Magicite - Sean Young
Hey all! Got a small update for you. Fixed a few bugs and tweaked a few things here and there.

Gameplay
-The first person to enter a door in multiplayer will now trigger the level transition, instead of the entire party having to be in one door. All players who were dead are revived with 1 HP in the town but will lose all of their gold
-Crater biome can now be seen as early as District 15
-Laser Gun now costs 5 mana per shot


Bug Fixes
-Fixed Floaty Slime + Levitate Bug
-Fixed Mystery Key Biscuit Icon
-Fixed Items Bought not being counted
-Fixed Invisible Crystalline Ore Bug in Multiplayer

Magicite - Sean Young
Hey all! Got a small update for you. Fixed a few bugs and tweaked a few things here and there.

Gameplay
-The first person to enter a door in multiplayer will now trigger the level transition, instead of the entire party having to be in one door. All players who were dead are revived with 1 HP in the town but will lose all of their gold
-Crater biome can now be seen as early as District 15
-Laser Gun now costs 5 mana per shot


Bug Fixes
-Fixed Floaty Slime + Levitate Bug
-Fixed Mystery Key Biscuit Icon
-Fixed Items Bought not being counted
-Fixed Invisible Crystalline Ore Bug in Multiplayer

Magicite - Sean Young
Magicite - Sean Young
Magicite - Sean Young
Hey all, I've got some exciting things to share with you! This update's got a tough new biome, new enemies, weapons, and numerous bug fixes.

Gameplay
Added CRATER BIOME (If you want to live, don't go there)
Added Space Butterfly
Added Cosmic Skeleton
Added Space Commander Boss
Added Laser Sword
Added Laser Crossbow
Added Total Biscuit of Knowledge
Increased vision for all enemies
If Arrows equipped, picking up same type will go straight into Arrow Slot
Slightly reduced spikey chain ball spawn in Dungeon

Bug Fixes
Fixed Drum Deleting Item bug
Fixed Broodmother pushing into walls bug
Fixed Arrow crafting wrong quantity bug
Fixed Wizard Beard not working
Fixed Gatherer Trait not working (It is now 50% chance to activate)
Fixed Spawning in Town bug
Fixed Defensive Trait - it is now +4HP -1ATK
Fixed Not Recording Boss kills

As always, thanks so much for the support. Please continue to report bugs to magicitegame@gmail.com and give me all of your cool ideas right here on the Steam Forums!

Oh and I've been wanting to ask, which races/hats are your favorites? :D


Magicite - Sean Young
Hey all, I've got some exciting things to share with you! This update's got a tough new biome, new enemies, weapons, and numerous bug fixes.

Gameplay
Added CRATER BIOME (If you want to live, don't go there)
Added Space Butterfly
Added Cosmic Skeleton
Added Space Commander Boss
Added Laser Sword
Added Laser Crossbow
Added Total Biscuit of Knowledge
Increased vision for all enemies
If Arrows equipped, picking up same type will go straight into Arrow Slot
Slightly reduced spikey chain ball spawn in Dungeon

Bug Fixes
Fixed Drum Deleting Item bug
Fixed Broodmother pushing into walls bug
Fixed Arrow crafting wrong quantity bug
Fixed Wizard Beard not working
Fixed Gatherer Trait not working (It is now 50% chance to activate)
Fixed Spawning in Town bug
Fixed Defensive Trait - it is now +4HP -1ATK
Fixed Not Recording Boss kills

As always, thanks so much for the support. Please continue to report bugs to magicitegame@gmail.com and give me all of your cool ideas right here on the Steam Forums!

Oh and I've been wanting to ask, which races/hats are your favorites? :D


Magicite - Sean Young
Hey everyone. I tampered with some of the net code so hopefully that one black screen bug is fixed permanently. There are also numerous smaller bug fixes, along with two new companions to unlock!

