Sorry for the few patches that crashed a lot, hopefully everything is fixed now. We had some problems implementing the multi damage system.
General
- Added new runeword Spellblade "Sovereignty" - Increased drop rates for rare, leg, myth + made weapon drop chance higher + now normal can drop legendaries - Runewords can now be done on level 1 items, but the stats will be according to that ilevel - Special Dungeons and Fallen Inoya now have a dark chest that drops rewards after cleaning the level
Fixes
- Fixed Buff system in multiplayer being wonky and not working - Fixed some float conversion crashes - Fixed a few random crashes - Fixed rune drops
Redneck
- Fixed oil not ticking
Necromancer
- Buffed minion hp scaling - Increased Poison Burst and Barb travel speed - Swapped Poison Nova and Cursed Ground in the tree
Shield Lancer
- Reconstructed the second talent tree - Fixed Taunt and Debilitating shout
Demon Slayer
- Fixed crash on first talent - Increased Demon's Calling size - Increased Soul Leech projectile speed - Increased Demon Form hitbox size
- Lowered nightmare and hell starting monster level by 10 and 20 - Hero Level max exp reduced a bit - Mana and Health regen stat is now based on 100% of your max hp and mana - Mercenary basic reduction scale buffed from 50% to 85%
Fixes
- Fixed multishot not working - Fixed crashes caused by new damage system - Fixed Mirage with toggleable abilities
Marauder
- Fixed a heavy ball crash
White Mage
- Black mass now has the 1% max hp and on top of that just flat magic damage
Necromancer
- Fixed Vengeful Spirit not despawning and attacking only right - Fixed Putrid Flesh Tooltip - Fixed Expunge Toxins Damage - Increased Vengeful Spirit duration to 8 seconds
Pirate
- Fixed Crash with Frozen Lead
Plague Doctor
- Increased Plague spread range from 160 to 220 - Crow Mask now also adds the actual HP with the MaxHP
- Ascendancy and Thinking Cap now have toggleable abilities - Devil Shrine now gives double the positive buff - Uncastable abilities such as shield abilities on viking without shield are now non castable and grayed out - Changed how the Health Replenish % stat works, now scales with max hp - Buffed Thinking Cap Mana Shield
Fixes
- Fixed some relics causing crashes
White Mage
- Improved art on spells
Pyromancer
- Pyrokinetic Disorder and Pandemonium no longer attach to allies - Third Degree Burns now gives a non-penetration debuff
Amazon
- Odins Gift now shows the stacks in the buff bar
Redneck
- Fixed Spontaneous Combustion tooltip - Fixed Spontaneous Combustion not working at all - Fixed Tirefire angle being wrong
Demon Slayer
- You can no longer proc or cast ranged abilities as melee and vice versa
Necromancer
- Fixed Recall on summons when all are summoned - Fixed Damned Legion not summoning with 20 points - Added indicators to how many minions you have currently - Fixed Vengeful Spirit idle animation - Optimized Sacrifice to explode minion always, but the closest one to an enemy - Frenzy is now a buff and affects Vengeful Spirit too - Changed Vengeful Spirit projectile - Increased Minion HP Scaling
Viking
- Shield abilities cannot be casted without shield
Plague Doctor
- Fixed Flasks not inheriting important properties like bleed and poison etc - Leeches now deal their entire duration of damage when exploded with Crematus
- Re-worked the whole basic attack system. Every damage type is now calculated individually in the damage number and on enemy impact (elemental breaks, penetration etc) - Light Source abilities and projectiles now have correct "shadows" - Dots can crit now - Removed bonus EXP from below inferno in dungeons - Reduced Boss damage scaling a bit
Fixes
- Fixed checking talent in bar crashing - Fixed a bug with projectile not noticing clone as its host.
White Mage
- Black Mass now deals according to max_hp (1%) and initial damage of 2.5% max_hp + multiplier from that amount
Marauder
- Fixed Trap doing some weird stuff
Viking
- Whilrdwind now leeches mana and hp according to your stats and its damage
Pyromancer
- Pyrokinetic Disorder can now cause burning or poison on enemies from the Burning talent
Unfortunately we ran into some issues with basic attack damage not supporting multiple damage types, thus impacting the various elemental penetration stats etc. We had to re-program the whole system and it needs to be tested well before we want to put the next season out. Sorry for the inconvenience!
- Lowered manacost scaling - Lowered Trap Damage - Added unique art to item: Odin's Battlespear - Potions removed from leg-myth crafting - Added Gul rune (0.2% mana per hit) - Added Zod rune (0.2% Life per hit) - Sets now require -1 of the whole set to give the effect (Except Tal's) - Combat Text is now smarter and pushes away other combat texts
Fixes
- Fixed regular bosses hp regen - Fixed Arcane Fury not proccing - Fixed Steam Skin not working in offhand - Fixed Stone Hand hazard trap
Viking
- Improved Whirlwind visuals + now the steam skins work with it.
