanic+ drop chances by 4% - We messed up the mining levels and decided to now set it to 1000 if its below 1000, otherwise it will stay as is. Very sorry for this one.
Amazon - Fixed Thunder Fury base skin art - Thunder Fury now also shoots a projectile on the main target
Shaman - Changed Earth Bind damage type from Poison to Arcane
- Fixed a bug with persisting Satanic Zone buffs - Fixed Difficulty complete to Act 7 instead of Act 6, so if your difficulty is unlocked its because you havent killed mevius and need to do it. - Fixed a socketing crash - Fixed not being able to socket anything after putting angelic gem - Fixed a Boss spawn bug - Fixed Inspect not working in chat lobby - Fixed bigger enemy death animations and particles not scaling correctl
- Showing enemy health number now also shows the Affix name - Changed Ancient name color from dark blue to golden - Increased C tier and B tier chance after zone level 12 from 50% to 66% and 25% to 33% - Increased C tier chance after zone level 7 from 25% to 33%
- Buffed all Satanic+ drops by 10% - Buffed Life from Vitality to 6.5 per point from 5.5 - Buffed Mana from Energy to 4.5 per point from 4
- Increased Fiery Enemy death explosion radius by 35% - Increased Poison Enemy death explosion Poison Gas radius by 50% - Increased Enemy death explosion Corpse Explosion radius by 50% - Added 2 extra projectiles to Doll explosions :OSrisitas: - Nerfed Satanic Zone 600% Loot to 500% due to the buffed drop rates - Nerfed Stone Skin damage taken from 45% to 25% - Nerfed Ancient Life scaling from 360% to 330% - Nerfed Legion (Miniboss) Life scaling from 600% to 550% - Nerfed Legion (Miniboss) Level scale from +8 to +7 - Nerfed Treasure Gobbler Magic Damage taken from 45% to 30% - Nerfed Treasure Gobbler Life scaling from 175% to 155% - Nerfed Ancient Magic Resistant damage taken from 60% to 45% - Removed Affix roll from Sung Lee - Nerfed Grimbone Damage - Buffed Act Boss life by 3x on all difficulties - Nerfed Trap damage by 50%
- Guardian of Cosmos pyro scorching aura is now purple
Shaman - Wolf augment now adds an additional wolf with every level so max 11 wolves
Demon Slayer - Fixed Bullet Hell Augment dealing less damage than without
Plague Doctor - Fixed Surgical Bloodletting being a cast to being an attack - Fixed Surgical Bloodletting not working projectile speed
Amazon - Re-worked Thunder Fury, now works like in D2
- Fixed a crash with chain lightning - Fixed Vofon NPC mask in Act 4 Town - Fixed Town entrances not showing in minimap - Fixed Flail quest relic damage in Act 4 - Fixed a bug with Butcher hook - Fixed Blood Letters Set items for Plague Doctor giving poison, changed to bleed and attack damage. - Fixed Pickled Brain zombie health bar going over maximum - Fixed crashing inspect ingame - Fixed Sucker quest (black holes) in Act 7-1 - Fixed Adding more than 1 angelic gem to items that are not equipped - Fixed Unholy Items not showing on chat correctly - Fixed Angelic Items not showing on chat correctly - Fixed Loot Filter showing drops before hitting the ground - Fixed Grave's Grasp weapon augment on mercenary causing a crash - Fixed Heroic Runes drop sound having low range - Fixed a freeze in Act 5 boat quest - Fixed a player list crash - Fixed a crash when crafting arc's set items - Fixed a puppet queen crash - Fixed a host crash in networking - Fixed game invite subdifficulty missmatch - Fixed a linux clipboard crash - Fixed a crash with Punisher affix enemies - Fixed a Sand Guardian crash - Fixed a skill bind crash - Fixed a Controller options crash - Fixed a crash with keyring tab in inventory - Fixed a shop crash - Fixed the Marketplace rune buying
QOL: Attribute point/talentpoint popup will now be hidden when you go to the screen once per lvlup QOL: You can now see how much the manacost increases per level on the talent lvlup screen
We also released some additional content like the Butcher class and a 3 skin bundle for Pyromancer, Amazon and Paladin. Feel free to support the development and future content!
