- Fixed minion level always drawn as 150 - Fixed damage text option on gamepad - Fixed Necromancer Life/Mana per Hit. - Fixed Wizard's Hat relic. - Fixed coop Demon Slayer. - Increased destruction armor requirement. - Increased Melee armor cap to 90% and ranged to 85% - Complete Game achievements fixed for clients. - Satan fireballs now sync correctly for clients. - Dungeon, crypt and statue appeared messages now appear correctly. - Town Portal now takes all players back to dungeons normally. - Talent points synced with host in order to fix many issues with abilities. - Death messages are no longer displayed when entering a portal. - Fixed going to a portal randomly resulting in the death of a hardcore character. - Flying projectiles placement is now more accurate on client side.
- Fixed minion level always drawn as 150 - Fixed damage text option on gamepad - Fixed Necromancer Life/Mana per Hit. - Fixed Wizard's Hat relic. - Fixed coop Demon Slayer. - Increased destruction armor requirement. - Increased Melee armor cap to 90% and ranged to 85% - Complete Game achievements fixed for clients. - Satan fireballs now sync correctly for clients. - Dungeon, crypt and statue appeared messages now appear correctly. - Town Portal now takes all players back to dungeons normally. - Talent points synced with host in order to fix many issues with abilities. - Death messages are no longer displayed when entering a portal. - Fixed going to a portal randomly resulting in the death of a hardcore character. - Flying projectiles placement is now more accurate on client side.
We are now back from our 1 month Vacation, refreshed non stressed and ready to go for 2016!
We had our first meeting yesterday where we did a roadmap for 2016. I want to be transparent about the Hero Siege Part in January, so here it goes:
- We are focusing only on Hero Siege in January and will set Eastfound aside for now. - We are gonna tackle as many multiplayer sided issues as possible and fix them asap. - Our programmer Uabel is working on ironing out the flaws in dedicated servers, we are re-config our linux server from our provider in order to put the dedicated server online again (our provider for some reason stopped our contract during christmas so sorry for that, we have renewed it now). - We will add US servers and look for a South Korean provider for Asian servers - Me and Terralus will be focusing on polishing Hero Siege: Pocket Edition for iOS and Android and setting a release date for it
If you have any questions, please ask and we will try our best to answer it if its relevant. and yes we are a core team of 2 developers, our third guy just works on servers n such.
So the login server is now working, but our tech guy set up an invisible limit to how many people can be logged in at once, guess its around 1000 for now. We will be fixing whatever is causing the flood and updating the game next week. So if you cant login it means the limit is full and you need to wait for space to open.
So the login server is now working, but our tech guy set up an invisible limit to how many people can be logged in at once, guess its around 1000 for now. We will be fixing whatever is causing the flood and updating the game next week. So if you cant login it means the limit is full and you need to wait for space to open.
We are aware of the problem. The server cannot take the amount of players currently, our tech guy is working on it. We will probably need to limit the amount of players online for the future and add some kind of login queue so this wont happen again.
We are aware of the problem. The server cannot take the amount of players currently, our tech guy is working on it. We will probably need to limit the amount of players online for the future and add some kind of login queue so this wont happen again.
I would like to start some kind of community "harvest" for wrapping up the multiplayer. Its such a huge game that we just cannot test everything by our selves, it would take ages. So we need your help! (this is completely optional).
So if there are abilities, enemies, projectiles, anything desyncing or not showing up for clients please report it!
We would like to get this working and stabilized asap. Also adding US server in january.
I would like to start some kind of community "harvest" for wrapping up the multiplayer. Its such a huge game that we just cannot test everything by our selves, it would take ages. So we need your help! (this is completely optional).
So if there are abilities, enemies, projectiles, anything desyncing or not showing up for clients please report it!
We would like to get this working and stabilized asap. Also adding US server in january.