Hero Siege - kaljaeläin
Hero Siege 2.0's Closed Beta phase has concluded, and we are now prepared to transition to the Open Beta stage. Scheduled to commence at 12:00 UTC +3 on Friday, August 11, 2023, we extend a warm welcome to all of you to experience the latest version, featuring extensive reworks and comprehensive updates to the game overall!

Participate in the discussion, report issues, or simply hang around with our amazing community on our Discord Server!












Hero Siege - Vodkakiller
Greetings, heroes

We have some great news regarding Hero Siege and what is next for the game.
As some of you may know, we started a huge overhaul for the game during Q4 of 2022, and we have given it the project name “Hero Siege 2.0” or shorter, “HS2.0”.

Hero Siege 2.0 will be a free update for the existing version of Hero Siege!

In this post, we’ll tell you about the major changes in the game that you can expect when the update arrives. Currently, we do not have a date for when the update will be released, but we are getting closer to Closed Beta each day, and shortly after that we will have an open beta for everyone who is interested. Both of these betas have a huge impact on how the game will shape out on release, so we welcome you all to join the open beta testing!
The PAS team is happy to discuss with all of you if you have questions, ideas and/or feedback in our Discord Server: https://discord.gg/herosiegeofficial

HS2.0 Roadmap: Link to Roadmap

Let’s dive into the changes, shall we?


Art, Zones and Dungeons

We are recreating all of the environmental art from overworld zones to dungeons. With this new update, we get a more streamline art style for the whole game that feels natural to the theme of the game. HS2.0 will see much more dark and ominous visuals than before, creating the perfect atmosphere to battle hordes of various creatures the players may encounter in their journey.
Here are some images from each act that have seen rework so far.







Tarethiel Marketplace

Tarethiel Marketplace will see a couple changes. First of all, the market merchant is moved to Act 3 Town, Village of Mos’Arathim.
Secondly, not only counting the market, Ruby - as a currency is completely removed, and it’s replaced by Gold, leaving it as the only currency.
Thirdly, the market will see an UI uplift making listings more clear, and user friendly.
Last but not least, In addition to gold, players can set runes as a price for items. With the usual gold, players are presented 6 slots where they can pick a rune, and how many of them they are asking for the item. The market taxation does not apply to runes.


This is the prototype screenshot of the new market listing UI.


Classes

We have re-designed and remade each class that is in the game from the ground up. All 19 of our classes have some refined and new unique talents that serve the new face of the game well, along with the synergies between talents. HS2.0 is going to see a shift from chance on hit passives, DOT builds and APS monsters to a more refined skill system, where active talents are the main focus and passive talents support that. For a more in depth look at some of the classes, take a look at our Devlog posts at https://panicartstudios.com/herosiege/?page=devlog!


Combat & Stats

Hero Siege 2.0 is moving towards a more traditional ARPG style combat system with active talents being the main focus, and passive abilities to support them. Players have the option to bind up to 6 different skills to binds of their choosing, and 2 more to the mouse buttons!
Stats are also seeing some change, as we have done some overhauling there too.
We are removing old damage types such as Wind Damage and Elemental Damage, and we have redesigned how those damages fundamentally work. There are some new stats too, most notably mentioning Attack Rating and Faster Cast Rate which will differentiate itemization between combat and caster builds. We will do a more indepth look at the stat changes and combat system in our Devlog real soon!


Items

Hero Siege 2.0 will feature a full rework to the item system. This includes fully reworking every item in the game with new stats and adjusting it to a brand new system for you to discover.


Frozen Carver in Hero Siege compared to itself in Hero Siege 2.0

Items won’t have any upgrades and will instead have all their stats when you find them in-game.

Satanic items can drop earlier in the game based on tier and have more varied level requirements, the goal with these changes is to make playing through the game and leveling up a much more exciting and fun experience.

Set items have received a huge rework; They no longer change how certain abilities work or increase their damage, instead they now offer a variety of bonus stats and they're no longer class specific, meaning you won't be stuck with a set item that is not for your class during your playthrough! The bonus stats that the sets give are now tied to the amount of set pieces you have, meaning you don't need all set pieces to get the entire set bonus, but they still can be a very powerful combination of items to make your hero even stronger! The new set effects can be found detailed in our roadmap.

