A host of new graphics options are available in the main menu:
Chromatic aberration
Bloom
Lens artefacts
Dithering
Motion blur
Colour grading
Depth of field
All together, these options revolutionise the way Subnautica looks. You can mix and match all the options, and adjust their intensity, to find a look that you like best.
Eye Candy isn’t just a pretty face. This update contains a disgusting quantity of bug fixes – Over 250 at last count. In particular, we think we have solved the perennial and infamous drifting lifepod problem.
Miners among you will be happy to hear that your life just go easier. When piloting the prawn, drilled resources will automatically be placed into your inventory.
One big graphics improvement is actually a bug-fix in disguise. Sun-shafts are now properly hidden by shadows. This used to be a big problem inside bases, particularly ones with long corridors.
Eye Candy is not just candy for your eyes: Your ears are also in for a treat. Abandoned bases now feature voice-overs from new voice actors. Have a listen, and learn about what happened to this underwater world.
Speaking of bases, the Scanner Room user-interface has received some serious TLC. It is much easier to use, and more powerful, and won’t show items that have been picked up.
Who likes stargazing? We do! Problem: When stars shine through planets, stargazing becomes weird. Stargazing in Subnautica is no longer weird: We’ve fixed up a bug that caused stars to shine through orbiting bodies and clouds.
The dive-reel has always been a little bit of an oddball item. The intention is to, like a real dive reel, lay a trail that a diver can use to retrace their path out of a confined space. Unfortunately, the reel hasn’t worked so well in practice. So we’ve replaced the cord with breadcrumbs of light. We’re still working on the final effects, but the gameplay change is here now.
A host of new graphics options are available in the main menu:
Chromatic aberration
Bloom
Lens artefacts
Dithering
Motion blur
Colour grading
Depth of field
All together, these options revolutionise the way Subnautica looks. You can mix and match all the options, and adjust their intensity, to find a look that you like best.
Eye Candy isn’t just a pretty face. This update contains a disgusting quantity of bug fixes – Over 250 at last count. In particular, we think we have solved the perennial and infamous drifting lifepod problem.
Miners among you will be happy to hear that your life just go easier. When piloting the prawn, drilled resources will automatically be placed into your inventory.
One big graphics improvement is actually a bug-fix in disguise. Sun-shafts are now properly hidden by shadows. This used to be a big problem inside bases, particularly ones with long corridors.
Eye Candy is not just candy for your eyes: Your ears are also in for a treat. Abandoned bases now feature voice-overs from new voice actors. Have a listen, and learn about what happened to this underwater world.
Speaking of bases, the Scanner Room user-interface has received some serious TLC. It is much easier to use, and more powerful, and won’t show items that have been picked up.
Who likes stargazing? We do! Problem: When stars shine through planets, stargazing becomes weird. Stargazing in Subnautica is no longer weird: We’ve fixed up a bug that caused stars to shine through orbiting bodies and clouds.
The dive-reel has always been a little bit of an oddball item. The intention is to, like a real dive reel, lay a trail that a diver can use to retrace their path out of a confined space. Unfortunately, the reel hasn’t worked so well in practice. So we’ve replaced the cord with breadcrumbs of light. We’re still working on the final effects, but the gameplay change is here now.
The Cuddle Fish is an adorable companion creature. You may find Cuddle Fish eggs hidden around the world. Those eggs can be incubated in an Alien Containment module, and will eventually hatch into a Cuddle Fish.
Right click on the Cuddle Fish to tell it to follow you on your adventures. Right click again to tell it to stay in one place. Left click to interact with the Cuddle Fish in various ways – It loves snacks!
The Cuddle Fish Update also includes upgrades to vehicle Head-Up-Displays (HUDs). The Seamoth, Prawn, and remotely operated cameras on both Cyclops and Scanner Room all have new HUDs.
The Cuddle Fish is an adorable companion creature. You may find Cuddle Fish eggs hidden around the world. Those eggs can be incubated in an Alien Containment module, and will eventually hatch into a Cuddle Fish.
Right click on the Cuddle Fish to tell it to follow you on your adventures. Right click again to tell it to stay in one place. Left click to interact with the Cuddle Fish in various ways – It loves snacks!
The Cuddle Fish Update also includes upgrades to vehicle Head-Up-Displays (HUDs). The Seamoth, Prawn, and remotely operated cameras on both Cyclops and Scanner Room all have new HUDs.
The Ghost Update has been released on Steam! Cure the Infection, disable the Precursor Array, command an upgraded Cyclops, and escape Ghost Leviathans! See the update in action on the Ghost Update site.
Baby emperor leviathans aren’t just adorable. They’re serving up dollops of infection cure: Go ahead and grab one!
Array Deactivation
Now that you are cured, it is possible to deactivate the mighty Precursor Array.
Ghost Leviathan
Cures, Array deactivations… It can’t be all good news, can it? Nope. Ghost Leviathans now prowl the deep: Lost River, Grand Reef, and the Void are their hunting grounds. We do not recommend a close encounter with these immense, aggressive creatures.
