Hey folks, we released yesterday a huge update to our character voices, those used for taunts, commands and the funny death rattles. I'll be explaining another upcoming voice related feature too: the announcer.
New voice acting
As you may know, we had the same cowboy voice repeated for vigilantes, desperados and rangers, but no more! The classic voices created by the voice actor Michael Phillips will only be used for desperados team from now on. Vigilantes and rangers get all new voices, both performed by voice actor Gianni Matragrano. Here's how they sound:
https://youtu.be/df01zieMsms Props to Gianni for his amazing work! There probably will be new voice acting for bandidos as well, as soon we find someone apt for this role. The idea is to recreate all their lines so we have all the set instead just the taunt ones as is now.
Hey folks, we released yesterday a huge update to our character voices, those used for taunts, commands and the funny death rattles. I'll be explaining another upcoming voice related feature too: the announcer.
New voice acting
As you may know, we had the same cowboy voice repeated for vigilantes, desperados and rangers, but no more! The classic voices created by the voice actor Michael Phillips will only be used for desperados team from now on. Vigilantes and rangers get all new voices, both performed by voice actor Gianni Matragrano. Here's how they sound:
https://youtu.be/df01zieMsms Props to Gianni for his amazing work! There probably will be new voice acting for bandidos as well, as soon we find someone apt for this role. The idea is to recreate all their lines so we have all the set instead just the taunt ones as is now.
Don't miss out latest update, already available. It brings quite a few new features, some important fixes and... whiskey.
New game mode Team Elimination
Check out our new Team Elimination game mode. Each team must kill all other enemy players at least once to win the round. Survivors are identified by a dollar sign at their feet. The outline effect is used to highlight your surviving teammates and enemy's position from time to time. Team tactics and teamplay plus a gameplay similar to 2T Shootout.
Pass the whiskey? Now you can! Your dream of becoming bartender is possible. Whiskey jug is granted at special zones as you can see and then requires some time to refill. Don't ask how, our whiskey is yellow and made from natural substances though.
Also, we hope you enjoy our new kill cam, if you don't it can be disabled in Options/multiplayer/advanced!
Don't miss out latest update, already available. It brings quite a few new features, some important fixes and... whiskey.
New game mode Team Elimination
Check out our new Team Elimination game mode. Each team must kill all other enemy players at least once to win the round. Survivors are identified by a dollar sign at their feet. The outline effect is used to highlight your surviving teammates and enemy's position from time to time. Team tactics and teamplay plus a gameplay similar to 2T Shootout.
Pass the whiskey? Now you can! Your dream of becoming bartender is possible. Whiskey jug is granted at special zones as you can see and then requires some time to refill. Don't ask how, our whiskey is yellow and made from natural substances though.
Also, we hope you enjoy our new kill cam, if you don't it can be disabled in Options/multiplayer/advanced!
Howdy! As you probably know, we started a survey a few days ago. I'd like to thank all of you because participation has been massive in quantity and quality too. This data surely will help us to make a better game in the future.
The sensation I get from your replies is a bit mixed. First of all, most people already had some previous experience in first person shooters, and most of them played the game long enough so these results don't come from novice or inexperienced players.
The most repeated complain is related to weapon accuracy, it probably was much worse before accuracy numeric meter was added but the problem still persist at certain degree. That's an aspect not explained properly as it requires the player to guess from certain hints. Not knowing what certain keys do (as walking) is also problematic, it should be addressed too. There's also multiple petitions to explain other aspects but they don't seem as critical as those mentioned previously.
An in-game tutorial could help here, for sure. I don't think everything should be explained there, just the most important stuff: basic controls (movement, weapon selection, use key), how to shoot accurately in different scenarios, alternative attacks and not really much more. There's already lot of information in the game and guides made by the community for those willing to learn and improve their skills. What do you think?