Runewords have been changed as well, they are now primarily designed to be strong endgame item options that can be unlocked as you level up instead of being locked to max level. Their identities have also been reworked to supplement the new class reworks. For today we’ll share two runewords with you below. The determining factor for a runewords level requirement is now base item requirement and highest needed runes requirement, also you can create them in any level item base (obviously resulting in a stronger item with a S-tier base).



With these changes our goal is to have a wider variety of runewords being crafted to cater to specific builds and needs a player could have. Flowing Sands for example is intended to be used together with the Sand Guardian Illusionist, whilst Mjolner provides powerful buff to Lightning builds.


Inventory & Stash

Large changes were made to the inventory, it will now be visibly more pleasing to look at and you will be able to see all your gathered loot at once as well as use the new charms system. Instead of being able to equip one charm, you can now place them into the golden slots on the right side of the first page of your inventory to equip up to 20 charms at once depending on their size.

We think this change will assist the player in obtaining specific stats they might need such as resistances or mana regen. And it will also be a good way to boost existing stats such as Strength or Defense. An image of the new inventory with equipment and charm slots can be seen a bit further down this post.

With the addition of a large rework to how the inventory system works in Hero Siege, items now take up a certain amount of inventory slots, reflecting the size of the item while it is in the player's inventory. We also made these sizes smaller than other ARPG games usually do to make more available space for collecting loot.

The four empty slots under the belt & rings is the new place you’ll be able to store your Relics that you find on your journey to protect Tarethiel against evil. Up to four relics can be equipped at once and they can grant the player Stats, Passives and Active skills but have now been reworked to be more unique and powerful than before. Relics can also be upgraded by picking up the same relics again up to a maximum level of four, increasing their effects with each upgrade.

Just like the Inventory, the Stash has also been updated to work the same way. Now you can view all the items in your stash with ease.


Augments

Augments are a new mechanic coming to take the place of what we knew as angelic abilities! They'll take the place of the left chest in the zone we all have been before, the Angelic Realm!



Augments offer a variety of buffs to certain abilities, going from more damage, more range, more AOE and some of them even change how the ability works! Each class will have 3 augments at launch, but more will eventually come in the future!



They work similar to the old angelic abilities, but instead of applying to your weapon, augments will be applied to your armor and they can be leveled up to increase their effects.


Guilds

The guild has had the same system for quite some time, so we decided to give the much needed love to this feature! Guilds will no longer be hero bound and the new guilds will now be Account bound instead.

Guilds will now have levels and a ranking system, going from 1 to 100 and the ranking will be determined by the guild experience post lvl 100, meaning the guild with the most experience will be top 1, and so on. Guild experience can be acquired by simply playing the game, and there will be daily guild quests to help you in the journey of being the number one!

Guild levels also now give Guild Perks! Every 10 levels will give a new perk to everyone in the guild, motivating even more to level up your guild! Guilds also now will finally have a shared stash (which is unlocked at guild level 50), so everyone can easily contribute and directly help your fellow guild members!


Servers

Previously, we have had most of the multiplayer functionality spread out all over the world. But when it came down to saving your online data or logging in, all that traffic happened via our main server, here at the PAS office located in Finland. This has caused issues for a couple reasons: Scalability and latency. Due to our optimization, security and validity of the online communications, the game often needs to wait for a valid response before continuing. That added up with the latency or poor connection, equals problems.

To battle this issue, we are introducing account regions with HS2.
Existing accounts get to use one (1) free migration to whatever region they wish and new accounts have to choose one before creation.
The planned regions are:
Europe (PAS Office Server)
North America (Cloud)
South America (Cloud)
East Asia (Cloud)

Now, it’s important to mention that no matter what region your account is, you can still play together with anyone else.
These regions also do not have their own Market economy, but rather the Marketplace will be global.




Jan 27, 2023
Hero Siege - kaljaeläin


Patch 5.9.1 is live!
Chech out the full patch notes hereːsteamthisː

We wish you a great weekend!
Good luck, have fun!


Love,
PAS
Jan 24, 2023
Hero Siege - Handsome TomTom
Hero Siege Season 18 has begun!

We are happy to announce that the Season 18 of Hero Siege has started! This season focuses to bring a more fair balance between classes, builds and items to create a variety of new ways for you to be the meanest, most badass Hero of Tarethiel.