By learning from our mistakes and from valuable player feedback we rewinded back to the drawing board. We started a 3 month long work infused insanity and forged what we believe is now a much better game!
Are you afraid of burnout? We were born in it, molded by it.
Here is a small teaser of whats to come Tomorrow as Season 2 comes out!
Guess what? The Winter Event is back in town, and things are about to get seriously festive in Hero Siege! Inoya is now covered in a beautiful blanket of snow, setting the stage for an epic season of quests and challenges.
Let's Go on a Winter Adventure: Take a stroll through our Xmas Questline and soak in the seasonal charm!
Santa needs your help in Daily Quest: Once you've conquered the main Xmas questline, dive into the revamped Daily Quest hosted by Mayor of Inoya, Kukkonen. You might just find yourself helping Santa with his holiday to-do list and snagging some cool rewards along the way... Or are you?
Our Event dungeon got a serious makeover. Brace yourselves for new thrills, tougher enemies, and some sweet rewards for those who can handle the heat... or cold... or both?
Warning: The ice might be weak, so watch your step! Warning: The end of the road? Something ominous is waiting there, and it's no pushover!
Reminder, that closed beta for Season 2 is ongoing, and if you are looking for what is going down, take a peek at the live Patch Notes!!
I just wanted to drop the information that we do have a patch notes sheet for Season 2 that you can check at any time: Season 2 Live Patch notes
This consists of stuff that has already been done for Season 2 and we will be adding stuff to this list as we go.
Feel free to comment suggestions if you have any, we will read them with thought.
Here are the patch notes so far:
Endgame Content
Chaos Tower
- Chaos Tower is now back in its old form of facing King Rakhul after clearing 10 floors. Loot can be claimed or left unclaimed for a bigger future reward!
Satanic Zones
- Satanic Zones now gain a set of random buffs and debuffs every time it changes. - Buffs range from increased loot amount, increased heroic/angelic rates to increased damage, increased attack or cast speed etc. - Debuffs range from decreased life, decreased resistance to darkness and decreased light radius etc. - Satanic Zones now also show in the map screen visually. - Increased Satanic Zone Enemy pack sizes by 2 - Satanic Zones are now always zone level 250
Endgame Crafting
- You can now craft God Empowered Emblems to roll a random Augment on your weapon. - These augments are pooled per weapon type (melee, ranged, spell), proc effects when attacking/casting/striking (13 different skills for each weapon type). - These augments can be leveled up to level 5 by crafting Devil Empowered Emblem.
Quest Lines
- Added brand new questlines for both Nightmare and Hell with rewards that help you on your journey! - Quest rewards range from A-S tier satanics to Mid and even high tier runes. - Soulforged Ring is back with Örre's questline which consists of grinding and a bunch of daily quests.
Skill Specialization
- At level 100 you can choose one of your skills to be empowered. This can be changed by resetting your skills.
