The Stasis Rifle, Save & Load, the experimental Terraformer, Bleeders, Bonesharks, and more: A new Subnautica update is available on Steam! Grab a copy of Subnautica Early Access to play. Here’s a video that runs through some of the major additions:
The Stasis Rifle allows you to fire a stasis field, freezing any life form trapped inside. This is pretty useful for getting around dangerous creatures!
The terraformer is an experimental tool that allows you to mess with Subnautica’s voxel terrain. Hold shift and right click to gather material, and then right click to place it almost anywhere you want.
We’ve rebuilt the guts of the main menu. It still isn’t very pretty, but the rewrite lets us do cool stuff like have a functional news section, and, that’s right, load saved games.
Subnautica now has save & load functionality. To save, press escape to open the in-game menu, and hit save.
Pipes can be placed to create a chain of air leading down into the depths. You can use pipes to supply air to keep you breathing underwater for longer…
… For example, you could supply air to a cave system!
Craft beacons, and carry them with you while you explore. When you find an interesting place you’d like to revisit, you can deploy a beacon. The beacon will then show up on your hud as a pinger, much like the life pod.
The new Airbladder allows you to control your bouyancy. Activate the air bladder when you want to quickly return to the surface – For air, or perhaps to escape a hostile life form.
There’s a new dangerous life form lurking in the deep. Watch out for bleeders: Get to close, and these critters will suck the blood right out of your arm.
Tweaks under the hood of the inventory system make dumping unwanted loot much easier.
Spend some time exploring some of the ocean’s deeper areas, and you’ll probably encounter the new Bone Shark. Just don’t get too close, as like the Stalker, this guy wants to take your head off.
Craft a Compass and put it in your inventory to bet a North South East West indicator on your Head Up Display.
Speaking of the HUD, revamped elements now give numerical feedback on health and oxygen status. This also makes it easier to see how much oxygen equipped tanks are providing.
Building a current generator lets you direct streams of water wherever you want: They’ll push you around, and any creatures caught in the flow too!
As always, this post doesn’t capture everything that went in to the update. Check out the Trello board and Checkin & Changes list to see a full smorgasbord of everything that changed between Update’s 7 & Update 8. Sign up to the Subnautica Dev Update mailing list to get notified when Update 9 is released
The Stasis Rifle, Save & Load, the experimental Terraformer, Bleeders, Bonesharks, and more: A new Subnautica update is available on Steam! Grab a copy of Subnautica Early Access to play. Here’s a video that runs through some of the major additions:
The Stasis Rifle allows you to fire a stasis field, freezing any life form trapped inside. This is pretty useful for getting around dangerous creatures!
The terraformer is an experimental tool that allows you to mess with Subnautica’s voxel terrain. Hold shift and right click to gather material, and then right click to place it almost anywhere you want.
We’ve rebuilt the guts of the main menu. It still isn’t very pretty, but the rewrite lets us do cool stuff like have a functional news section, and, that’s right, load saved games.
Subnautica now has save & load functionality. To save, press escape to open the in-game menu, and hit save.
Pipes can be placed to create a chain of air leading down into the depths. You can use pipes to supply air to keep you breathing underwater for longer…
… For example, you could supply air to a cave system!
Craft beacons, and carry them with you while you explore. When you find an interesting place you’d like to revisit, you can deploy a beacon. The beacon will then show up on your hud as a pinger, much like the life pod.
The new Airbladder allows you to control your bouyancy. Activate the air bladder when you want to quickly return to the surface – For air, or perhaps to escape a hostile life form.
There’s a new dangerous life form lurking in the deep. Watch out for bleeders: Get to close, and these critters will suck the blood right out of your arm.
Tweaks under the hood of the inventory system make dumping unwanted loot much easier.
Spend some time exploring some of the ocean’s deeper areas, and you’ll probably encounter the new Bone Shark. Just don’t get too close, as like the Stalker, this guy wants to take your head off.