Other important focus points for this season is the improved game and server stability, as well as a better handled economy. We want to bring you a clean, robust experience while working on Hero Siege 2, a free, major patch to Hero Siege after this season. More on it can be read on our Devlog ːsteamthisː

Full patch notes are available at our patch notes page:
Full Patch Notes
Hero Siege - Handsome TomTom
Mayor Kukkonen desperately needs your help, again! Word around town is that Santa is in grave danger and only you and your hero buddies can save him! After completing the Christmas Quest Chain, Kukkonen will be asking your help to locate Santa Klaus... Is there anything to be done?

Event boss Satan Klaus makes a return!
He can be found deep in the North Pole on Hell difficulty only. The quest to fight Satan Klaus is available every 24 hours from completion for the duration of the Winter Event.
Additionally to getting great loot, Satan Klaus can drop three different tiers of Wintery hats! Because Christmas is a time to spend time with friends and family, the more players in your party, the better chance you have to obtain the most epic, luxurious Winter hats!

Happy Holidays to everyone from the PAS team!
Hero Siege - Vodkakiller


The Gates of Valhalla expansion features our biggest and most content heavy Act the game has yet seen, Act 8! Explore the vast areas of Valhalla and descent into Helheim to banish the evil from taking over the Allfather's world!

Aside from the most ambitious Act there has been, The Gates of Valhalla along with Season 16 features a lot of new stuff for you to explore and experience. Such as:
- The new class, Jötunn!
- Four brand new Special Dungeons with unique themes!
- A new main questline along with a bunch of side quests, daily challenges and to top it all of, we're introducing a new season based Grindfest questchain for the players who really want to challenge themselves and get the best loot possible.
- Brand new Überboss and multiple new minibosses.
- A chance to spawn enemies as rare unique type.
- A Hurrdurr.

- PAS Team

https://store.steampowered.com/app/1574600/Hero_Siege__Gates_of_Valhalla/?beta=0
https://store.steampowered.com/app/1574601/Hero_Siege__Gates_of_Valhalla_Collectors_Edition/?beta=0
https://store.steampowered.com/app/2009640/Hero_Siege__Warchief_Jtunn_Skin/?beta=0
Hero Siege - TheFattestman


We are giving the chance for all of you to come up with a new class design for Hero Siege. Leave your mark in history and make your best design! We will not only make the best entry into reality but will also pay the designer 1200€ for his/her effort!

Post your entry to panicartstudiosltd@gmail.com in the format of your choosing.

Here are all the stuff you need to get started:

- Class Name
- Talent Tree 1 Name
- Talent Tree 2 Name
- Talent Tree 1 Abilities (name + detailed description how the ability works) 4 Active talents & 5 Passive talents
- Talent Tree 2 Abilities (name + detailed description how the ability works) 4 Active talents & 5 Passive talents
- Talent Tree 1 Element
- Talent Tree 2 Element
- Class Gender
- Weapon types the Class uses
- Class Passive ability
- Reference Art or Original Art for the visual appearance of the Class
- Reference Art or Original Art for a Skin for the Class
- Sound Design: Choosing voice line
- Sound Design: 25 voice lines for basic talking
- Sound Design: 10 voice lines for killing a boss
- Item Set for Talent Tree 1 (Item slots + ability (name & description))
- Item Set for Talent Tree 2 (Item slots + ability (name & description))

We will hold the rights to change certain aspects of the design if we feel its necessary. Also feel free to discuss your designs in discord ^_^

NO NEED FOR CODING OR ART! (Everything needs to be delivered in text form, you can include pictures for reference)

Only 1 Entry per person.

Deadline for submissions is 1st of June 2022.

- PAS
Hero Siege - Handsome Tom


The Winter Event of 2021 is here!
This year we are happy to present a new seasonal boss!
Grab a few quests from Mayor Kukkonen on Hell difficulty and head on to the North Pole to save Santa with your friends! Who knows what you'll find...
Hero Siege - TheFattestman


General Changes
-Boss runes were re-named to High Runes. High Runes have distinguishable red color and also an unique drop sound.
- Many aspects of the game have been visited to tackle performance issues. Player should have smoother experience while roaming around Tarethiel
- Each zone has had a visual facelift: Go explore the world to find out!
- Sheep King found in Sheeponia got a rework and a facelift! Jefrey is now an uber boss, and has a chance to drop brand new Sheep King's Set items!
- Town, and especially target range has had a slight make-over: You can now test your AOE damage on pack of enemies with "Pack-o-Dummy" Configuration!
- Lot of new sound design can be found also in different areas and places.
- Chaos Tower rewards are reworked completely.
- Leaderboard - Wormhole decay: This is an important update, so make sure to read all info about this
- Windows version is now 64bit
- Tons of back-end improvements for security and stability