Dungeons
General
- Added Temple Trapdoor dungeon + challenge with Golden Key back into the game. - Increased Dungeon Enemy pack sizes by 1
Challenge Dungeons
- Challenge Dungeon chests now drop 3x boss kill with 1400% mf instead of 1x with 800% mf - Challenge Dungeon chests now always drop a relic
Wormholes
Buffs/Nerfs
- Red Bear now has 85% damage reduction but can be damaged by the player. The enemies deal true damage to the boss when killed. - Wormholes now scale harder and are locked to a higher base zone level
- Quest items are now vacuumed so you only need to pick 1 and it will pick all the others around it automatically. - Hovered items on ground now show name tooltips - Item drops in chat now display [Softcore] or [Hardcore] before the name
Common Items
- Common weapons are now either caster or attacker and can roll a wider variety of stats theme related stats like attack damage %, magic skill damage %, cooldown reduction etc. - Common Helmets can now roll up to +6 to singular skills chosen for a random classes skill pool. - Common weapons can now roll attack/strike/cast proc modifiers
Buffs/Nerfs
- Revisited Set items and corrected / re-worked the stats, also reworked some of the sets completely. - Increased Satanic, Heroic and Angelic item merchant sell value - Buffed most set weapons into S tier - Added additive skill damage stat to items - Added flat spell vamp and mana vamp stat to items - Added socket rolls to satanics accross the board (not all but many) - Gems now give 8, 24, 48, 128, 256, 512 additive damage AND additive spell damage - Proc effects from items now scale with your synergies if you have base skill points in it. - Two Handed Swords, Axes, Maces and Chainsaws have AOE attack by default (can hit multiple targets) - Lowered Extra Gold from monsters stat accross the board, also slightly lowered gold drops accross the board. - Lowered Magic Find stat gain accross the board. - Relics can now be leveled up to level 10 and the relic skills now also benefit from +all skills - Buffed all crafted Jewels / Gems - Runes can now be prospected into 1 of the lower rune
- Enigma: Increased Teleport range from 320px to 480px. Removed Magic Find & added Vitality per level. - Uabel's Wand: Re-worked from B tier to SS tier and changed all stats - Sight of Gods: Added Teleport and changed arcane skill damage to magic skill damage - The Oculus: Slight nerfs to the item and added a wider range for the stat rolls. - ST. Rexis Sundering Axe: Faultline now scales off of physical damage (45% + (5% per skill level))
Drop Rates / Prices
- Hell sub difficulties now slightly increase drop chances from boss kills - Increased rate of gem drops + now sub difficulties can drop perfect gems (increasing with level of sub difficulty) - Traveling merchant prices lowered by 33% - Black Market prices lowered by 33%
Enemies
Buffs/Nerfs
- Treasure Gobler and Fallen Angel affixes now increase experience gained for killing them - Colossal Chests now have 500% mf instead of 200 and a slightly increased drop multiplier for unique loot drop chances - Buffed Abomination Life. - Immune enemies from commander affix now have 75% damage reduction instead
Crafting / Professions
General
- Added Enchanted Sigil material as a gold sink to be used with some high tier crafting recipes - Mining levels up for as many points as ores are dropped.
QOL / Balance
Balance
- You can no longer cast on other side of hard walls (excluding water and void) - Crushing Blow now breaks enemy armor by 10% stacking up to 5 times increasing physical damage taken by enemies. - Attack Damage % is now calculated after weapon damage + enhanced damage and no longer acts as "enhanced damage". - Buffed all base cast speed by equivalent of 30% FCR - Act Bosses buffed accross the board - Arch Demons Plateau is now zone level 250 - Increased faster cast rate cap from 400 to 500 - Lowered jump landing recovery time by 20%
QOL
- You can now attack with the inventory open - Market gold selling gold cap removed - Improved Act 2 winter cliff/icecliff assets visually to stand out more. - Added 2 columns of space into the inventory, so +12 slots per tab - Socketables such as runes are now also stackable - Default market sell limit raised to 15 - Most spells/ranged skills now have free movement with lowered movement speed - Multi-item trading is now possible, both players have a grid they can fill for a trade. - Mercenary is now also shown in the minimap - Experience text now shows x / x (x%) - Companion now prioritizes keys over gold - Arcana enemy effect graphics made brighter and changed the depth of the effect to stand out more - Improved Blink/Teleport skill mechanics (more accurate now) - Some materials and collectibles etc now have heroic or satanic name color depending on rarity - You can now freely jump towards walls and objects without getting slowed. - Zone entrances, Dungeons and Waypoints will now reveal them selves in the map when you are close enough. - You can now scale Enemies/Player, Objects (shrines, portals, dungeons etc) and Loot in the minimap 1-2x - Quickmap now has darkened background - Gold cap set to 999 Million - Crafting Materials now stackable up to 999 - Improved all projectile collision checking so if you hit corners of walls and obstacles it wont destroy it self - Slightly increased base movement speed - Game now shows clearly if you have unspent attribute or skill points - Movement system improvement, if out of mana and trying to cast but wont cast it will stop your character. - Player Cabin now has training dummies, mailbox and waypoint - UI Polish accross the board
