Jun 4, 2020
Hero Siege - TheFattestman
General
- Buffed Superior and Rare item rates on normal
- Re-wrote the whole ability damage system
- Increased buffs and debuffs from Devil Shrine
- High runes no longer drop below hell, mid runes no longer drop below nightmare
- Increased the chance that non satanic drops are usable by your class
- Improved Loadout icons
- Added an unique sound for picking up mana globes
- Removed comparing box from inventory, the gained stats are drawn in the statistics with green
- You can now use a key for movement with the mouse (Binded to Mouse 2 on default).
- Special Dungeons are now saved in the server state as unlock or locked depending on the situation.
- Improved Inventory UI significantly
- Reduced blood amount from bleed effect on enemies
- Nerfed mythic item all talents and singular talents scaling

Fixes
- Fixed piercing ticking too many times on targets
- Fixed weapon randomization to be for the classes that actually use the weapons
- Fixed HUD Skill borders being wrong index
- Fixed Block value showing too high

Shaman
- Changed shamans element to magic due to problems with elemental

Nomad
- Fixed Rupture not proccing
- Fixed Body Double traveler + player traveler

Viking
- Fixed Recovery and Futile Aggression displaying wrong information

Pirate
- Land Ahoy now shoots 3 Cannon Balls to each target
- Fixed pirate proccing explosive shots and kneecap without talent points

Redneck
- Pipe Bombs now stun the enemies
- Fixed Bear trap speed
- Pickup Truck molotovs now deal the damage of Pickup Raid
- Boosted Pickup Raid attack speed

Paladin
- Fixed Life Overflowing and Warrior of Light not calculated correctly
- Reduced Life Overflowing stacks to 3 and now it procs on over 75% health
- Mending Aura is now calculated from player max health instead of being flat.
- Changed how Infusion Righteousness is calculated
- Removed armor reduction from Infusion Righteousness
- Divine Storm now gives a 20% damage reduction buff for 2 seconds
- Steel Shields mask increased
- Fixed Lightning Fury not scaling with thors fury
Jun 1, 2020
Hero Siege - TheFattestman
General
- Reverted to old drop system but increased drop chances
- New input system: YOU CAN BIND ABILITIES STR8 INTO YOUR MOUSE BUTTON!
- New Inventory UI, more space for text

Fixes
- Removed weapon scaling from rupture (Nomad)
- Fixed Abomination boss damage
- Fixed teleporting to wrong town from dungeons
- Fixed Armor and Spellbreak showing decimals in enemies
- Fixed possible death flag problems with spawning into voids/water
- Fixed Level up text growing too big
- Fixed InputCheck crashing the game
- Fixed devil shrine -150% exp to -15%
- Fixed confused enemies attacking
- Fixed some enemies not casting at all
- Fixed putting multiple points in 1 ability and it filling the ability slots

Redneck
- Fixed Firebreak not dealing damage
- Fixed Durable Wear not giving stamina
- Fixed Molly not creating oil if hitting wall etc

Shaman
- Fixed [Active] on chieftains ability

Pyromancer
- Reverted Apocalypse to old apocalypse
- Fixed Firenova "Burning" Amplify

Viking
- Fixed warbringer causing a crash

Nomad
- Fixed Eye of RA wrong damage

Amazon
- Fixed Thrill of the hunt
- Fixed Feint

Samurai
- Fixed blade barrier stopping after omnislash
- Fixed samurai not being invis (HP BAR) during omnislash
May 29, 2020
Hero Siege - TheFattestman
General
- New drop/magicfind system in testing (still wip, will be worked more next week)
- Increased token drops a bit (not including ruby key and dshard)
- Non-season players will have their level color gray and hero level color red in chat
- Talent Reset price lowered to 250-25000 depending on level
- Lowered high rune drop chances
- Increased EXP gain gap for Nightmare and Hell
- Number compressed values in Buffs (now showing K, M, B etc)
- Shop now shows correct prices (even sale prices if there is one). Only on STEAM tho.
- Lowered shrine exp gain from 150% to 15%
- Major improvements in the shop (You can now see your collected stuff)

