Calling all divers: Valve has opened nominations for the 2018 Steam Awards.
No, we're not here to beg you to vote for Subnautica. We're here to ask you to vote for anyone - Any game you are genuinely impressed by, excited about, enamoured with. Perhaps a game that isn't a massive-budget mega-studio game.
Why are we asking you to do this? Subnautica was a big game for us. Before Subnautica, we had struggled from month to month. We know what it's like to be a small independent developer, unsure of whether we will exist in future.
With your Steam Awards vote, you have the power to lift a developer out of the ocean depths, just as you lifted us by purchasing, reviewing, and enjoying Subnautica.
Take a look through your Steam library and think about what games truly moved you this year. Maybe there's a gem in there that deserves attention - Mash that nominate button!
Since, release, we've been blown away by the response to Subnautica. We're thrilled that so many of you have enjoyed exploring planet 4546B, and we want to create more underwater adventures for you to enjoy.
To do that, we've decided to build a stand-alone expansion to Subnautica, called Subnautica Below Zero. Set in an ice-bound region of planet 4546B, after the events of the original game, Below Zero will offer a new chapter in the Subnautica universe.
We would like to show you some of Below Zero's concepts, and share our plans for release.
In the coming months, we will release an unfinished, early version of Below Zero in Early Access. We will then begin releasing consistent content updates, carefully crafting the game based on your feedback - Just like the original Subnautica.
We don't want to specify an exact date, or even a vague date, because setting dates never ends well for anyone. We can never predict how long development will take, and we don't want to set any expectations we can't be sure we will meet.
The concept of Below Zero is still developing. We are keeping the core gameplay mechanics, such as base building and open-ended exploration. We are also exploring new ones, such as thermal management, and more voiced dialogue at the core of the plot. We're still in early stages and nothing is set in ice. These features may change prior to, and during, Early Access.
To be notified the moment Below Zero is available in Steam Early Access, subscribe to the Subnautica Development Mailing List. We can't wait to get your feedback on a new underwater adventure.
Update 12 Jun 2018 - the WDC sale has ended, thank you everyone who participated
You saved the underwater world of planet 4546B. Here on Earth, our own oceans need your help. This weekend, we are joining forces with Valve and the ocean charity Whale and Dolphin Conservation (WDC). 15% of Unknown Worlds’ profits from the sales of Subnautica will go to WDC.
4546B is a world covered in water. Earth is not so different: 71% of the Earth’s surface is covered in water. Startlingly, they contain around 90% of the Earth’s biomass. That means that there is far more life under the water than above it: Out of sight, and often out of mind.
Agricultural runoff, drag-net fishing, deforestation, plastic waste, even acidification via increased carbon-dioxide levels in the atmosphere. Earth’s oceans are taking damage from multiple sources. Life below the waves is dying, shrinking, and disappearing.
We made a game that takes you to an alien world, a world that needs your help. You saved that world. This weekend, we ask that you think about ways in which you can help to save the Earth.
About WDC
WDC is a global organisation that works to:
Create healthy seas, including tackling plastic pollution in our oceans
Put an end to hunting and commercial whaling
Tackle bycatch, an accidental entanglement in fishing gear, which kills an estimated 300,000 whales and dolphins every year
End the cruel practice of keeping whales and dolphins in captivity
You can find out more at http://whales.org and follow WDC on twitter at @WHALES_org. In the United States, WDC is registered under charity number 1014705.
Since launch, we have been prototyping potential Subnautica expansions, working on Xbox One launch, and working on tidying up some of the more glaring bugs in the Steam 1.0 release.