Fixes
General
- Fixed Drop Locations for weapons in journal - Fixed Rolling a runeword on an item no longer re-rolls the base stats in the item - Fixed code execution order in loading stats, passive skills from items work properly now - Fixed shrine enemy spawns causing enemies to be stuck - Fixed zone entrances sometimes being inside walls - Fixed all quest items that didnt sync properly when going to town and coming back - Fixed Taunt not working at all - Fixed Abandoned Mine entrance with mouse click - Fixed Base item stats dissapearing if rolling sockets on it in the crafting cube - Fixed a bug in base physical damage and physical "spells" causing damage return from affix enemies to be high
Classes
Viking
- Increased Defensive Shout duration scaling from 10s per level to 20s - Increased Battle Orders duration scaling from 10s per level to 20s
Pyromancer
- Increased Fire Enchant duration scaling from 3s per level to 10s - Increased Fire Enchant damage scaling from 2.5 per level to 3.5 - Increased Fire Shield duration scaling from 3s per level to 10s
Pirate
- Nerfed Treasure Hunter from 10% per level to 5% per level
Nomad
- Eye of Ra now applies attack damage on the effect
Redneck
- Added augment for chainsaw massacre (increases size & damage and reduces loss of control)
Necromancer
- Increased Meat Shield duration scaling from 10s per level to 20s
Amazon
- Nerfed Envenom AOE by 25% - Increased the speed of Storm Dash
Demon Slayer
- Soul Leech base damage buffed from 2.5 to 3.5
Marauder
- Reduced size scaling of heavy ball by 75%
Illusionist
- Re-worked Call for War. Now charges Sand Guardians into the casted spot and passively increases the dash distance of the guardians - Re-worked Link of Sand. Now creates a Sand Guardian when used.
After intensive experimentation and player feedback we decided to make some changes that most players can perhaps appreciate!
I also want to personally apologize my childish behavior during the beta period, It was not the right way to respond no matter how infuriating the argument was. I should've listened and taken more time to process the feedback that was given. I feel like the 100 hour work weeks and immense stress clouded my judgement completely. For all of this I apologize and try my best to do better.
Now lets continue to the sweet stuff!
Stop Casting Partially Removed
We decided that removing stop cast from the majority of damaging ranged attack skills as well as spell casts is the way to go. Here is a short video of how it plays in game:
Socketable items Stacking
Also due to a lot of player demand as well as market functionality we decided to let Runes/Gems/Jewels, all "Socketable" items stack so players can free more inventory and stash space for other items and sell stacks of these in the market.
Satanic Zone Buff
We have been thinking about the Satanic Zone system and what to add in order to make them valuable and give something that a player would leave what they are currently doing to hop in.
So Satanic Zones now give 3 random buffs to the player as well as 2 random debuffs.
Example of Buffs: - Loot amount increased by 600% - Angelic drop chance increased by 50% - Heroic drop chance increased by 50% - Skill Damage increased by 40% - Cast Rate increased by 50% - Attack Speed increased by 50% - Movement Speed increased by 50% - Lots more....
Example of Debuffs: - Decreased Light Radius - Darkness, pitch black enjoyment - Reduced All Resistances - Reduced Life - Reduced Mana - Increased Damage Taken - Lots more...
Satanic Zones are now also shown in the map:
Nightmare and Hell quest lines
In order to make leveling much more enjoyable we decided to add some bigger quests in Nightmare and Hell difficulties which reward the player with valuable stuff such as Satanic items and Mid tier runes, and even a few high runes for the Hell Quests. This should give the player more to do while going through the acts and help with gearing up as well as leveling up faster.
Örre quest line and Soulforged Ring is back!
The grind fest quest line from Örre is now back and completely re-worked. It consists of a bunch of daily quests and grinding. Look for the Mysterious key when killing bosses in hell ;)
This is all for now, we will continue working on the game to make it better and better as time goes on! Please feel free to join our Discord if you wish to give feedback or discuss or ask questions. We developers are there for you! :)