- Changing HZ resets any level fixed - Added indicator to Grim Reapers scythe since some people think it doesnt die due to a bug - Fixed a dupe bug on controller - Fixed flaws in the trade system that cause duping - Fixed a castbar to Demon God's blood pool - Fixed a memory leak potentially causing slowdown - Fixed a bug with relics being refreshed when using TP to a dungeon and back
Items
- Added 1 new satanic charm - Added 3 new satanic chests - Added 2 new satanic amulets - Buffed Scarab Hands by 1000 Armor - Nerfed Viking set Armor % - Fixed homing shots + multishot on marksman class set bow - Increased Bow weapon flight range a bit - Added Samurai item set
Paladin
- All paladin talent scaling increased from 32% to 45% - Buffed Lightning Fury damage scaling - Buffed Holy Hammer damage scaling - Buffed Holy Nova scaling
- Fixed relic pickup box not following player - Fixed "Complete Normal" achievement - Fixed Demon Slayer Scatter Shot first bullet not dealing damage - Fixed Demon Slayer Executioneer not showing bonus damage - Fixed Minions (Necro/Shaman) not attacking mevius and satan - Improved parsing of server list, about 10 times faster now - Fixed inventory list level updating when leveling a satanic - More fixes in resetting zones - Fixed serverlist scroll button - Fixed Marauder Crazy Grapple not dealing damage - Fixed mac version crash with guild heros - Fixed unlocking difficulties and zones - Fixed guild description resetting if the name is taken
Items
- Added Armor to viking set helmet - Added Energy + mana to viking set boots
Viking
- ability scaling per talent point increased from 32% to 45%
White Mage
- Decreased Healing Zone initial amount but added harder scaling per point - Increased Mana Orb initial damage by 1k - Increased Absorb Shield initial absorb by 1k - Increased Curse initial damage + scaling - Increased Holy Fire initial damage + scaling - Healing Zone healing White Mage has now a 100% proc on chain lightning
Samurai
- Increased all talent point scaling from 32% to 45%
Nomad
- Increased all talent point scaling from 32% to 38%
Necromancer
- Increased Soul Channel, Wisp and Poison Nova talent scaling from 32% to 50%
So as I only posses a PC at home and its the middle of the night, I have fixed Wormholes and the chat crash for you. Tomorrow we will make a proper patch for all platforms! Sorryyyy!
- Reduced amount of shields in Shield Wall from 6 to 5 - reduced tickrate of Shield Wall by 0,15 seconds - Nerfed Debilitating Shout scaling from 1% per level to 0.75% per level
- Reductive abilities such as stoneskin and crows mask now show in talent screen. - Added Marksman satanic set - Bosses now have more HP (depending on difficulty, starting from nightmare) - Increased Angelic item upgrade cost from 5k x level to 10k x level - Added Cathedral, Nightmare and Fields of Battle theme wormholes to the wormhole pool - Crit rate is now hard capped at 75% - Block is now hard capped at 85% - Dodge is now hard capped at 85% - Players can no longer join servers with higher progress than their own - Inventory list wont no longer sort if in upgrade screen - Added a "Are you sure" prompt in trading
Fixes
- Fixed trading when inventory full - Fixed a trade crash - Fixed a bug with wormhole boss Abomination - Added Gems / Runes to the sidebar in talent screen to affect the elemental stats - Added Lightning damage to the sidebar - Fixed a Maniac Gunner skin bug when not wearing a weapon - Fixed Angelic Pistol being 2 handed - Fixed TinkerDink being unavailable inside WH - Fixed double sound when killing a boss - Fixed co-op summons on shaman - Fixed Shader options not saving - Fixed player HP bar being behind trees n structures
Items
- Fixed Marine's Buddy gun's hitbox - Increased Ceremonial Dagger's range - Added stamina to viking set axe - Added more flat damage to tayrel's chest and uabel's chest
- Added Frozen Cellar, here most gem drops are Cold gems + Satanics with Cold damage drop more frequently - Added Nomad satanic set - Added a physical satanic gun
General
- Added color codes to enemy names to make them tell rarity better. - Achievements no longer award rubies due to exploits - You now see your elemental damage and CDR from your talent screen - Added renaming back - Zombie Hunter Marksman fixed and setup - Nerfed Ceremonial Dagger Item
Fixes
- Fixed a bug with Satan's set - Fixed a bug with stash dlc and mobile - Fixed drop rates for normal and rares on inferno - Fixed a bug with Stashing items - Potential fix to the missing items - Fixed necro summoning in local co-op - Fixed problems caused by laggspikes - Fixed a bunch of missing translations
Shield Lancer
- Fixed Packet Size for counter, was limited to 32k
Welcome to new players and thanks to everyone who support our work, it is extremely appreciated!
Now that 9 months of work has been released in the form of 3.0 we will be working hard to add even more to the game!
