Sep 16, 2023
Imagine Me - Kinifi
Imagine Me - holliebuckets
PAX East Recap

What a week we've had! This past weekend, Imagine Me was demo'd at PAX East in Boston in its Full Release state <3

The game had wonderful reception and everyone really loved it! On Saturday morning, a speedrunner stopped by and beat the whole game in 10 mins. All the challenge levels, all the story - 10 minutes!!!!

We told everyone how much influence you had on the game. We wanted them to know this game is as much yours as it is ours. <3 Thank you so much for staying with us from last PAX (early access launch) to this PAX with the full release.

We wanted to share with you a bit of the awesomeness from the weekend. A community member was able to capture a time lapse of Sunday, the last day of PAX East. Here is the video. Music: Better Off Alone - VASKI

Next Update
Watch for the next update Tues, March 17th!! Just in time for St Patrick's Day!!



Imagine Me - holliebuckets
PAX East Recap

What a week we've had! This past weekend, Imagine Me was demo'd at PAX East in Boston in its Full Release state <3

The game had wonderful reception and everyone really loved it! On Saturday morning, a speedrunner stopped by and beat the whole game in 10 mins. All the challenge levels, all the story - 10 minutes!!!!

We told everyone how much influence you had on the game. We wanted them to know this game is as much yours as it is ours. <3 Thank you so much for staying with us from last PAX (early access launch) to this PAX with the full release.

We wanted to share with you a bit of the awesomeness from the weekend. A community member was able to capture a time lapse of Sunday, the last day of PAX East. Here is the video. Music: Better Off Alone - VASKI

Next Update
Watch for the next update Tues, March 17th!! Just in time for St Patrick's Day!!



Imagine Me - holliebuckets
Wishing you all a wonderful start to your weekend!! I pushed this build live a few hours early because it has an awesome patch/fix! :D

You can now begin a jump from anywhere
You are still only allowed two jumps and will have to return to "ground" in order to begin the sequence again, but it *feels* much better :D

Thank you, so much, to everyone who gave feedback and chatted with me about the issue :D Those conversations truly help me work out a solution :D

PAX East Booth 10203
If you will be attending PAX, please, please come say hi! :) We're sharing a booth with four other games and would love to meet you!!

Vday2015 End
The holiday level has been removed. You will keep the "stamp" if you completed the level, but its no longer a selectable level. If you did not complete it, the stamp option is gone.

Have a wonderful weekend folks!!!
Hollie (Chris too!) ^_^
Imagine Me - holliebuckets
Wishing you all a wonderful start to your weekend!! I pushed this build live a few hours early because it has an awesome patch/fix! :D

You can now begin a jump from anywhere
You are still only allowed two jumps and will have to return to "ground" in order to begin the sequence again, but it *feels* much better :D

Thank you, so much, to everyone who gave feedback and chatted with me about the issue :D Those conversations truly help me work out a solution :D

PAX East Booth 10203
If you will be attending PAX, please, please come say hi! :) We're sharing a booth with four other games and would love to meet you!!

Vday2015 End
The holiday level has been removed. You will keep the "stamp" if you completed the level, but its no longer a selectable level. If you did not complete it, the stamp option is gone.

Have a wonderful weekend folks!!!
Hollie (Chris too!) ^_^
Imagine Me - holliebuckets
Just in time for Valentine's Day, this announcement is short and sweet!

Check out the FIVE new color palettes and tons of new blocks Chris has added to the Workshop Level Editor. We'll continue to add functionality to the Level Editor, but can't wait to see what you make!!

Robbe's quest for the "Exit" continues in a special Valentine's Day level. The timer counts down, so you have to be quick!! This level will be available for play till February 28th. Completing the level earns you a special stamp on your Memory Page that will stay :D

We continued a few tweaks and fixes, especially to the Challenge Level hit-boxes, enemy deaths, and arrow collision. This is a result of sooo many community members submitting some awesome bug reports and feedback the past week. As a small "thank you", we added an Emoticon dedicated to you. <3

Have a very Happy Valentine's Day everyone!!!
Chris + Hollie

Navigating to the Valentine's Day Level
There was a bit of confusion as to where the new level is located in the game :D
- The Valentine's Day 2015 Stamp is located on the Memory Page of the Campaign (Image).
- The incomplete Stamp appears "grey'ed out" if it is incomplete (Image)
- Once you have completed the level, it will appear in full color. (Image).