Lifepod Exit
Subnauts will experience fancy new exit animations when leaving the life pod for the first time.
Power Transmitter
Since the dawn of time, simple grey polygons have represented power transmission. No longer! The humble Power Transmitter now has its very own model. Hooray!
Reaper Graphics Upgrades
Reapers like to get up close and personal. They want to look their best when they are munching on your face. Experience horrific drowning by way of vicious alien life form: Now with added texture detail!
Poop
The feature you have been waiting for. Sea Treaders now leave real poop trails behind them!
New Biomes
Explore the brand new “Mesas” biome, as well as extensive new tunnels between Lost River and Lava Zone.
Cyclops 4.0
The 4th Cyclops iteration is here. Now with:
Immunity against medium sized creature attach (Lava Lizards, Bonesharks, Stalkers)
6 upgrade slots (up from 4)
No cooldown on Silent Running or Shields
More powerful exterior lighting
Larva larvae displayed on damage hologram
PDA Enhancements
New animations, visual cues, and tooltips have been added to the PDA.
Performance
Our automated performance testing indicates that you may experience approximately 9% faster frame rates in Ghost. We don’t want to make too much fuss over this: We have a long way to go. But we wanted you to know that we are working very hard on performance, and seeing measurable gains.
A Note on Saved Games
For technical reasons, we have had to reset the entire Emperor Leviathan sequence across all saved games. We always work hard to preserve saved games and are sorry to have to do this. If you saved your game inside the Prison, and now find all the doors have re-locked, you can escape by approaching the doors from the inside. They will open for you.
The Ghost Update has been released on Steam! Cure the Infection, disable the Precursor Array, command an upgraded Cyclops, and escape Ghost Leviathans! See the update in action on the Ghost Update site.
Baby emperor leviathans aren’t just adorable. They’re serving up dollops of infection cure: Go ahead and grab one!
Array Deactivation
Now that you are cured, it is possible to deactivate the mighty Precursor Array.
Ghost Leviathan
Cures, Array deactivations… It can’t be all good news, can it? Nope. Ghost Leviathans now prowl the deep: Lost River, Grand Reef, and the Void are their hunting grounds. We do not recommend a close encounter with these immense, aggressive creatures.
Lifepod Exit
Subnauts will experience fancy new exit animations when leaving the life pod for the first time.
Power Transmitter
Since the dawn of time, simple grey polygons have represented power transmission. No longer! The humble Power Transmitter now has its very own model. Hooray!
Reaper Graphics Upgrades
Reapers like to get up close and personal. They want to look their best when they are munching on your face. Experience horrific drowning by way of vicious alien life form: Now with added texture detail!
Poop
The feature you have been waiting for. Sea Treaders now leave real poop trails behind them!
New Biomes
Explore the brand new “Mesas” biome, as well as extensive new tunnels between Lost River and Lava Zone.
Cyclops 4.0
The 4th Cyclops iteration is here. Now with:
Immunity against medium sized creature attach (Lava Lizards, Bonesharks, Stalkers)
6 upgrade slots (up from 4)
No cooldown on Silent Running or Shields
More powerful exterior lighting
Larva larvae displayed on damage hologram
PDA Enhancements
New animations, visual cues, and tooltips have been added to the PDA.
Performance
Our automated performance testing indicates that you may experience approximately 9% faster frame rates in Ghost. We don’t want to make too much fuss over this: We have a long way to go. But we wanted you to know that we are working very hard on performance, and seeing measurable gains.
A Note on Saved Games
For technical reasons, we have had to reset the entire Emperor Leviathan sequence across all saved games. We always work hard to preserve saved games and are sorry to have to do this. If you saved your game inside the Prison, and now find all the doors have re-locked, you can escape by approaching the doors from the inside. They will open for you.
The Precursors built this place to contain something. Something interested in you. The Voice of the Deep update is now available on Steam! Learn more on the Voice of the Deep site.
The Voice of the Deep Update introduces big pieces of Subnautica’s end-game. The mystery surrounding many story arcs is finally revealed!
The Containment Facility
Deep beneath the ocean floor, a huge Precursor facility lies embedded in the rock. Inside explorers will find a multitude of artefacts, data repositories, and fragments of history.
Emperor Leviathan
The Containment Facility contains… Something. That something is massive, and very much interested in you. The Emperor Leviathan might be a friend, a foe, or neither: We recommend you exercise caution when entering the Containment Facility.
Silent Running 2.0
We’ve listened carefully to your feedback, and made a second pass on Cyclops Silent Running. The Cyclops has been enhanced with stronger shields, larger energy reserves, and new abilities. The engine may now be shut down for complete silence, giving you a safe haven from which to operate.
The boat may be rigged for silent running at any speed. After activation, the Cyclops will be silent for a short time, while the ability regenerates. High speed dashes are possible with flank speed, but watch out, the engine might overheat if you run at flank speed for too long.
