Hero Siege - TheFattestman
Season 10 Beta release!
It's been very hectic at the Panic Art Studios HQ. We are currently working on Season 10 and recently hired a new programmer to ease the work load, as well as a new designer/tester/community person "Wooxy" from our Discord. On the background of Season 10 our art team is working hard on Act 8 which
will hopefully come out with Season 11! The open beta for season 10 is now live! Read the post before opting in! (opt in guide below).

Season 10 Features
- Runes are now tier listed from the most common to the rarest. You can combine 3 of the same runes to craft 1 of the higher tier rune.
- All of the 17 classes have received a complete talent re-vamp, each of them now also having 2 talent trees for more diversity.
- You can now choose which abilities you use by right clicking the ability slot in the HUD. You can even bind 1 ability to all 4 slots. (this gives us the ability to make use abilities on satanics/runewords etc).
- Items will now have their unique random range in sockets when dropped (some still always drop with the same amount).
- Items can now roll to multiple damage types (These are hand picked, as well as the types they can roll to).
- Special Dungeons such as Black Tower are now locked in Inferno requiring a key which the monsters drop.
- Lots of QoL improvements from our design team.
- Completely re-written DoT + Stack system for poison, plague, burning, bleed etc.
- Completely re-written the crit system, correcting many issues with the game.
- Optimized difficulty curve for a more challenging leveling experience for fresh characters, so its not just a boring pick-your-nose while playing experience.
- Completely re-written 3D audio engine, thus your party's attacks, impacts and effects outside of your FoV wont disturb you.
- Mining can now be leveled up to 1000, increasing jade drop chance with every 100 points!
- STEAM lootboxes (similar to CSGO lootbox system) containing weapon skins, shields etc. These can be sold in the Steam Marketplace, traded or used.
- Major bug fixes, improved anti-cheat, better optimization, art improvements etc.

How to opt in to beta?!
Beta requires a completely new Panic.net account, since we don't want live players to be able to interact with beta users in any way, so you will need to create an account that will only be used on beta versions.

Classes playable in the beta (in test mode currently)
- Viking
- Pyromancer
- Marksman
- Nomad
- Pirate
- Redneck
- Samurai
- Paladin
- Amazon
- Shaman

Other classes are still old ones, and everything might be messed up for them.

The BETA will most likely have bugs and crashes which can be reported to our discord's beta section, we will be updating frequently!

Also this beta is only for PC!

Go to your steam library, right click Hero Siege, choose Properties and navigate to the Beta tab, choose the beta option from the dropdown and press "Opt in".

Hero Siege - illuminati
Welcome to Hero Siege season 9!

Also check out the new ultimate skins for Paladin and Plague Doctor!

https://store.steampowered.com/app/1241340/Hero_Siege__Arch_Angel_Skin/
https://store.steampowered.com/app/1241341/Hero_Siege__Frostbite_Skin/

Here are the patch notes:

Major
- Added inventory slots for Ring, Belt and Potion
- Ton of code optimization and performance improvements
- XP gain stat on items reduced drastically
- Pickable potions removed from the game
- Added Elemental Resistance stats + Phys Resistance and changed a bit how armor works as a base reduction beneath these
- Added Herbalism Profession
- Improved Enemy visual feedback, behavior and AI
- Added resistance runes
- Removed Kick function, too many loopholes for abuse and exploiting
- Auras like feint, mending aura etc are now actual auras
- Runewords added
- Health and Mana per hit now only scale from the base damage on your weapon
- You can now save item loadouts for 3 different builds to equip these items fast
- You can now stash dimensional shards and ores etc
- Fixed a player origin issue which has been in the game forever, projectiles will now fly in streight line as well as all effects etc.
- Viking can now Dual wield 2 one hand weapons
- Block and Dodge can now go to 100%, added stacks for blocks and dodges (every 10% over the cap adds 1 more stack)
- Wormhole Themes re-made