Today we released an update that includes a bunch of that tidying up. Here's the list of changes:
Main menu button texts update correctly when switching languages
In-game menu button text colors fixed
F8 panel fully translated
Cyclops flooding leak indicators now clearly outside of the hull
Controller navigation and selection boxes fixed
Builder menu usable with swapped mouse buttons
Lifepod fabricator lighting fixed
Cyclops hatch door collider fixed
Disallow poster placement where wall lockers are disallowed
Non-localized text removed from color customization terminal
Physics bugs with ion cubes and precursor keys fixed
End-game achievements now trigger
Lost river creatures now immune to brine
Player mask now correctly lit
Can not despawn Aurora by building a base next to it anymore
Seamoth hatch animation fixed
Changing quality settings in game reminds player to restart the game
Time capsule UI simplyfied
Pathfinder tool recipe adjusted
Entering exosuit while sprinting fixed
Fixed saved game rocket not being ready for launch
Reduced hitching when rebuilding a base
Fixed moonpool ladders not working properly when cinematics have been skipped
Time capsule fixes for various platforms
Added option to turn off subtitles.
Updated TimeCapsuleTitleFormat
Fixed base interiors looking incorrect when viewed from inside a vehicle or another base
Fixed Cyclops interior not looking correct when viewed from a vehicle
Fixed low LOD of certain base windows
Re-caching of entire world (to help with hitching a little)
Options menu screen resolution fix
Fixed localization of deconstruction errors
Added TimeCapsuleTitleFormat to English.json
Translator credits update
Translation updates
Enjoy!
Historical Factoid
In the early days of Subnautica development, updates did not have names. They had numbers, like Update 8. We eventually switched to names, like Seamoth Update, because they were punchier.
Under the hood the named updates continued to have numbers. Update 84 reverts to the old school: A Subnautica Update with no name.
This post was edited to include additional changes pushed in a small update released just after Update 84. Together the two updates constitute Update 84.
Since launch, we have been prototyping potential Subnautica expansions, working on Xbox One launch, and working on tidying up some of the more glaring bugs in the Steam 1.0 release.
Today we released an update that includes a bunch of that tidying up. Here's the list of changes:
Main menu button texts update correctly when switching languages
In-game menu button text colors fixed
F8 panel fully translated
Cyclops flooding leak indicators now clearly outside of the hull
Controller navigation and selection boxes fixed
Builder menu usable with swapped mouse buttons
Lifepod fabricator lighting fixed
Cyclops hatch door collider fixed
Disallow poster placement where wall lockers are disallowed
Non-localized text removed from color customization terminal
Physics bugs with ion cubes and precursor keys fixed
End-game achievements now trigger
Lost river creatures now immune to brine
Player mask now correctly lit
Can not despawn Aurora by building a base next to it anymore
Seamoth hatch animation fixed
Changing quality settings in game reminds player to restart the game
Time capsule UI simplyfied
Pathfinder tool recipe adjusted
Entering exosuit while sprinting fixed
Fixed saved game rocket not being ready for launch
Reduced hitching when rebuilding a base
Fixed moonpool ladders not working properly when cinematics have been skipped
Time capsule fixes for various platforms
Added option to turn off subtitles.
Updated TimeCapsuleTitleFormat
Fixed base interiors looking incorrect when viewed from inside a vehicle or another base
Fixed Cyclops interior not looking correct when viewed from a vehicle
Fixed low LOD of certain base windows
Re-caching of entire world (to help with hitching a little)
Options menu screen resolution fix
Fixed localization of deconstruction errors
Added TimeCapsuleTitleFormat to English.json
Translator credits update
Translation updates
Enjoy!
Historical Factoid
In the early days of Subnautica development, updates did not have names. They had numbers, like Update 8. We eventually switched to names, like Seamoth Update, because they were punchier.
Under the hood the named updates continued to have numbers. Update 84 reverts to the old school: A Subnautica Update with no name.
This post was edited to include additional changes pushed in a small update released just after Update 84. Together the two updates constitute Update 84.
Subnautica has emerged from Early Access to launch on Steam. To celebrate, we have released a Cinematic Trailer that offers a glimpse of events on Planet 4546B before the crash of the Aurora starship.
