-Boss runes were re-named to High Runes. High Runes have distinguishable red color and also an unique drop sound. - Many aspects of the game have been visited to tackle performance issues. Player should have smoother experience while roaming around Tarethiel - Each zone has had a visual facelift: Go explore the world to find out! - Sheep King found in Sheeponia got a rework and a facelift! Jefrey is now an uber boss, and has a chance to drop brand new Sheep King's Set items! - Town, and especially target range has had a slight make-over: You can now test your AOE damage on pack of enemies with "Pack-o-Dummy" Configuration! - Lot of new sound design can be found also in different areas and places. - Chaos Tower rewards are reworked completely. - Leaderboard - Wormhole decay: This is an important update, so make sure to read all info about this - Windows version is now 64bit - Tons of back-end improvements for security and stability
Item Changes
- Chase item's are now fully functioning and are properly hidden throughout Tarethiel - Chase items now have their own unique petrol blue color! - Added new chase items - Chase items also have a bit of interesting lore attached to them - Buffed Steve set items - Buffed Arcanum - Increased bleed damage on Marksman Hunting Gear Set - reduced tals reaping bonus to 125% - reduced Houdeenii's cooldown - reduced gem kings MF - reduced gem kings move speed - increased other stats on gem kings - reduced MF HEAVILY across the board - rebalanced most sets - removed useless buff from St.Tomi's - Made Tal's bonus give 100% Magic Find and give 50 movement speed instead of 25 - rebalanced every older satanic to be useful again - Added sheep King's items - increased valkyrie cooldown from 18 to 30 seconds - Satan's Set now has a 25% chance to apply 75% armor break on the target stacking twice - Mevius Set's meteors now deal heavy damage and deal aoe damage to nearby enemies - Reworked Zeus lightning orb a bit to be slightly slower and traveler further, giving the player more room - Plunderer's set now increases the damage and aoe of Land Ahoy! as well as launching another set - Whirlwind set does 25% more damage - increased bullet hell dmg with set - increased demonform set range dmg - increased pyrokinetic disorder dmg with set - increased firefly damage with set - inc tick rate with bonestorm set - inc dmg of surgical bloodletting with set - inc dmg of shield throw slightly on viking set 2 - inc damage on totems with totem set on - Fixed Sung Lee's drops to be correct - Fixed Uabel's set bonus - Added some translations on items to feel thematics/have intended original names - Buffed Bo Runes
UI Changes
- Journal now includes achievements, relics and runes list. - Quest windows were updated, and they now show the possible reward for completing the quest - Dungeon keys now have their own place in players backpack - The Key Ring. That menu holds under -every key to a dungeon you have picked up. - Settings now have "reset" option - Fixed lower shrines from overwriting larger shrines buffs & now should refresh timer
Dungeon Balance
- Added 2 new dungeons! Arm Storage in Steam Train (Act 6) & Distorted Horizons in Event Horizon (Act 7) - Made various quality of life updates to older key dungeons, as they had very tight corridors and problematic pathing - Dungeon Reward chests now drop 50 000 Gold each. Also the amount of rubies dropped was increased. - We felt like some dungeons were not as rewarding as others so we made some balance changes to them.
Wormhole Changes
- "Wormhole keys" were renamed as "Next Wormhole" to avoid confusion - 10 new Wormhole maps with brand new fresh themes! - We have given a lot of thought for wormhole and competitive side of HS in general and we have implimented a couple big changes to Wormhole and Leaderboard mechanics - Wormholes no longer drop items or experience without completing a succesfull clear; this means every enemy must be defeated before the timer runs out, and the boss must be slain. Only after these 2 requirements are met, does EXP and loot raining down. Succesfull run also auto-upgrades the wormhole level (So no more button pressing - or rather - forgetting to press one while speeding trough the cosmos) - Leaderboard Decay system; top ranks will have to show activity to keep their rank active.
