The Elders are desperate to recapture the Commander in XCOM 2’s expansion. Among the Chosen tasked with finding the Commander: The Hunter, a ranged unit that can stalk its prey from across the map.
The Hunter revels in slowly tracking, wounding and disabling XCOM units in his crosshairs before striking the final blow. He grows bolder as he sees XCOM blood spilled, but his supreme confidence in his abilities means that he may underestimate your resolve..even as the Hunter actively taunts you on the battlefield.
The Hunter can perch in unusual places thanks to the use of his grappling hook. From those hunting blinds, it can fire a Tracking Shot and target an XCOM solider from wherever they hide on the map. As soon as you see the laser-sighting beam, you have one turn to break line of sight before he takes the shot. The Hunter has also been known to toy with prey using Concussion Grenades and Tranquilizer Shots. Like his siblings, the real threat to your mission is that the Hunter will abduct your troops, interrogate them and try to discover the Avenger’s location.
http://store.steampowered.com/app/593380/XCOM_2_War_of_the_Chosen/ That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
The Elders are desperate to recapture the Commander in XCOM 2’s expansion. Among the Chosen tasked with finding the Commander: The Hunter, a ranged unit that can stalk its prey from across the map.
The Hunter revels in slowly tracking, wounding and disabling XCOM units in his crosshairs before striking the final blow. He grows bolder as he sees XCOM blood spilled, but his supreme confidence in his abilities means that he may underestimate your resolve..even as the Hunter actively taunts you on the battlefield.
The Hunter can perch in unusual places thanks to the use of his grappling hook. From those hunting blinds, it can fire a Tracking Shot and target an XCOM solider from wherever they hide on the map. As soon as you see the laser-sighting beam, you have one turn to break line of sight before he takes the shot. The Hunter has also been known to toy with prey using Concussion Grenades and Tranquilizer Shots. Like his siblings, the real threat to your mission is that the Hunter will abduct your troops, interrogate them and try to discover the Avenger’s location.
http://store.steampowered.com/app/593380/XCOM_2_War_of_the_Chosen/ That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
XCOM 2’s expansion introduces new Factions, unique pockets of resistance unaffiliated with XCOM. Today we’re introducing the Templars, a reclusive, monastic group of soldiers that has dedicated themselves to pushing their minds and bodies with psionic energy to the brink of humanity.
The Templars – led by Geist, one of the original Psionic soldiers – stayed away from ADVENT and their city centers after surviving the fall of the XCOM Project. In their isolation, they developed an almost religious zeal for collecting Psionic energy. Experimenting upon themselves, they even created weaponry that taps into their latent skills. As ADVENT and the Chosen Warlock begin siphoning Psionic energy across the planet, the Templars are now preparing to strike back.
While the Templar unit can use Autopistols, it is primarily a front-line fighter, easily recognizable by the Psionic blades they wield. Those lethal blades, though, are just an extension of a Templar, amped with Psionic and area-effect skills.
Their abilities get triggered through the use of Focus, a combat mechanic that builds over the course of a fight. Focus enables the Templar to perform superhuman feats such as increasing damage output and mobility. They don’t start off as superhuman, though – it’s about making tradeoff choices on the battlefield: Does the Templar charge Focus to unleash more devastating attacks? Or does the Templar maintain that Focus and boost its general combat effectiveness?
With experience, the Templar learns some incredible Psionic skills, but even initiates possess “Volt”– a Psionic attack that can chain to nearby foes at higher levels. Over time, Templars have been known to unleash Ionic Storm, a massive wave of lightning that will assault nearby foes. Some have trained to create a Pillar of solid energy and use it as cover. Those that further develop their abilities can warp reality and Exchange positions with other XCOM soldiers on the game map. These are just a few of the many known Templar skills.
http://store.steampowered.com/app/593380/XCOM_2_War_of_the_Chosen/ That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
XCOM 2’s expansion introduces new Factions, unique pockets of resistance unaffiliated with XCOM. Today we’re introducing the Templars, a reclusive, monastic group of soldiers that has dedicated themselves to pushing their minds and bodies with psionic energy to the brink of humanity.
The Templars – led by Geist, one of the original Psionic soldiers – stayed away from ADVENT and their city centers after surviving the fall of the XCOM Project. In their isolation, they developed an almost religious zeal for collecting Psionic energy. Experimenting upon themselves, they even created weaponry that taps into their latent skills. As ADVENT and the Chosen Warlock begin siphoning Psionic energy across the planet, the Templars are now preparing to strike back.
While the Templar unit can use Autopistols, it is primarily a front-line fighter, easily recognizable by the Psionic blades they wield. Those lethal blades, though, are just an extension of a Templar, amped with Psionic and area-effect skills.
Their abilities get triggered through the use of Focus, a combat mechanic that builds over the course of a fight. Focus enables the Templar to perform superhuman feats such as increasing damage output and mobility. They don’t start off as superhuman, though – it’s about making tradeoff choices on the battlefield: Does the Templar charge Focus to unleash more devastating attacks? Or does the Templar maintain that Focus and boost its general combat effectiveness?
