Hero Siege servers will be undergoing a maintenance next Tuesday, on September the 7th. The maintenance will take place from 07:00 UTC to approximately 13:00 UTC. Online play will be unavailable during this time.
[IMPORTANT]
Non-season characters from season 9 and below will not be playable after September the 6th! We're deploying a patch a day before the maintenance. The pre-season 10 characters no longer work after this update. How to keep your character? Simply launch Hero Siege and jump into the game with your old character before the patch. Then save and exit and your character will be converted to the new format.
-Reduced boss dungeon enemy amount, this should help with the fps decreases -Fixed Respawn Button nott working correctly -Added chat option to respawn screen
Market
-Fixed purchasing on the Market -Market pending item restoration was fixed -Indicator for pending market items was added -Rare crash with the Market’s items was fixed -Various text fixes were made to chat and Market
Tarethiel
-Nightmare Fuji Crater will no longer have ruby veins in Nightmare -Removed Mystery chests from Normal and Nightmare -Reduced the amount of enemies on Underground Garden and Unmarked Grave
Abilities
-Increased Seismic Slam damage by 45% -Increased Shield Bash damage by 50% -Increased Defensive Tactics scaling -Increased damage on Meteor by 25% -Increased damage on Come by 10% -Increased Pyrokinetic Disorder damage by 30% -Reduced scaling on Critical Attack's multiplier by 50% -Reduced the scaling on Multishot's multiplier by 50% -Reduced scaling on Armor Piercing Rounds by 25% -Increased Multishot Turret damage by 50% -Increased Gunner Drones damage by 100% -Reduced the damage done with Flamethrower by 10% -Fixed Set Sail scaling since it was locked to 85% attack speed. Sorry Pirates, you'll live :charPirateFlex:
Items
-Doubled and tripled Damage Return values on every item with it. This needed to scale higher for it to work better. I will continue to reduced/increase this over the next few days as needed -Reduced all stat attributes on Mythic shields as they were better than most Chest piece
Monsters
-Reduced Hell monster hp by 15% -Increased Hell monster damage by 10% -Removed Gaben as a wormhole boss that was a beta tester meme -Removed Aldo
The changes you care about
-Reduced the mana scaling quite a bit overall, I will still be messing with this over the next few days until the value is good -Fixed the runeword ban trigger -Fixed the Angelic Key ban trigger. Apologies to those who lost a key -Increased certain damage on a specific item by 150% ┴┬┴┤( ͡° ͜ʖ├┬┴┬
We are proud to present you with our latest changes with the new season. We have added a plethora of new satanic items, item abilities, re-worked many systems, optimized code and much more!
We have also released 2 new skins to monetize our continued development for Hero Siege, so if you feel like supporting check them out!
- Removed Inferno Difficulty from the game, making Hell the last difficulty - Wormholes now open at level 80 - Lots of new wormholes added - Experience curve increased, making 80-100 a bit longer grind - Added Journal (WIP, currently has Runewords, Achievements & Relics) - Hero Level experience curve increased, making gaining Hero Levels slower - Hero Level point system re-worked + New Hero Level perks - Added a dynamic lighting system to improve aestethics - Performance optimization - Controller support can be disabled from options - You can add 5 points to a skill by holding shift - You can now hide "Exp gain" from combat text options - Overcapped stats now show in the character sheet - Reduced single piles of gold heavily when destroying objects (grass/urns/boxes) - Field boss monster level is now static much like Uber Reapers - Added separate slider for Voice Acting - Hot water quest is now doable in The Village zone as well - When crafting relics and choosing pickup it will close the crafting menu, so you don't accidentally craft over the relic - Increased visuals for Seasonal and Non seasonal character in the character selection screen - Item filter shouldn't hide runewords anymore in any case - Mercenaries max points per talent changed to 20 - Tweaked Character sheet ui, you can now also click on the Hero Level and Mercenary buttons - Major revamp on Hero Level system - Added hide sockets button to inventory(Default is M and select in pad) You can now enjoy the amazing pixel art better! - When using ability token it now shows the current ability and information that it's going to be overwritten if token is used - Removed purple chest from normal/nightmare pumpkin cellar level2, it can only be found in Hell now - Cracking floor tiles won't break down if you have flying! - Adjusted inventory tooltips, fonts and colors. - When comparing weapons, if your class can't use the weapon it won't show any increase or decrease of the stats.