Item Changes
- Chase item's are now fully functioning and are properly hidden throughout Tarethiel
- Chase items now have their own unique petrol blue color!
- Added new chase items
- Chase items also have a bit of interesting lore attached to them
- Buffed Steve set items
- Buffed Arcanum
- Increased bleed damage on Marksman Hunting Gear Set
- reduced tals reaping bonus to 125%
- reduced Houdeenii's cooldown
- reduced gem kings MF
- reduced gem kings move speed
- increased other stats on gem kings
- reduced MF HEAVILY across the board
- rebalanced most sets
- removed useless buff from St.Tomi's
- Made Tal's bonus give 100% Magic Find and give 50 movement speed instead of 25
- rebalanced every older satanic to be useful again
- Added sheep King's items
- increased valkyrie cooldown from 18 to 30 seconds
- Satan's Set now has a 25% chance to apply 75% armor break on the target stacking twice
- Mevius Set's meteors now deal heavy damage and deal aoe damage to nearby enemies
- Reworked Zeus lightning orb a bit to be slightly slower and traveler further, giving the player more room
- Plunderer's set now increases the damage and aoe of Land Ahoy! as well as launching another set
- Whirlwind set does 25% more damage
- increased bullet hell dmg with set
- increased demonform set range dmg
- increased pyrokinetic disorder dmg with set
- increased firefly damage with set
- inc tick rate with bonestorm set
- inc dmg of surgical bloodletting with set
- inc dmg of shield throw slightly on viking set 2
- inc damage on totems with totem set on
- Fixed Sung Lee's drops to be correct
- Fixed Uabel's set bonus
- Added some translations on items to feel thematics/have intended original names
- Buffed Bo Runes

UI Changes
- Journal now includes achievements, relics and runes list.
- Quest windows were updated, and they now show the possible reward for completing the quest
- Dungeon keys now have their own place in players backpack - The Key Ring. That menu holds under -every key to a dungeon you have picked up.
- Settings now have "reset" option
- Fixed lower shrines from overwriting larger shrines buffs & now should refresh timer

Dungeon Balance
- Added 2 new dungeons! Arm Storage in Steam Train (Act 6) & Distorted Horizons in Event Horizon (Act 7)
- Made various quality of life updates to older key dungeons, as they had very tight corridors and problematic pathing
- Dungeon Reward chests now drop 50 000 Gold each. Also the amount of rubies dropped was increased.
- We felt like some dungeons were not as rewarding as others so we made some balance changes to them.

Wormhole Changes
- "Wormhole keys" were renamed as "Next Wormhole" to avoid confusion
- 10 new Wormhole maps with brand new fresh themes!
- We have given a lot of thought for wormhole and competitive side of HS in general and we have implimented a couple big changes to Wormhole and Leaderboard mechanics
- Wormholes no longer drop items or experience without completing a succesfull clear; this means every enemy must be defeated before the timer runs out, and the boss must be slain. Only after these 2 requirements are met, does EXP and loot raining down. Succesfull run also auto-upgrades the wormhole level (So no more button pressing - or rather - forgetting to press one while speeding trough the cosmos)
- Leaderboard Decay system; top ranks will have to show activity to keep their rank active.

Class Changes
- Increased burning and bleeding stacks
- Increased some dot durations
- Fixed the Hero Levels so Oversized perk works and that Shockwave doesn't have - Oversized+Shockwave
- Reduced the 1.5x MF herolevel to 0.5x
- Changed 5% critical chance Hero Level talent to 8%
- Changed 5% movement speed Hero Level talent to 10%
- Adjusted some relic %stats
- Added buffs for magic find and damage to work properly
- Player is no longer able to change talents while in combat
- "Fixed a lot of poor DPS classes damage"
- Adjusted XP curve
- Leveling process should feel much more pleasant and rewarding compared to S13

Nomad
- Increased speed on flying scimitar to be viable
- nomad wind shield now % ms
- nomad traveler now provides % ms
- Reduced the proc rate and damage on Eye of Ra ability