Howdy! As you probably know, we started a survey a few days ago. I'd like to thank all of you because participation has been massive in quantity and quality too. This data surely will help us to make a better game in the future.
The sensation I get from your replies is a bit mixed. First of all, most people already had some previous experience in first person shooters, and most of them played the game long enough so these results don't come from novice or inexperienced players.
The most repeated complain is related to weapon accuracy, it probably was much worse before accuracy numeric meter was added but the problem still persist at certain degree. That's an aspect not explained properly as it requires the player to guess from certain hints. Not knowing what certain keys do (as walking) is also problematic, it should be addressed too. There's also multiple petitions to explain other aspects but they don't seem as critical as those mentioned previously.
An in-game tutorial could help here, for sure. I don't think everything should be explained there, just the most important stuff: basic controls (movement, weapon selection, use key), how to shoot accurately in different scenarios, alternative attacks and not really much more. There's already lot of information in the game and guides made by the community for those willing to learn and improve their skills. What do you think?
Today we release an upgraded version of one of our most appreciated maps, take some time to check the impressive new visuals and gameplay changes.
CrippleCreek, created by our fellow level designer and artist RedYager, was part of the mod before Steam version. The original map, for those who didn't played it, was way larger and included caves, more creeks and a longer train section. We had to rethink it for a more death-match oriented game as the standalone version is.
RedYager decided to push the boundaries again and here's the new version. I won't describe the changes because these images should speak for themselves:
Today we release an upgraded version of one of our most appreciated maps, take some time to check the impressive new visuals and gameplay changes.
CrippleCreek, created by our fellow level designer and artist RedYager, was part of the mod before Steam version. The original map, for those who didn't played it, was way larger and included caves, more creeks and a longer train section. We had to rethink it for a more death-match oriented game as the standalone version is.
RedYager decided to push the boundaries again and here's the new version. I won't describe the changes because these images should speak for themselves:
Hi partners, our Halloween 2015 update was released today. What's in there may you wonder? We have extended the shootout game mechanic quite a bit by adding a new power-up...
The Ragged Madman
The new power-up exclusive for Halloween mode is a short period of 30 seconds where player becomes an unstoppable killing machine. It grants bonuses such as:
2 Peacemaker revolvers
infinite shots, no need to reload
walk by using an innovative butt based technique which results in no higher inaccuracy while moving!
You become a ragged madman by picking up green potion bottles, a meter tells how much potion is needed. They can be found on top magic cauldrons or dropped from other players and ghosts. Ghosts can't be killed by firearm or blunt weapons but they can be taken away somehow... (hint: explosives or fall from high places!)
Three Halloween themed maps, featuring the renewed CreepyCreek!
This update is also special because we are adding a vastly improved version of our classic map fof_cripplecreek by RedYager. In this case its Halloween variant 'creepycreek', the daylight version will follow in next update. There's new visuals and the layout for a few key areas has been redone completely, hope you enjoy it!
Hi partners, our Halloween 2015 update was released today. What's in there may you wonder? We have extended the shootout game mechanic quite a bit by adding a new power-up...
The Ragged Madman
The new power-up exclusive for Halloween mode is a short period of 30 seconds where player becomes an unstoppable killing machine. It grants bonuses such as:
2 Peacemaker revolvers
infinite shots, no need to reload
walk by using an innovative butt based technique which results in no higher inaccuracy while moving!
You become a ragged madman by picking up green potion bottles, a meter tells how much potion is needed. They can be found on top magic cauldrons or dropped from other players and ghosts. Ghosts can't be killed by firearm or blunt weapons but they can be taken away somehow... (hint: explosives or fall from high places!)
Three Halloween themed maps, featuring the renewed CreepyCreek!
This update is also special because we are adding a vastly improved version of our classic map fof_cripplecreek by RedYager. In this case its Halloween variant 'creepycreek', the daylight version will follow in next update. There's new visuals and the layout for a few key areas has been redone completely, hope you enjoy it!