Navigate to the level using your controller joystick or ASWD keys, per the normal navigation :D The stamp will remain after Feb 28, if you've completed the Valentine's Day 2015 level, but will no longer be accessible to play :)

Hope that clears up any miss communication. ^_^
Imagine Me - holliebuckets
Just in time for Valentine's Day, this announcement is short and sweet!

Check out the FIVE new color palettes and tons of new blocks Chris has added to the Workshop Level Editor. We'll continue to add functionality to the Level Editor, but can't wait to see what you make!!

Robbe's quest for the "Exit" continues in a special Valentine's Day level. The timer counts down, so you have to be quick!! This level will be available for play till February 28th. Completing the level earns you a special stamp on your Memory Page that will stay :D

We continued a few tweaks and fixes, especially to the Challenge Level hit-boxes, enemy deaths, and arrow collision. This is a result of sooo many community members submitting some awesome bug reports and feedback the past week. As a small "thank you", we added an Emoticon dedicated to you. <3

Have a very Happy Valentine's Day everyone!!!
Chris + Hollie

Navigating to the Valentine's Day Level
There was a bit of confusion as to where the new level is located in the game :D
- The Valentine's Day 2015 Stamp is located on the Memory Page of the Campaign (Image).
- The incomplete Stamp appears "grey'ed out" if it is incomplete (Image)
- Once you have completed the level, it will appear in full color. (Image).

Navigate to the level using your controller joystick or ASWD keys, per the normal navigation :D The stamp will remain after Feb 28, if you've completed the Valentine's Day 2015 level, but will no longer be accessible to play :)

Hope that clears up any miss communication. ^_^
Feb 9, 2015
Imagine Me - holliebuckets
Hey everyone!! ^_^

Yes, two announcements in two days. We are tweaking and polishing the build from last night and would absolutely love your feedback on the new build (Feb 8).

We'll be pushing a build tonight (about an hour) with a few level tweaks and adding on option to turn the story ON or OFF in the Campaign.

I (Hollie) really need your feedback to polish up the Campaign. Thank you sooooo very much!!! It really truly does make a difference <3!!!!
Feb 9, 2015
Imagine Me - holliebuckets
Hey everyone!! ^_^

Yes, two announcements in two days. We are tweaking and polishing the build from last night and would absolutely love your feedback on the new build (Feb 8).

We'll be pushing a build tonight (about an hour) with a few level tweaks and adding on option to turn the story ON or OFF in the Campaign.

I (Hollie) really need your feedback to polish up the Campaign. Thank you sooooo very much!!! It really truly does make a difference <3!!!!
Imagine Me - holliebuckets
We have soooo much to share!!! Here we go:

Companions
That's right! Robbe doesn't have to be alone anymore! Just in time for Valentine's Day too! Find the Companions on the Main Menu. You can change your Companion or select none to go it alone. We'll be adding more of these soon. We would love for you to submit your own ideas as well :D

New Levels
We've added a new Boss Level that is a race against the clock. We've also tweaked a few of the pre-existing bosses. The Goblin Boss now has a Wisp Counter (yeay!) and the Robot Boss has a "trap door".

New UI
So we have a new Pause Menu with added Options functionality. The Pause Menu looks a little ugly at the moment. That will change as well as resuming Full Controller Support with a target date of Wed, February 11th. There are also new Death splashes, Story has been redone, and a few other tweaks along the way.

Inventory
There is now a static Inventory displayed in every level.

Story Progression
You'll probably notice the new "World Map." You can track your progression as you play! :D You'll start at the beginning, but your Achievements are unaffected by this change. If you are brand new, hi!!! :D just forget everything you read ;)

Those are the highlights. There was also random bug fixing and some level tweaking. Please let us know what you think! :D Bug screenshots are always welcome and (Hollie especially) loves to hear what you would change/want different.

Known Bugs
- No Controller Support for Polaroid "World Map"
- No Controller Support for Pause Menu

Thank you all, so very much, for the undying support <3 We can't tell you enough how much we appreciate and value the community we have. :)

Now go play the new things!!!
- Chris and Hollie

Next Update Feb 11
...