Season Rewards from previous seasons have been deployed with this patch
Notes: - Borderless Fullscreen mode has been fixed (Windows users only). - Fixed Hog quest not working - Added third level to Distorted Horizons, you will love it - Improved assets in various locations to generate better maps - Tweaked Sky Reach wormhole packs and so forth so enemies don't spawn to weird places - Fixed and polished Guild stash UI - Moved Angelic Realm portals to better spots + added extra one at entrance - Fixed Minimap not showing loot on some occasions - Increased satanic drop sound distance - Lowered black market and traveling merchant costs on Odyssey - Charms now show in journal - Due to player demand we added 4 more stash tabs and 1 more inventory tab available for purchase - Added indication for Auras that only apply for the holder (Holder Only) in the tooltip of an item - Changed Minimap dragging to stay in dragged position - Improved Inventory Tab functionality - Removed daily hunt from bounty board (there is nothing to hunt) - Fixed Hungry Haldor quest not working - Fixed difficulty setting not being saved online - Fixed potion use not playing a sound - Fixed mercenary rename prompt crash - Fixed Camp of Souls Spiders unlimited attacking
Server-side updates: - Increased USA, Asia and Europe 2 login region slots by a couple hundred each to reduce queue times - Login optimizations to reduce long login times and potential disconnects
- Add assign talent button to PC talent screen. - Added additional safe guards to Angelic Realm to eliminate mistakes. - Fixed an issue in Angelic Realm where specific Augments were not offered on empty Chest Armor - Fixed leaderboards showing wrong players on SSF/Normal - Fixed Borderless Fullscreen setting not loading on game start. - Fixed various crashes.
- Small visual polish on guild UI - Fixed default ingame chat position (You prolly need to re-set it if you changed it) - Added a failsafe for a crash in market listing - Fixed a crash with map screen - Fixed a crash with town portal - Increased Aura detection range - Fixed various issues with skins missing graphics - Fixed Seismic Slam crashing and not working correctly on viking - Fixed various crashes - Added missing content to Shop (HS+ name colors)
- Removed right click input from ingame chat messages if chat UI is not open - Fix mobile unable to pickup quest items - Fix guild experience bar going out of bounds (again) - Fixed Dhorn Farum (Act 4 Town) player spawn points - Fixed multiple talent tooltips that were inaccurate - Add a chat function where if user does not have message in the field, pressing Enter closes chat - Weapons in journal now show stats - Lunar Aura now spreads to other players - Added delta correction to various skills in the game (Locking shouldn't be an issue anymore) - Added Angelic Charms into the game - Increased the lowest enemy mask size for better hit detection - You can now see enemy life numbers when pressing the show item names bind (default: ALT) - Potential fix to Outskirts loading + fixed Shadow Realm loading - Fixed Teddy Bear quest not working - Fixed a crash caused by mercenary and life per kill when playing with someone - Fixed Carnage bear having too much HP (Quest) - Fixed Odin's Demise skill missing textures + fixed the mask on the initial projectile - Fixed Bosses dying right when spawning on rare occurrence when being hit by something from the player - Fixed Cultist steam chest opening animation missing - Fixed Exo's Blood Moon causing moons to not deal damage after expiring
Market Items that disappeared during migration have been returned.
We have reset all mercenary talents due to an issue loading them. Should work like a charm now!
Wormhole scores are wiped due to scaling not working correctly
- Fixed a bug in Memory of Mevius fight where Mirror of the player would tick insane damage. - Fix Valhalla toy bear missing name. The quest can now also be returned correctly. - Fixed reroll charm working for satanic+ charms, does not work anymore. - Optimized some drawing code to improve performance - Improved companion pathing - Optimized hitbox size for attacks (should now always reach enemies) - Journal items now show stats - Lowered ingame resolution on mobile - Chests and Lootpiles now have faster opening animations - Added AOE indicator to enemy death effects - Only "uber zones" now display ??? as the zone level - Buffed Eternal Battlefield, Fallen Inoya, Sheep Level and Ruby Garden zone levels - Re-made Sung Lee's arena in Eternal Battlefields + added more enemy density - Added missing Heroic locations for various items in journal - Removed clutter from Act 2 zone 1 and zone 5 - Fixed Mercenary having some weird skills from other classes - Fixed Mercenary Auras - Fixed Items that have All Skills (class) rolling no class to properly roll a class - Fixed Poison Enemies applying poison on hit correctly - Fixed missing textures in Act 7 unstable rift - Fixed quests on normal being active affecting nightmare and hell (creating quest items) - Fixed Sound for loot filtered items dropping - Fixed Frozen Orb nasty sound when hitting a wall - Fixed an issue with on hit effects such as proc skills and life/mana steal
Shield Lancer - Spiked Shields now stack honed defenses when enemy is hit
Pyromancer - When Fire Enchant is active, ignite is procced from all fire damage sources now Increased Scorching Aura AOE range
Migration is free for the weekend. Migration button can be found ingame after logging in, from your Hero selection menu.