Minor
- You can now equip Hats on Mercenaries
- Attack Dummy in town now has act boss armors and resistances
- Added privacy policy agreement to registering accounts with panic.net
- If you whisper a player who is offline you will get a notification
- Added amounts of Wormhole- and crystal/normal keys to show in crafting accessories
- Added the possibility to sell more than one item at a time
- Each rarity now has its own checkbox for loot filter
- You can now customize minimap hue and border outline color
- Added a 8 pixel margin for invisibility frames on jumping to remove exploiting the feature
- Improved how crit is calculated between host and clients
- Fixed Life and Mana per hit using projectiles own damage instead of returned weapon damage (crit wasnt taken in account)
- Added more rewards to Rat Den level 2 and Black Tower level 3 ancient enemies
- Changed Mana & Life per hit to show % (cannot calculate exact value as it changes per attack)
- Increased Rat Den and Black Tower monster levels @ nightmare
- Increased monster level of uber damien to match uber death

Classes
- Basic attacks now scale from magic + own elements or physical + own elements depending on caster/physical
- Removed MS cap

Balance
- Life and Mana per hit now has a 0.25 second cooldown
- Legendary & Mythic items no longer drop on normal difficulty
- Rare items are now 5000 gold and Legendary items 50k gold from the merchant.
- Global cooldown is now 0.5 seconds
- Items no longer upgrade All Talents or Singular Talents with level
- Item Upgrade prices are now determined by TIER
- Crafted Items can only be below tier SS
- Re-roll token and Ability Token upgrades now require 1 for C & B tier item, 2 for A and A+ tier item, 3 for S tier item and 4 for SS tier item
- Upgrade token requirement now also goes by tier, 1 x level for C & B tier item, 2 x level for A & A+ tier item, 3 x level for S tier item and 4 x level for SS tier item
- Lowered rubykey drop chance from uber damien
- Base crit is now 1.5x from 1.25x
- Onehit KO protection removed
- Enemies now have base resistances to all elements and those resistances grow with difficulty
- Removed MS cap
- Cap from Block / Dodge removed, now you have stacks and cooldown
- Shadow Boss lair & Fallen Inoya now has significantly higher chance of dropping Boss set items than other places
- Enemies now have possibility for true strike (new indicator) which goes thru block and dodge

Mining
- Mining is now account wide
- Iron mining requirement is now 50

Items
- Angelic & Runewords cannot be satanic diced or re-rolled with tokens
- Added Citrine gem for wind damage
- Aux rune is now satanic rarity
- Set the abilities that can roll on weapons + randomized level for the said ability
- Increased Boss set drop rates since removed from crafting and market
- Relic procs now have a 1.5 second cooldown after proc
- DaBox now drops some items, rubies and gold
- Items got major overhaul reduced all talents / % damages on most items
- Lowered Uber Damien drops rates for set pieces by 50k (best probability in game to get em)
- Added spell weapon to Shadow Reaper's drop pool

UI/GFX
- Simplifyed overall HUD and optimized screen space
- You can now use a skin with any hat
- Improved all HUD styles to match in all screen assets shown in game
- All aura art in game improved
- Made hud elements more interactive and responsive

Mercenary
- Increased Armor scaling for mercs
- Fixed relic/effect procs coming from the player instead of the mercenary

Viking
- Increased Odin's Fury AOE by 25%
- Increased Shockwave AOE by 30%
- Increased Seismic Slam AOE by 30%
- Buffed Stone Skin scaling

Pyromancer
- Fixed Splitfire scaling % according to weapon damage
- Re-worked armageddon.