Craft a Compass and put it in your inventory to bet a North South East West indicator on your Head Up Display.
Speaking of the HUD, revamped elements now give numerical feedback on health and oxygen status. This also makes it easier to see how much oxygen equipped tanks are providing.
Building a current generator lets you direct streams of water wherever you want: They’ll push you around, and any creatures caught in the flow too!
As always, this post doesn’t capture everything that went in to the update. Check out the Trello board and Checkin & Changes list to see a full smorgasbord of everything that changed between Update’s 7 & Update 8. Sign up to the Subnautica Dev Update mailing list to get notified when Update 9 is released
Predicting the future is very difficult: We leave that job to the Future Perfect development team. It is possible, however, to make a decent call about when then next Subnautica development update is going to surface.
We’ve set a rough date of January 15th. We may deliver Update 8 earlier or later than this, but the update will come around that time. The biggest feature we expect to add around that date is save/load. If you’ve been playing in Experimental branch (See this guide to find out how to get it) you will have already been able to play around with Jonas’ prototype.
Normally, we want to release a substantial update every two weeks or so. Update 7 appeared on December 23rd, which means we’re coming due for another one soon. But it’s the holiday season, and much of the team is taking a break at the moment. That means we are running a little slowly.
Other things that you might see pop up in Update 8 are more creatures, several prototype tools, a tweaked main menu, and an overhauled head-up-display / user-interface. Keep an eye on the Subnautica Trello Board to see how we’re progressing!
Predicting the future is very difficult: We leave that job to the Future Perfect development team. It is possible, however, to make a decent call about when then next Subnautica development update is going to surface.
We’ve set a rough date of January 15th. We may deliver Update 8 earlier or later than this, but the update will come around that time. The biggest feature we expect to add around that date is save/load. If you’ve been playing in Experimental branch (See this guide to find out how to get it) you will have already been able to play around with Jonas’ prototype.
Normally, we want to release a substantial update every two weeks or so. Update 7 appeared on December 23rd, which means we’re coming due for another one soon. But it’s the holiday season, and much of the team is taking a break at the moment. That means we are running a little slowly.
Other things that you might see pop up in Update 8 are more creatures, several prototype tools, a tweaked main menu, and an overhauled head-up-display / user-interface. Keep an eye on the Subnautica Trello Board to see how we’re progressing!
Last week, Subnautica was released on Steam Early Access. Since then, over 11,000 games of Subnautica have been played. That's crazy! Subnautica's development was already pretty open before December 16th, but now the flood gates have opened.
We're absolutely swimming in ideas and feedback. Treading water is boring, so naturally we've been diving into all sorts of stuff in the days since release, and a new development build is available on Steam. If you have Subnautica in your Steam library (get it here), you will receive the update automatically.
Here's a quick summary of some of the changes and additions that have been made. We can never fit everything in these updates, so please check out the Subnautica Trello Board and Checkin & Changes list for all the goods.
Charlie had a bit of fun, and created a new craftable item called the 'Gravsphere.' When deployed, it sucks small objects and creatures towards it. It effectively allows some serious loot-hoovering!
It's now possible to store loot in the life pod, using the storage locker found behind the ladder. Left click to open the storage, and then drag items between your personal inventory and the locker.
Got an Oculus DK2? We’ve got a present for you. VR-integration has proceeded pretty well, and while the game does have significant issues in VR, it is a great experience. We’ve written up a comprehensive Steam Guide to get you started.
Back to storage: It gets better for loot-hoarders. You can now use ‘storage cubes’ to store even more stuff, anywhere in the world! Storage cubes can be made at the fabricator (costing 3 metal each), and then place anywhere by dropping them from your inventory.
Gasopods are now more flatulent, and it’s harder to just swim around them without copping a nasty serve to the face.
Those with Nvidia SLI setups had a slightly sub-optimal introduction to Subnautica – The oxygen bar was not showing up! This now fixed, and those with intense GPU set ups can now receive some warnings before they suffocate!