Migration is possible from any login region to any login region with exception of EU1, that users can not Migrate to
For EU users: EU2 queue times lower than EU1. We urge you to Migrate away from EU1 to use EU2 instead.
Patch Notes: - Improved server stability by opening Eu2 Cloud Server. We urge users on EU1 to migrate to this server! - Added Chat Announcements for Server shutdowns to inform players. - Fixed "mercenary" button being visible when opening Mercenary Inventory first. - Fixed Heroic drop announcements using wrong color - Fixed an issue where users were not able to delete Guild Invite mails. - Fixed AOE attacks not working - Fixed a bug with mercenary skills - Fixed fonts on 1080p - Added drop locations on journal for all Heroics - Improved Zone generation on some problematic zones - Bunch of various crash fixes
Items - Justiciar set belt changed hammers to lightning fury + added eye of the storm - Buffed MS on justiciar boots - Buffed additive damage stats and tweaked some other stats on various weapons
- Added a queue system for EU server (this also affects other servers) + tomorrow we will open EU2 - Improvements to mobile UI and buttons - Rename cost is now 10k instead of a million - Added crafting options to combine Potions to higher tier ones - Added some new assets to various zones - Improved text sharpness in 1080p resolution - Added 75% extra gold from monsters to Odyssey - Fixed runewords rerolling stats when sold in market and then pulled - Fixed a typo in demonspawn set - Fixed double chat message from value drops in online - Fixed some bugs in inventory management - Fixed some visual bugs with flail weapons - Fixed sets showing full effect without having full set - Fixed Mobile dlc not working properly - Mobile can now identify items by douple tapping the item. Double tap feature also acts like RMB on PC, allowing quickswap of equipped items and inventory items. - Mobile now has a button for mercenary inventory in their inventory next to "Sort Tab" button, that opens mercenary inventory. - Fixed Guild XP bar overflowing the UI - Fixed Ghost runeword in Journal not showing + All talents stats - Fixed runewords resetting on stashing - Fixed Odyssey leaderboards to display Hero Levels correctly - Fixed sets that give + All Talents as their bonus to show correct amount - Fixed Heroic item double announcement - Fixed some Guild permission and role issues - Fixed an issue where you could not change keybinds if you opened the Skill Menu from the Left slot - Fixed an issue where pressing Tab did not show the bigger minimap
Linux Status: We've had to disable all dynamic lighting effects for Linux users. Unfortunately Linux is not working nicely with our systems and is causing crashes, other platforms are unaffected. We are working on a fix, but its going to take some time.
All platforms: - Fixed a crash with mercenaries life per hit - Fixed Market crashing - Fixed Hell difficulty causing crash - Fixed Guild experience visualization - Fixed various small online crashes - Fixed a crash with Exo black hole causing crash - Fixed a crash with waypoints (Linux) - Fixed a crash with mercenary Spellburn ability - Fixed a crash with audio emitter - Fixed Ping position when map is off or in large mode - Lowered mercenary skill cooldowns a bit - Fixed an Issue where players were not able to see or join each others rooms - Fixed couple minor translation and localization errors - Fixed an issue where users were unable to create new accounts - Fixed Guild XP progress not updating - Added Guild level indicator - Fixed DLC's on Android not working
We're excited to announce that Hero Siege "2.0" is arriving today on October 2nd, 2023!
As some of you may know, we've been hard at work on a major game overhaul since Q4 2022, and we've named the project "Hero Siege 2.0" or just "HS2.0." Please note that the game's actual name remains the same; "2.0" is just a project name to distinguish it from the previous version. It's been nearly a year of dedicated effort to improve the game.
In this post, we'll highlight the most important changes to the game. You'll find a link to our Devlog at the bottom for more detailed information about these changes.