Items
- New Satanics added - Stat crunch on all items + Major item overhaul - Drop system and Tier system reworked, MF now has a lot more weight on tiers and the system is more random and less heavy - Normal-Myth item drop system also reworked and simplified - Socket system for normal items re-worked and max sockets are now defined by difficulty so bases mostly drop only in hell difficulty - The whole item system re-worked to bring more optimized performance - Legendary Items can now be Upgraded to 3/3 levels, Mythic items to 5/5 levels using Gold - Added confirmation to scrap items - Reduced cooldown on basic potions - Added informative tooltips to dungeon keys - Angelics on the ground now have beam of light shooting out of them - Added heavenly drop sound for angelics - Added color indicator Which ability is 'built in' the item and which is added with Ability Token - Weapon proc abilities are now proccing lot more frequently (Before they were included in same pool as relics, which caused them to proc a lot less)
Maps
10 Whole new Wormhole maps with fresh themes Couple new special dungeons: Underground Garden in Act 5 zone 2, Temple Trapdoor in Act 5 zone 5 and Unmarked Grave Act 6 zone 1 Wormholes has received a lot of small QOL life changes. Areas have been widened, problematic spots have been revisited and redone to make the flow of the maps more enjoyable
Quests
- Quest items like "Body parts" won't drop anymore after you have collected the required amount
Relics
- Multiple new Relics added into the game - Reduced Dislocated Eyes range, it used to be map wide - Some re-works on existing Relics - Buffed dabox drops - Daddy's Keychain, Fortune Card, Lottery ticket & Skeleton Key doesn't take a relic spot anymore (No need to rejoin lobby )
Bug Fixes
- Fixed bug where you could buy more than 99 crystal keys - Fixed issues with cursor in character sheet screen - New supporter wings shouldn't show lock icon on them anymore if you have bought them - Mercenary and companion shouldn't overlap anymore while idle state - Fixed an issue where [Blocked] text would be shown multiple times even if monster blocked only once - When completing "Collect Bricks" sometimes the other relic would get destroyed if player moved, the relic spawn is now static. - Fixed a bug that allowed you to see whole map momentarily when entering new zone - Fixed a bug where character sheet wouldn't update while adding passive skills to skill tree - Fixed a bug which caused some dot classes, not to be able to apply dots properly (Necromancer / Pyromancer) Classes Amazon - Fixed Amazons spearnage having small casting delay - reworked Spearnage visuals a bit and made it more fluid
Necromancer
- Fixed a bug which allowed you to have unlimited skeletons - Poison Barb got a facelift - Fixed Poison Barb shooting off crosshair - Increased Poison Burst range - Tweaked the AI of minions
Lancer
- Fixed a bug where casting "Shield Wall" would leave echoing sound on the spot - Removed knockback from Shield Bash - Fixed counter animation and range, it now has longer range than before - Flank now deals damage properly and it has small aoe
Marksman
- Disengage is now more fluid and the projectiles shouldn't fly above enemies that easily - Explosives Technician grenade explodes now faster - Buffed Cluster Bomb range (It's the same now with Explosive Technician)
Viking
- Increased range of Seismic Slam slightly and gave it a better visual - Added a shield as starting weapon option for viking - Weapon master talent now works with 1h and shield, it gives you the buff when ever you block (max 2 stack) - Increased Shockwave visuals - Halved Shockwave stun duration from - Increased Shield Bash AoE
Demon Slayer
- Set bonus that allows you to shoots shadowy projectiles in demonform, now pierce and have larger hitbox - Buffed Unholy Possession proc rate, damage, duration and the AI is more aggressive - Removed knockback from Bullet Hell - Vitals only work for melee - Trigger finger first projectiles now always pierce, also made the animation cycle more fluid - Execute now properly buffs skill damage - Eagle Eye no longer "pulls" enemies, only breaks armor.
