May 20, 2016
Hero Siege - TheFattestman
GENERAL
- Fixed tooltips in redneck tire fire and pickup raid
- Re-Scaled all acts in all difficulties.
- Chat crash fixed
- Skills sometimes not working fixed (Official Servers)
- You can now slide the server list with mouse.
- Lifesteal now only procs once per attack, not from all enemies hit.
- Lightning Enchanted enemies no longer proc from abilities, only from normal attacks.
- Added Gabriel as the new Wormhole boss aside of Demon God
- Loading is now dynamic and should result in no relics or inventory lost.
- Reflection now reflects your projectiles visually.
- Minions can no longer go out of boundaries.
- Satanic Chests and Helms now have Synergies for every class.
- Wormhole Boss no longer spawns out of boundaries.

CLASSES
- Amazon's Tropic Thunder is now fixed 10% chance.
May 20, 2016
Hero Siege - The Void
GENERAL
- Fixed tooltips in redneck tire fire and pickup raid
- Re-Scaled all acts in all difficulties.
- Chat crash fixed
- Skills sometimes not working fixed (Official Servers)
- You can now slide the server list with mouse.
- Lifesteal now only procs once per attack, not from all enemies hit.
- Lightning Enchanted enemies no longer proc from abilities, only from normal attacks.
- Added Gabriel as the new Wormhole boss aside of Demon God
- Loading is now dynamic and should result in no relics or inventory lost.
- Reflection now reflects your projectiles visually.
- Minions can no longer go out of boundaries.
- Satanic Chests and Helms now have Synergies for every class.
- Wormhole Boss no longer spawns out of boundaries.

CLASSES
- Amazon's Tropic Thunder is now fixed 10% chance.
Hero Siege - TheFattestman
Hero Siege - The Void
May 20, 2016
Hero Siege - The Void
Hero Siege - TheFattestman
Greetings!

We are looking in on the relic disappearing issue and it seems that the issue is somehow bound to specific accounts. We have been unable to reproduce the issue on our end, so we are now looking for players who have the issue appearing constantly on their account. All we require is the account's name, contact email and some time to see if we can find a pattern to get the issue fixed asap. We will contact you through email before looking into any accounts. Thank you for your help!
Hero Siege - The Void
Greetings!

We are looking in on the relic disappearing issue and it seems that the issue is somehow bound to specific accounts. We have been unable to reproduce the issue on our end, so we are now looking for players who have the issue appearing constantly on their account. All we require is the account's name, contact email and some time to see if we can find a pattern to get the issue fixed asap. We will contact you through email before looking into any accounts. Thank you for your help!
Hero Siege - TheFattestman
So I am thinking of adding special synergies to Satanic chests and Helms. There is 3 different synergies for each class at the moment that I've come up with:

Viking
- Gates of Valhalla => A hit that would kill you makes you immortal for 5 seconds instead ( 3 min cooldown )
- Empower => Bash is hit in all 4 directions
- Flames of Odin => when berserk proccs, shoots hellfire in all 4 directions with weapon damage.

Pyro
- Hydrality => Spawns 2 hydras instead of 1 and the hydra projectiles leave a blazing trail.
- The Armageddon => Armageddon does 5x damage with a bigger area of effect
- Meteor Master => Meteors deal 3x damage and are bigger.

Marksman
- Turret Master => max turrets 8 + turrets shoot homing rockets with a 10% chance.
- Colossal Arrow => Shoot 1 huge arrow instead of multishot dealing multishot amount of damage.
- Landing Power => Landing on disengage shoots 15 arrows around with piercing damage.

Pirate
- Mad Bomber => Shoot a cannon ball in all 4 directions with an increased 3x damage.
- Land Ahoy => When Anchor hits an enemy it unleashes 15 piercing bullets around with the anchors damage.
- Rocket Madness => When rapid fire is active pirate shoots homing rockets with her base damage.

Nomad
- Ra's Demise => Eye of Ra hits all enemies on screen
- Sands of Time => Throws 3 sand projectiles instead of 1
- Wind Master => Nomad's 9th talent has a chance to release double the tornados with 3x damage.

Redneck
- Wheels of Doom => 3x Damage on Tire Fire
- Double Raid => 2 trucks in Pickup Raid
- Giant Spin => 3x Damage on Chainsaw Massacre + 2x the area of effect

Necromancer
- Necronomicon => Double the amount of summoned minions you can have.
- Master of Venom => 3x damage in poison nova.
- Meat Wagon => Triples the amount of bits from your corpse bomb.