Pirate
- Improved Parrot Movement Speed
- Increased Torrent range
- Torrent now shoots 3 projectiles instead of 1

Redneck
- Beartrap now throws 4 traps in front of you
- Redneck Set bonus now upgrades Tirefire to 3 tires
- Redneck roughness now caps at 3x max hp
- Damage buffed in most abilities and fire tire now scales from weapon damage as well

Necromancer
- All summons are now in one spell (Summon aggro range increased)
- Added abilities; Frenzy and Bone Spear
- Added tooltip indication for proc spells that are used by summons
- Meat Bomb now generates 3 corpses instead of 1

Nomad
- Traveler now adds 1% dodge per level to a cap of 25%
- Eye of Ra range increased by 20%

Demon Slayer
- Nerfed Demon Shield scaling
- Nerfed all Armor Break scaling
- Nerfed Demon's Presence scaling
- Nerfed Demon Shield scaling
- Increased Shadow's Grasp max block to 25%
- Max enemy multiplier for Demon's Presence is now 10 enemies

Paladin
- Holy Shield now scales off of max hp and increases % per level
- All offensive abilities got damage buff
- Reduced healing on holy nova

Marauder
- Increased Chain Trap AOE by 20%
- Added a passive block chance to Plan B (max 25%)
- Increased Plan B AOE by 20%

Plague Doctor
- Increased Booster Shot pickup range
- Decreased plague damage multiplier from attacks but increased proc rate from 15% to 35%
- Decreased Plague Master initial % and scaling by 1/4th
- If a leech kills the monster, it will spread plague now

White Mage
- Reduced healing zone healing quite a bit
- Reduced over all scaling in healing spells (Now you need to somewhat invest if you want to heal a lot)
- Increased damage scaling for offensive abilities
- Healing Zone is now always following the player, set effect increases heal and proc rates by 50%
- Heavenly Fire can now proc from chainlightning

Shaman
- Increased all totem attack frequency

Shield Lancer
- Taunt now only works if the enemy has cleare line of sight to the player, walls and trees etc now block the taunt.

Amazon
- Envenom now adds 3 stacks of poison to enemies
- Thunder Javelins now adds 3 stacks for next 3 attacks

Marksman
- Land mine now casts 8 landmines in all directions + graphic update
Feb 26, 2020
Hero Siege - illuminati
Season 9 will release on the 2nd of March 2020, around 17PM GMT+2

More info like patch notes later on!

Hero Siege - TheFattestman
Season 9 BETA Invitation

We are currently working on the next season and you can test it by opting into "Beta" from the game properties in your steam library.

We are positive that all dupes and ways of cheating that have happened in the past season are fixed and secured. Along with a lot of new balance and content stuff!

Please make sure to join our discord to report bugs and give your feedback: https://discord.gg/jsKEhcu



Here are the current notes for S9:

Major
- Added inventory slots for Ring, Belt and Potion
- Ton of code optimization and performance improvements
- XP gain stat on items reduced drastically
- Pickable potions removed from the game
- Added Elemental Resistance stats + Phys Resistance and changed a bit how armor works as a base reduction beneath these
- Added Herbalism Profession
- Improved Enemy visual feedback, behavior and AI
- Added resistance runes
- Removed Kick function, too many loopholes for abuse and exploiting
- Auras like feint, mending aura etc are now actual auras
- Runewords added
- Health and Mana per hit now only scale from the base damage on your weapon
- You can now save item loadouts for 3 different builds to equip these items fast
- You can now stash dimensional shards and ores etc

Minor
- You can now equip Hats on Mercenaries
- Attack Dummy in town now has act boss armors and resistances
- Added privacy policy agreement to registering accounts with panic.net
- If you whisper a player who is offline you will get a notification
- Added amounts of Wormhole- and crystal/normal keys to show in crafting accessories
- Added the possibility to sell more than one item at a time
- Each rarity now has its own checkbox for loot filter
- You can now customize minimap hue and border outline color