Samurai
- Omnislash now teleports properly between enemies - Fixed a bug when Exploding Bola got attached to enemy it restarted the explosion timer Pyromancer - Removed knockback from Comet and Meteor - Cleared the visuals on Armageddon Paladin - Removed knockback from Divine Storm & Thunder Hammers
Redneck
- Removed knockback from Firebreak - Increased the movement & attack speed of Pickup Raid - Chainsaw Massacre AOE now scales per level - Bear Trap now activates instantly when in contact with enemy - Increased Pipe Bomb throw speed, AOE and they explode on contact. - Fixed Chainsaw Massacre causing armor breaks to multiply - Fixed Chainsaw Massacre mask/hitbox a bit (this should feel like longer range) - Redneck lumberjack set now grants up to 6 charges to firebreak but firebreak only does 1 nova per cast
Pirate
- Removed knockback from pirates Anchor Swing - Land Ahoy cannonball spread / hitboxes got tweaked so it feels more accurate and fluid to play with Shaman - Removed knockback from Elemental Blast & Fire totem
White Mage
- Absorb Shield (level 36 talen) now has a cap on the shield - Black Mass now shows debuff icon on enemies - Mana Orb now flies and pulses faster - Soul Spurn absorb shield now has a cap
Marauder
- Gladiators Glory (set bonus) adds now 2 extra chain traps as well.
Nomad
- Fixed Sandstorm duration, it's now actually 5 seconds like the tooltip states
Plague Doctor
- Removed knockback from Plague of Rats - Toxic Flask AoE increased and fixed bug where poison damage wasn't calculated in
General - Mercenaries shouldn't be able to face tank everything anymore - Fixed a bug regarding drops, where people got drops when they shouldn't have, IE getting boss drops from non boss monsters. - Added translations and localisation fixes - Added enemy counter to dungeon chest - Tweaked presets regarding Chaos Tower, Shadow Realm, Unstable Rift. This should normalise the spawn rate, sometimes objects were blocking their spawns. - Removed static key spawns from Ancient city and added chance for the dungeon chest to drop random keys - Absorb shields calculate mitigation now properly - Sir Jonathan got the help he needed and should now attack and cast abilities properly - Wormholes now change layout even if you don't complete it - Wormholes now have names
Market - Currency is now removed instantly when buying an item - New confirmation/warning added when buying items
Servers - We are working on the servers all the time.
Pyromancer - Third degree burns amplifies Pyrokinetic disorder damage now properly
General - Fixed a bug in the block and dodge system, the values did generate and were hidden. Even without 100% on either. - Season Boss monster level fixed to 666 - Slightly tinkered the comparing indicators system to give more accurate value - Made enemies from the season mechanic stronger depending on difficulty - Tweaked pathing on all summons - You can't set Minimap alpha to 0 anymore - Unstable rifts should properly despawn now when entered - Reduced the area you can enter portal after killing boss - Block and Dodge stack now shows properly after going over the cap - Negating damage 100% shouldn't be a thing anymore, max reduction is 90% - Increased HP of Satans hands - Made BattleField portals bit more worthwhile adding higher tier monsters to it - Crash/minor bug fixes - Server stabilation fixes
Items - Buffed the attackspeed on 1h crystal infused weapons - Weapon ability "Multishot" doesn't get divided anymore since it doesn't shotgun
Pyromancer - Pyrokinetic Disorder now applies burning and third degree burns on enemies
Nomad - Fixed Vagabond scimitar when using the set
Necromancer - Fixed Summon AI - Vengeful Spirit now properly gains summon frenzy - AI improvement to Vengeful Spirit and increased movement speed
Demon Slayer - Improved Demon Form projectile speed and visual
Shield Lancer - Glory now increases all damage dealt(Before it was only AA)
Our team has been working really hard to bring you these improvements, and we hope you are happy with them! Next on the line will be to start the production on the upcoming Act 8 Expansion "Gates of Valhalla" now, and we will be informing about the progress through our social media so make sure you follow us!
We will also be giving out both of these new skins to our Instagram followers today! So follow us to get a chance to get them! ^_^ @panicartstudios
Season Rewards dont work currently, we will be fixing the issue with a patch tomorrow.
