After a hectic period of time, the season 10 for Hero Siege is finally live!
PC was updated first, mac and linux will follow very soon!
Here are the Season 10 Patch Notes
Chaos Shrines
"Chaos shrine has a chance to spawn instead of any shrine(Angel/Devil/Health/Boss), the chances will go up based on how many zones you have cleared(you have to kill some of the monsters not all). Ideally making it worthwhile to farm different zones, instead of just spamming one. The bonus chance will reset when resetting the game. " Triggering the shrine requires you to kill X amount of mobs, just like the boss shrines. What happens then? Well chaos:. There are multiple outcomes but I can assure you all of them are worth your time While on lower difficulties the rewards and possible enemy/boss encounters are tuned accordingly. Obviously on inferno you can reap the best rewards!
General
- There is now a portal back to entrance in every special dungeon such as Black Tower - Special Dungeons now require keys to open on Inferno, keys drop from enemies/bosses etc. Dungeons also have a treasure chests you can open after clearing the final level in which drops rewards - Mercenary can now be purchased from Gar Nor in town - Difficulties now have sub levels that can be chosen, increasing Magic Find and Experience Gain. This does not affect Wormholes - Fallen Inoya now requires pieces from all 7 bosses - Black Market prices lowered by 50% - You can now use a key for movement with the mouse (Binded to Mouse 2 on default). - You can now bind mouse buttons to abilities - You can now ALT + Left click to ping your fellow players - Increased buffs and debuffs from Devil Shrine by 50% - Re-worked the whole crit system, every enemy now rolls for crit when they get hit. - Combat Text is now smarter and pushes away other combat texts - Combat Text is more customisable (Size & colour) - Added Vsync option - Minimap next zone is now marked with a red icon - Black Guild colors are now set to be a bit lighter since its a mess - Fixed object colors in satans throne room - Re-worked Training Dummy art - UI improvements for inventory, pause menu etc. - You can now zoom your Field of View down (zoom in) in the options - Added an ingame border in the hud - Improved talent screen headers - Ranking is now displayed in Chat as the position - Player inspection screen is now re-worked - Talent UI completely overhauled, now adding new stats for us to show is very easy - Lowered Trap Damage - Improved Inventory UI significantly - Removed comparing box from inventory, the gained stats are drawn in the statistics with green - Talent Reset price lowered to 250-25000 depending on level
Items
- Sets now require -1 of the whole set to give the effect (Except Tal's) - Increased all enemy type drop factors - Lowered all satanic tier numbers: SS: 160k, S: 125k, AA: 95k, A: 80k, B 65k, C 50k - Added 6 new Runewords - Added X new Runewords - Rebalanced the Elemental Bows - Rescaled most items in the game - Fixed Mirage with toggleable abilities - Buffed Thinking Cap Mana Shield - Ascendancy and Thinking Cap now have toggleable abilities - Spell Mirror ability on mirage now has a 2% chance per ability level to cast spell mirror, so max is 40% - Rule of Order from runeword Sovereignty now increases your flat magic damage - Tripled damage from Overwhelming Power - Added Gul rune (0.2% mana per hit) - Added Zod rune (0.2% Life per hit) - Added unique art to item: Odin's Battlespear - Changed Gold pickup color to white - Adding all new set items for the newely created Class trees. These will be added in over time during the season - Added Arcane Nova into ability tokens for ranged weapons - High runes now only drop in inferno, mid runes only in hell. - High runes beyond id 32 only drop on inferno act bosses and wh bosses now. - Increased token drops a bit (not including ruby key and dshard)
Player
- Every damage type is now calculated individually in the damage number and on enemy impact (elemental breaks, penetration etc) - Non-season players will have their level color gray and hero level color red in chat - AOE abilities and effects now cut from walls visually, no longer drawing on top of them. - Mana and Health regen stat is now based on 100% of your max hp and mana - Lowered Mana cost scaling - Mana per second and HP per second no longer drops in combat - Hero Level requirement lowered by 50% - Base critical chance is now 5% - Base crit damage is now 25% - Removed Crit chance cap - Dots can crit now - Fixed Weapon Damage scaling on abilities - Weapon Damage on abilities now scales 5% per point up to 100% with 20 points in a talent - Skill tooltips now show cooldown - Abilities now have maximums you can put to it before reaching a certain level (the level is displayed after the name when its locked) - Optimized the player buff system
Shop