Near future roadmap:
- Ton of new unique dungeons that are zone based like Rat Cave and Black Tower. Places where you can farm for certain satanics and loot like runes etc! - More feature dungeons like Unstable Rifts - New zones in acts which can only be found in the linear zones and cant be accessed from the waypoints. - Item sets for rest of the classes that are still missing them - New iterations of normal-mythic items - New unique satanic items - New DLC skins for classes that have demand - New bosses with new gimmicks - New enemies in certain zones to bring more variation
Anyway here are the patch notes:
General
- Improved enemy debuff drawing - Pristine drops can now only be gotten on inferno
Mobile
- Fixed Controls not being responsive
Fixes
- Fixed a crash with pyro projectile if you die at the same time of proccing blazing trail - Fixed hook relic crash - Fixed bug with inventory DLC for over 100 items - Fixed rubies stuck in walls - Fixed Death Lord necro skin - Fixed Dark Mage WM skin - Fixed Mystery Chest hats in shop saying its maniac viking exclusive. - Fixed NPC randomization bugs - Fixed a crash with choosing region - Fixed secondary tree for ranged minion, shouldnt exist.
Demonspawn
- Fixed blood demons not following the player if enemies dont exist
Necromancer
- Minions now get teleported to you if in contact with voids/water/spikes (damien level forexample) - Increased aggro range from 192 to 260
Shield Lancer
- Abilities now scale off of Stamina, not Strength
- Whole game engine re-programmed for better performance - Saving and Loading improved for faster speed. - View Port for the game is now 1024x576 instead of 966x544 - Hero Level now has its own talent tree so you can decide how to better build your class - The game now also supports 120hz which makes it more smoother for monitors that support it! - You can now jump on any class by default = Spacebar (Xbox "A") or (PS4 "X") - Minions are now Mercenaries and you can choose between melee and ranged. - Mercenaries have their own talent trees. - Zone Portals have been ditched and you can now choose your area from the waypoint "Zone Map" - All Acts now have their own Towns - A tutorial starting are has been added to the game. - Act 5 and Act 6 are now part of the base game, classes still stay behind DLC. - All relics are now part of the base game - All bosses are now part of the base game - Added minimap back to the game.
Networking
- Every player can now go to any zone without being dependent of the host - Re-written all code in the networking engine for better performance, stability and experience - Fixed host/client dealing and taking damage bugs.
Gameplay
- You can now shoot 360 degrees, any direction you desire. - Enemies can now be seen behind large objects with shader outlines
Loot
- Removed Chest / Helm synergies from the game. - All loot is now hand crafted, no more spell weapons with strength etc. - Weapons now have types, and only specific classes can use specific types - Wider variety of stats in items incl. magic damage, fire, cold, wind, lightning etc - Added 8 new runes and gems which can be upgraded from chipped to flawed to clean to flawless to perfect
Content
- Death reason is back, better than before! - Weapons now show on your character! (This part took LONG!) - Added 8 unique hand crafted dungeons for EACH ACT! - We have added an additional item slot for SHIELDS! Which can be used with one hand weapons! - 10+ Zone based unique dungeons with specific loot drops added to the game - Unstable rifts added to the game, random portal that spawns and takes you to the rift which gives loot as reward! - All Acts now have their own towns and NPC's
Balance
- Max level lowered to 100 - Difficulties lowered to 4 (Normal, Nightmare, Hell and Inferno) - Enemies now scale based on Monster Level, not player level - Difficulties now only increase loot drop chance instead of quality - iLevel is now capped, and satanic items can be upgraded up to level 10 with rubies. - Runes are now applied into items, the talent rune tab has been removed completely. - Classes no longer have stat synergies that dont work on them (STR classes wont have ENERGY, and wise versa) - There is now 3 different damage factors, Range and Melee that work with STR and Spell that works with Energy (so casters damage scales with energy) - Life & Mana per hit is now determined by your weapon's damage, not players max hp. - Equipping items will keep your mana to max mana and hp to max hp as it was before equipping. - Slow on enemies now also affects their attack speed - Bosses have a 0.5 second immunity upon spawning. - Max base talents is now 30
Relics
- Ankh and Holy Water have been removed from the game, HC needs to be HC and people shouldnt be farming for these relics just because "they are mandatory". - Shocker cooldown decreased from 7.5 to 2 seconds. - Relic system is re-made and optimized, all stat relics are revisited and an overall balance has been set.
Graphics
- All loot graphics have been re-made with a higher quality standard - Added enemy death animations - GUI Elements made better - Text more readable - Weapon animations are now shown for idle, walk and attacking.