- Shields are now shown in your healthbar - Enemies & Bosses now have unique cooldowns for each ability and the system is more dynamic - Added new dungeons - Projectiles now move relative to player speed (more dynamic + won't outrun your projectiles) - Movement skills now check if you have flying and will pass terrain that requires flying - Added tooltip to relics - Removed projectile blocking capabilities from Paladin's Blessed shields and Demonspawn's Bonestorm. These along with high damage reduction or avoidances would make you nearly unkillable - You can now see your party members location on your screen easily - You can now set a confirmation option for picking up Relics. This can be toggled on or off based on preference - Removed D tier satanics from Black Market and satanic crafting - We have overhauled the Dodge & Block system. This new system will allow you to be able to dodge and block when you are at 0 stacks but it reduces your maximum cap. Melee characters using a shield will have a maximum of 75% block/dodge with no charges up. Ranged characters using a shield will have a maximum of 35% block/dodge with no charges up. Without a shield, melee characters remain at the 75% dodge/block and ranged characters will remain at 25% dodge/block without charges. This allows you to maintain some avoidance even when your charges reach 0 - Dodge & Block stacks are now hidden if 0 - All stats armor portion should now show in the item tooltip properly - Added the new item scrap system for Steam crate, this allows you to scrap unwanted steam cosmetics into scraps, 10 scraps will provide you with another key - Text is displayed whether your character can or cannot equip the Steam Crate cosmetic. - Cooldown reduction overhaul: Cooldown of some skills got changed so that each hard point you invest them will reduce the cooldown of the spell. It first reduces the flat amount and after that it takes the % Cooldown reduction. Idea behind this is to reduce one pointers being too effective and we don't want to enforce players to get 50% CDR to gain 100% uptime on some skills, IE: Whirlwind - Changed how Mining functions, now it takes 1 successful attempt to break the entire node - Improved refresh rate options - Added price to merchant confirmation prompt - Added the single-hit system. This will properly calculate damage when one projectile hits multiple enemies - Synced shield cosmetics in online so others will be able to see it now - Added cosmetics and skins to Wormhole prompt - Changed how our DOT system works. Now each player can individually apply their own dots/debuffs without conflicting with others - Increased exp from quests - Added minimap zoom with mouse wheel - Added minimap moving with pressing and dragging minimap with mouse wheel - Change whisper color for clarity - Added localization changes to skills and items (Trying to make skill tooltips less vague) - Added relic description to crafting menu - Ton of changes on visual affects so they do not cover so much of the screen - Adjusted mlvl of some dungeons & zones - Added unique enemy pool to every key dungeon - Added "Phasing" to the game, which allows players to walk through monsters. (Will be added to some items/relics maybe in future but for now it's used in some skills like whirlwind) - Lowered the damage of arcane beams - Reduced life leech effect from spells IE. Whirlwind
Weapon Abilities
- Arcane Fury damage has been reduced - Arcane Fury can now only roll on caster weapons - Arcane Fury desync fixed - Increased proc rate of Wind Fury from 10% to 20%
Relics
- Reduced Storm Dagger proc rate from 36% to 22%, this did way too much damage - Changed Token of Luck's magic find bonus from 50% to 200% - Increased Bonsai Tree to 3% all stats from 1%
Items
- Reworked every item in the game, from stats to item tiers. All changes can be seen under the S12 Item Change List sheet at bottom of the page - Changed Angelic droprate from 1:2.5m to 1:750k - Many runewords are changing from a randomly selected element to purely elemental damage - Changed Satan's Set to now properly give 25% armor break per application - Changed most boss items into elemental damage & maxed sockets on the SS tier satanics we missed - Introducing 16 new sets and 1 revamped set of class set items into the game for secondary class trees - Increased the damage of some Angelics - Reduced the cooldown of Revelation to 6 seconds - Increased the damage of Revelation active - Reduced the critical rate and damage of some items - Re-balanced all shields due to dodge/block revamp - Mevius Chaos Meteor is now based off your classes elemental damage + weapon damage - Reduced the damage from Steve's set by a bit, these provided too much damage - Added 3 new runeword weapons. Arcanum, Carnage and Virulence (Arcanum won't be craftable on the launch! needs tweaking) - Nerfed the effect from Damien's set by a bit, the damage scaling was a little too high - Changed the stat addition to Gem King's Garb for perfect topaz, they will now give armor instead of magic find and lightning resistance - Increased magic find on all magic find items substantially - Fixed the Pirate Captain's set from also giving 100% additional damage and increased Bomb Barrel size. This was the old set bonus and it just never got deleted - Added the Cloud Key, this will take you to Sheeponia when used at the demon statue near the gravestones in town - Sight of the gods now grants bit bigger AOE vision - Amazon's set bonus now grants 50% additional poison damage instead of 25% - Added keybindings for show loot (alt) and new playerlist (§) - Changed required level for C tier satanics to level 68 and B tier satanics to level 88 - Increased the hp summons get from Death Lord's Set from 100% to 250% - Pyromancer's Firefly set now gives addition damage to fireflies while using it - Drastically increased Rune droprates