Fixes
- Fixed a problem with the loot drop system.
- Fixed stuck in the starting tent as the 2nd player
- Fixed tooltip going to 4 rows and being covered by proc or duration etc.
- Fixed crash caused by 3 man groups
- Fixed a crash caused by mercenary inventory
- Fixed around 500 sounds to 3D sound engine
- Fixed Guild reputation drawing in TAB list
- Fixed a Hayro Pillar crash
- Fixed a passive talent networking crash

Pirate
- Fixed Torrent damage type

Shaman
- Totems destroy them selves if coming in contact with act boss platform (deny shotgunning the boss)
- Fixed a crash with meteor storm

Viking
- Fixed Warbringer not scaling
May 27, 2020
Hero Siege - TheFattestman
BETA Patch 101

General
- Lowered Monster Level in Shadow Boss room
- You can bind all abilities to 1 button for now, also you can bind mouse extra buttons to simulate other buttons

Fixes
- Fixed a network crash caused by async effect lacking an argument from the script.
- Fixed flashing ability frames
- Fixed using abilities not working in online
- Fixed DoT damage number compression
- Fixed a possible death exploit in HC, if you vote reset when you die it might save your character (please test and report)

Marksman
- Fixed Explosives Technician launching rockets from 0-10 points then changing to grenades. Now launches grenades from 0-10 then turning into missiles.
- Fixed Territorial Offense crashing with Mercenary

Nomad
- Fixed Desert Endurance proccing even if you dont hit an enemy

Paladin
- Fixed Blessed Shields decreasing speed for Steel Shields
- Fixed Steel Shields damage type from Physical to Lightning
- Fixed Life Overflowing dropping randomly + fixed it stacking right

Shaman
- Fixed Totems having wrong ability ID
- Optimized Earth Totem visually
- Fixed Chieftain's Rage triggered by Rock Fragments points.
- Fixed Totemic Awakening by setting the maximum attack speed possible (damage will continue scaling)
- Increased Fissure size by 50% and made fading away faster
- Increased Storm Totem range
Hero Siege - TheFattestman
Season 10 Beta release!
It's been very hectic at the Panic Art Studios HQ. We are currently working on Season 10 and recently hired a new programmer to ease the work load, as well as a new designer/tester/community person "Wooxy" from our Discord. On the background of Season 10 our art team is working hard on Act 8 which
will hopefully come out with Season 11! The open beta for season 10 is now live! Read the post before opting in! (opt in guide below).

Season 10 Features
- Runes are now tier listed from the most common to the rarest. You can combine 3 of the same runes to craft 1 of the higher tier rune.
- All of the 17 classes have received a complete talent re-vamp, each of them now also having 2 talent trees for more diversity.
- You can now choose which abilities you use by right clicking the ability slot in the HUD. You can even bind 1 ability to all 4 slots. (this gives us the ability to make use abilities on satanics/runewords etc).
- Items will now have their unique random range in sockets when dropped (some still always drop with the same amount).
- Items can now roll to multiple damage types (These are hand picked, as well as the types they can roll to).
- Special Dungeons such as Black Tower are now locked in Inferno requiring a key which the monsters drop.
- Lots of QoL improvements from our design team.
- Completely re-written DoT + Stack system for poison, plague, burning, bleed etc.
- Completely re-written the crit system, correcting many issues with the game.
- Optimized difficulty curve for a more challenging leveling experience for fresh characters, so its not just a boring pick-your-nose while playing experience.
- Completely re-written 3D audio engine, thus your party's attacks, impacts and effects outside of your FoV wont disturb you.
- Mining can now be leveled up to 1000, increasing jade drop chance with every 100 points!
- STEAM lootboxes (similar to CSGO lootbox system) containing weapon skins, shields etc. These can be sold in the Steam Marketplace, traded or used.
- Major bug fixes, improved anti-cheat, better optimization, art improvements etc.

How to opt in to beta?!
Beta requires a completely new Panic.net account, since we don't want live players to be able to interact with beta users in any way, so you will need to create an account that will only be used on beta versions.