With experience, the Templar learns some incredible Psionic skills, but even initiates possess “Volt”– a Psionic attack that can chain to nearby foes at higher levels. Over time, Templars have been known to unleash Ionic Storm, a massive wave of lightning that will assault nearby foes. Some have trained to create a Pillar of solid energy and use it as cover. Those that further develop their abilities can warp reality and Exchange positions with other XCOM soldiers on the game map. These are just a few of the many known Templar skills.
http://store.steampowered.com/app/593380/XCOM_2_War_of_the_Chosen/ That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
Get an in-depth look at new gameplay from an all new mission in XCOM 2: War of the Chosen. SUBSCRIBE to our YouTube channel for Inside Looks at new characters and enemies, features and insights from the XCOM 2 development team: http://2kgam.es/XCOMYT
That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
Get an in-depth look at new gameplay from an all new mission in XCOM 2: War of the Chosen. SUBSCRIBE to our YouTube channel for Inside Looks at new characters and enemies, features and insights from the XCOM 2 development team: http://2kgam.es/XCOMYT
That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
XCOM 2’s expansion introduces the Chosen, unique ADVENT enemies tasked by the Elders to recapture the Commander at all costs. Today, we’re introducing the Warlock, perhaps the Elders’ most arrogant child, who has sacrificed his sanity by drinking too deeply from the psionic well of power.
The Warlock believes himself to be a god and, through his continued abuse of psionics, has grown mentally unstable. He believes he is the only Chosen who recognizes the true power of psionics.
Armed with his assault rifle, the Warlock utilizes a variety of psionic abilities on the battlefield. He can summon a flurry of spectral zombies to rush XCOM soldiers and explode when within range; he can teleport allies to different locations around the battlefield; he can mind control enemy soldiers and even infect them with madness, which can cause a variety of status effects. He’s also able to summon additional guards capable of deadly melee attacks to his side. While these guards are active, the Warlock goes into stasis making him invulnerable to harm.
That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
XCOM 2’s expansion introduces the Chosen, unique ADVENT enemies tasked by the Elders to recapture the Commander at all costs. Today, we’re introducing the Warlock, perhaps the Elders’ most arrogant child, who has sacrificed his sanity by drinking too deeply from the psionic well of power.
The Warlock believes himself to be a god and, through his continued abuse of psionics, has grown mentally unstable. He believes he is the only Chosen who recognizes the true power of psionics.
Armed with his assault rifle, the Warlock utilizes a variety of psionic abilities on the battlefield. He can summon a flurry of spectral zombies to rush XCOM soldiers and explode when within range; he can teleport allies to different locations around the battlefield; he can mind control enemy soldiers and even infect them with madness, which can cause a variety of status effects. He’s also able to summon additional guards capable of deadly melee attacks to his side. While these guards are active, the Warlock goes into stasis making him invulnerable to harm.
That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
XCOM 2’s expansion introduces new Factions, unique pockets of resistance that the Commander recruits to fight alongside XCOM. Today we’re introducing the Skirmishers, former ADVENT soldiers who have chosen to rebel against their masters.
The Skirmisher is an offensive powerhouse, capable of dealing with threats running the gamut from up close to afar. An integrated grappling hook allows the Skirmisher to scale structures, but it can also help close the gap between the Skirmisher and its target - either by grabbing the enemy and pulling them in, or allowing the Skirmisher to fly towards its prey. Once in close, the Skirmisher may then employ its secondary weapon, a wrist-mounted Ripjack, to stab the enemy with deadly force.
Skirmisher units also come equipped with a custom Bullpup SMG; with training, they can learn to fire it twice in a single turn. Skirmishers also have several skills to tap into that allow them to take extra actions without ending their turn. For example, the Whiplash ability lets a Skirmisher attack an enemy with an electrical leash as a free action, and Reflex yields extra actions for each enemy that fired upon them the previous turn.
That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
XCOM 2’s expansion introduces new Factions, unique pockets of resistance that the Commander recruits to fight alongside XCOM. Today we’re introducing the Skirmishers, former ADVENT soldiers who have chosen to rebel against their masters.
The Skirmisher is an offensive powerhouse, capable of dealing with threats running the gamut from up close to afar. An integrated grappling hook allows the Skirmisher to scale structures, but it can also help close the gap between the Skirmisher and its target - either by grabbing the enemy and pulling them in, or allowing the Skirmisher to fly towards its prey. Once in close, the Skirmisher may then employ its secondary weapon, a wrist-mounted Ripjack, to stab the enemy with deadly force.
Skirmisher units also come equipped with a custom Bullpup SMG; with training, they can learn to fire it twice in a single turn. Skirmishers also have several skills to tap into that allow them to take extra actions without ending their turn. For example, the Whiplash ability lets a Skirmisher attack an enemy with an electrical leash as a free action, and Reflex yields extra actions for each enemy that fired upon them the previous turn.
That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!