Class Changes
- Increased burning and bleeding stacks - Increased some dot durations - Fixed the Hero Levels so Oversized perk works and that Shockwave doesn't have - Oversized+Shockwave - Reduced the 1.5x MF herolevel to 0.5x - Changed 5% critical chance Hero Level talent to 8% - Changed 5% movement speed Hero Level talent to 10% - Adjusted some relic %stats - Added buffs for magic find and damage to work properly - Player is no longer able to change talents while in combat - "Fixed a lot of poor DPS classes damage" - Adjusted XP curve - Leveling process should feel much more pleasant and rewarding compared to S13
Nomad
- Increased speed on flying scimitar to be viable - nomad wind shield now % ms - nomad traveler now provides % ms - Reduced the proc rate and damage on Eye of Ra ability
Paladin
- Increased Holy Hammers speed and distance
Necromancer
- Fixed damage issues with Skeleton Army - Fixed damage issues with Sacrifice - Make Necromancer Corpse Explosion prefer Golems - Inc Skele Army dmg
Marauder
- increased chain trap build damage
Pyromancer
- Increased Firefly damage and burn - Hydra now deals more DPS - Inferno now deals more DPS - Reduced damage on Fire Nova
Shaman
- Buffed wolves a bit
Viking
- Throw! cooldown was reduced - Whirlwind can now reach 0.10 tick rate with enough attack speed
Marksman
- Marksman's Multishot now has a slightly larger spread
Demon Slayer
- Increased the attack speed Demon Form provides
Redneck
- Increased Tire Fire damage and adds a strong burn - increased damage scaling on redneck skills
Pirate
- Increased Land Ahoy cast damage and aoe - Heavily reduced Land Ahoy cooldown - fixed fire pirate abilities blocking her attacks
White Mage
- Reduced Healing Zone damage reduction from 25% to 10%
Abilities
- Increased damage from Houdeanii's ability - Increased gut's ww damage - *nerfed Gladiator ability effect on most classes - Fixed Houdeanii's Power to be a viable ability to use now with a small enough cooldown to feel good - reduced ability damage of The Black Plague - fix far shot being able to remove the buff - "Fixed Eternal Glaive ability not scaling on all classes" - Buffed weapon throw enchant - Fixed Collosus ability
WORMHOLE LEVEL DECAY
We have given a lot of tought on wormhole and leaderboard ranking system and overall competitive side of the game. This season we are implimenting a decay system for the top 50 players on each softcore leaderboard. When your character has completed its first Wormhole you can see the decay timer on your character slot on the character selection screen.
FAQ about the decay:
How much does my level decay? If your decay timer runs out you will lose 5% of your Wormhole level. For example a top 50 player with a Wormhole level of 100 loses 5 levels and the timer resets to seven days.
How long can I be absent of wormhole pushing before decay affects me? The decay affects you if you are in top 50 of your characters leaderboard and you have not cleared a wormhole in 7 days You can prevent this decay happening by clearing a wormhole succesfully. One succesful run adds one day to your decay timer, up to 7 days.
Why adding a decay? We believe that this will improve competition on seasonal Softcore characters, rewarding those who play actively throughout the season. Around an hour of play weekly should be enough to keep you from decaying. This is by design, as the system is new and we don't want it to be too punishing.
Is this system permanent? We feel like this is the right way to go for Season 14. We will listen to the community feedback and adjust accordingly for the seasons to come!
We will be releasing a more detailed set of patch notes in a few hours from now but here are some things you can look forward to in the S14 Beta:
-New Zone Assets, many of the above ground act zones have had their entire sprites and themes change to be more thematic. -New Item tier, Chase tier. These items are linked to a specific zone and have a rare drop chance. Work together with your friends to find these lost items. -Item Rebalance. In S13 our items were not exactly on point as many of you know. We are working very hard to ensure the items feel great to wield or trade to others rather than just being the item you leave on the floor. These changes should also open up other build options. Not all items have been updated just yet but as we go through the beta these will be addressed. -Drop Balance Changes. Drop rates in S13 were not on point and drops felt too rare. Now you should see an increase in overall drops. -Chaos Tower reward system has changed including drop rates from King Rahkul. Pushing farther into the Chaos Towers now grants you better rewards. The higher level King Rahkul's that you kill also increase the odds of his drops increasing. -Wormhole Changes. Wormholes are now focused on competing on the ladder rather than as a farm zone. Every wormhole you enter, you will not gain and experience or loot until you successfully complete the timer and kill the boss. Your WH level will automatically +1 after the boss kill. -Ruby drops. Bosses, Act Bosses, Dungeon Chests and Uber Bosses now drop more crystals/rubies since there were some issues in S13. -Tons on quality of life changes from reducing slowdown, fixing skills that created a lot of fps issues, changes to the Adventure Journal and many more.