Balance
- Life and Mana per hit now has a 0.25 second cooldown
- Legendary & Mythic items no longer drop on normal difficulty
- Rare items are now 5000 gold and Legendary items 50k gold from the merchant.
- Global cooldown is now 0.5 seconds
- Items no longer upgrade All Talents or Singular Talents with level
- Item Upgrade prices are now determined by TIER
- Crafted Items can only be below tier SS
- Re-roll token and Ability Token upgrades now require 1 for C & B tier item, 2 for A and A+ tier item, 3 for S tier item and 4 for SS tier item
- Upgrade token requirement now also goes by tier, 1 x level for C & B tier item, 2 x level for A & A+ tier item, 3 x level for S tier item and 4 x level for SS tier item
- Lowered rubykey drop chance from uber damien
- Base crit is now 1.5x from 1.25x
- Onehit KO protection removed
- Enemies now have base resistances to all elements and those resistances grow with difficulty

Fixes
- Fixed a problem with Attack Speed scaling abilities
- Fixed level 1 items gaining a +15% increase in stats
- Reduced steve set bonus knockback
- Fixed unlimited veins when visiting town
- Fixed no "press f" indication when walking over an item
- Fixed picking a stack of items at once
- Fixed Spike Blocks stucking in environmental objects
- Fixed interacting with ruby garden portal on normal
- Fixed a trading stuck bug on mobile
- Fixed everyone buying from the Black Market at the same time
- Player 2 progress fixed in local play

Mining
- Mining is now account wide
- Iron mining requirement is now 50

UI/GFX
- Simplifyed overall HUD and optimized screen space
- You can now use a skin with any hat
- Improved all HUD styles to match in all screen assets shown in game
- All aura art in game improved
- Made hud elements more interactive and responsive

Mercenary
- Increased Armor scaling for mercs
- Fixed relic/effect procs coming from the player instead of the mercenary

Classes
- Huge balances overall

Pyromancer
- Fixed Splitfire scaling % according to weapon damage
- Re-worked armageddon.

Necromancer
- All summons are now in one spell (Summon aggro range increased)
- Added abilities; Teeth and Bone Spear

Demon Slayer
- Nerfed Demon Shield scaling
- Nerfed all Armor Break scaling
- Nerfed Demon's Presence scaling

Paladin
Holy Shield now scales off of max hp and increases % per level
Hero Siege - TheFattestman
We have now dealt with the issue, have fun! :)
Hero Siege - TheFattestman
Hello,

Unfortunately there is a hacker attacking our servers and the person has managed to ban every account in the game. This attack has been going for weeks and has now escalated. We are currently looking for a fix to this and have disabled multiplayer for a while.

We are sorry for the issue.
Hero Siege - TheFattestman


General
- Added Shadow Realm Boss which can be accessed with Dimensional Shards
- Increased Forgotten City skeleton enemies HP Scaling
- Increased Special Dungeon scaling on Inferno
- Increased ACT Boss HP scaling on Inferno by 25%
- Tweaked more crafting prices and removed ruby key from crafting
- Added rubykey to Uber damien and Uber reaper (Normal bosses etc champions have low chance to drop it as well)

Fixes
- Fixed Samurai bushido being sent even tho no level req as client
- Fixed Hunter Bows stucking down direction with Eastfoundian Marksman skin
- Fixed Re-roll token and satanic dice number flooring removing excess decimals
- Fixed buying as non-host in black markets
- Fixed fake server down issue (visual)
- Fixed hud flashing at the start of a new area
- Fixed Fem rune showing as white in the ground
- Fixed keys, crystals etc dropping into collision objects by re-programming the whole system

Necromancer
- Buffed Summon Mastery scaling by 2x + increased initial amount by 5%
- Buffed Soul Channel scaling
- Buffed Homing Wisp scaling
- Buffed Poison Nova scaling
- Necro mages now cast chainlightning instead of the lightning bolt

Demonspawn
- Increased Damaging ability scaling by 20% (Manacalypse and Demonic Presence excluded)
Nov 4, 2019
Hero Siege - TheFattestman
General
- Added 2 new Satanic Shields
- Base stat (STR, EN, ARM, STM) from Hero Levels is now calculated after everything else
- Added unique music to Ruby Gardens and Shadow Realm
- Removed P2P from the game. Playing on "Official" alone is exactly the same as playing single player offline, your ping is 1 even tho it says otherwise. When there are no other players there is no data moving through the official routing server.
- Improved Waypoint graphics
- Buffed stats gained per level on all classes
- Removed spawn sound from rifts and sr portals
- Lowered TP cast time by 50%
- Slightly increased Miniboss and Act boss ruby drops
- Player menu now shows iLevel correctly if the player is using a 2 handed weapon and no shield
- Added a visual effect to block
- Nerfed Black Hole damage frequency
- Removed dropping rubies and gold, should be done via trading if at all.