- Steam Lootboxes + Key purchases & skins are now set up, the Steam Inventory can be accessed from PAUSE menu. Lootboxes have a chance to drop from all bosses and crystal chests with a steam set interval of 15 minutes. - Shop now shows correct prices (even sale prices if there is one). Only on STEAM tho. - Shop visual remade, featured and clothing sections etc. - Shop will now show the hat you have equipped when browsing skins, equip the skin to reset the hat to the skin's hat. - Bought skins are now automatically unlocked in the shop - Fixed Steam Skin not working in offhand - Major improvements in the shop (You can now see your collected stuff)
Monsters & Bosses
- Reduced Boss damage scaling a bit - Removed Boss health regen - Act bosses should now be normal rarity on Normal - Halved Grim Reaper "Death Coil" cast time - Damaging reaper skull circle skulls are now white, non damaging are blue - Reaper skulls no longer oneshot - Damien's Following head is now bigger and has a glow below it - Fixed Abomination boss damage - Unstable Rift Mlevel scale now difficulty based - Balanced Commander enemies having too much hp etc - Lowered inferno monster level + special dungeon scaling - Enemies now have Diminishing Return for player stuns, 100% - 50% - 25% and immune - Lowered enemy Mortar, Thunder Orbiter etc damage - Reduced Electrified damage by 50% - Removed Slowdown effect from bosses - Treasure Goblins are now Elite on Normal, Ancient on Nightmare/Hell and Champions on Inferno - Lowered Sand Goliath Armor from 65 to 35 - Fixed enemy projectiles and abilities piercing through all dodge/block stacks - Lowered Monster Level in Shadow Boss room - Increased Act Boss & Miniboss and Ancient or higher enemy drop rates
Fixes
- Nerfed grass based item drops - Light Source abilities and projectiles now have correct lighting below them and not black shadows - Left D-pad now shows loots on ground like ALT does without gamepad (remember to turn "Show loot names" off if you dont want to see them all the time) - Number compressed values in Buffs (now showing K, M, B etc) - Removed Shift for +5 talents for now due to the system needing a larger re-work to enable this now - Improved code on drops to loop less, eating performance (gold, keys etc) - Removed vote reset in the tutorial - Nerfed Relic damage quite a bit - Shrine buffs are no longer applied if a stronger of the same buff exists, same amount refreshes the time - Removed bonus EXP from below Inferno in dungeons - Mercenary basic reduction scale buffed from 50% to 85% - Fixed Elemental Weakness - Fixed buffs not drawing on screen - Reworked visual inventory - Did a ton of performance optimization for enemy density - Fixed minions being unable to crit - All summons are now destroyed if the talent no longer has points in it - All summon abilities now destroy the old summons before creating fresh ones - Skill tooltips now show cooldown - Physical Damage now shows as Physical Damage, not "Damage" - Fixed plenty of tooltips - Fixed tooltips and rebalanced every set in game - Mining Nodes now show red text if you are not able to mine them - Fixed loadouts not clearing old items - Fixed confused enemies attacking - Fixed some enemies not casting at all - Fixed possible death flag problems with spawning into voids/water - Fixed DoT damage number compression - Fixed Runewords rolling bugged levels - Weapons now only show the weapons own raw aps instead of the complete scaling which you can see in your overall statistics. - Online renaming now is sent to other players
- High runes now only drop in inferno, mid runes only in hell. - High runes beyond id 32 only drop on inferno act bosses and wh bosses now. - Changed how Sovereignty works again, now adds the damage completely based on mana. - Corrected Set bonus descriptions
Fixes
- Fixed Runewords rolling bugged levels - Fixed few desync issues with some set effects - Fixed a crash with Lifesteal relic - Fixed a crash with Ruby Chest
Shield Lancer
- Counter now has a flat damage which increases from your armor
White Mage
- Benediction no longer affects Zealot tree abilities - Fixed a random crash
Marauder
- Fixed Chain Hook spawning excess hooks if no enemies are in range - Chain Trap cant hook act bosses now
Demon Slayer
- Fixed Demon's Presence on ranged tree to look for enemies that are far from you
- Adjusted Difficulty scaling - Reverted runeword change - Nerfed grass based item drops - Left D-pad now shows loots on ground like ALT does without gamepad (remember to turn "Show loot names" off if you dont want to see them all the time) - Halved Grim Reaper "Death Coil" cast time - Damaging reaper skull circle skulls are now white, non damaging are blue - Increased damage scaling on items below satanics - Increased Gem Drops - Drops no longer chase wrong players - Treasure Goblins are now elites on normal, ancient on nightmare/hell and champions in inferno - Nerfed Relic damage quite a bit - Unstable Rift Mlevel scale now difficulty based - Damien's Following head is now bigger and has a glow below it - Act bosses should now be normal rarity on Normal - Buffed resistance + reduction stats on items below satanics - Base movement speed is now 10 + (level / 2) - Increased MS scaling on items below satanics - Rule of Order from Soveiregnty now increases your flat magic damage - Higher than tier 1 hero level abilities are capped at 50 points and no longer have level requirement
Fixes