Paladin
- Increased Holy Hammers speed and distance

Necromancer
- Fixed damage issues with Skeleton Army
- Fixed damage issues with Sacrifice
- Make Necromancer Corpse Explosion prefer Golems
- Inc Skele Army dmg

Marauder
- increased chain trap build damage

Pyromancer
- Increased Firefly damage and burn
- Hydra now deals more DPS
- Inferno now deals more DPS
- Reduced damage on Fire Nova

Shaman
- Buffed wolves a bit

Viking
- Throw! cooldown was reduced
- Whirlwind can now reach 0.10 tick rate with enough attack speed

Marksman
- Marksman's Multishot now has a slightly larger spread

Demon Slayer
- Increased the attack speed Demon Form provides

Redneck
- Increased Tire Fire damage and adds a strong burn
- increased damage scaling on redneck skills

Pirate
- Increased Land Ahoy cast damage and aoe
- Heavily reduced Land Ahoy cooldown
- fixed fire pirate abilities blocking her attacks

White Mage
- Reduced Healing Zone damage reduction from 25% to 10%

Abilities
- Increased damage from Houdeanii's ability
- Increased gut's ww damage
- *nerfed Gladiator ability effect on most classes
- Fixed Houdeanii's Power to be a viable ability to use now with a small enough cooldown to feel good
- reduced ability damage of The Black Plague
- fix far shot being able to remove the buff
- "Fixed Eternal Glaive ability not scaling on all classes"
- Buffed weapon throw enchant
- Fixed Collosus ability

WORMHOLE LEVEL DECAY
We have given a lot of tought on wormhole and leaderboard ranking system and overall competitive side of the game.
This season we are implimenting a decay system for the top 50 players on each softcore leaderboard.
When your character has completed its first Wormhole you can see the decay timer on your character slot on the character selection screen.

FAQ about the decay:

How much does my level decay?
If your decay timer runs out you will lose 5% of your Wormhole level. For example a top 50 player with a Wormhole level of 100 loses 5 levels and the timer resets to seven days.

How long can I be absent of wormhole pushing before decay affects me?
The decay affects you if you are in top 50 of your characters leaderboard and you have not cleared a wormhole in 7 days
You can prevent this decay happening by clearing a wormhole succesfully. One succesful run adds one day to your decay timer, up to 7 days.

Why adding a decay?
We believe that this will improve competition on seasonal Softcore characters, rewarding those who play actively throughout the season. Around an hour of play weekly should be enough to keep you from decaying. This is by design, as the system is new and we don't want it to be too punishing.

Is this system permanent?
We feel like this is the right way to go for Season 14. We will listen to the community feedback and adjust accordingly for the seasons to come!
Hero Siege - TheFattestman
Hello everyone,

Season 14 Beta is now live!

We will be releasing a more detailed set of patch notes in a few hours from now but here are some things you can look forward to in the S14 Beta:

-New Zone Assets, many of the above ground act zones have had their entire sprites and themes change to be more thematic.
-New Item tier, Chase tier. These items are linked to a specific zone and have a rare drop chance. Work together with your friends to find these lost items.
-Item Rebalance. In S13 our items were not exactly on point as many of you know. We are working very hard to ensure the items feel great to wield or trade to others rather than just being the item you leave on the floor. These changes should also open up other build options. Not all items have been updated just yet but as we go through the beta these will be addressed.
-Drop Balance Changes. Drop rates in S13 were not on point and drops felt too rare. Now you should see an increase in overall drops.
-Chaos Tower reward system has changed including drop rates from King Rahkul. Pushing farther into the Chaos Towers now grants you better rewards. The higher level King Rahkul's that you kill also increase the odds of his drops increasing.
-Wormhole Changes. Wormholes are now focused on competing on the ladder rather than as a farm zone. Every wormhole you enter, you will not gain and experience or loot until you successfully complete the timer and kill the boss. Your WH level will automatically +1 after the boss kill.
-Ruby drops. Bosses, Act Bosses, Dungeon Chests and Uber Bosses now drop more crystals/rubies since there were some issues in S13.
-Tons on quality of life changes from reducing slowdown, fixing skills that created a lot of fps issues, changes to the Adventure Journal and many more.

This is just a short preview of some of the work we have done to make the world of Tarethiel better and we will continue to move forward and bring new life to Hero Siege.

We look forward to seeing those of you who can participate in the Beta and everyone else when S14 officially releases!

With love,
-PAS Team

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