Enemies
- Decreased Skeleton Archer range
- Optimized Skeleton Archer arrows
- Decreased Skeleton Archer shooting frequency

Items
- Added Block rune to the game
- Buffed Elemental damage runes from 5% to 7.5%
- Buffed Dodge runes from 1% to 1.5%
- WM set items reduced cdr% & added defensive stats
- Longcutter phys% buffed, it was way too low compared to 1H equivalent(Gabriels)
- Demon & Angel now shoots 2 bullets as intended
- Buriza effect is now 1 less projectile
- ST. Mooses Longcutter now has its own hitbox, the old one was too small
- Spear weapons now have the longest melee hitbox in game, also applies to the spear chainsaw

Relics
- Rusted, Silver and Golden Cube now give 1, 2, 3% all stats instead of flat
- Removed Commander's Sword speed reduction

Fixes
- Fixed save data failing when disconnected from server
- Fixed Health & Mana globes dont spawn
- Ruby Gardens now resets after visits
- Fixed Halloween "Skeleton"
- Fixed Halloween Portrait/Hud
- Fixed quest NPC's spawning excess relics for a quest youre on
- Fixed a few halloween quests not expiring after completion
- Fixed Spectral shots
- Fixed Piercing, shouldnt go through walls
- Fixed Electrified in ruby gardens
- Fixed Mana Rep % and Health Rep % not showing in item stats
- Fixed being able to hook enemies into pits with marauder
- Fixed Satanic Dice stucking in max 114%
- Fixed weapon drawing on top of hat in shop
- Fixed a bug where you can spam mevius set meteor when recalling minions

White Mage
- Mana Orb now pulls enemies inside
- Buffed Chain Lightning range by 20%

Paladin
- Reworked Holy Shock, each shock now damages enemies around the initial target if close + increased range
Hero Siege - TheFattestman


Patch 3.0.4.1

General
- Elite+ enemies now drop rubies with a small chance
- Act Bosses now drop more rubies than before
- Increased item masks so they can be looted from more far away
- Crypt and Dungeon bosses now drop extra rubies as reward
- Sal rune nerf 7.5% -> 5%
- Soul skull fix
- Mortar now deals regular damage
- Slightly nerfed Bees damage
- Ruby Gardens now added to the game, you can access it in ACT 6 town
- Improved Companion collection speed
- Improved S6 rank 1 reward
- Improved Mapscreen gfx

Mining
- Maxed mining increases jade mine chance from 1% to 5%
- Mining requirement halved for all ores

Fixes
- Fixed a glitch that allowed you to force spawn shadow realm
- Fixed a bug if you bought item from black market with full inventory it disappeared
- Fixed a bug when you reseted game, Black Market didn't reset
- Some items that weren't set items, looked like one (green text)
- Fixed Spectral shots and flight on weapon tokens
- Rift & Shadow Realm should now appear for client side too if they are found
- Fixed a bug, if you moved to different zone before looting an item it didn't get item ID

Items
- Removed MF from angelics. Added valuable stats instead (CDR, Speed etc) (Ideally most rare items shouldn't have MF or XP gain in them.)
- Slightly decreased Red rune drop rates.
- Reduced Scarred Battle Darts AS, Reduction, Crit Rate and Damage, Range, Dodge and Speed.
- Removed XP/MF from couple items that still had them.(shaman/Demonspawn)
- Reduced life leech / Manaleech values on most items

Shield Lancer
- Nerfed the SET effect slightly

Plague Doctor
- Fixed Leeches popping dot amounts to full but not adding damage, now refreshes the dot timer to 15 seconds

Amazon
- Improved Death from Above, now lands faster if enemies are below you
- Spearnage no longer procs onhit relic effects, this was never intended.
Oct 17, 2019
Hero Siege - illuminati
Season 8 of Hero Siege is now out with a ton of fixes, optimization, balance and new content!