Enemies
- Added aggro detection to enemies, this means when you attack an enemy from far away, they will begin to pursue you - Added damage meter (so no more dummy tests needed) - Added boss ability timer - Reduced Uber Reaper's damage by 15% - Changed the cast times on Uber Reaper's abilities - Changed all Uber rooms to monster level 666 - Monster damage is no longer capped at 1k monster level, it is now capped at 2k monster level - Reduced the mask size of Death Coil a little bit, these were extremely hard to dodge and sometimes would clip you even if you were out of the way - Act bosses are partially re-made to be more challenging and some gimmicks have been changed Zones & Instances - Unstable rift has had a rework, it now teleports you to one of the following random locations: Original Unstable Rift, the monster spawn rate and monster quantity has drastically increased Random Rare or semi-rare Chaos Tower floor, this will NOT affect your Chaos Tower progression in any way Random Key Dungeon Inferno only Shadow Realm Inferno Only Rift of Fortune Inferno Only [Redacted] (Void) - Increased token drops from Unstable Rifts - Sheeponia has been entirely remade to be more thematic and linear and can now be entered with a Cloud Key, which can drop anywhere. Use this key to the hydra statue in Town to unlock Sheeponia - Added keybindings for show loot (alt) and new playerlist (§ or ~) - Some of the more rare Chaos Tower floors now come with a static Chaos Shrine spawn - We have placed large air pockets at the entrance and exits of underwater zones so there is no silly d/c deaths - Key Dungeon end chests are now more rewarding - Uber chest is now more rewarding - Uber Inoya now can drop all Boss set and Steve set items - Uber Inoya has been recreated and has monster level 666 - Reaper's Breach is now monster level 666 - Key Dungeons on Inferno are now monster level 500 - All overworld zones can now spawn with multiple special tiles. For example, you can get a Chaos Shrine, Chaos Tower and Shadow Rift in one zone - We have made various quality of life changes to Boss dungeons for gameplay and visual look. - Added 5 new Key Dungeons to the overworld: Ancient City, Sand Cave, Cauflax Tomb, Devils' Hole and Fuji Crater - We also updated the amount of enemies and the enemy pools of the Key Dungeons Wormholes - Removed Parasect and Annie as bosses - Added Kalcifer and Kayako as bosses - Changed monster level progression from +8 to +25 per successful Wormhole - Completely revamped Wormhole maps. They are now all handcrafted maps rather than auto generated. This allows us to have better boss arenas and less obstructions. There are 10 new maps with different themes. - Removed nests and dens from WH
Fixes
- Fixed issues with "Enemies left" counter - Fixed C and B tier drops not dropping on Inferno - Fixed Elemental Break having a 100% proc rate, now it is 25% like the other breaks - Fixed Necromancer Death Lord skin causing lag when using poison nova - Fixed Marauder Unstable Bomb causing major lag - Fixed projectiles relative movement to players so it doesn't behave in a strange way - Fixed Mercenary issue where you could snapshot stats and then change gear - Fixed multiple relic issues with blacksmith crafting - Fixed Marauder's Unstable Bomb's from padding - Fixed a crash when inspecting players - Fixed nomads Vanish causing screen to stay blurred - Fixed many outdated/incorrect tooltips - Fixed vague tooltips to make sense - Fixed Marketplace's mailbox animation from not working - Made some improvements to the minimap - Fixed Spell weapons gravity. This means your projectiles will travel further - Fix Flask & Projectile fps dependency - Fix stash dlc button being always active - Fix mouse move not working while tab menu is active - Fix relic crafting producing wrong results - Ton of crash fixes - Fixed a lot of sound clutter ( We will filter more of them in future if some sounds get too spammy)
Auction House & Trade
- Added search function for runewords - Fixed issue on PC and Mobile interaction with the auction house tax - Added a pending request ingame popup on trade - Added extra layers of security
Classes
Most of classes has gone through quite a bit of changes since we introduced the new "Single hit" system which fixed a major bug that caused players to deal absurd amounts of damage. We also revamped attackspeed / animation cooldown.