Classes playable in the beta (in test mode currently)
- Viking
- Pyromancer
- Marksman
- Nomad
- Pirate
- Redneck
- Samurai
- Paladin
- Amazon
- Shaman

Other classes are still old ones, and everything might be messed up for them.

The BETA will most likely have bugs and crashes which can be reported to our discord's beta section, we will be updating frequently!

Also this beta is only for PC!

Go to your steam library, right click Hero Siege, choose Properties and navigate to the Beta tab, choose the beta option from the dropdown and press "Opt in".

Hero Siege - illuminati
Welcome to Hero Siege season 9!

Also check out the new ultimate skins for Paladin and Plague Doctor!

https://store.steampowered.com/app/1241340/Hero_Siege__Arch_Angel_Skin/
https://store.steampowered.com/app/1241341/Hero_Siege__Frostbite_Skin/

Here are the patch notes:

Major
- Added inventory slots for Ring, Belt and Potion
- Ton of code optimization and performance improvements
- XP gain stat on items reduced drastically
- Pickable potions removed from the game
- Added Elemental Resistance stats + Phys Resistance and changed a bit how armor works as a base reduction beneath these
- Added Herbalism Profession
- Improved Enemy visual feedback, behavior and AI
- Added resistance runes
- Removed Kick function, too many loopholes for abuse and exploiting
- Auras like feint, mending aura etc are now actual auras
- Runewords added
- Health and Mana per hit now only scale from the base damage on your weapon
- You can now save item loadouts for 3 different builds to equip these items fast
- You can now stash dimensional shards and ores etc
- Fixed a player origin issue which has been in the game forever, projectiles will now fly in streight line as well as all effects etc.
- Viking can now Dual wield 2 one hand weapons
- Block and Dodge can now go to 100%, added stacks for blocks and dodges (every 10% over the cap adds 1 more stack)
- Wormhole Themes re-made

Minor
- You can now equip Hats on Mercenaries
- Attack Dummy in town now has act boss armors and resistances
- Added privacy policy agreement to registering accounts with panic.net
- If you whisper a player who is offline you will get a notification
- Added amounts of Wormhole- and crystal/normal keys to show in crafting accessories
- Added the possibility to sell more than one item at a time
- Each rarity now has its own checkbox for loot filter
- You can now customize minimap hue and border outline color
- Added a 8 pixel margin for invisibility frames on jumping to remove exploiting the feature
- Improved how crit is calculated between host and clients
- Fixed Life and Mana per hit using projectiles own damage instead of returned weapon damage (crit wasnt taken in account)
- Added more rewards to Rat Den level 2 and Black Tower level 3 ancient enemies
- Changed Mana & Life per hit to show % (cannot calculate exact value as it changes per attack)
- Increased Rat Den and Black Tower monster levels @ nightmare
- Increased monster level of uber damien to match uber death

Classes
- Basic attacks now scale from magic + own elements or physical + own elements depending on caster/physical
- Removed MS cap

Balance
- Life and Mana per hit now has a 0.25 second cooldown
- Legendary & Mythic items no longer drop on normal difficulty
- Rare items are now 5000 gold and Legendary items 50k gold from the merchant.
- Global cooldown is now 0.5 seconds
- Items no longer upgrade All Talents or Singular Talents with level
- Item Upgrade prices are now determined by TIER
- Crafted Items can only be below tier SS
- Re-roll token and Ability Token upgrades now require 1 for C & B tier item, 2 for A and A+ tier item, 3 for S tier item and 4 for SS tier item
- Upgrade token requirement now also goes by tier, 1 x level for C & B tier item, 2 x level for A & A+ tier item, 3 x level for S tier item and 4 x level for SS tier item
- Lowered rubykey drop chance from uber damien
- Base crit is now 1.5x from 1.25x
- Onehit KO protection removed
- Enemies now have base resistances to all elements and those resistances grow with difficulty
- Removed MS cap
- Cap from Block / Dodge removed, now you have stacks and cooldown
- Shadow Boss lair & Fallen Inoya now has significantly higher chance of dropping Boss set items than other places
- Enemies now have possibility for true strike (new indicator) which goes thru block and dodge