We also released 2 new skins, one for Nomad and one for Pyro!

https://store.steampowered.com/app/1169931/Hero_Siege__Bounty_Hunter_Skin/

https://store.steampowered.com/app/1169930/Hero_Siege__Riftmancer_Skin/

Here you can see the patch notes:

Fixes
- Fixed Demon Slayer's Gun being 1 handed to 2 handed
- Fixed Mystery Chest cap amount
- Corrected the color of some newer runes on the ground
- Fixed Life per Hit and Mana per Hit drawing in statistics
- Fixed exploit of resetting a zone with a special dungeon using mapscreen
- Added extra safety layer to vote reset exploits, after reset you cannot enter anywhere
- Fixed Dodge runes not working at all
- Fixed Demonspawn set effect duration
- Fixed overlapping ranking texts
- Fixed new runes not being drawn in stats
- Fixed a crash with palette system when shaders are turned off
- Fixed an inventory crash
- Fixed necro minions "stuck" in combat thus not regening
- Fixed movement speed drawing for Amazon being different in tab menu and talent screen
- Fixed Satan and Mevius Masks (player can no longer go inside them)
- Fixed special effects like [Flight] [Hellfire] etc not working if more than one item has them
- Fixed Crit on spells affecting every single ability's numbers, now only works for damaging abilities (not crit etc)
- Fixed Shaman root not dissapearing from enemies
- Fixed PD Leeches exploding and taking stacks to 10 from 20 if set used. Now sets the plague stacks to maximum always when exploded on an enemy with crematus
- Fixed a bug with Viking Berserk and Marksman Multishot where you need no base points to proc these
- Fixed Nomad Eye of RA hitting one target multiple times

General
- Increased Coin & Ruby pickup range
- Re-made options
- Added an option to make keys and runes autopicked
- Added support for 21:9 resolution ingame
- Added Quality in the inventory list
- Added audio sliders for Master, Music and Item drops
- Lowered Boss death time by 2 seconds
- Reset vote now destroys any items on the ground, so don't leave stuff on ground when resetting
- Mobile to PC trade has been enabled again
- Exitting the game or kicking a player now requires a few seconds after a trade
- Added a slider for minimap scale + opacity in the options
- Added support for 144hz monitors
- Rename now costs 100k instead of 5k
- Spell crits now show as red text too
- Less gold drops (gold is now stacked into 1 object)
- Hero talent magic damage increase replaced with increased ruby drops
- Hero talent physical damage replaced with overall damage increase

Balance
- Explosions from enemies are no longer deadly after 6 frames (animation is 12 frames)
- Max base talents is now 25 instead of 30
- Wormhole now scales 8 monster level per wh
- Spell elements now start from 50% scaling, and when maxed an ability it reaches 100%
- Crit chance is now capped at 75%
- Arcana & Electrified are now regular damage sources
- Wormholes up to 200 increase drop chance of satanics (maximum gain capped to 200)
- Wormholes increase the chance of getting a pristine drop
- Mercenaries no longer can be one hit like the player, a killing blow at full hp will take the mercenary to 5% hp
- Increased Satanic drop rates and nerfed Magic Find (decrease the cap between these)
- Relic MS gains can now surpas the cap.
- Class basic attack damage now scales according to their elements
- Wormhole Bosses are now ACT Boss multiplier