Precursor Pipes
Mysterious pipes have appeared throughout the world. They appear to be both ingesting and discharging large volumes of water and… Peepers. What is the purpose of these pipes? Why are the Peepers swimming through them? It is a mystery for intrepid divers to solve!
New PDA Interface
The Personal Digital Assistant (PDA) has received a glorious overhaul. A slick new interface acts to provide you with detailed information about undersea flora and fauna. Better yet: Icons throughout the game have received a makeover, too. Subnautica has been rolling with placeholders for a long time. No more!
Lifepod 7
A new stricken Lifepod is available for you to find and explore. Lifepod 7 contains eclectic treasures for any diver clever enough to find it!
Bulb Zone & Ghost Forest Teleporters
Two new teleporters may be found, one in the Bulb Zone and one in the Ghost Forest. Where do they lead?
The Precursors built this place to contain something. Something interested in you. The Voice of the Deep update is now available on Steam! Learn more on the Voice of the Deep site.
The Voice of the Deep Update introduces big pieces of Subnautica’s end-game. The mystery surrounding many story arcs is finally revealed!
The Containment Facility
Deep beneath the ocean floor, a huge Precursor facility lies embedded in the rock. Inside explorers will find a multitude of artefacts, data repositories, and fragments of history.
Emperor Leviathan
The Containment Facility contains… Something. That something is massive, and very much interested in you. The Emperor Leviathan might be a friend, a foe, or neither: We recommend you exercise caution when entering the Containment Facility.
Silent Running 2.0
We’ve listened carefully to your feedback, and made a second pass on Cyclops Silent Running. The Cyclops has been enhanced with stronger shields, larger energy reserves, and new abilities. The engine may now be shut down for complete silence, giving you a safe haven from which to operate.
The boat may be rigged for silent running at any speed. After activation, the Cyclops will be silent for a short time, while the ability regenerates. High speed dashes are possible with flank speed, but watch out, the engine might overheat if you run at flank speed for too long.
Precursor Pipes
Mysterious pipes have appeared throughout the world. They appear to be both ingesting and discharging large volumes of water and… Peepers. What is the purpose of these pipes? Why are the Peepers swimming through them? It is a mystery for intrepid divers to solve!
New PDA Interface
The Personal Digital Assistant (PDA) has received a glorious overhaul. A slick new interface acts to provide you with detailed information about undersea flora and fauna. Better yet: Icons throughout the game have received a makeover, too. Subnautica has been rolling with placeholders for a long time. No more!
Lifepod 7
A new stricken Lifepod is available for you to find and explore. Lifepod 7 contains eclectic treasures for any diver clever enough to find it!
Bulb Zone & Ghost Forest Teleporters
Two new teleporters may be found, one in the Bulb Zone and one in the Ghost Forest. Where do they lead?
Look out: Aggressive creatures can now damage the Cyclops. They will tear holes in the hull, and if enough damage accumulates, fires will start. Extinguish the fires quickly, or risk losing the boat!
Rig for Silent Running
The Cyclops now has multiple operating modes: Ahead Slow, Ahead Standard, Ahead Flank, and Silent Running. Each represents a different tradeoff between speed travelled and output of light and noise. The noisier and brighter your Cyclops runs, the more likely it is to be attacked by aggressive creatures.
Sonar Contact
Two new sonar modules are available for the Cyclops. First: A Terrain Scanning active sonar that reveals the contours of the sea-bed ahead. Second: A Threat detecting passive sonar that displays the location of hostile creatures around the submarine.
Raise Shields
You are not helpless in the face of creature aggression. Raise shields to temporarily deflect incoming attacks. Deploy decoys to distract aggressive creatures while you pass. And activate the Fire Suppression System to extinguish fires that burn beyond control.
Abandon Ship
A fatally damaged Cyclops will experience hull failure - Killing anyone caught inside. Get off the boat while you still can! Once the wreck settles on the ocean floor, you can swim inside to salvage upgrade modules and equipment.
Look out: Aggressive creatures can now damage the Cyclops. They will tear holes in the hull, and if enough damage accumulates, fires will start. Extinguish the fires quickly, or risk losing the boat!
Rig for Silent Running
The Cyclops now has multiple operating modes: Ahead Slow, Ahead Standard, Ahead Flank, and Silent Running. Each represents a different tradeoff between speed travelled and output of light and noise. The noisier and brighter your Cyclops runs, the more likely it is to be attacked by aggressive creatures.
Sonar Contact
Two new sonar modules are available for the Cyclops. First: A Terrain Scanning active sonar that reveals the contours of the sea-bed ahead. Second: A Threat detecting passive sonar that displays the location of hostile creatures around the submarine.
Raise Shields
You are not helpless in the face of creature aggression. Raise shields to temporarily deflect incoming attacks. Deploy decoys to distract aggressive creatures while you pass. And activate the Fire Suppression System to extinguish fires that burn beyond control.
Abandon Ship
A fatally damaged Cyclops will experience hull failure - Killing anyone caught inside. Get off the boat while you still can! Once the wreck settles on the ocean floor, you can swim inside to salvage upgrade modules and equipment.