Cuphead - 3x0x8


Hello friends,

Where has the time gone? We've been hard at work over the last couple of months squashing bugs, fixing exploits, and even doing a little bit of gameplay balance tuning. Thank you all for your patience, kindness, and support. We wouldn't be here without you.

Patch Notes 1.1.3:
• Fixed various freezes caused by controller disconnection/reconnection
• Fixed infinite controller rumble bug
• Fixed various freezes and soft-locks and crashes
• Improvements to saving and loading
• No longer possible to create a Mugman army.
• Fixed rapid-weapon-swap damage glitch
• Slight charge weapon damage reduction
• Charge weapon charge is now maintained during parry
• Now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press "Y" to unequip)
• Mr. Chimes no longer gets stuck or goes off-screen
• King Dice’s Start Over square will now only trigger once per attempt
• Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level
• Dice Palace score now properly resets when retrying the level
• Fixed improper hit boxes on the Devil's snake attack
• Fixed Devil's goat attack so it hits ducking players
• Elevator on Rugged Ridge no longer locks if Player 1 dies
• A+ grade now possible on Funfair Fever and Treetop Trouble
• No longer possible to damage bosses that are off-screen
• Fixed rare crash when parrying on Carnival Kerfuffle
• Fixed Roundabout shots not coming back on screen on select stages
• Baroness Von Bon Bon death results now properly displays progress on phase 3
• Dr. Kahl's Robot death results now properly displays progress on phase 1
• Fixed various minor collision bugs
• Various art and animation polish
• Minor sound effect bug fixes and polish
• Added spooky Mausoleum announcer
• Touch fuzzy, get a little dizzy
Cuphead - 3x0x8


Hello friends,

Where has the time gone? We've been hard at work over the last couple of months squashing bugs, fixing exploits, and even doing a little bit of gameplay balance tuning. Thank you all for your patience, kindness, and support. We wouldn't be here without you.

Patch Notes 1.1.3:
• Fixed various freezes caused by controller disconnection/reconnection
• Fixed infinite controller rumble bug
• Fixed various freezes and soft-locks and crashes
• Improvements to saving and loading
• No longer possible to create a Mugman army.
• Fixed rapid-weapon-swap damage glitch
• Slight charge weapon damage reduction
• Charge weapon charge is now maintained during parry
• Now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press "Y" to unequip)
• Mr. Chimes no longer gets stuck or goes off-screen
• King Dice’s Start Over square will now only trigger once per attempt
• Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level
• Dice Palace score now properly resets when retrying the level
• Fixed improper hit boxes on the Devil's snake attack
• Fixed Devil's goat attack so it hits ducking players
• Elevator on Rugged Ridge no longer locks if Player 1 dies
• A+ grade now possible on Funfair Fever and Treetop Trouble
• No longer possible to damage bosses that are off-screen
• Fixed rare crash when parrying on Carnival Kerfuffle
• Fixed Roundabout shots not coming back on screen on select stages
• Baroness Von Bon Bon death results now properly displays progress on phase 3
• Dr. Kahl's Robot death results now properly displays progress on phase 1
• Fixed various minor collision bugs
• Various art and animation polish
• Minor sound effect bug fixes and polish
• Added spooky Mausoleum announcer
• Touch fuzzy, get a little dizzy
Cuphead

The 'Souls-like' label may need to die, but that hasn't prevented many an enthusiast using the term to describe Cuphead – mainly because you die a lot in it. So it makes sense that there are folk out there dreaming about the two games converging, and some have even gone as far as to illustrate how such a convergence would look.

YouTube channel 64 Bits have done so, reimagining many of Dark Souls' most memorable bosses with an animation style closely resembling Cuphead. You have a cute version of Ornstein and Smough, a cute version of Sif, and a cute overworld view of Firelink Shrine. Even the bonfire there looks cute.

While the video below is impressive, don't get your hopes up that this is an actual game. "Before you ask, no, this is not actual gameplay," the description reads. "It will never be a game, but one can dream right?"

Indeed we can. Check it out below:

Nov 19, 2017
Cuphead - contact@rockpapershotgun.com (Graham Smith)

Sundays are for writing The Sunday Papers – mostly. Another fortnight has gone by since I last did so however, for which I can only apologise. Let’s me make it up to you with… links to articles about games.