This is just a short preview of some of the work we have done to make the world of Tarethiel better and we will continue to move forward and bring new life to Hero Siege.
We look forward to seeing those of you who can participate in the Beta and everyone else when S14 officially releases!
Hero Siege servers will be undergoing a maintenance next Tuesday, on September the 7th. The maintenance will take place from 07:00 UTC to approximately 13:00 UTC. Online play will be unavailable during this time.
[IMPORTANT]
Non-season characters from season 9 and below will not be playable after September the 6th! We're deploying a patch a day before the maintenance. The pre-season 10 characters no longer work after this update. How to keep your character? Simply launch Hero Siege and jump into the game with your old character before the patch. Then save and exit and your character will be converted to the new format.
-Reduced boss dungeon enemy amount, this should help with the fps decreases -Fixed Respawn Button nott working correctly -Added chat option to respawn screen
Market
-Fixed purchasing on the Market -Market pending item restoration was fixed -Indicator for pending market items was added -Rare crash with the Market’s items was fixed -Various text fixes were made to chat and Market
Tarethiel
-Nightmare Fuji Crater will no longer have ruby veins in Nightmare -Removed Mystery chests from Normal and Nightmare -Reduced the amount of enemies on Underground Garden and Unmarked Grave
Abilities
-Increased Seismic Slam damage by 45% -Increased Shield Bash damage by 50% -Increased Defensive Tactics scaling -Increased damage on Meteor by 25% -Increased damage on Come by 10% -Increased Pyrokinetic Disorder damage by 30% -Reduced scaling on Critical Attack's multiplier by 50% -Reduced the scaling on Multishot's multiplier by 50% -Reduced scaling on Armor Piercing Rounds by 25% -Increased Multishot Turret damage by 50% -Increased Gunner Drones damage by 100% -Reduced the damage done with Flamethrower by 10% -Fixed Set Sail scaling since it was locked to 85% attack speed. Sorry Pirates, you'll live :charPirateFlex:
Items
-Doubled and tripled Damage Return values on every item with it. This needed to scale higher for it to work better. I will continue to reduced/increase this over the next few days as needed -Reduced all stat attributes on Mythic shields as they were better than most Chest piece
Monsters
-Reduced Hell monster hp by 15% -Increased Hell monster damage by 10% -Removed Gaben as a wormhole boss that was a beta tester meme -Removed Aldo
The changes you care about
-Reduced the mana scaling quite a bit overall, I will still be messing with this over the next few days until the value is good -Fixed the runeword ban trigger -Fixed the Angelic Key ban trigger. Apologies to those who lost a key -Increased certain damage on a specific item by 150% ┴┬┴┤( ͡° ͜ʖ├┬┴┬
We are proud to present you with our latest changes with the new season. We have added a plethora of new satanic items, item abilities, re-worked many systems, optimized code and much more!
We have also released 2 new skins to monetize our continued development for Hero Siege, so if you feel like supporting check them out!
- Removed Inferno Difficulty from the game, making Hell the last difficulty - Wormholes now open at level 80 - Lots of new wormholes added - Experience curve increased, making 80-100 a bit longer grind - Added Journal (WIP, currently has Runewords, Achievements & Relics) - Hero Level experience curve increased, making gaining Hero Levels slower - Hero Level point system re-worked + New Hero Level perks - Added a dynamic lighting system to improve aestethics - Performance optimization - Controller support can be disabled from options - You can add 5 points to a skill by holding shift - You can now hide "Exp gain" from combat text options - Overcapped stats now show in the character sheet - Reduced single piles of gold heavily when destroying objects (grass/urns/boxes) - Field boss monster level is now static much like Uber Reapers - Added separate slider for Voice Acting - Hot water quest is now doable in The Village zone as well - When crafting relics and choosing pickup it will close the crafting menu, so you don't accidentally craft over the relic - Increased visuals for Seasonal and Non seasonal character in the character selection screen - Item filter shouldn't hide runewords anymore in any case - Mercenaries max points per talent changed to 20 - Tweaked Character sheet ui, you can now also click on the Hero Level and Mercenary buttons - Major revamp on Hero Level system - Added hide sockets button to inventory(Default is M and select in pad) You can now enjoy the amazing pixel art better! - When using ability token it now shows the current ability and information that it's going to be overwritten if token is used - Removed purple chest from normal/nightmare pumpkin cellar level2, it can only be found in Hell now - Cracking floor tiles won't break down if you have flying! - Adjusted inventory tooltips, fonts and colors. - When comparing weapons, if your class can't use the weapon it won't show any increase or decrease of the stats.
