Magicite - Sean Young
Hey everyone. I tampered with some of the net code so hopefully that one black screen bug is fixed permanently. There are also numerous smaller bug fixes, along with two new companions to unlock!

Bug Fixes
L key is now re-bindable
Haste Beetle unlock requirements reduced to level 40
Fixed access NPC from anywhere bug
Wood, Planks, and Sticks only sell for 1 gold now
Fixed Skeleton King Hood Hat description
Potion Brewer now has a 50% chance to craft big potions instead of 100%
Fixed Haste Beetle not working upon level up

NEW COMPANIONS!
Added Gorgon Eye
Added Floaty Slime

Thanks for your support, 1.2 should be out in a couple of weeks with a new biome, new items, and new enemies!
-Sean
Magicite - Sean Young
Hey everyone. I tampered with some of the net code so hopefully that one black screen bug is fixed permanently. There are also numerous smaller bug fixes, along with two new companions to unlock!

Bug Fixes
L key is now re-bindable
Haste Beetle unlock requirements reduced to level 40
Fixed access NPC from anywhere bug
Wood, Planks, and Sticks only sell for 1 gold now
Fixed Skeleton King Hood Hat description
Potion Brewer now has a 50% chance to craft big potions instead of 100%
Fixed Haste Beetle not working upon level up

NEW COMPANIONS!
Added Gorgon Eye
Added Floaty Slime

Thanks for your support, 1.2 should be out in a couple of weeks with a new biome, new items, and new enemies!
-Sean
Jun 18, 2014
Magicite - contact@rockpapershotgun.com (Ben Barrett)

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You could be forgiven for thinking you’d seen Magicite before: it’s a low-fi indie RPG-platformer that uses perma-death and procedural generation to create an endlessly replayable dungeon crawler, item grabber, monster slayer. It sexdecupled a $1,000 Kickstarter goal in November on the back of all that, plus promises of crafting and multiplayer. There’s nifty character customisation too and, as a kicker, it’s bastard hard. Here’s Wot I Think.>

… [visit site to read more]

Jun 17, 2014
Magicite - Sean Young
CODING ALL DAY NONSTOP. Okay so there were a ton of bugs that I managed to knock out which took up most of the week. Then I implemented the entire Companion system which is actually pretty nice. Right now there are only 4 to unlock but I made sure they are very hard to get, and there's a lot more on the way.

Bug Fixes

Fixed Race/Hat/Companion Unlock bug for 100% Unlock chances.
Fixed hunger loss in towns during multiplayer
Fixed Arrow Duplication
Fixed Swift trait not applying DEX bonus
Fixed Pink Square bug with rings
Fixed Infinite HP Bug
Fixed Bat movements in multiplayer
Fixed Negative HP Bug
Fixed Invisible Viking Axe in Multiplayer
Fixed Invisible Frostshard in Multiplayer
Potentially Fixed Doors not working in Multiplayer(it works for me 100% of the time but I will wait and see if other people still experience it.)

Gameplay Changes

Multiplayer Enemies HP & ATK scaled down a bit
Overworld Helm has a new effect!

NEW Companions!
Added Regen Fairy
Added Ancient Bat
Added Haste Bug
Added Gadget Guard

Thanks for your support. I'll let you know when 1.2 should hit. I've got some plans for a NEW BIOME and some other neat items and companions. Thanks again for your support, it means a lot to me.
-Sean
Jun 17, 2014
Magicite - Sean Young
CODING ALL DAY NONSTOP. Okay so there were a ton of bugs that I managed to knock out which took up most of the week. Then I implemented the entire Companion system which is actually pretty nice. Right now there are only 4 to unlock but I made sure they are very hard to get, and there's a lot more on the way.

Bug Fixes

Fixed Race/Hat/Companion Unlock bug for 100% Unlock chances.
Fixed hunger loss in towns during multiplayer
Fixed Arrow Duplication
Fixed Swift trait not applying DEX bonus
Fixed Pink Square bug with rings
Fixed Infinite HP Bug
Fixed Bat movements in multiplayer
Fixed Negative HP Bug
Fixed Invisible Viking Axe in Multiplayer
Fixed Invisible Frostshard in Multiplayer
Potentially Fixed Doors not working in Multiplayer(it works for me 100% of the time but I will wait and see if other people still experience it.)