Improvements
- Movement, glitching etc has a major improvement - Item comparision graphics in your inventory list shows very accurate indications now (Green/Red arrows for offensive, defensive and utility) - Talents can now be reset in the talentscreen. - Zone generation is now about 3 times faster than before - Fixed many memory leaks from the zone generator
Sound
- Soundwork in the game improved, added unique death sounds to all enemies and more! - Added ambient & athmospheric sounds - Added unique attack swing sounds to all weapons - Tuned the overall sound levels, mixed by our new sound guy - Lowered music sound levels
Viking
- Seismic Slam hitbox optimized - Charge can now be stopped by pressing the ability again. The ability is also casted into the direction you face - Stoneskin now shows an aura rather than turning your character gray - Shockwave now scales in size after every ground impact
Pyromancer
- Fireswarm now ignites enemies which causes them to take more damage from other fire spells - Apocalypse now has a more visible explosion effect - Firenova is now an actual nova
Marksman
- Arrow Rampage has been re-worked. - Turret attack speed has been increased
Pirate
- X Marks the Spot changed to Torrent - Pillage changed to Explosive Barrel - Anchor chain now also deals damage - Pirate spells scale with physical and cold damage and freeze enemies
Redneck
- Chainsaw Massacre improved and optimized - Moonshine madness now increases only 50 MS flat - Improved Tire graphics
Samurai
- Every spell re-worked
Paladin
- Improved graphics on rotating shields - Holy nova is now an actual nova
Amazon
- Improved lightning effects
DemonSlayer
- Changed weapon switch to a spreading gunshot spell
Demonspawn
- Bloodsurge can now be moved + its wider than before - Improved Impale visuals - Gutspread is slightly re-worked - Manashield now reduces damage taken as mana by % of your current mana - Manacalypse no longer costs all your mana
Shaman
- Wolves now keep up with the player, gaining the player's movement speed
- You can now access towns of all acts, still workin in progress tho. - You can now trade gold and rubies - Added server message for 100% (pristine) satanic drops - Changing minion type now wields the wrong type of weapons useless for the minion - Nightmare can now drop satanics from ACT bosses - Hell now only drops satanics from Elite and above (minibosses, ancients, act bosses etc) - Inferno can drop satanics from every single rarity of enemies. - Weapon 1 and 2 handed is now displayed in the stat screen of the item - Hell is now Monster Level 125 and Inferno Monster Level 215 - Improved enemy hitboxes - You can no longer beat ACT 2 boss without killing ACT 1 boss first and skip acts, opening new waypoints. - Increased Unstable Rift drop multipliers + added ruby drops as rewards - Increased Synergy stat scaling - Slightly Increased Rift Portal spawn chance - Boss pieces now only drop on inferno and Fallen Inoya has a massive chance of dropping better loot - Added GamePad controls for inspecting and trading - Mercenaries now try to avoid AOE Spells from enemies - Improved Chainlightning on all classes - Teleporting enemies have a slight cooldown before they attack - Added a new hat - Max base talents is now 30 - Max minion talents is now 30 - Increased ACT boss drop multipliers alot - Crafting window now only closes when crafting items - Added mouseover descriptions to Set effects - Hell is now scaled like nightmare and normal
Items
- Added Paladin set - Class sets are now locked for other classes - Weapon type is now just [gun] [spell] [melee] [javelin] etc. - Changed stats in Satanic gloves - Changed stats in Satanic guns - Changed stats in Satanic Claws - Buffed Satanic Chest pieces Defensive stats - Set items can now only drop on inferno - Nightmare Satanics range from 50-90% quality - Hell Satanics range from 60-100% quality - Inferno Satanics range from 75-100% quality - The 1% roll for 100% quality skips the difficulty settings, so you can get lucky on nightmare
Fixes
- Fixed Piercing bullets ticking multiple times - Fixed some missing item names on other languages than english - Fixed issues with trading, potential fix for duping and denied possibility of trading with full inventory - Fixed issues with players joining, resetting the map and bosses etc - Fixed refreshing zone quests - Fixed "You Died" screen in multiplayer - Unstable Rifts now reset after visiting them so you can enter a new one. - Fixed a bug in minion talent reset. - Made offline reset same as online reset vote. (changing difficulty also resets) - Fixed a HP missmatch bug that gets you banned in PVP - Fixed exitting town from left or right - Fixed Ranged immunity enemies on melees - Fixed auto-equipping set items - Fixed empty dungeons - Fixed plague doctor down fist attack animation
Viking
- Charge now impacts enemies again. - Shockwave now creates the next one faster and grows the next one's size by 25% - Charge stun is now 4 seconds instead of 2 - Buffed Berzerk from 25% + (2.5% x level) to 35% + (3.5% x level) damage increase - Class set is now in place, Increases shockwave count to 3 - Stoneskin now shows as an aura below the player
Paladin
- Holy Nova is now an actual Nova - Improved Rotating Shields art and increased hitbox - Increased Shield Bash Hitbox - Holy Hammer synergy is now energy - Paladin set effect is now in place, gives a 20% chance to spawn an additional hammer.
Pyromancer
- Fire Nova is now an actual Nova
Demonspawn
- Reworked manashield - Manashield no longer drains mana while being active
Pirate
- Class set effect is now in place, Increases barrel and explosion size and damage by 50% - Anchor Chain now also damages enemies - Buffed rapidfire scaling a bit
Redneck
- Class set effect is now in place, Increases Tire size and damage by 25%
Necromancer
- Class set effect is now in place, Increases minion HP by 75% and damage by 25%