We all need exciting music and audio for our game creations and we're really pleased to announce our collaboration with the very talented audio artist, YcarusRedCore, has now been converted for use with GameGuru Classic!
This excellent audio booster pack, previously only available for GameGuru MAX, has now been released for GameGuru Classic and offers over 190 custom-made loopable music tracks, sounds, jingles, voice, and atmospheric effects, covering a wide range of genres for your game design needs. Each effect and track has been designed with game development in mind, and custom-made with a focus on first-person gaming.
Included in this DLC you'll find:
Over 30 Voices effects
More than 100 Sci-Fi and modern effects
26 Looping Sci-Fi and Modern audio tracks
Over 40 Horror effects
So, whatever your audio needs, we're sure this pack will boost your collection!
The latest update is now out, including bug fixes reported since the March update. If you spot any new issues please let us know on our issues board.
Here are a few of the items we fixed in this update:
Imported models now no longer miss multi-texture names in the data structure
Temporary import files are now deleted so import geometry not repeated
Updated DBO converter to latest build dependencies
Bypassed XCache Standalone fix when importer being used
Added extra runtime info when an object cannot be found (corrupt install)
Modified third-person movement speed so weapon speed does not affect anim sync
Characters now reload correctly during combat and do not reset reload strafe
Weapons held no longer mess up when collecting duplicates
Changed prompt when collecting melee weapons from enemies
Player health collection no longer exceeds the maximum health
Added more script dependencies when exporting standalone
As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know. We are always looking for new features to release and the community will be very happy with you!
We are also happy to report that the most excellent Cine|Guru for GameGuru Classic was also recently updated to V1.6 so that the player is now frozen whenever cameras are active and a new command "activate" has been added to the actor script to allow actors to activate whatever entity is named in their IfUsed field.
For general news and an extended Live Chat with the community, check out the broadcast on our channel which goes out on the last Wednesday of every month on YouTube at 7 PM BST.
The player is now frozen whenever cameras are active and Added a new command, "activate" to actor script to allow actors to activate whatever entity is named in their IfUsed field.
The latest March fixes update is now out, including both bug fixes and new feature additions thanks to community contributions from Preben, Teabone, and Cybernescence. A massive thanks from everyone here at TheGameCreators. If you spot any new issues please let us know on our issues board.
When using Third Person Perspective, characters no longer slide about when moving
Fixed Medieval Weapons that previously stopped working from the last update
Fixed issues related to outdoor structures and the AI system
Gun Projectiles once again allow overriding of the spotlighting for the additional lighting effect
Character Creator now correctly assigns male and female based on the head chosen
Some weapons under specific conditions would not fire, now fixed so all weapons fire when have ammo
Several issues related to exporting and running standalone games resolved
We also have some notable feature additions from the community including:
The red health warning effect is now set to 50% of health instead of 99 points of health, no longer ignoring maximum health and allowing a better gaming experience
Multiple Win Zones allow win zones to be re-named to custom additional win zones, which are then specified by trigger zones for additional objectives for the player
You can now play video animations on entities such as fixed on a wall TV, and you can also change the texture on characters via script too!
As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know. We are always looking for new features to release and the community will be very happy with you!
For regular news and insights behind the scenes check out our broadcasts on our YouTube channel (which now includes a dedicated section on GameGuru Classic) which goes out on YouTube every Wednesday at 7 PM GMT.
We've just released our latest update for GameGuru Classic and once more we crushed the issues list, this time to absolute zero! As with all software, there will always be a few bugs lurking in the darkness, so if you do discover one, please let us know on our issues board.
Here is a detailed list of all the bugs we fixed in this update:
Fixed issue of building hulks exported from Building Editor from not showing/crashing
Added support for 'baseColorMap0-99' field in FPE to directly texture meshes by mesh index
Updated GameGuru Converter to produce more stable DBO such as some weaponized character models
Refreshed binaries of latest build to match latest source code available on GitHub repo
It has been a while since we asked, but if you have already completed a game in GameGuru Classic and you are happy with it, we would love to take a look and share the link with the whole community so everyone can see what can be done.
This game maker is now seven years strong and remains a popular choice for many budding game makers out there, and we must give a big shout-out to our amazing contributors who keep the features flowing!
For regular news and insights behind the scenes check out our broadcasts on our YouTube channel (which now includes a dedicated section on GameGuru Classic) which goes out on YouTube every Wednesday at 7 PM GMT
We've just released our latest update for GameGuru Classic and this one is heavy on bug fixing! These days the bugs are few and far between but we take them all seriously - and as always, if you do find any more bugs lurking in the shadows, please let us know on our issues board.