Demon Slayer
- Fixed Weapon Balance not applying armor break
White Mage
- Fixed Curse showing crazy %
Lancer
- Glory now lasts 6 seconds - Removed Cooldown from Stand United because its a toggle ability
Pirate
- Explosive Barrel is now an independent talent, hitting it with a projectile adds the projectiles damage to its damage
- Removed vote reset in the tutorial - Removed Boss health regen - Lowered Boss hp scaling a bit - Lowered Sand Goliath Armor from 65 to 35 - Lowered use relic damage scaling a bit - Reaper skulls no longer oneshot - Arcane Fury now procs on hit
Fixes
- Fixed Merchant navigation in inventory - Fixed Mercenary crashing - Fixed a crash with projectile - Fixed a crash with Rat King - Fixed Mayhem Moonshine Madness - Fixed mapscreen difficulty changing in local - Fixed buffs not drawing on screen - Fixed Elemental Weakness
Pyromancer
- Pyrokinetic Disorder can now crit
Lancer
- Fixed Parry has wrong image in talents - Debilitating Shout now adds armor break
- Lowered Enemy HP scaling and Damage Scaling a bit - Removed Slowdown effect from bosses - Black Market prices lowered by 50% - Fixed Moonshine Madness on mayhem - Lowered enemy Mortar, Thunder Orbiter etc damage - Added range to gun weapons - Did a ton of performance optimization for enemy density - Reworked visual inventory - Lowered non energy hero mana costs - Removed Burst from ability tokens - Added Arcane Fury to Spellshard weapon - Buffed "Slow" effects from -50% to -75% - You can now change difficulty in the waypoint in local play - Lowered inferno monster level + special dungeon scaling
Fixes
- Fixed Weapon Damage scaling on abilities - Fixed Demon Slayer ability localizations - Fixed Hero Talent STR / ENE being swapped - Fixed a problem with basic attack armor and spell breaks - Fixed slow and freeze not affecting enemy speed - Fixed Defunct Surgeon, Glory and Demon Form damage being calculated wrong
Plague Doctor
- Lifeblood Aura now increases only maxhp and gives a 1% of maxhp regeneration - Fixed Booster Shot + changed it into a buff - Plague Duration increased from 4 seconds to 8 seconds - Lifeblood Aura art added - Fixed Defunct Sugeron not stopping when HP is below 50% - Fatal Curse now applies elemental weakness (all elements) - Fixed Crow Mask not working properly - Plague Set now doubles the damage of plague - Fixed Devout Doctor
Pyromancer
- Flame Shield now randoms burn/poison and penetration per tick - Pyrokinetic Disorder now shows the auras range on players
Marauder
- Traps can now crit - Serrated Chain duration increased to 7 but stacks decreased to 3 - Chain traps now slow instead of stun - Increased Chain Trap Range - Marauder trap now deals damage when snapping on the enemy AND when pulling it in. If the traps hook doesnt meet the distance requirement it wont appear at all now - Marauder set now applies Serrated Chains to Chain Trap and increases hooks to 20 from 10 - Fixed Madness of the Arena dealing too much damage
Pirate
- Fixed Powder Trail
Necromancer
- Fixed Summon Mastery - Fixed Volatile Mixtures - Fixed Soul Rend - Summons now have your HP on top of their own - Summon Mastery scaling buffed - Lowered Poison Barb penetration scaling
Nomad
- Buffed Rupture damage to start from 75%
White Mage
- Fixed a problem with Black Mass causing hidden dps sometimes - Malediction now has 1 stack and duration is same as curse - Soulspurn absorption shield increased from 5% to 25% - Dark Magic shield no longer stacks - Dark Oath now applies curse - Black Mass now scales off of 2.5% of enemy current HP for cursed enemies
- Added Arcane Nova into ability tokens for ranged weapons - Optimized enemy damage and HP scaling from rarity - Changed Gold pickup color to white - Enemies now have Diminishing Return for player stuns, 100% - 50% - 25% and immune - Pause menu talent setting now opens the prompt in the menu not closing it. - Steam skins are now character slot based so you can equip them per character
Fixes
- Fixed APS in talent screen and strength not showing correctly - Fixed Weapon Scaling on abilities - Weapon Damage on abilities now scales 5% per point up to 100% with 20 points in a talent
White Mage
- Fixed an slightly reworked mana orb
Pyromancer
- Chaos Induction now turns pyro into pure poison, fire gear no longer works for him
Viking
- Ymir's Champion now turns Viking into pure cold, phys gear no longer works for him
Demonspawn
- Reduced Bone Storm orbit radius from 48 to 32 - Fixed Ossification tooltip
Pirate
- Increased Powder Trail mask so it actually explodes correctly
Hero Siege season 10 will launch on 14th of July bringing completely re-worked classes and 2 talent trees for each class instead of the single talent tree we had for them before + more awesome QOL changes, balance, back end re-works, optimization and bug fixes for long existed problems!!
Paid Content
We put out some paid content also, so you can support our constant work to keep the game alive and refreshing since most of the work we do is free for everyone who owns the base game!
STEAM Lootboxes
We also put out a steam integration for awesome custom skins that can be obtained from lootboxes. Keys cost $1.49 and the items are tradable + sellable on the Steam Marketplace. We want to be completely transparent with our playerbase so here are the drop chances for each item tier:
Chances for the lootbox drops are: - Superior Items (Blue) 65% - Legendary Items (Orange) 20% - Mythic (Purple) 10% - Satanic (Red) 4% - Angelic (Light Yellow) 1%
Here is a samurai with the new skin and satanic weapon skin + angelic shield skin
We will post the patch notes with the release, but you can still tune in on the open Beta to try out the new abilities and classes!!
We are also going to start working on ACT 8 - Gates of Valhalla after the season comes out, so its going to be a really busy summer. We plan on completely overhaul the questing system, add new stuff to the guild system and bring a new class to the table "Jötunn" which is an Ice / Lightning mage with the good old Orb of Frost from Diablo 2 sorceress!