Demon Slayer - Increased damage of Bullet Hell - Fixed cast delay on lower hz settings - Heavily increased the damage of Slicer of Shadows - Increased proc rate of Slice of Shadows - Fixed all cooldowns to be able to get full uptime with 50% cdr now that we have changed the set - Changed Vitals to have 4 cardinal directions rather than 8. Should give you more up time on Vitals damage - Slice of shadows now scales with oversized
Paladin - Reduced Steel Shields damage - Reduced Steel Shields proc chance by a small amount - Increased Lightning Fury damage slightly - Reduced Hammer damage slightly - Reduced Steel Shield proc rate slightly - Buffed Infusion of Righteousness slightly - Increased scaling on Thunder Hammers - Swapped Thunder Hammers and False Salvation on the tree - Increased Holy Hammer damage
Marksman - Reduced damage on Multishot Turrets - Explosive's Technician has received a small damage increase to the flat damage, this will help during leveling - Added damage scaling to Agility. This stopped working for some reason. - Increased Agilitie's scaling - Increased Master Mechanic scaling - Decreased the damage of Gunner Drones slightly - MM set now gives piercing instead of homing White Mage - Heavily buffed Curse - Heavily buffed Fanaticism Aura - Increased Curse proc rate - Increased Chain Lightning damage - Increased Malediction scaling - Reduced damage of Restless Spirits - Increased Mana Orbs damage - Increased tick rate on Mana Orbs - Reduced scaling on Soul Spurn - Reduced scaling on Absorb Shield - Reduced scaling on Healing Zone - Absorb Shield is now connected to the tree - Increased Heavenly Fire damage - Increased Burst of Light damage - Increased Benediction scaling
Shield Lancer - Heavily increased the rate of how much damage damage return inflicts for Lancer - Buffed Flank - Buffed Defenseless - Buffed Crushing Lance - Buffed Flank proc rate - Added 10% damage reduction to Steel shields - Increased the additional return damage proc rate so this is a very good damage return skill now - Buffed Glory scaling - Increased the time between additional damage reduction procs to once every second - Added 10% damage reduction with Shield Wall up - Using Thrust on a thrown lance will pull you to the lance - Reduced scaling of Thor's Fury
Amazon - Increased Master Poisoner damage - Increased damage of Poison Knives - Increased damage of Death from Above - Increased damage of Leap - Increased damage of Caustic Spearhead - Increased damage from Toxic Remains - Heavily increased Lightning Dash damage - Increased Envenom's scaling - Increased Envenom's cooldown to naturally allow stacks to drop while maxed out. This will not cause your stacks to be reduced, it will only be overlapped with a new instance of poison damage. This is to prevent infinite Envenom scaling - Reduced Lightning Dash cooldown to 2.5 seconds from 3 seconds - Increased Tropical Thunder's damage - Increased Spearnage damage
Viking - Increased the proc rate of Stoneskin from 20% to 38% - Increased the damage scaling of Whirlwind - Increased Shield Bash damage - Shield Bash can now leech - Increased the speed of Whirlwind's tickrate from .35 to .30 - Increased damage of Seismic Slam - Increased damage of Throw! - Increased scaling of Weapon Master - Increased damage from Shockwave
Pyromancer - Increased Pyrokinetic Disorder's damage - Increased the tick rate of Pyrokinetic Disorder from 1 tick per second to 3 ticks per second - Increased Comet damage a bit - Increased Meteor damage a bit - Increased scaling of Calamity a bit - Fixed Pandemonium of Flames not applying properly - Fixed Second-Degree Burns not applying properly - Increased Flame Shields scaling - Flame Shield now gives 10% damage reduction while active - Increased proc rate of Burning - Increased damage of Blazing Trail - Increased the scaling of Splitfire - Increased the damage of Armageddon - Increased damage of Fireswarm - Increased damage of Fire Nova - Increased the scaling of Burning - Reduced how many Hydra's can be out at one time - Increased Hydra damage - Increased damage on Inferno
Plague Doctor - Reduced the cooldown on Surgical Bloodletting from 3 seconds to 2.5 seconds - Reduced the scaling of Lifeblood Aura - Buffed Defunct Surgeon scaling slightly - Buffed Booster Shot proc rate - Buffed scaling of Plague Master - Increased damage of Rat King - Increased damage of Malpractice - Increased damage of Surgical Bloodletting - Increased damage of Jar of Leeches - Increased damage of Crematus! - Increased Oops! damage - Increased the damage of Toxic Flask - Increased tick rate and aoe of Toxic Flask