When a new bug report comes in we assign and tag the issue for you and, if we need additional information, we will add the "Help Wanted" tag. We usually cannot proceed with a fix until we get this information so if you do post an issue please check back regularly to see if we need a little more info from you. Together we can ensure the overall bug count for GameGuru Classic remains ludicrously low :-)
This update brings us back into single digits for outstanding bugs and for those that remain check out the issues board for the detail. Also, check out the comments in the "Help Wanted" tags as we have provided extra information on these in case it's a bug that affects you.
Here is the change log for October FIxes Update:
* Fixed the issue of some weapons not displaying correctly with the new 64-bit version of the engine * The texture types panel no longer invisible for some users * Characters no longer float in the air when set to always active and placed in the distance * Added Parallax Occlusion Mapping shader effect, thanks to Cybernescence for his amazing work! * Many fixes on released 64-bit build, thanks to Preben for all his many contributions over the years!
For regular news and insights behind the scenes check out our broadcasts on our YouTube channel (which now includes a dedicated section on GameGuru Classic) which goes out on YouTube every Wednesday at 7 PM BST.
We remain vigilant so, again if you do find an issue that you would like to see fixed in the next update, please do post it on our issues board
SetTextShaderConstantArrayByName( int iTextIndex, string szName, int arrayIndex, float value1, float value2, float value3, float value4 )
SetTextShaderConstantDefault( int iTextIndex, string szName )
Physics
Fixed SetPhysicsInitiallyAwake ignoring the provided value and always using true
In-App Purchases
Added new In-App Purchase commands to deal with subscriptions with multiple plans and offers
InAppPurchaseRedeemOffer()
GetAppReceipt()
InAppPurchaseActivateWithPlan( int iID, string planToken )
GetInAppPurchaseSubNumPlans( int iID )
GetInAppPurchaseSubPlanNumPeriods( int iID, int planIndex )
GetInAppPurchaseSubPlanPrice( int iID, int planIndex, int periodIndex )
GetInAppPurchaseSubPlanDuration( int iID, int planIndex, int periodIndex )
GetInAppPurchaseSubPlanDurationUnit( int iID, int planIndex, int periodIndex )
GetInAppPurchaseSubPlanPaymentType( int iID, int planIndex, int periodIndex )
GetInAppPurchaseSubPlanTags( int iID, int planIndex )
GetInAppPurchaseSubPlanToken( int iID, int planIndex )
iOS
Added GetAppReceipt() command on iOS to return the list of AppStore transactions
Android
Fixed APK export with deep links for Android 12
Updated Android target API to 31 (Android 12)
Added commands to return the size and position of any display cutouts on Android
Added support for both Adaptive and Legacy icons in APK export
Added command to request the app be pinned on Android
Removed deprecated expansion file commands on Android
Fixed Android sometimes returning device width and height as 1 at start before returning the correct values
Padded short sounds on Android to 400ms to avoid popping and distortion
Fixed APK export sometimes not finding java or jarsigner program
Fixed Android Keytool process sometimes not finding keytool program
IsPinAppAvailable()
PinApp( int enable )
Screen Area
Added commands to return the safe area that avoids all cutouts on iOS and Android
GetDisplayNumCutouts()
GetDisplayCutoutTop( int index )
GetDisplayCutoutBottom( int index )
GetDisplayCutoutLeft( int index )
GetDisplayCutoutRight( int index )
GetScreenBoundsSafeTop()
GetScreenBoundsSafeBottom()
GetScreenBoundsSafeLeft()
GetScreenBoundsSafeRight()
Social & Adverts
Updated to the latest Snapchat SDK
Updated to the latest Chartboost SDK
Light & Dark Modes
Added command to check if the device is in dark theme mode
IsDarkTheme()
Misc
Fixed command name for GetFractalXYZ
Updated Firebase SDK on iOS and Android
Fixed very long Print() string (100,000+ characters) causing a crash
Fixed SetWindowSize on Windows not allowing windows bigger than the screen when allowOversize parameter is set to 1
Tier 2
Added new common code folder for Android Tier 2 apps to simplify updates
Android Tier 2 projects have a new structure that shares common files and external libraries to make them easier to add, remove, and update
As usual Steam owners of AppGameKit Classic will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website