Items
- New Satanics added - Stat crunch on all items + Major item overhaul - Drop system and Tier system reworked, MF now has a lot more weight on tiers and the system is more random and less heavy - Normal-Myth item drop system also reworked and simplified - Socket system for normal items re-worked and max sockets are now defined by difficulty so bases mostly drop only in hell difficulty - The whole item system re-worked to bring more optimized performance - Legendary Items can now be Upgraded to 3/3 levels, Mythic items to 5/5 levels using Gold - Added confirmation to scrap items - Reduced cooldown on basic potions - Added informative tooltips to dungeon keys - Angelics on the ground now have beam of light shooting out of them - Added heavenly drop sound for angelics - Added color indicator Which ability is 'built in' the item and which is added with Ability Token - Weapon proc abilities are now proccing lot more frequently (Before they were included in same pool as relics, which caused them to proc a lot less)
Maps
10 Whole new Wormhole maps with fresh themes Couple new special dungeons: Underground Garden in Act 5 zone 2, Temple Trapdoor in Act 5 zone 5 and Unmarked Grave Act 6 zone 1 Wormholes has received a lot of small QOL life changes. Areas have been widened, problematic spots have been revisited and redone to make the flow of the maps more enjoyable
Quests
- Quest items like "Body parts" won't drop anymore after you have collected the required amount
Relics
- Multiple new Relics added into the game - Reduced Dislocated Eyes range, it used to be map wide - Some re-works on existing Relics - Buffed dabox drops - Daddy's Keychain, Fortune Card, Lottery ticket & Skeleton Key doesn't take a relic spot anymore (No need to rejoin lobby )
Bug Fixes
- Fixed bug where you could buy more than 99 crystal keys - Fixed issues with cursor in character sheet screen - New supporter wings shouldn't show lock icon on them anymore if you have bought them - Mercenary and companion shouldn't overlap anymore while idle state - Fixed an issue where [Blocked] text would be shown multiple times even if monster blocked only once - When completing "Collect Bricks" sometimes the other relic would get destroyed if player moved, the relic spawn is now static. - Fixed a bug that allowed you to see whole map momentarily when entering new zone - Fixed a bug where character sheet wouldn't update while adding passive skills to skill tree - Fixed a bug which caused some dot classes, not to be able to apply dots properly (Necromancer / Pyromancer) Classes Amazon - Fixed Amazons spearnage having small casting delay - reworked Spearnage visuals a bit and made it more fluid
Necromancer
- Fixed a bug which allowed you to have unlimited skeletons - Poison Barb got a facelift - Fixed Poison Barb shooting off crosshair - Increased Poison Burst range - Tweaked the AI of minions
Lancer
- Fixed a bug where casting "Shield Wall" would leave echoing sound on the spot - Removed knockback from Shield Bash - Fixed counter animation and range, it now has longer range than before - Flank now deals damage properly and it has small aoe
Marksman
- Disengage is now more fluid and the projectiles shouldn't fly above enemies that easily - Explosives Technician grenade explodes now faster - Buffed Cluster Bomb range (It's the same now with Explosive Technician)
Viking
- Increased range of Seismic Slam slightly and gave it a better visual - Added a shield as starting weapon option for viking - Weapon master talent now works with 1h and shield, it gives you the buff when ever you block (max 2 stack) - Increased Shockwave visuals - Halved Shockwave stun duration from - Increased Shield Bash AoE
Demon Slayer
- Set bonus that allows you to shoots shadowy projectiles in demonform, now pierce and have larger hitbox - Buffed Unholy Possession proc rate, damage, duration and the AI is more aggressive - Removed knockback from Bullet Hell - Vitals only work for melee - Trigger finger first projectiles now always pierce, also made the animation cycle more fluid - Execute now properly buffs skill damage - Eagle Eye no longer "pulls" enemies, only breaks armor.