First and foremost, Hero Siege 2.0 is a free update that will replace everything currently in the game. This means all your previous local and online game saves will be wiped clean. This is necessary due to significant changes in the game's data structure that would cause conflicts with existing saves. To ensure a smooth experience, we're starting fresh!
The seasonal counter will also reset, beginning with Season 1 again. Previous seasons will be referred to as "Legacy Season N" in the Season Rewards section. It's important to note that all your rewards from previous seasons, as well as any DLC or Tokens you have, will remain unaffected in your account.
Art & Zones
We have recreated nearly all of the art in the game from overworld zones to dungeons, enemies and bosses. With this new update, we get a more streamline art style for the whole game that feels natural to the theme of the game. HS2.0 will see much more dark and ominous visuals than before, creating the perfect atmosphere to battle hordes of various creatures the players may encounter in their journey. Map generation has been reworked from scratch for better and smarter generation eliminating possible errors, along with the hand crafted dungeon layouts and visuals. Have fun exploring all the eye candy out there!
Beginning with 2.0, Hero Siege now utilizes a 720p resolution. This enhancement provides players with the ability to see a bit further, resulting in sprites, UI elements, and the overall game appearance looking significantly crisper and more appealing.
Inventory & Stash
Large changes were made to the inventory, it will now be visibly more pleasing to look at and you will be able to see all your gathered loot at once as well as use the new charms system. Instead of being able to equip one charm, you can now place them into the golden slots on the right side of the first page of your inventory to equip up to 20 charms at once depending on their size.
With the addition of a large rework to how the inventory system works in Hero Siege, items now take up a certain amount of inventory slots, reflecting the size of the item while it is in the player's inventory. We also made these sizes smaller than other ARPG games usually do to make more available space for collecting loot.
The four empty slots under the belt & rings is the new place you’ll be able to store your Relics that you find on your journey to protect Tarethiel against evil. Up to five relics can be equipped at once and they can grant the player Stats, Passives and Active skills but have now been reworked to be more unique and powerful than before. Relics can also be upgraded by picking up the same relics again up to a maximum level of four, increasing their effects with each upgrade.
Just like the Inventory, the Stash has also been updated to work the same way. Now you can view all the items in your stash with ease.
The stash is divided into personal and shared tabs. Personal stash tabs are bound to a specific character, and their contents can only be viewed and accessed by the character currently in use. Shared tabs, on the other hand, contain items accessible to all of your characters.
Previously, during a season change, stashes were wiped clean. However, personal tabs now retain their items and transfer them to the next season. It's important to clarify that Seasonal characters still become off-season on season change, so you cannot retain items between seasons. Shared tabs are still cleared during a season change.
Servers
Previously, we have had most of the multiplayer functionality spread out all over the world. But when it came down to saving your online data or logging in, all that traffic happened via our main server, here at the PAS office located in Finland. This has caused issues for a couple reasons: Scalability and latency. Due to our optimization, security and validity of the online communications, the game often needs to wait for a valid response before continuing. That added up with the latency or poor connection, equals problems.
To battle this issue, we are introducing account regions with HS2. The default login region to start with is EUROPE. After the initial login, existing accounts get to use one (1) free migration to whatever region they wish and new accounts have to choose one before creation. We highly recommend that you pick the region that is as close to you as possible! The regions are: Europe (PAS Office Server) Americas (Cloud) Asia (Cloud)
It’s important to mention that no matter what region your account is, you can still play together with anyone else. These regions also do not have their own Market economy, but rather the Marketplace will be global. Along with the region changes, account ID will change a bit to comply with that. You can see your account ID with your username in chat messages, or at the top left in character selection. Guilds and Mailing are also cross regional, and mailing now uses Account ID!
Guilds
The guild has had the same system for quite some time, so we decided to give the much needed love to this feature! Guilds will no longer be hero bound and the new guilds will now be Account bound instead, and can contain a total of 32 players!
Players can create a new guild in the Town of Danethorpe from Guild Master Kranosh! Guilds will now have levels. Guild experience can be acquired by simply playing the game while belonging in the guild! Guild has 3 permission layers, starting from the Owner, to Officers and Members. The names for these ranks, along with guild colors and logos are customizable!
Guild levels give Guild Perks! Every 10 levels will give a new perk to everyone in the guild, motivating even more to level up your guild! Guilds also now will finally have a shared stash as a unlockable perk at level 20, so everyone can easily contribute and directly help your fellow guild members! Stash access permissions can also be managed by the Owner easily from the Guild UI, opening by default keybind of B!