Gameplay Changes

Multiplayer Enemies HP & ATK scaled down a bit
Overworld Helm has a new effect!

NEW Companions!
Added Regen Fairy
Added Ancient Bat
Added Haste Bug
Added Gadget Guard

Thanks for your support. I'll let you know when 1.2 should hit. I've got some plans for a NEW BIOME and some other neat items and companions. Thanks again for your support, it means a lot to me.
-Sean
Magicite - Sean Young
Jeeeez I didn't expect the transition to 1.0 to be so insane!!

I'll try to fit as much as I can into 1.1 but you can definitely expect the new and unlockable COMPANIONS!!! I think I can launch sometime this weekend but you know me I may be a day or two behind.

And thanks again for the support, everyone. I love looking through the discussions and seeing players help out newer players or give out tips. This is one of the nicest and supportive communities I've seen, and I'm proud of it!

Keep on being awesome!!
-Sean
Magicite - Sean Young
Jeeeez I didn't expect the transition to 1.0 to be so insane!!

I'll try to fit as much as I can into 1.1 but you can definitely expect the new and unlockable COMPANIONS!!! I think I can launch sometime this weekend but you know me I may be a day or two behind.

And thanks again for the support, everyone. I love looking through the discussions and seeing players help out newer players or give out tips. This is one of the nicest and supportive communities I've seen, and I'm proud of it!

Keep on being awesome!!
-Sean
Magicite - Sean Young
We've finally made it, folks! Magicite 1.0 is here and is out of Early Access!

BUT Magicite isn't "done" yet, because I'll be updating the game periodically like I have been the past few months. There are a few more things I would like to add to the game, along with more of your guys' suggestions.

I just want to say thanks again so much for all of the support you have given Magicite. I look forward to adding content and refining the game as well as exploring some new ideas for new games!

Magicite 1.0

Bug Fixes

Throwing Axe skill properly scales with ATK
Knight Blade skill properly scales with ATK
Dragon Hat only hits for MAG rather than MAGx2
Fixed Jelly Sword Bug
Fixed Wall Clip Bug
Fixed Scourge Boss Bug
Fixed Multiplayer Door Bug

Gameplay Changes

New Hat!
Added Overworld Helm Hat

New Weapons!
Added Emerald Katana
Added Emerald Combat Axe
Added Obsidian Sword

New Greatswords!
Added Zweihander
Added Firebrand
Added Icebrand
Added Thunderbrand

Magicite - Sean Young
We've finally made it, folks! Magicite 1.0 is here and is out of Early Access!

BUT Magicite isn't "done" yet, because I'll be updating the game periodically like I have been the past few months. There are a few more things I would like to add to the game, along with more of your guys' suggestions.

I just want to say thanks again so much for all of the support you have given Magicite. I look forward to adding content and refining the game as well as exploring some new ideas for new games!

Magicite 1.0

Bug Fixes

Throwing Axe skill properly scales with ATK
Knight Blade skill properly scales with ATK
Dragon Hat only hits for MAG rather than MAGx2
Fixed Jelly Sword Bug
Fixed Wall Clip Bug
Fixed Scourge Boss Bug
Fixed Multiplayer Door Bug

Gameplay Changes

New Hat!
Added Overworld Helm Hat

New Weapons!
Added Emerald Katana
Added Emerald Combat Axe
Added Obsidian Sword

New Greatswords!
Added Zweihander
Added Firebrand
Added Icebrand
Added Thunderbrand

May 25, 2014
Magicite - Sean Young
Developing all day every day NONSTOP.

Added New Biome: The Crystal Quarry
Added Crystal Golem
Added Crystal Slug
Added Crystal Bat
Added Mimic

Added Unique Item: Crystal Bow
Added Unique Item: Ryvenrath's Scale

You can now find and equip rings!
Added Ring of Power
Added Ring of Wisdom
Added Ring of Nature
Added Ring of Life
Added Ring of Rage
Added Ring of Insanity
Added Archer's Ring
Added Ring of Balance

Fixed Item duplication bug

The next patch should have A LOT of content. I'm shooting for 1.0 release hopefully within a couple more weeks, then I'll continue to update and add more content after that :)

Have a nice day!
-Sean
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