Samurai
- Omnislash now teleports properly between enemies - Fixed a bug when Exploding Bola got attached to enemy it restarted the explosion timer Pyromancer - Removed knockback from Comet and Meteor - Cleared the visuals on Armageddon Paladin - Removed knockback from Divine Storm & Thunder Hammers
Redneck
- Removed knockback from Firebreak - Increased the movement & attack speed of Pickup Raid - Chainsaw Massacre AOE now scales per level - Bear Trap now activates instantly when in contact with enemy - Increased Pipe Bomb throw speed, AOE and they explode on contact. - Fixed Chainsaw Massacre causing armor breaks to multiply - Fixed Chainsaw Massacre mask/hitbox a bit (this should feel like longer range) - Redneck lumberjack set now grants up to 6 charges to firebreak but firebreak only does 1 nova per cast
Pirate
- Removed knockback from pirates Anchor Swing - Land Ahoy cannonball spread / hitboxes got tweaked so it feels more accurate and fluid to play with Shaman - Removed knockback from Elemental Blast & Fire totem
White Mage
- Absorb Shield (level 36 talen) now has a cap on the shield - Black Mass now shows debuff icon on enemies - Mana Orb now flies and pulses faster - Soul Spurn absorb shield now has a cap
Marauder
- Gladiators Glory (set bonus) adds now 2 extra chain traps as well.
Nomad
- Fixed Sandstorm duration, it's now actually 5 seconds like the tooltip states
Plague Doctor
- Removed knockback from Plague of Rats - Toxic Flask AoE increased and fixed bug where poison damage wasn't calculated in
General - Mercenaries shouldn't be able to face tank everything anymore - Fixed a bug regarding drops, where people got drops when they shouldn't have, IE getting boss drops from non boss monsters. - Added translations and localisation fixes - Added enemy counter to dungeon chest - Tweaked presets regarding Chaos Tower, Shadow Realm, Unstable Rift. This should normalise the spawn rate, sometimes objects were blocking their spawns. - Removed static key spawns from Ancient city and added chance for the dungeon chest to drop random keys - Absorb shields calculate mitigation now properly - Sir Jonathan got the help he needed and should now attack and cast abilities properly - Wormholes now change layout even if you don't complete it - Wormholes now have names
Market - Currency is now removed instantly when buying an item - New confirmation/warning added when buying items
Servers - We are working on the servers all the time.
Pyromancer - Third degree burns amplifies Pyrokinetic disorder damage now properly
General - Fixed a bug in the block and dodge system, the values did generate and were hidden. Even without 100% on either. - Season Boss monster level fixed to 666 - Slightly tinkered the comparing indicators system to give more accurate value - Made enemies from the season mechanic stronger depending on difficulty - Tweaked pathing on all summons - You can't set Minimap alpha to 0 anymore - Unstable rifts should properly despawn now when entered - Reduced the area you can enter portal after killing boss - Block and Dodge stack now shows properly after going over the cap - Negating damage 100% shouldn't be a thing anymore, max reduction is 90% - Increased HP of Satans hands - Made BattleField portals bit more worthwhile adding higher tier monsters to it - Crash/minor bug fixes - Server stabilation fixes
Items - Buffed the attackspeed on 1h crystal infused weapons - Weapon ability "Multishot" doesn't get divided anymore since it doesn't shotgun
Pyromancer - Pyrokinetic Disorder now applies burning and third degree burns on enemies
Nomad - Fixed Vagabond scimitar when using the set
Necromancer - Fixed Summon AI - Vengeful Spirit now properly gains summon frenzy - AI improvement to Vengeful Spirit and increased movement speed
Demon Slayer - Improved Demon Form projectile speed and visual
Shield Lancer - Glory now increases all damage dealt(Before it was only AA)