Fixed an issue introduced in the latest patch that was softlocking the game when every entity in the combat was casting a spell at the same time (was introduced due to a refactor of the battle time system to make turns duration more constant and reliable).
Fixed an issue introduced in the latest patch that was preventing catapults and turrets from being activable during battles.
We apologies for the issues introduced in the recent patch, we are currently refactoring a lot of internal code from the battle system to prepare for the new mechanics that will be introduced in the Chapter IV that caused those issues.
Reworked the battle camera, it is now fully controllable manually, using the right stick / left mouse click you can rotate around the current camera target (now close to the entities by default instead of doing a global view), using the right stick click / mouse scroll wheel you can choose between different zoom levels and using the left stick / left click you can now move the camera tactically around the battlefield, the camera will now also autofocus entities that are doing actions (X-COM style), don't hesitate to give us feedbacks on the new camera on the discord!
Added a minimap, it's the first step of the global navigation overhaul, for now the minimap use the same texture than the full map that you can open by pressing the "m" / select button but we will improve it with more detailed maps inside cities, we are working also on a new intermediary point system and path drawing on the minimap for quests that are far away from your current position but it will be released in a future patch.
Fixed an issue where you could end up under map after a teleportation (or cutscene teleport)
Fixed an issue where a follower could end up under map after a teleportation (or cutscene teleport)
Fixed an issue that was making NPCs spawning undermap in special circumstances
Fixed an exploit that was allowing to stack multiple time the effect of stats boosts aura
Fixed an issue with some auras that were not applied correctly
Fixed an issue that was preventing the Mantis boss from despawning after the end of Chapter III
Fixed an issue with some cutscenes that were not cleaning their states after completion
Cleaned up a few sidequests issues of the Chapter III (Quest Markers, Cameras)
Fixed an issue with Nekaroo races that was cancelling them too early
The conclave boss cannot be stunned, slowed, frozen anymore
We’re very excited to be a part of Gamescom this year! We will be coming with a brand new demo made especially for the occasion, playable on the Dear Villagers booth in the Indie Arena area Hall 10.2 from August 20th to 24th !
Either to ride an adorable nekaroo, fight horrible monsters or enjoy the scenery, this demo will showcase the core experience of Edge of Eternity. Test the gameplay and get a feel of the game! (Maybe you can even get a little preview of chapter IV if you ask us 😉)
You are coming to Gamescon this year? Come meet us there! We would love to hear your feedbacks and thoughts about the game!
Don’t forget to follow us on Twitter so you don’t miss news and updates about Edge of Eternity! https://twitter.com/eoegame
We pushed an experimental patch on the main branch using latest Unity alpha version that should fix the Windows 7 issue, all Window 7 players should be able to play the Chapter III on the main branch but since it's an alpha version of Unity there may be unexpected new issues. Please report us any new issues that you find using this version, thanks.
Also the team is going to Gamescom, if any of you comes by please don't hesitate to say hi, we will be on the Indie Arena area
Also since we will be at Gamescom there will be no new patch during a week (we will be there 18 - 25 August), we will resume improving the game as soon as we get back!