Hero Siege - The Void
Hello lads!

We have been scratching our heads with the desync problems, stuff not appearing on client screen (acid, flames etc). We think its because of packet loss or lagg so that the abilities are not sent in time.

In order to tackle this, we will make "taking damage" client sided, so whatever you see on your screen is the hazard, what happens in the host's end wont no longer be a problem. If an ability fails to send it self to the clients, still existing on host side, it will not damage the player client side.

Just wanted to drop here and tell this, because it will fix a plethora of problems!
Hero Siege - TheFattestman
Hello lads!

We have been scratching our heads with the desync problems, stuff not appearing on client screen (acid, flames etc). We think its because of packet loss or lagg so that the abilities are not sent in time.

In order to tackle this, we will make "taking damage" client sided, so whatever you see on your screen is the hazard, what happens in the host's end wont no longer be a problem. If an ability fails to send it self to the clients, still existing on host side, it will not damage the player client side.

Just wanted to drop here and tell this, because it will fix a plethora of problems!
Jan 8, 2016
Hero Siege - The Void
- Fixed inventory / merchant always equipping / selling the first item on the list.
- Fixed proplist crash on clients.
- Fixed client movement speed with gamepad.
Jan 8, 2016
Hero Siege - TheFattestman
- Fixed inventory / merchant always equipping / selling the first item on the list.
- Fixed proplist crash on clients.
- Fixed client movement speed with gamepad.
Hero Siege - The Void
Our server provider "Ultra Web Solutions" is having problems with their DNS it seems, servers will be back up when they fix the problem.

- PAS Team
Hero Siege - TheFattestman
Our server provider "Ultra Web Solutions" is having problems with their DNS it seems, servers will be back up when they fix the problem.

- PAS Team
Jan 7, 2016
Hero Siege - The Void
patch notes 1.5.0.6

- Fixed minion level always drawn as 150
- Fixed damage text option on gamepad
- Fixed Necromancer Life/Mana per Hit.
- Fixed Wizard's Hat relic.
- Fixed coop Demon Slayer.
- Increased destruction armor requirement.
- Increased Melee armor cap to 90% and ranged to 85%
- Complete Game achievements fixed for clients.
- Satan fireballs now sync correctly for clients.
- Dungeon, crypt and statue appeared messages now appear correctly.
- Town Portal now takes all players back to dungeons normally.
- Talent points synced with host in order to fix many issues with abilities.
- Death messages are no longer displayed when entering a portal.
- Fixed going to a portal randomly resulting in the death of a hardcore character.
- Flying projectiles placement is now more accurate on client side.
Jan 7, 2016
Hero Siege - TheFattestman
patch notes 1.5.0.6

- Fixed minion level always drawn as 150
- Fixed damage text option on gamepad
- Fixed Necromancer Life/Mana per Hit.
- Fixed Wizard's Hat relic.
- Fixed coop Demon Slayer.
- Increased destruction armor requirement.
- Increased Melee armor cap to 90% and ranged to 85%
- Complete Game achievements fixed for clients.
- Satan fireballs now sync correctly for clients.
- Dungeon, crypt and statue appeared messages now appear correctly.
- Town Portal now takes all players back to dungeons normally.
- Talent points synced with host in order to fix many issues with abilities.
- Death messages are no longer displayed when entering a portal.
- Fixed going to a portal randomly resulting in the death of a hardcore character.
- Flying projectiles placement is now more accurate on client side.
Jan 4, 2016
Hero Siege - VeXoRiaN
Hello lads!

We are now back from our 1 month Vacation, refreshed non stressed and ready to go for 2016!

We had our first meeting yesterday where we did a roadmap for 2016. I want to be transparent about the Hero Siege Part in January, so here it goes:

- We are focusing only on Hero Siege in January and will set Eastfound aside for now.
- We are gonna tackle as many multiplayer sided issues as possible and fix them asap.
- Our programmer Uabel is working on ironing out the flaws in dedicated servers, we are re-config our linux server from our provider in order to put the dedicated server online again (our provider for some reason stopped our contract during christmas so sorry for that, we have renewed it now).
- We will add US servers and look for a South Korean provider for Asian servers
- Me and Terralus will be focusing on polishing Hero Siege: Pocket Edition for iOS and Android and setting a release date for it

If you have any questions, please ask and we will try our best to answer it if its relevant. and yes we are a core team of 2 developers, our third guy just works on servers n such.
Hero Siege - VeXoRiaN
Hello,

So the login server is now working, but our tech guy set up an invisible limit to how many people can be logged in at once, guess its around 1000 for now. We will be fixing whatever is causing the flood and updating the game next week. So if you cant login it means the limit is full and you need to wait for space to open.
...