- Fixed crashes - Fixed a crash with shadow lantern - Fixed a bug with spikeball traps on client sending wrong projectile causing oneshots
Pyromancer
- Pandemonium of Flames fixed
Nomad
- Made an adjustment to nomads traveler which should lower increase performance
- Lowered Difficulty transition gap in Mlevel a bit - Reverted Runeword change, only quickstep and scholar can be done pre ilevel100, rest now require a 100+ ilevel base - Improved the system where stats are determined for norm-myth items (correct element for each class) - Buffed norm-myth items resistance stats - Reduced Electrified damage by 50% - Removed Shift for +5 talents for now due to the system needing a larger re-work to enable this now - Hero Level requirement lowered by 50% - Improved code on drops to loop less, eating performance (gold, keys etc)
Necromancer
- Poison Nova and Cursed Ground loading each others values fixed
- Mana Rep and Hp Rep no longer drops in combat - Shrine buffs are no longer applied if a stronger of the same buff exists, same amount refreshes the time - Re-worked Training Dummy art - Tripled damage from Overwhelming Power - Finished Mjolner and Sovereignty runewords
Fixes
- Fixed network sync for Fire & Ice relic - Fixed network sync for Odin's Sword relic - Potential fix for Odin's Sword relic causing crash - Fixed Necro poison nova and cursed ground icons in ability bar - Fixed Zeus set projectile mask
- Fixed the Knight tree damage loads being wrong since we re-constructed the tree
Marksman
- Set Effect now also deals splash damage
Amazon
- Odin's Battle Maiden now keeps spearnage on for its duration
Demonspawn
- Ossification now gains shield based on your max hp
Viking
- Whirlwind leech only works if touching an enemy now - Reduced how much aspeed increases Whirlwind tickrate - Viking's Set bonus now increases Whirlwind radius by 25%
Sorry for the few patches that crashed a lot, hopefully everything is fixed now. We had some problems implementing the multi damage system.
General
- Added new runeword Spellblade "Sovereignty" - Increased drop rates for rare, leg, myth + made weapon drop chance higher + now normal can drop legendaries - Runewords can now be done on level 1 items, but the stats will be according to that ilevel - Special Dungeons and Fallen Inoya now have a dark chest that drops rewards after cleaning the level
Fixes
- Fixed Buff system in multiplayer being wonky and not working - Fixed some float conversion crashes - Fixed a few random crashes - Fixed rune drops
Redneck
- Fixed oil not ticking
Necromancer
- Buffed minion hp scaling - Increased Poison Burst and Barb travel speed - Swapped Poison Nova and Cursed Ground in the tree
Shield Lancer
- Reconstructed the second talent tree - Fixed Taunt and Debilitating shout
Demon Slayer
- Fixed crash on first talent - Increased Demon's Calling size - Increased Soul Leech projectile speed - Increased Demon Form hitbox size
- Lowered nightmare and hell starting monster level by 10 and 20 - Hero Level max exp reduced a bit - Mana and Health regen stat is now based on 100% of your max hp and mana - Mercenary basic reduction scale buffed from 50% to 85%
Fixes
- Fixed multishot not working - Fixed crashes caused by new damage system - Fixed Mirage with toggleable abilities
Marauder
- Fixed a heavy ball crash
White Mage
- Black mass now has the 1% max hp and on top of that just flat magic damage
Necromancer
- Fixed Vengeful Spirit not despawning and attacking only right - Fixed Putrid Flesh Tooltip - Fixed Expunge Toxins Damage - Increased Vengeful Spirit duration to 8 seconds
Pirate
- Fixed Crash with Frozen Lead
Plague Doctor
- Increased Plague spread range from 160 to 220 - Crow Mask now also adds the actual HP with the MaxHP
- Ascendancy and Thinking Cap now have toggleable abilities - Devil Shrine now gives double the positive buff - Uncastable abilities such as shield abilities on viking without shield are now non castable and grayed out - Changed how the Health Replenish % stat works, now scales with max hp - Buffed Thinking Cap Mana Shield
Fixes
- Fixed some relics causing crashes
White Mage
- Improved art on spells
Pyromancer
- Pyrokinetic Disorder and Pandemonium no longer attach to allies - Third Degree Burns now gives a non-penetration debuff
Amazon
- Odins Gift now shows the stacks in the buff bar
Redneck
- Fixed Spontaneous Combustion tooltip - Fixed Spontaneous Combustion not working at all - Fixed Tirefire angle being wrong
Demon Slayer
- You can no longer proc or cast ranged abilities as melee and vice versa
Necromancer
- Fixed Recall on summons when all are summoned - Fixed Damned Legion not summoning with 20 points - Added indicators to how many minions you have currently - Fixed Vengeful Spirit idle animation - Optimized Sacrifice to explode minion always, but the closest one to an enemy - Frenzy is now a buff and affects Vengeful Spirit too - Changed Vengeful Spirit projectile - Increased Minion HP Scaling
Viking
- Shield abilities cannot be casted without shield
Plague Doctor
- Fixed Flasks not inheriting important properties like bleed and poison etc - Leeches now deal their entire duration of damage when exploded with Crematus