Yussef Cole at Unwinnable wrote about Cuphead and the racist legacy of the animation period it references. This is great criticism. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jamie Wallace)

cuphead

Once more, we’ve made it to the very middle section of the week – right there in between a weekend and another weekend. What better time to indulge in some digital video game niceness? Incidentally, this also happens to be the week before the international commerce festival that is Black Friday 2017. We’ve already got a guide to the best PC gaming Black Friday stuff on the site, take a look at that and maybe bookmark it, why don’t you.

Before that all unfolds, there is already a batch of fairly nice deals on digital downloads available right here on the good ship Internet. So, consider this another convenient mid-week digital deals roundup if you like. Let’s get to it, shall we?

(more…)

Cuphead - contact@rockpapershotgun.com (John Walker)

In a week in which Assassin’s Creed Origins has managed to break the charts to such a degree that it somehow not only appears three> times, but also stopped Feedly from being able to display the rest of the games in the correct order, we also see a few other new entries. But absolutely no new names. (more…)

Cuphead - contact@rockpapershotgun.com (John Walker)

People, people of Earth, for the second week in a row GTA V isn’t in the Steam Charts! And for the first time in human history, this week nor is Counter-Strike: Global Offensive! What’s happened? I’ll tell you what’s happened. Everyone’s got a copy now. Phew.

So instead, here are eight other games and Plunkbat, and one plastic box, in ascending order of dollar-eyes. (more…)

Cuphead

The voting for the Golden Joystick Awards presented with Omen by HP closes in just under three weeks (November 3rd), and before that happens, we want to see our favourites from the last 12 months get the recognition they deserve. Not to manipulate the process because we want all the PC games to win in every category, or anything, but because there are so many amazing projects nominated that we want to celebrate. 

If you vote, too, you get a free digital copy of The Best PC Games Ever, which we published earlier this year. Take a look here for more information on what's inside, but it contains a great making of feature on the All Ghillied Up mission from Call of Duty 4, retrospectives on classics like Red Alert 2, Deus Ex, Max Payne 2 and tons more. All you have to do is vote, enter your email, then you'll receive instructions on claiming this lovely-looking digital book.

There's a bunch of great PC games up for awards at the Golden Joysticks this year. Rock-hard modern classic Cuphead is up for best visual design, for example, and offbeat horror platformer Little Nightmares is deservedly nominated for best audio. The best indie game category is full of great PC titles, of course: Dream Daddy, Everything, Friday the 13th, Night In The Woods, Pyre, Slime Rancher, Stories Untold, Tacoma, Thimbleweed Park and What Remains of Edith Finch. And that's just a few of the categories. There are three eSports categories, and the best PC games category has the likes Total War: Warhammer 2, Endless Space 2, West of Loathing, PUBG, Rising Storm 2: Vietnam and a bunch more—check out the voting page and pick your favourites. 

 

Counter-Strike 2 - contact@rockpapershotgun.com (Alice O'Connor)

Wotcha gang. Your old chum Alice here for this week’s charts, as everyone else has been fired. Out of a cannon. Blown into a jillion little pieces. Hence the Apocalyptic yellow tone to the skies today. Hold your breath when outside, and hold your breath while we count down last week’s top ten of the top-selling games on Steam.

(more…)

Cuphead

The old-fashioned platformer Cuphead is pretty great: "A nails-hard 2D shooter where you fight outlandish bosses, interspersed with palate-cleansing run-and-gun sections," as we put it in our very positive review. That high degree of difficulty is well known, and but it doesn't seem to be overly off-putting.

"Cuphead has only been out for two weeks and we never could have dreamed of the reception we’ve received from our amazing fans! Today, we wanted to take a moment to thank each and every one of you for your support and we’re excited to share that Cuphead has gone platinum with over 1 million units sold!" Chad and Jared Moldenhauer of Studio MDHR said. Although the platforms weren't specified, I'm confident they mean the sum across Xbox and PC.

"We have worked tirelessly over the past few years to deliver a game that remained true to our vision and we are both humbled and excited that so many people from around the world are playing Cuphead—it truly makes it all worth it. From all of us at StudioMDHR, thanks again for your support!"

Cuphead is out for the PC and Xbox One, and by all appearances the bulk of players are actually on PC: More than 575,000 people own it on Steam, according to Steam Spy, and it's also available on GOG and the Microsoft Store.

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