Bug Fixes
L key is now re-bindable
Haste Beetle unlock requirements reduced to level 40
Fixed access NPC from anywhere bug
Wood, Planks, and Sticks only sell for 1 gold now
Fixed Skeleton King Hood Hat description
Potion Brewer now has a 50% chance to craft big potions instead of 100%
Fixed Haste Beetle not working upon level up

NEW COMPANIONS!
Added Gorgon Eye
Added Floaty Slime

Thanks for your support, 1.2 should be out in a couple of weeks with a new biome, new items, and new enemies!
-Sean
Magicite - Sean Young
Hey everyone. I tampered with some of the net code so hopefully that one black screen bug is fixed permanently. There are also numerous smaller bug fixes, along with two new companions to unlock!

Bug Fixes
L key is now re-bindable
Haste Beetle unlock requirements reduced to level 40
Fixed access NPC from anywhere bug
Wood, Planks, and Sticks only sell for 1 gold now
Fixed Skeleton King Hood Hat description
Potion Brewer now has a 50% chance to craft big potions instead of 100%
Fixed Haste Beetle not working upon level up

NEW COMPANIONS!
Added Gorgon Eye
Added Floaty Slime

Thanks for your support, 1.2 should be out in a couple of weeks with a new biome, new items, and new enemies!
-Sean
Jun 17, 2014
Magicite - Sean Young
CODING ALL DAY NONSTOP. Okay so there were a ton of bugs that I managed to knock out which took up most of the week. Then I implemented the entire Companion system which is actually pretty nice. Right now there are only 4 to unlock but I made sure they are very hard to get, and there's a lot more on the way.

Bug Fixes

Fixed Race/Hat/Companion Unlock bug for 100% Unlock chances.
Fixed hunger loss in towns during multiplayer
Fixed Arrow Duplication
Fixed Swift trait not applying DEX bonus
Fixed Pink Square bug with rings
Fixed Infinite HP Bug
Fixed Bat movements in multiplayer
Fixed Negative HP Bug
Fixed Invisible Viking Axe in Multiplayer
Fixed Invisible Frostshard in Multiplayer
Potentially Fixed Doors not working in Multiplayer(it works for me 100% of the time but I will wait and see if other people still experience it.)

Gameplay Changes

Multiplayer Enemies HP & ATK scaled down a bit
Overworld Helm has a new effect!

NEW Companions!
Added Regen Fairy
Added Ancient Bat
Added Haste Bug
Added Gadget Guard

Thanks for your support. I'll let you know when 1.2 should hit. I've got some plans for a NEW BIOME and some other neat items and companions. Thanks again for your support, it means a lot to me.
-Sean
Jun 17, 2014
Magicite - Sean Young
CODING ALL DAY NONSTOP. Okay so there were a ton of bugs that I managed to knock out which took up most of the week. Then I implemented the entire Companion system which is actually pretty nice. Right now there are only 4 to unlock but I made sure they are very hard to get, and there's a lot more on the way.

Bug Fixes

Fixed Race/Hat/Companion Unlock bug for 100% Unlock chances.
Fixed hunger loss in towns during multiplayer
Fixed Arrow Duplication
Fixed Swift trait not applying DEX bonus
Fixed Pink Square bug with rings
Fixed Infinite HP Bug
Fixed Bat movements in multiplayer
Fixed Negative HP Bug
Fixed Invisible Viking Axe in Multiplayer
Fixed Invisible Frostshard in Multiplayer
Potentially Fixed Doors not working in Multiplayer(it works for me 100% of the time but I will wait and see if other people still experience it.)

Gameplay Changes

Multiplayer Enemies HP & ATK scaled down a bit
Overworld Helm has a new effect!

NEW Companions!
Added Regen Fairy
Added Ancient Bat
Added Haste Bug
Added Gadget Guard

Thanks for your support. I'll let you know when 1.2 should hit. I've got some plans for a NEW BIOME and some other neat items and companions. Thanks again for your support, it means a lot to me.
-Sean
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