Mining
- Mining is now account wide
- Iron mining requirement is now 50

Items
- Angelic & Runewords cannot be satanic diced or re-rolled with tokens
- Added Citrine gem for wind damage
- Aux rune is now satanic rarity
- Set the abilities that can roll on weapons + randomized level for the said ability
- Increased Boss set drop rates since removed from crafting and market
- Relic procs now have a 1.5 second cooldown after proc
- DaBox now drops some items, rubies and gold
- Items got major overhaul reduced all talents / % damages on most items
- Lowered Uber Damien drops rates for set pieces by 50k (best probability in game to get em)
- Added spell weapon to Shadow Reaper's drop pool

UI/GFX
- Simplifyed overall HUD and optimized screen space
- You can now use a skin with any hat
- Improved all HUD styles to match in all screen assets shown in game
- All aura art in game improved
- Made hud elements more interactive and responsive

Mercenary
- Increased Armor scaling for mercs
- Fixed relic/effect procs coming from the player instead of the mercenary

Viking
- Increased Odin's Fury AOE by 25%
- Increased Shockwave AOE by 30%
- Increased Seismic Slam AOE by 30%
- Buffed Stone Skin scaling

Pyromancer
- Fixed Splitfire scaling % according to weapon damage
- Re-worked armageddon.

Pirate
- Improved Parrot Movement Speed
- Increased Torrent range
- Torrent now shoots 3 projectiles instead of 1

Redneck
- Beartrap now throws 4 traps in front of you
- Redneck Set bonus now upgrades Tirefire to 3 tires
- Redneck roughness now caps at 3x max hp
- Damage buffed in most abilities and fire tire now scales from weapon damage as well

Necromancer
- All summons are now in one spell (Summon aggro range increased)
- Added abilities; Frenzy and Bone Spear
- Added tooltip indication for proc spells that are used by summons
- Meat Bomb now generates 3 corpses instead of 1

Nomad
- Traveler now adds 1% dodge per level to a cap of 25%
- Eye of Ra range increased by 20%

Demon Slayer
- Nerfed Demon Shield scaling
- Nerfed all Armor Break scaling
- Nerfed Demon's Presence scaling
- Nerfed Demon Shield scaling
- Increased Shadow's Grasp max block to 25%
- Max enemy multiplier for Demon's Presence is now 10 enemies

Paladin
- Holy Shield now scales off of max hp and increases % per level
- All offensive abilities got damage buff
- Reduced healing on holy nova

Marauder
- Increased Chain Trap AOE by 20%
- Added a passive block chance to Plan B (max 25%)
- Increased Plan B AOE by 20%

Plague Doctor
- Increased Booster Shot pickup range
- Decreased plague damage multiplier from attacks but increased proc rate from 15% to 35%
- Decreased Plague Master initial % and scaling by 1/4th
- If a leech kills the monster, it will spread plague now

White Mage
- Reduced healing zone healing quite a bit
- Reduced over all scaling in healing spells (Now you need to somewhat invest if you want to heal a lot)
- Increased damage scaling for offensive abilities
- Healing Zone is now always following the player, set effect increases heal and proc rates by 50%
- Heavenly Fire can now proc from chainlightning

Shaman
- Increased all totem attack frequency

Shield Lancer
- Taunt now only works if the enemy has cleare line of sight to the player, walls and trees etc now block the taunt.

Amazon
- Envenom now adds 3 stacks of poison to enemies
- Thunder Javelins now adds 3 stacks for next 3 attacks

Marksman
- Land mine now casts 8 landmines in all directions + graphic update
Feb 26, 2020
Hero Siege - illuminati
Season 9 will release on the 2nd of March 2020, around 17PM GMT+2

More info like patch notes later on!

Hero Siege - TheFattestman
Season 9 BETA Invitation

We are currently working on the next season and you can test it by opting into "Beta" from the game properties in your steam library.

