Changed: - tp_abandoned: players receive slightly less cash, additional cover added to middle area and less sniping from spawn places
Removed: - "alias" and "wait" commands
Fixed: - Teamplay/Elimination servers whose slots are lower than 16 not loading maps properly - wrong map name in mapcycle_12.txt (thanks to Cedarlug) - normal skin for black dynamite
Changed: - tp_abandoned: players receive slightly less cash, additional cover added to middle area and less sniping from spawn places
Removed: - "alias" and "wait" commands
Fixed: - Teamplay/Elimination servers whose slots are lower than 16 not loading maps properly - wrong map name in mapcycle_12.txt (thanks to Cedarlug) - normal skin for black dynamite
Added: - fof_sawmill by Resi. Please note that this is the first FoF map that only can be played on a dedicated server if it's set to 12 or less slots. It won't work in a rotation along normal or 32 slot maps!! - Highlighted community servers: an alternative server browser that showcases servers playing game modes as Teamplay, Break Bad, Elimination or Last Man Standing (unofficial game mode). Head over this thread to discuss it. - cvar fof_sv_maxrounds: specifies max rounds to be played in a TP/ELI mode, requires mp_timelimit set to 0 - cvar fof_sv_winlimit: specifies the score needed to win a map in a TP/ELI mode, requires mp_timelimit set to 0 - cvars fof_sv_mapcycle_dm_12 and fof_sv_mapcycle_dm_32, they set the proper map cycle file for 12 and 32 slots maps - check that prevents regular/large maps to be loaded in dedicated servers whose slots are lower than 16
Changed: - Kill assist improved: now there's no minimum damage needed to count towards assist. The accumulated damage still needs to be 40 or higher. If a players heals by drinking whiskey, any assist accumulated damage is decreased by the amount of whiskey drunk - tp_abandoned: end round score rewards teams defending their home cap point (keep the points gained through that round while attackers lose them). Less sniping from base to base - Elimination game mode: weapon crates become available progressively: first blue, then red and finally gold
Fixed: - [Elimination] players able to kill/use weapons after Standoff has been announced, several glitches related to standoff
Added: - fof_sawmill by Resi. Please note that this is the first FoF map that only can be played on a dedicated server if it's set to 12 or less slots. It won't work in a rotation along normal or 32 slot maps!! - Highlighted community servers: an alternative server browser that showcases servers playing game modes as Teamplay, Break Bad, Elimination or Last Man Standing (unofficial game mode). Head over this thread to discuss it. - cvar fof_sv_maxrounds: specifies max rounds to be played in a TP/ELI mode, requires mp_timelimit set to 0 - cvar fof_sv_winlimit: specifies the score needed to win a map in a TP/ELI mode, requires mp_timelimit set to 0 - cvars fof_sv_mapcycle_dm_12 and fof_sv_mapcycle_dm_32, they set the proper map cycle file for 12 and 32 slots maps - check that prevents regular/large maps to be loaded in dedicated servers whose slots are lower than 16
Changed: - Kill assist improved: now there's no minimum damage needed to count towards assist. The accumulated damage still needs to be 40 or higher. If a players heals by drinking whiskey, any assist accumulated damage is decreased by the amount of whiskey drunk - tp_abandoned: end round score rewards teams defending their home cap point (keep the points gained through that round while attackers lose them). Less sniping from base to base - Elimination game mode: weapon crates become available progressively: first blue, then red and finally gold
Fixed: - [Elimination] players able to kill/use weapons after Standoff has been announced, several glitches related to standoff
Added: - wall/body penetration icon in death notices (when a shot goes through something before killing a player) - [level design] New functionality for entity fof_teamplay: output "OnNewRoundRemove" is only executed when cvar fof_sv_optional_output is set to 1. This way mappers can make certain features optional, for server admins to set on or off - [level design] new brush based entity "fof_dynamite_remover": it just removes any dynamite stick touching this volume
Changed: - fof_robertlee: performance optimizations - tp_abandoned: end areas redesigned (team spawns, final capture zone), tornado can be disabled by using cvar "fof_sv_optional_output 1" - tier 1 weapons equipped from spawn drop less in Team Shootout
Added: - wall/body penetration icon in death notices (when a shot goes through something before killing a player) - [level design] New functionality for entity fof_teamplay: output "OnNewRoundRemove" is only executed when cvar fof_sv_optional_output is set to 1. This way mappers can make certain features optional, for server admins to set on or off - [level design] new brush based entity "fof_dynamite_remover": it just removes any dynamite stick touching this volume
Changed: - fof_robertlee: performance optimizations - tp_abandoned: end areas redesigned (team spawns, final capture zone), tornado can be disabled by using cvar "fof_sv_optional_output 1" - tier 1 weapons equipped from spawn drop less in Team Shootout
Added: - tp_abandoned: a map featuring zone capture with a new twist. Teams must capture a central capture point (neutral), first team completing the capture gets the option to capture enemy base. Defending team can't recapture neutral point but still can force a draw if their home cap point is defended successfully. Credits: Yester/R_Yell - 2 new sdk maps that show the inners of push the cart game mode. Check fof/mapsrc folder to open them.
Added: - tp_abandoned: a map featuring zone capture with a new twist. Teams must capture a central capture point (neutral), first team completing the capture gets the option to capture enemy base. Defending team can't recapture neutral point but still can force a draw if their home cap point is defended successfully. Credits: Yester/R_Yell - 2 new sdk maps that show the inners of push the cart game mode. Check fof/mapsrc folder to open them.
Changed: - weapon drops in Shootout mode decreased as they became too abundant in last update - golden handgun skins: glowing gold finish - Elimination game mode: removed a feature that prevented the standoff to start if too many players were armed
Fixed: - some Linux servers failing to start due libcurl dependency
Changed: - weapon drops in Shootout mode decreased as they became too abundant in last update - golden handgun skins: glowing gold finish - Elimination game mode: removed a feature that prevented the standoff to start if too many players were armed
Fixed: - some Linux servers failing to start due libcurl dependency