The Beacon will no longer stream out when you swim very far from it. This is good, because a homing beacon that stops working when you need it most is not a very good homing beacon!
Oxygen now replenishes at twice the previous rate when you visit the surface. This means you can get back to exploring more quickly!
Large creatures will now spend a lot less time shoving their faces into rock walls and the sea floor. You be judge as to whether this is a good thing. Some of them have been known to eat players, and if they’re not running into walls, they’re probably swimming near you…
That’s it for this update, but remember: We don’t include everything in these summaries! To see everything that was changed, added, improved in this update check out the Changes & Checkins list and Subnautica Trello Board. Sign up to the Subnautica dev mailing list to get notified when new updates go live. And stay away from the Stalkers…
Last week, Subnautica was released on Steam Early Access. Since then, over 11,000 games of Subnautica have been played. That's crazy! Subnautica's development was already pretty open before December 16th, but now the flood gates have opened.
We're absolutely swimming in ideas and feedback. Treading water is boring, so naturally we've been diving into all sorts of stuff in the days since release, and a new development build is available on Steam. If you have Subnautica in your Steam library (get it here), you will receive the update automatically.
Here's a quick summary of some of the changes and additions that have been made. We can never fit everything in these updates, so please check out the Subnautica Trello Board and Checkin & Changes list for all the goods.
Charlie had a bit of fun, and created a new craftable item called the 'Gravsphere.' When deployed, it sucks small objects and creatures towards it. It effectively allows some serious loot-hoovering!
It's now possible to store loot in the life pod, using the storage locker found behind the ladder. Left click to open the storage, and then drag items between your personal inventory and the locker.
Got an Oculus DK2? We’ve got a present for you. VR-integration has proceeded pretty well, and while the game does have significant issues in VR, it is a great experience. We’ve written up a comprehensive Steam Guide to get you started.
Back to storage: It gets better for loot-hoarders. You can now use ‘storage cubes’ to store even more stuff, anywhere in the world! Storage cubes can be made at the fabricator (costing 3 metal each), and then place anywhere by dropping them from your inventory.
Gasopods are now more flatulent, and it’s harder to just swim around them without copping a nasty serve to the face.
Those with Nvidia SLI setups had a slightly sub-optimal introduction to Subnautica – The oxygen bar was not showing up! This now fixed, and those with intense GPU set ups can now receive some warnings before they suffocate!
The Beacon will no longer stream out when you swim very far from it. This is good, because a homing beacon that stops working when you need it most is not a very good homing beacon!
Oxygen now replenishes at twice the previous rate when you visit the surface. This means you can get back to exploring more quickly!
Large creatures will now spend a lot less time shoving their faces into rock walls and the sea floor. You be judge as to whether this is a good thing. Some of them have been known to eat players, and if they’re not running into walls, they’re probably swimming near you…
That’s it for this update, but remember: We don’t include everything in these summaries! To see everything that was changed, added, improved in this update check out the Changes & Checkins list and Subnautica Trello Board. Sign up to the Subnautica dev mailing list to get notified when new updates go live. And stay away from the Stalkers…
The next update to Subnautica Early Access is coming on Tuesday. The development team is on a slightly abnormal release schedule because of the upcoming holidays, and the release of Early Access this week! Go to the Subnautica blog to find out more!
The next update to Subnautica Early Access is coming on Tuesday. The development team is on a slightly abnormal release schedule because of the upcoming holidays, and the release of Early Access this week! Go to the Subnautica blog to find out more!
Subnautica is now available on Steam Early Access. Phew. What a rush! People everywhere can now poke, prod, break, and hopefully enjoy a unique underwater adventure game. Please help us share the word about the release!
Subnautica is now available on Steam Early Access. Phew. What a rush! People everywhere can now poke, prod, break, and hopefully enjoy a unique underwater adventure game. Please help us share the word about the release!