Redneck - Increased damage of Stomp - Increased damage of Bear Trap - Chainsaw Massacre properly applies Armor Break from talents - Increased Chainsaw Massacre's tickrate - Increased Chainsaw Massacre's damage - Increased Firebreak damage - Increased Spontaneous Combustion damage - Increased Agility scaling - Fixed issue with Chainsaw Massacre not proccing Armor Break - Made stamina% and armor% static on Durable wear, it now only procs movement speed
Necromancer - Poison Barb now deals damage (somehow this skill hasn't been doing damage since s10) - Increased damage from Lingering Toxins - Poison Burst now shoots farther
Demonspawn - Increased the damage from Blood Surge - Increased Blood Tendril scaling - Increased Demonic Presence scaling - Increased Blood Demons damage - Increased Bone Fragments damage - Increased Impale damage - Increased damage of Bone Storm - Increased Cartilage Build Up damage - Increased Spinal Tap's damage - Increased damage of Bone Barrage
Marauder - Increased the proc rate of Heavy Ball - Increased the damage scaling of Heavy Ball - Increased the damage scaling on Wrecking Ball - Increased damage scaling on Overwhelming Force - Buffed Madness of the Arena - Buffed Serrated Chains - Buffed Rend Flesh - Reduced proc rate of Unstable Bomb from 22% to 14% - Reduced Unstable Bomb's damage - Madness Control is now attached to the tree - Increased damage of Chain Trap - Increased Master Trapper scaling - Increased the scaling of Madness of the Arena
Pirate - Increased damage of Explosive Barrel - Increased damage of Buckshot - Decreased Bomb Barrage damage - Increased Cannonball damage - Increased Grenade Jump damage - Increased damage of Powder Trail - Increased scaling on Explosive Bullets - Increased damage of Kneecap - Increased scaling from Rapid Fire slightly - Increased damage of Freezing Chain Shot - Increased the damage of Torrent - Increased the damage of Parrot - Increased the damage from Anchor Swing - Increased scaling of Remiges - Increased scaling of Frozen Lead - Heavily buffed magic find on Treasure Hunter. - Reduced the cooldown on Land Ahoy! slightly - Increased the damage of Land Ahoy! - Increased all of Gunner trees proc rates
Nomad - Increased the scaling of Phantom Blades slightly - Increased damage of Eye of Ra - Increased Sun Ray damage - Increased damage of Wind and Sand - Increased Sand Tremor's damage - Increased Demolishing Tornado damage - Increased Sandstorm's damage
Samurai - Increased Glance damage - Increased Warrior Plunge damage - Increased Smoke Bomb damage - Evasion now shows dodge chance - Increased damage of Evasion - Increased damage of Shuriken Throw - Increased scaling of Shadow Clone - Increased damage of Explosive Kunai - Increased scaling of Live by the Sword - Increased the damage of Fan of Knives - Increased damage from Omnislash - Increased damage from Exploding Bolas - Increased damage of Blade Barrier - Fixed Blade Barrier to show dodge and block values - Increased damage from Way of the Warrior - Increased the damage from Shadowstep - Increased damage of Empire Slash - Omnislash hit amount now scales based on hard skill points Shaman - Increased damage of Storm Totem - Increased damage of Totems - Increased damage of Fire Totem - Increased damage of Earth Totem - Increased Elemental Blast damage - Changed Totemic Awakening skill. This will no longer provide a buff for the player and totems. It will now summon a very large totem that deals heavy damage
- Price for name change is now 10 million gold due to people abusing it. - Skins are now usable for all the weapons in its category, for example a melee skin is usable for all melee weapon types.
Items
- Fixed Catastrophe Armageddon damage scaling
Fixes
- Fixed CT Boss ground slam not visible to clients - Fixed Samurai Omnislash stucking you to walls - Fixed Boss room walls, no longer penetrable by spectral shots - Fixed Player projectile speed & gravity - Added extra layers of security and tweaked anticheat
Classes
White Mage
- Black Mass now adds curse to the enemies
Demon Slayer
- Vitals now stay and refresh every 2 seconds, so every attack to the vitals direction is affected.