Items
- Hel runes now give 2.5% all stats instead of 25 flat
- Crit Damage scaling lowered from .7 to .25 from levels on satanics
- All Talents per level on satanic reduced by 50%
- Gems now give 10, 25, 75, 150 and 250 for perfect gem
- Added 4 new satanic Amulets
- Added 1 new satanic Gloves
- Added 2 new runes for % mana and HP replenish
- Nerfed Tomahawk and Darts flying range
- Dodge runes now give 1% dodge instead of 0.25%
- Removed Magic Damage from Necro set
- Pristine roll is now 1 out of 1000 instead of 1 out of 100
- Nerfed AS runes from 10% to 5%
- Nerfed MF rune from 35% to 10%
- Nerfed MF and EXP Gain scaling per level on all items
- Buffed Life rep & Mana rep scaling per level on all items
- Added [Ruby Key] item which can be used to enter Ruby Gardens
- Major overhaul on item balance
- White Runes no longer show up in the mapscreen (less clutter)
- Nerfed Rotten Apple range to 240 pixels from the player
- Changed Keygen to slow enemies instead of stun them
- Multishot affix is now actually multishot (4 bullets)
- Reduced MF% & Exp gain on items drastically
- Reduced all talents on items & scaling when leveling an item
- Adjusted damage types on some set items to work with the class(IE Paladin/lightning)
- Movement speed buffed on most boots
- Added Block to most staves
- Buffed stats & damage on staves
- Buffed non set 2-handers damage & stats
- Added block or dodge on most claws
- Adjusted sockets on 2-handers vs 1-handers
- Added defensive stats on some sets that were really lacking them
- Added new stat to items "Elemental" which increases any damage type spells and attacks, even physical

Crafting
- Added Random Satanic crafting
- Added Specific Slot random satanic crafting
- Added Random relic crafting
- Added Mining profession (Similar to WoW) (more professions will be added later on)
- Added Re-Roll tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Offensive Effect tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Satanic Dice which can be rolled on your item.
* 40% chance the item gets rolled to 50% quality and cannot be rolled again with any item.
* 75% chance to:
- +15% quality
- Make item into a pristine
- Make item into a pristine+ (110% quality)
- Added Black Market auctioneer that can be found in maps where you can buy specific satanics that are randomized on the shop keeper for high amounts of rubies (quality is rolled when item is bought)
- Added Shards you can buy from the Black Market or obtains as a rare drop from inferno enemies, combining these shards will take you to a place similar to fallen inoya where rewards await

Classes
- Significant balancing on all classes damage scalings from abilities
- Physical on phys classes now only increases elemental damage by 75%
- Magic on mage classes now only increases elemental damage by 75%
- Paladin now scales with pure Lightning
- Removed cast point from most abilities

Marksman
- Multishot now increases arrow count every 3 levels and is capped to 7
- Agility lasts 6 seconds instead of 2

Lancer
- Counter scaling buffed from 0.5% to 2% per level
- Debilitating Shout buffed from 0.75% to 2% per level
- Taunt now increases range by 5 per level instead of 1

Shaman
- Shaman is now [Elemental] so he scales from all damage sources
- Lava Spill now moves faster
- Set bonus proc chance increased from 8% to 40% but decreased its damage by 15%

Marauder
- Marauder set now also affects the hooks in the set effect
- Increased Crazy Grapple speed

Paladin
- Set bonus now always spawns an additional hammer
- Improved Righteous Fury

White Mage
- Changed all spells to [Magic]

Plague Doctor
- Crematus is now a poison flame and scales with [Poison]

Pyromancer
- Meteor now moves faster

Amazon
- Made rebound projectiles spawn further from the enemy first impacted

Demon Slayer
- Changed set effect + now each stance has its own
- Demon Slayer's Talent tree is now determined by his weapon, either melee or a gun.
- All talents have been re-designed

Demonspawn
- Gutspread now procs every 5th attack instead of every 10

Redneck
- Moonsihne lasts 6 seconds instead of 5

Pirate
- Pirate can now also use Bows
...