Classes
We have completely overhauled and rebuilt each of the 19 classes in the game from the ground up. Every class now boasts enhanced and innovative unique talents that seamlessly align with the new direction of HS 2.0. These talents have been meticulously designed to synergize with one another, reshaping the overall gameplay experience. We're moving away from relying on chance-based passive abilities, DOT (Damage Over Time) builds, and high attack rates. Instead, we're placing a spotlight on a refined skill system in which active talents take center stage, complemented by meticulously crafted passive abilities.
With the launch of 2.0, we're also introducing the winner of The Community Design Challenge: EXO! EXO will become the 20th Hero to join the roster as DLC!
We are seeing a shift towards a more traditional ARPG combat system with active talents being the main focus and passive abilities to support them. Players have the option to bind up to 6 different skills to binds of their choosing, and 2 more to the mouse buttons! To bind skills, players can click either left or right slot on their HUD to reveal all the available talents, and then simply hover over a talent they want to bind, and just press the assigned button. Button assignments can be changed from the Settings, and are Q,W,E,A,S and D as default.
Stats in general has gone under a complete rework. Most notably, you now have 4 attribute points per level in addition to talent points to spend! Damage types have also gone under major changes, but to keep this post short and smooth, those who are interested can read more in depth from our https://panicartstudios.com/herosiege/?page=devlog
Items & Crafting
Items have all been completely revamped from scratch. While some satanic+ items have retained their unique thematic elements, many have undergone significant changes to align with class and stat reworks, as well as the introduction of new systems. One of our primary goals when designing these new items was to make them more unique, enhancing the excitement of finding the perfect one for your character. Item roll ranges are now unique per roll, meaning that once you've acquired an item, its stats are fixed; there's no option to reroll an item's stats until you achieve perfection.
An important point to note is that items no longer have levels or quality ratings to worry about. Instead, all items are categorized into tiers: D, C, B, A, S, and SS. Satanic+ items have a fixed tier, while common to mythic items have a random tier based on difficulty. This tier will determine the potential stats and their maximum values.
The drop system for different tiers has also been completely overhauled, accompanied by a newly designed loot filter that enables you to select which rarities and tiers of items you want to see. Satanic+ items can now be destroyed into dust, which can be used for crafting items of the same tier.
Dropped satanic+ items are now unidentified, concealing their stats. You can identify them by right-clicking the item. Unidentified items cannot be equipped but can be traded.
Common to mythic items have been improved, to the extent that a mythic item with a good roll might be more valuable to you than some satanic+ items. Legendary items have been removed, leaving commons, superior, rares, and mythics. Rarity no longer reflects the power of the item but rather the potential for stats they can possess.
Many items in the heroic tier have been shifted down to the satanic tier, and the remaining heroic items can now drop anywhere in Tarethiel, with an increased chance in specific zones.
Runewords have also undergone a rework. They are now accessible much earlier in your journey and are designed to be more diverse and unique. The minimum requirement for items to serve as runeword bases is now determined by the crafted item, taking the highest level of the rune used or the base item.
Angelic keys have been completely reworked. You can now obtain "Angelic augments" that can be applied to your chestplate when visiting the angelic realm. These augments provide unique passive bonuses, such as more projectiles, increased size, or complete changes to how a skill works. Angelic keys are now dropped by ancient monsters with the "fallen angel" Affix.
Uber bosses have been adjusted to drop one of their unique items 100% of the time, but the specific item you receive is still subject to chance.
The responsibility for crafting has been transferred from Blacksmiths to the Crafting Cubes located in each town. These Cubes feature a small grid that serves as your crafting hub for creating recipes.
Additionally, Prospectron RX9000 is a new machine found in all towns, allowing you to grind up any destructible items, from Angelics to collected ores, to obtain materials for Crafting or Jewelcrafting.
Don't forget to check out the updated Journal for the latest recipes!
Tarethiel Marketplace
We're making some significant changes to the Tarethiel Marketplace.
Firstly, the market merchant has been relocated to the Village of Mos’Arathim.
We've also decided to do away with Ruby as a currency, replacing it entirely with Gold, making Gold the sole currency in use. We've given the marketplace a user interface (UI) makeover to enhance the clarity and user-friendliness of listings.
Last but not least, alongside the use of gold, players now have the option to set runes as a price for items. When listing an item, players can utilize 6 slots to select a rune and specify the quantity they want for the item. It's worth noting that market taxation does not apply to runes.