We are positive that all dupes and ways of cheating that have happened in the past season are fixed and secured. Along with a lot of new balance and content stuff!

Please make sure to join our discord to report bugs and give your feedback: https://discord.gg/jsKEhcu



Here are the current notes for S9:

Major
- Added inventory slots for Ring, Belt and Potion
- Ton of code optimization and performance improvements
- XP gain stat on items reduced drastically
- Pickable potions removed from the game
- Added Elemental Resistance stats + Phys Resistance and changed a bit how armor works as a base reduction beneath these
- Added Herbalism Profession
- Improved Enemy visual feedback, behavior and AI
- Added resistance runes
- Removed Kick function, too many loopholes for abuse and exploiting
- Auras like feint, mending aura etc are now actual auras
- Runewords added
- Health and Mana per hit now only scale from the base damage on your weapon
- You can now save item loadouts for 3 different builds to equip these items fast
- You can now stash dimensional shards and ores etc

Minor
- You can now equip Hats on Mercenaries
- Attack Dummy in town now has act boss armors and resistances
- Added privacy policy agreement to registering accounts with panic.net
- If you whisper a player who is offline you will get a notification
- Added amounts of Wormhole- and crystal/normal keys to show in crafting accessories
- Added the possibility to sell more than one item at a time
- Each rarity now has its own checkbox for loot filter
- You can now customize minimap hue and border outline color

Balance
- Life and Mana per hit now has a 0.25 second cooldown
- Legendary & Mythic items no longer drop on normal difficulty
- Rare items are now 5000 gold and Legendary items 50k gold from the merchant.
- Global cooldown is now 0.5 seconds
- Items no longer upgrade All Talents or Singular Talents with level
- Item Upgrade prices are now determined by TIER
- Crafted Items can only be below tier SS
- Re-roll token and Ability Token upgrades now require 1 for C & B tier item, 2 for A and A+ tier item, 3 for S tier item and 4 for SS tier item
- Upgrade token requirement now also goes by tier, 1 x level for C & B tier item, 2 x level for A & A+ tier item, 3 x level for S tier item and 4 x level for SS tier item
- Lowered rubykey drop chance from uber damien
- Base crit is now 1.5x from 1.25x
- Onehit KO protection removed
- Enemies now have base resistances to all elements and those resistances grow with difficulty

Fixes
- Fixed a problem with Attack Speed scaling abilities
- Fixed level 1 items gaining a +15% increase in stats
- Reduced steve set bonus knockback
- Fixed unlimited veins when visiting town
- Fixed no "press f" indication when walking over an item
- Fixed picking a stack of items at once
- Fixed Spike Blocks stucking in environmental objects
- Fixed interacting with ruby garden portal on normal
- Fixed a trading stuck bug on mobile
- Fixed everyone buying from the Black Market at the same time
- Player 2 progress fixed in local play

Mining
- Mining is now account wide
- Iron mining requirement is now 50

UI/GFX
- Simplifyed overall HUD and optimized screen space
- You can now use a skin with any hat
- Improved all HUD styles to match in all screen assets shown in game
- All aura art in game improved
- Made hud elements more interactive and responsive

Mercenary
- Increased Armor scaling for mercs
- Fixed relic/effect procs coming from the player instead of the mercenary

Classes
- Huge balances overall

Pyromancer
- Fixed Splitfire scaling % according to weapon damage
- Re-worked armageddon.

Necromancer
- All summons are now in one spell (Summon aggro range increased)
- Added abilities; Teeth and Bone Spear

Demon Slayer
- Nerfed Demon Shield scaling
- Nerfed all Armor Break scaling
- Nerfed Demon's Presence scaling

Paladin
Holy Shield now scales off of max hp and increases % per level
Hero Siege - TheFattestman
We have now dealt with the issue, have fun! :)
Hero Siege - TheFattestman
Hello,

Unfortunately there is a hacker attacking our servers and the person has managed to ban every account in the game. This attack has been going for weeks and has now escalated. We are currently looking for a fix to this and have disabled multiplayer for a while.

We are sorry for the issue.
...