Samurai
- Vorpal Mind => Vorpal Strike proc from 5 hits instead of 10
- Ice Dragon => 4 times the freezing time.
- Lightning Reflexes => Every time you evade an attack the enemy is struck with chainlightning.

Paladin
- Divine Light => Divine Shield has 3x the duration
- Lightning God => Increases Lightning Fury procc chance to 65%
- Holy Shield => Increases damage of shields x 3 and makes them reflect enemy projectiles.

Amazon
- Ambusher => On jumps landing launches 15 piercing spears around her.
- Thunderstorm => Instead of releasing a thunder proc, releases a small thunderstorm in the location.
- Venom => all poison damage is tripled.

Demon Slayer
- Undead Impact => When you dash and hit an enemy you launch 15 piercing bullets around.
- Demon Slave => Gains an immortal minion that has Demon Slayer's Damage.
- Sixth Sense => Homing Projectiles.

Demonspawn
- Blood Surgery => Blood Surge is now wider, ticks more frequently and deals 3x its damage.
- Manacalyption => Manacalypse cooldown is lowered and multiplier is doubled.
- Impalator => Increases Impale's area of effect and deals 3x its damage.

What are your thoughts and also if you have any synergies in mind for a class please let me know and it might end up in the game!
Hero Siege - The Void
So I am thinking of adding special synergies to Satanic chests and Helms. There is 3 different synergies for each class at the moment that I've come up with:

Viking
- Gates of Valhalla => A hit that would kill you makes you immortal for 5 seconds instead ( 3 min cooldown )
- Empower => Bash is hit in all 4 directions
- Flames of Odin => when berserk proccs, shoots hellfire in all 4 directions with weapon damage.

Pyro
- Hydrality => Spawns 2 hydras instead of 1 and the hydra projectiles leave a blazing trail.
- The Armageddon => Armageddon does 5x damage with a bigger area of effect
- Meteor Master => Meteors deal 3x damage and are bigger.

Marksman
- Turret Master => max turrets 8 + turrets shoot homing rockets with a 10% chance.
- Colossal Arrow => Shoot 1 huge arrow instead of multishot dealing multishot amount of damage.
- Landing Power => Landing on disengage shoots 15 arrows around with piercing damage.

Pirate
- Mad Bomber => Shoot a cannon ball in all 4 directions with an increased 3x damage.
- Land Ahoy => When Anchor hits an enemy it unleashes 15 piercing bullets around with the anchors damage.
- Rocket Madness => When rapid fire is active pirate shoots homing rockets with her base damage.

Nomad
- Ra's Demise => Eye of Ra hits all enemies on screen
- Sands of Time => Throws 3 sand projectiles instead of 1
- Wind Master => Nomad's 9th talent has a chance to release double the tornados with 3x damage.

Redneck
- Wheels of Doom => 3x Damage on Tire Fire
- Double Raid => 2 trucks in Pickup Raid
- Giant Spin => 3x Damage on Chainsaw Massacre + 2x the area of effect

Necromancer
- Necronomicon => Double the amount of summoned minions you can have.
- Master of Venom => 3x damage in poison nova.
- Meat Wagon => Triples the amount of bits from your corpse bomb.

Samurai
- Vorpal Mind => Vorpal Strike proc from 5 hits instead of 10
- Ice Dragon => 4 times the freezing time.
- Lightning Reflexes => Every time you evade an attack the enemy is struck with chainlightning.

Paladin
- Divine Light => Divine Shield has 3x the duration
- Lightning God => Increases Lightning Fury procc chance to 65%
- Holy Shield => Increases damage of shields x 3 and makes them reflect enemy projectiles.

Amazon
- Ambusher => On jumps landing launches 15 piercing spears around her.
- Thunderstorm => Instead of releasing a thunder proc, releases a small thunderstorm in the location.
- Venom => all poison damage is tripled.

Demon Slayer
- Undead Impact => When you dash and hit an enemy you launch 15 piercing bullets around.
- Demon Slave => Gains an immortal minion that has Demon Slayer's Damage.
- Sixth Sense => Homing Projectiles.

Demonspawn
- Blood Surgery => Blood Surge is now wider, ticks more frequently and deals 3x its damage.
- Manacalyption => Manacalypse cooldown is lowered and multiplier is doubled.
- Impalator => Increases Impale's area of effect and deals 3x its damage.

What are your thoughts and also if you have any synergies in mind for a class please let me know and it might end up in the game!
May 13, 2016
Hero Siege - TheFattestman
Patching done, enjoy the game! :) sorry for the slight delay!
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