Subnautica has emerged from Early Access to launch on Steam. To celebrate, we have released a Cinematic Trailer that offers a glimpse of events on Planet 4546B before the crash of the Aurora starship.
A host of new graphics options are available in the main menu:
Chromatic aberration
Bloom
Lens artefacts
Dithering
Motion blur
Colour grading
Depth of field
All together, these options revolutionise the way Subnautica looks. You can mix and match all the options, and adjust their intensity, to find a look that you like best.
Eye Candy isn’t just a pretty face. This update contains a disgusting quantity of bug fixes – Over 250 at last count. In particular, we think we have solved the perennial and infamous drifting lifepod problem.
Miners among you will be happy to hear that your life just go easier. When piloting the prawn, drilled resources will automatically be placed into your inventory.
One big graphics improvement is actually a bug-fix in disguise. Sun-shafts are now properly hidden by shadows. This used to be a big problem inside bases, particularly ones with long corridors.
Eye Candy is not just candy for your eyes: Your ears are also in for a treat. Abandoned bases now feature voice-overs from new voice actors. Have a listen, and learn about what happened to this underwater world.
Speaking of bases, the Scanner Room user-interface has received some serious TLC. It is much easier to use, and more powerful, and won’t show items that have been picked up.
Who likes stargazing? We do! Problem: When stars shine through planets, stargazing becomes weird. Stargazing in Subnautica is no longer weird: We’ve fixed up a bug that caused stars to shine through orbiting bodies and clouds.
The dive-reel has always been a little bit of an oddball item. The intention is to, like a real dive reel, lay a trail that a diver can use to retrace their path out of a confined space. Unfortunately, the reel hasn’t worked so well in practice. So we’ve replaced the cord with breadcrumbs of light. We’re still working on the final effects, but the gameplay change is here now.
A host of new graphics options are available in the main menu:
Chromatic aberration
Bloom
Lens artefacts
Dithering
Motion blur
Colour grading
Depth of field
All together, these options revolutionise the way Subnautica looks. You can mix and match all the options, and adjust their intensity, to find a look that you like best.
Eye Candy isn’t just a pretty face. This update contains a disgusting quantity of bug fixes – Over 250 at last count. In particular, we think we have solved the perennial and infamous drifting lifepod problem.
Miners among you will be happy to hear that your life just go easier. When piloting the prawn, drilled resources will automatically be placed into your inventory.
One big graphics improvement is actually a bug-fix in disguise. Sun-shafts are now properly hidden by shadows. This used to be a big problem inside bases, particularly ones with long corridors.
Eye Candy is not just candy for your eyes: Your ears are also in for a treat. Abandoned bases now feature voice-overs from new voice actors. Have a listen, and learn about what happened to this underwater world.
Speaking of bases, the Scanner Room user-interface has received some serious TLC. It is much easier to use, and more powerful, and won’t show items that have been picked up.
Who likes stargazing? We do! Problem: When stars shine through planets, stargazing becomes weird. Stargazing in Subnautica is no longer weird: We’ve fixed up a bug that caused stars to shine through orbiting bodies and clouds.
The dive-reel has always been a little bit of an oddball item. The intention is to, like a real dive reel, lay a trail that a diver can use to retrace their path out of a confined space. Unfortunately, the reel hasn’t worked so well in practice. So we’ve replaced the cord with breadcrumbs of light. We’re still working on the final effects, but the gameplay change is here now.
The Cuddle Fish is an adorable companion creature. You may find Cuddle Fish eggs hidden around the world. Those eggs can be incubated in an Alien Containment module, and will eventually hatch into a Cuddle Fish.
Right click on the Cuddle Fish to tell it to follow you on your adventures. Right click again to tell it to stay in one place. Left click to interact with the Cuddle Fish in various ways – It loves snacks!
The Cuddle Fish Update also includes upgrades to vehicle Head-Up-Displays (HUDs). The Seamoth, Prawn, and remotely operated cameras on both Cyclops and Scanner Room all have new HUDs.